mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-25 16:26:18 +00:00
137 lines
3.5 KiB
C++
137 lines
3.5 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
#ifndef CL_ATTACK_LIST_H
|
|
#define CL_ATTACK_LIST_H
|
|
|
|
#include "animation_fx.h"
|
|
#include "animation_fx_id_array.h"
|
|
//
|
|
#include "client_sheets/attack_sheet.h"
|
|
#include "client_sheets/attack_id_sheet.h"
|
|
//
|
|
#include "nel/misc/string_conversion.h"
|
|
|
|
|
|
namespace NL3D
|
|
{
|
|
class UAnimationSet;
|
|
}
|
|
|
|
|
|
class CAttackListSheet;
|
|
|
|
/** Description of a creature attack
|
|
*/
|
|
class CAttack
|
|
{
|
|
public:
|
|
// pointer on base sheet
|
|
const CAttackSheet *Sheet;
|
|
CAnimationFXSet AttackBeginFX; // .animation_fx_set
|
|
CAnimationFXSet AttackLoopFX;
|
|
CAnimationFXSet AttackEndFX;
|
|
CAnimationFXSet AttackStaticObjectCastFX;
|
|
CAnimationFXSet AttackFailFX;
|
|
CAnimationFXSet ProjectileFX;
|
|
CAnimationFXSet ImpactFX;
|
|
public:
|
|
// ctor
|
|
CAttack();
|
|
// Init from parent sheet
|
|
void init(const CAttackSheet *sheet, NL3D::UAnimationSet *as);
|
|
};
|
|
|
|
/// A named attack, to be inserted in an attack list
|
|
struct CAttackListEntry
|
|
{
|
|
CAttackListEntry() : ID(0) { }
|
|
CAttackListEntry(const CAttackIDSheet *id) : ID(id) { }
|
|
const CAttackIDSheet *ID;
|
|
CAttack Attack;
|
|
};
|
|
//
|
|
inline bool operator == (const CAttackListEntry &lhs, const CAttackListEntry &rhs)
|
|
{
|
|
nlassert(lhs.ID && rhs.ID);
|
|
return lhs.ID == rhs.ID;
|
|
}
|
|
//
|
|
inline bool operator < (const CAttackListEntry &lhs, const CAttackListEntry &rhs)
|
|
{
|
|
nlassert(lhs.ID && rhs.ID);
|
|
return *lhs.ID < *rhs.ID;
|
|
}
|
|
|
|
|
|
/** A list of attacks, sorted by their IDs
|
|
*/
|
|
class CAttackList
|
|
{
|
|
public:
|
|
// build from a sheet
|
|
void init(const CAttackListSheet *attackList, NL3D::UAnimationSet *as);
|
|
|
|
// get an attack from its ID, or NULL if not found
|
|
const CAttack *getAttackFromID(const CAttackIDSheet &id) const;
|
|
private:
|
|
std::vector<CAttackListEntry> _Attacks;
|
|
};
|
|
|
|
|
|
/** gather all creature attack in a single place
|
|
*/
|
|
class CAttackListManager
|
|
{
|
|
public:
|
|
// get the unique instance of this class
|
|
static CAttackListManager &getInstance();
|
|
// release memory
|
|
static void releaseInstance();
|
|
/** This :
|
|
* - Init an animation set.
|
|
* - Build all creature attacks datas and build their tracks.
|
|
*/
|
|
void init();
|
|
void release();
|
|
// get an attack list by its name (NULL if not found)
|
|
const CAttackList *getAttackList(const std::string &name) const;
|
|
// get auras fx sorted by their id
|
|
const CAnimationFXIDArray &getAuras() const { return _Auras; }
|
|
// get link fx sorted by their id
|
|
const CAnimationFXIDArray &getLinks() const { return _Links; }
|
|
private:
|
|
typedef std::map<std::string,
|
|
CAttackList,
|
|
NLMISC::CUnsensitiveStrLessPred> TAttackListMap;
|
|
NL3D::UAnimationSet *_AnimationSet;
|
|
static CAttackListManager *_Instance;
|
|
TAttackListMap _AttackMap;
|
|
// auras and links
|
|
CAnimationFXIDArray _Auras;
|
|
CAnimationFXIDArray _Links;
|
|
private:
|
|
// ctor
|
|
CAttackListManager();
|
|
void buildAurasFXs();
|
|
void buildLinkFXs();
|
|
};
|
|
|
|
|
|
|
|
#endif
|