mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-12-13 20:54:49 +00:00
90 lines
2.8 KiB
C++
90 lines
2.8 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#ifndef NL_TEXTURE_MULTI_FILE_H
|
|
#define NL_TEXTURE_MULTI_FILE_H
|
|
|
|
#include "nel/misc/types_nl.h"
|
|
#include "nel/3d/texture.h"
|
|
|
|
#include <string>
|
|
|
|
|
|
namespace NL3D {
|
|
|
|
|
|
/**
|
|
* This kind of texture is like a texture file except that it can encode several texture at once.
|
|
* Only ONE texture is active at a given time.
|
|
* The texture being used is chosen by a call to selectTexture.
|
|
* NB : This is not derived from CTextureMulti because we don't store a pointer on each texture, just the name.
|
|
* Moreover the needed method are exposed by CTexture
|
|
* \author Nicolas Vizerie
|
|
* \author Nevrax France
|
|
* \date 2002
|
|
*/
|
|
class CTextureMultiFile : public ITexture
|
|
{
|
|
public:
|
|
|
|
CTextureMultiFile(uint numTexs = 0);
|
|
|
|
/// set the number of textures that are encoded in that texture
|
|
void setNumTextures(uint numTexs);
|
|
/**
|
|
* Set the name of the file containing the i-th texture
|
|
* \param name of the file
|
|
* \param index index of the texture
|
|
*/
|
|
void setFileName(uint index, const char *);
|
|
//
|
|
uint getNumFileName() const { return (uint)_FileNames.size(); }
|
|
/**
|
|
* get the name of the file containing the texture for the given index
|
|
* \return name of the file
|
|
*/
|
|
const std::string &getFileName(uint index) const { return _FileNames[index]; }
|
|
|
|
|
|
|
|
virtual bool supportSharing() const { return true; }
|
|
virtual std::string getShareName() const;
|
|
virtual void selectTexture(uint index);
|
|
virtual bool isSelectable() const { return true; }
|
|
virtual ITexture *buildNonSelectableVersion(uint index);
|
|
|
|
|
|
/// Generate the current selected texture, looking in CPath if necessary.
|
|
virtual void doGenerate(bool async = false);
|
|
/// Serial this object
|
|
virtual void serial(NLMISC::IStream &f) throw(NLMISC::EStream);
|
|
NLMISC_DECLARE_CLASS(CTextureMultiFile);
|
|
|
|
private:
|
|
uint32 _CurrSelectedTexture;
|
|
std::vector<std::string> _FileNames;
|
|
private:
|
|
sint getTexIndex(uint index) const;
|
|
const std::string &getTexNameByIndex(uint index) const;
|
|
};
|
|
|
|
|
|
} // NL3D
|
|
|
|
|
|
#endif // NL_TEXTURE_MULTI_FILE_H
|
|
|
|
/* End of texture_multi_file.h */
|