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148 lines
4.7 KiB
C++
148 lines
4.7 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_PS_INT_H
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#define NL_PS_INT_H
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#include "nel/misc/types_nl.h"
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#include "nel/3d/ps_attrib_maker_template.h"
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#include "nel/3d/ps_attrib_maker_bin_op.h"
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#include "nel/3d/ps_attrib_maker_helper.h"
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namespace NL3D {
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template <>
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inline const char *CPSAttribMaker<uint32>::getType() { return "int32"; }
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/// these are some attribute makers for int
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/// This is a int blender class. It just blend between 2 values
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class CPSIntBlender : public CPSValueBlender<sint32>
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{
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public:
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NLMISC_DECLARE_CLASS(CPSIntBlender);
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CPSIntBlender(sint32 startInt = 0 , sint32 endInt = 10, float nbCycles = 1.0f) : CPSValueBlender<sint32>(nbCycles)
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{
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_F.setValues(startInt, endInt);
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}
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CPSAttribMakerBase *clone() const { return new CPSIntBlender(*this); }
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};
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class CPSUIntBlender : public CPSValueBlender<uint32>
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{
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public:
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NLMISC_DECLARE_CLASS(CPSUIntBlender);
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CPSUIntBlender(uint32 startInt = 0 , uint32 endInt = 10, float nbCycles = 1.0f) : CPSValueBlender<uint32>(nbCycles)
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{
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_F.setValues(startInt, endInt);
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}
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CPSAttribMakerBase *clone() const { return new CPSUIntBlender(*this); }
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};
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/// This is a int gradient class
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class CPSIntGradient : public CPSValueGradient<sint32>
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{
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public:
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NLMISC_DECLARE_CLASS(CPSIntGradient);
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/**
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* Construct the value gradient blender by passing a pointer to a float table.
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* \param nbStages The result is sampled into a table by linearly interpolating values. This give the number of step between each value
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* \param nbCycles : The nb of time the pattern is repeated during particle life. see ps_attrib_maker.h
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*/
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CPSIntGradient(const sint32 *intTab = CPSIntGradient::_DefaultGradient
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, uint32 nbValues = 2, uint32 nbStages = 10, float nbCycles = 1.0f);
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CPSAttribMakerBase *clone() const { return new CPSIntGradient(*this); }
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static sint32 _DefaultGradient[];
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};
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class CPSUIntGradient : public CPSValueGradient<uint32>
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{
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public:
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NLMISC_DECLARE_CLASS(CPSUIntGradient);
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/**
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* Construct the value gradient blender by passing a pointer to a float table.
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* \param nbStages The result is sampled into a table by linearly interpolating values. This give the number of step between each value
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* \param nbCycles : The nb of time the pattern is repeated during particle life. see ps_attrib_maker.h
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*/
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CPSUIntGradient(const uint32 *intTab = CPSUIntGradient::_DefaultGradient
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, uint32 nbValues = 2, uint32 nbStages = 10, float nbCycles = 1.0f);
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CPSAttribMakerBase *clone() const { return new CPSUIntGradient(*this); }
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static uint32 _DefaultGradient[];
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};
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/** this memorize value by applying some function on the emitter. For a particle's attribute, each particle has its
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* own value memorized
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* You MUST called setScheme (from CPSAttribMakerMemory) to tell how the value will be generted
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*/
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class CPSIntMemory : public CPSAttribMakerMemory<sint32>
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{
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public:
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NLMISC_DECLARE_CLASS(CPSIntMemory);
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CPSIntMemory() { setDefaultValue(0); }
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CPSAttribMakerBase *clone() const { return new CPSIntMemory(*this); }
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};
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/** this memorize value by applying some function on the emitter. For a particle's attribute, each particle has its
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* own value memorized
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* You MUST called setScheme (from CPSAttribMakerMemory) to tell how the value will be generted
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*/
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class CPSUIntMemory : public CPSAttribMakerMemory<uint32>
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{
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public:
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CPSUIntMemory() { setDefaultValue(0); }
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NLMISC_DECLARE_CLASS(CPSUIntMemory);
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CPSAttribMakerBase *clone() const { return new CPSUIntMemory(*this); }
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};
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/** An attribute maker whose output if the result of a binary op on uint32
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*
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*/
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class CPSIntBinOp : public CPSAttribMakerBinOp<sint32>
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{
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public:
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NLMISC_DECLARE_CLASS(CPSIntBinOp);
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CPSAttribMakerBase *clone() const { return new CPSIntBinOp(*this); }
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};
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/** An attribute maker whose output if the result of a binary op on uint32
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*
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*/
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class CPSUIntBinOp : public CPSAttribMakerBinOp<uint32>
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{
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public:
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NLMISC_DECLARE_CLASS(CPSUIntBinOp);
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CPSAttribMakerBase *clone() const { return new CPSUIntBinOp(*this); }
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};
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} // NL3D
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#endif // NL_PS_INT_H
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/* End of ps_int.h */
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