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60 lines
1.6 KiB
C++
60 lines
1.6 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_U_RETRIEVER_BANK_H
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#define NL_U_RETRIEVER_BANK_H
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#include "nel/misc/types_nl.h"
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namespace NLMISC
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{
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class IProgressCallback;
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}
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namespace NLPACS {
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/**
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* TODO Class description
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* \author Benjamin Legros
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* \author Nevrax France
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* \date 2001
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*/
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class URetrieverBank
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{
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public:
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/**
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* Create a retriever bank.
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*
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* \param retrieverBank is the global retriever bank path file name. This method use CPath to find the retriever
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* \return the retriever bank interface or NULL if the bank was not found.
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*/
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static URetrieverBank *createRetrieverBank (const char* retrieverBank, bool loadAll = true);
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/**
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* Delete a retriever bank.
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*/
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static void deleteRetrieverBank (URetrieverBank *retrieverBank);
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};
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} // NLPACS
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#endif // NL_U_RETRIEVER_BANK_H
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/* End of u_retriever_bank.h */
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