khanat-code-old/code
2016-02-13 23:33:27 +01:00
..
CMakeModules Changed: Minor changes 2016-02-11 21:06:00 +01:00
nel Fixed: All files and directories names are using 8-bits locale at the moment, so don't mix with UTF-8 under Windows (we could improve that later but it'll need a lot of changes, especially for all fopen calls) 2016-02-13 23:33:27 +01:00
nelns Changed: Removed libxml2 dependencies from other targets 2016-01-27 12:56:16 +01:00
ryzom Fixed: Don't force lower case with only first letter in upper case 2016-02-13 23:30:59 +01:00
snowballs2 Changed: Removed libxml2 dependencies from other targets 2016-01-27 12:56:16 +01:00
studio Changed: Removed libxml2 dependencies from other targets 2016-01-27 12:56:16 +01:00
tool Fixed: Compilation of bin2c (replaced _splitpath and _makepath by something more portable) 2016-02-09 13:02:22 +01:00
web Fixed: Warning when $json was empty (but perhaps we should fix the real reason...) 2015-12-23 15:30:52 +01:00
changelog.template Added: Mercurial template file for generating changelogs 2010-06-24 13:27:40 +02:00
CMakeLists.txt Changed: Only link to Qt5::WinExtras if required 2016-02-04 15:23:02 +01:00
CMakePackaging.txt Fixed EOL issues and added .hgeol file. 2012-05-29 08:31:11 -05:00
config.h.cmake Fixed: Only display VR page in game config if compiled with a VR SDK 2015-12-01 15:58:45 +01:00
COPYING Update: #842 Added "NeL" before NeL project labels, moved some files, fixed Qt builds, fixed libwww find on Windows. 2010-09-02 13:53:33 -06:00
CTestConfig.cmake Modified the CTestConfig to point at the new CI server. 2014-04-25 14:00:46 -05:00
nelDashBuild.cmd Changed: Moved the dashboard build helpers. 2010-09-21 15:08:36 -05:00
nelDashBuild.sh Changed: Moved the dashboard build helpers. 2010-09-21 15:08:36 -05:00
README README: Update URL for build instructions, fix typo 2013-11-13 17:25:12 -05:00

Introduction
------------

Ryzom Core is a software platform for creating and running massively multi-user
entertainment in a 3D environment over the Internet.

The Ryzom Core library is further divided into specific modules: network, ai, 3d
and misc. If you want to use any of these, you also need to use the misc
part of the library, but ai, 3d and network are totally independant from
each other so you can use only the parts you really need in your project.

If you want know more about the library content and functionalities, you
should take a look on the documents present in the doc directory.

Ryzom Core is currently developed and tested under GNU/Linux and Windows
environments. 


License
-------

Ryzom Core is a Free Software project under the GNU Affero General Public License v3,
which means all its code is available for everyone to download, examine,
use, modify, and distribute, subject to the usual restrictions attached
to any GPL software. If you are not familiar with the AGPL, see the COPYING
file for for more details on license terms and other legal issues.


Installation
------------

Please visit https://ryzomcore.atlassian.net/wiki/display/RC/Ryzom+Core+Home for more information.
In particular the Getting Started section on the right side of the webpage includes build
instructions for Windows, Linux and Mac.