mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-27 17:26:16 +00:00
1745 lines
42 KiB
C++
1745 lines
42 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#include <math.h>
|
|
#include <float.h>
|
|
|
|
#include "nel/misc/types_nl.h"
|
|
#include "nel/misc/debug.h"
|
|
#include "nel/misc/path.h"
|
|
#include "nel/misc/file.h"
|
|
|
|
#include "nel/misc/plane.h"
|
|
#include "nel/misc/triangle.h"
|
|
#include "nel/misc/polygon.h"
|
|
|
|
#include "nel/3d/landscape.h"
|
|
#include "nel/3d/zone.h"
|
|
#include "nel/3d/mesh.h"
|
|
#include "nel/3d/quad_grid.h"
|
|
|
|
#include "nel/../../src/pacs/vector_2s.h"
|
|
|
|
#include "build_surf.h"
|
|
|
|
#include <deque>
|
|
|
|
using namespace std;
|
|
using namespace NLMISC;
|
|
using namespace NL3D;
|
|
|
|
|
|
// Misc functions...
|
|
|
|
uint16 getZoneIdByPos(CVector &pos)
|
|
{
|
|
uint x, y;
|
|
const float zdim = 160.0f;
|
|
|
|
x = (uint)(pos.x/zdim);
|
|
y = (uint)(-pos.y/zdim);
|
|
|
|
return x+y*256;
|
|
}
|
|
|
|
string getZoneNameById(uint16 id)
|
|
{
|
|
uint x = id%256;
|
|
uint y = id/256;
|
|
|
|
char ych[32];
|
|
sprintf(ych,"%d_%c%c", y+1, 'A'+x/26, 'A'+x%26);
|
|
return string(ych);
|
|
}
|
|
|
|
uint16 getZoneIdByName(string &name)
|
|
{
|
|
string upperName = strupr (name);
|
|
sint y = 0, x = 0;
|
|
const char *str = upperName.c_str();
|
|
|
|
while (*str != '_')
|
|
y = y*10 + *(str++)-'0';
|
|
|
|
++str;
|
|
|
|
x = (str[0]-'A')*26+(str[1]-'A');
|
|
|
|
return (y-1)*256+x;
|
|
}
|
|
|
|
CAABBox getZoneBBoxById(uint16 id)
|
|
{
|
|
CAABBox bbox;
|
|
uint x, y;
|
|
const float zdim = 160.0f;
|
|
|
|
x = id%256;
|
|
y = id/256;
|
|
bbox.setMinMax(CVector(zdim*x, -zdim*(y+1), -10000.0f),
|
|
CVector(zdim*(x+1), -zdim*y, +10000.0f));
|
|
|
|
|
|
return bbox;
|
|
}
|
|
|
|
|
|
bool relativeEquals(CVector &a, CVector &b, float epsilon)
|
|
{
|
|
float n = (a-b).norm();
|
|
float r = a.norm();
|
|
|
|
|
|
return (n/r <= epsilon);
|
|
}
|
|
|
|
bool absoluteEquals(CVector &a, CVector &b, float epsilon)
|
|
{
|
|
float n = (a-b).norm();
|
|
return n <= epsilon;
|
|
}
|
|
|
|
inline CVector vmin(const CVector &a, const CVector &b, const CVector &c)
|
|
{
|
|
return CVector(std::min(a.x, std::min(b.x, c.x)),
|
|
std::min(a.y, std::min(b.y, c.y)),
|
|
std::min(a.z, std::min(b.z, c.z)));
|
|
}
|
|
|
|
inline CVector vmax(const CVector &a, const CVector &b, const CVector &c)
|
|
{
|
|
return CVector(std::max(a.x, std::max(b.x, c.x)),
|
|
std::max(a.y, std::max(b.y, c.y)),
|
|
std::max(a.z, std::max(b.z, c.z)));
|
|
}
|
|
|
|
inline CVector vmin(const CVector &a, const CVector &b)
|
|
{
|
|
return CVector(std::min(a.x, b.x),
|
|
std::min(a.y, b.y),
|
|
std::min(a.z, b.z));
|
|
}
|
|
|
|
inline CVector vmax(const CVector &a, const CVector &b)
|
|
{
|
|
return CVector(std::max(a.x, b.x),
|
|
std::max(a.y, b.y),
|
|
std::max(a.z, b.z));
|
|
}
|
|
|
|
static sint64 float2Fixed(float f)
|
|
{
|
|
return (sint64)(floor(f*NLPACS::Vector2sAccuracy));
|
|
}
|
|
|
|
static float fixed2Float(sint64 s)
|
|
{
|
|
return ((float)s)/NLPACS::Vector2sAccuracy;
|
|
}
|
|
|
|
static void snapAccuracyBit(float &f)
|
|
{
|
|
f = fixed2Float(float2Fixed(f));
|
|
}
|
|
|
|
static void snapAccuracyBit(CVector &v)
|
|
{
|
|
snapAccuracyBit(v.x);
|
|
snapAccuracyBit(v.y);
|
|
snapAccuracyBit(v.z);
|
|
}
|
|
|
|
static CAABBox getSnappedBBox(CVector v0, CVector v1, CVector v2, const CAABBox &bbox)
|
|
{
|
|
snapAccuracyBit(v0);
|
|
snapAccuracyBit(v1);
|
|
snapAccuracyBit(v2);
|
|
|
|
CAABBox box;
|
|
|
|
box.setCenter(v0);
|
|
box.extend(v1);
|
|
box.extend(v2);
|
|
|
|
return box;
|
|
}
|
|
|
|
static float alg2dArea(const CVector &v0, const CVector &v1, const CVector &v2)
|
|
{
|
|
float ux = v1.x-v0.x,
|
|
uy = v1.y-v0.y,
|
|
vx = v2.x-v0.x,
|
|
vy = v2.y-v0.y;
|
|
|
|
return ux*vy - uy*vx;
|
|
}
|
|
|
|
static double alg2dArea(const CVectorD &v0, const CVectorD &v1, const CVectorD &v2)
|
|
{
|
|
double ux = v1.x-v0.x,
|
|
uy = v1.y-v0.y,
|
|
vx = v2.x-v0.x,
|
|
vy = v2.y-v0.y;
|
|
|
|
return ux*vy - uy*vx;
|
|
}
|
|
|
|
template<class A>
|
|
class CHashPtr
|
|
{
|
|
public:
|
|
static const size_t bucket_size = 4;
|
|
static const size_t min_buckets = 8;
|
|
|
|
typedef A *ptrA;
|
|
size_t operator() (const ptrA &a) const
|
|
{
|
|
return ((uintptr_t)a)/sizeof(A);
|
|
}
|
|
|
|
bool operator() (const ptrA &a, const ptrA &b) const
|
|
{
|
|
return (uintptr_t)a < (uintptr_t)b;
|
|
}
|
|
};
|
|
|
|
bool isInside(const CPolygon &poly, const NLPACS::CSurfElement &elem)
|
|
{
|
|
uint i, j;
|
|
|
|
if (poly.getNumVertices() <= 2)
|
|
return false;
|
|
|
|
CVector pnorm = (poly.Vertices[0]-poly.Vertices[1])^(poly.Vertices[2]-poly.Vertices[1]);
|
|
pnorm.normalize();
|
|
|
|
for (i=0; i<3; ++i)
|
|
{
|
|
const CVector &v = (*elem.Vertices)[elem.Tri[i]];
|
|
bool inside = true;
|
|
|
|
for (j=0; j<poly.Vertices.size(); ++j)
|
|
{
|
|
const CVector &v0 = poly.Vertices[j],
|
|
&v1 = (j == poly.Vertices.size()-1) ? poly.Vertices[0] : poly.Vertices[j+1];
|
|
|
|
if ((pnorm^(v1-v0)) * (v-v1) > 0.0f)
|
|
{
|
|
inside = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (inside)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
/*
|
|
*/
|
|
class CAABBoxPred
|
|
{
|
|
public:
|
|
bool operator () (const CAABBox &a, const CAABBox &b) const
|
|
{
|
|
return a.getCenter().z < b.getCenter().z;
|
|
}
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
* CSurfElement methods
|
|
*
|
|
*
|
|
*
|
|
*
|
|
*
|
|
*
|
|
*
|
|
*
|
|
*/
|
|
|
|
|
|
void NLPACS::CSurfElement::computeQuantas(CZoneTessellation *zoneTessel)
|
|
{
|
|
CVector v0 = (*Vertices)[Tri[0]],
|
|
v1 = (*Vertices)[Tri[1]],
|
|
v2 = (*Vertices)[Tri[2]];
|
|
|
|
CVector nv0 = v0,
|
|
nv1 = v1,
|
|
nv2 = v2;
|
|
|
|
nv0.z = 0.0f;
|
|
nv1.z = 0.0f;
|
|
nv2.z = 0.0f;
|
|
|
|
CVector n = (nv1-nv0) ^ (nv2-nv0);
|
|
|
|
double hmin = std::min(v0.z, std::min(v1.z, v2.z));
|
|
//QuantHeight = ((uint8)(floor((v0.z+v1.z+v2.z)/6.0f)))%255;
|
|
QuantHeight = ((uint8)floor(hmin/2.0))%255;
|
|
|
|
Area = 0.5f*n.norm();
|
|
|
|
IsValid = (Normal.z > 0.707f);
|
|
|
|
uint8 bits0 = PrimChecker.get((uint)v0.x, (uint)v0.y);
|
|
uint8 bits1 = PrimChecker.get((uint)v1.x, (uint)v1.y);
|
|
uint8 bits2 = PrimChecker.get((uint)v2.x, (uint)v2.y);
|
|
|
|
uint16 ws0 = PrimChecker.index((uint)v0.x, (uint)v0.y);
|
|
uint16 ws1 = PrimChecker.index((uint)v1.x, (uint)v1.y);
|
|
uint16 ws2 = PrimChecker.index((uint)v2.x, (uint)v2.y);
|
|
|
|
uint8 bits = bits0|bits1|bits2;
|
|
|
|
if (bits & CPrimChecker::Include)
|
|
{
|
|
IsValid = true;
|
|
}
|
|
|
|
if (bits & CPrimChecker::Exclude)
|
|
{
|
|
ForceInvalid = true;
|
|
IsValid = false;
|
|
}
|
|
|
|
if (bits & CPrimChecker::ClusterHint && IsValid)
|
|
{
|
|
ClusterHint = true;
|
|
}
|
|
|
|
// if ((bits & CPrimChecker::Cliff) && (bits & CPrimChecker::Water))
|
|
// IsValid = false;
|
|
|
|
if (Normal.z <= 0.30f)
|
|
{
|
|
ForceInvalid = true;
|
|
IsValid = false;
|
|
}
|
|
else if ((bits & CPrimChecker::Water) != 0 && !ForceInvalid)
|
|
{
|
|
bool w0 = ((bits0&CPrimChecker::Water) != 0);
|
|
bool w1 = ((bits1&CPrimChecker::Water) != 0);
|
|
bool w2 = ((bits2&CPrimChecker::Water) != 0);
|
|
|
|
uint ws = 0xff;
|
|
|
|
if ((w0 && w1 && ws0 == ws1) || (w0 && w2 && ws0 == ws2))
|
|
ws = ws0;
|
|
else if (w1 && w2 && ws1 == ws2)
|
|
ws = ws1;
|
|
else if (w0)
|
|
ws = ws0;
|
|
else if (w1)
|
|
ws = ws1;
|
|
else if (w2)
|
|
ws = ws2;
|
|
else
|
|
{
|
|
nlwarning("No WaterShape found for element %d, whereas water detected...", ElemId);
|
|
}
|
|
|
|
WaterShape = ws;
|
|
|
|
bool exists;
|
|
float wh = PrimChecker.waterHeight(ws, exists);
|
|
if (exists && ((*Vertices)[Tri[0]].z < wh || (*Vertices)[Tri[1]].z < wh || (*Vertices)[Tri[2]].z < wh))
|
|
{
|
|
if (bits & CPrimChecker::Cliff)
|
|
{
|
|
ForceInvalid = true;
|
|
IsValid = false;
|
|
return;
|
|
}
|
|
|
|
IsValid = true;
|
|
WaterShape = ws;
|
|
IsUnderWater = true;
|
|
}
|
|
/*
|
|
else
|
|
{
|
|
ForceInvalid = true;
|
|
IsValid = false;
|
|
}
|
|
*/
|
|
}
|
|
|
|
if (ForceInvalid)
|
|
IsValid = false;
|
|
}
|
|
|
|
CAABBox NLPACS::CSurfElement::getBBox() const
|
|
{
|
|
CAABBox box;
|
|
box.setCenter((*Vertices)[Tri[0]]);
|
|
box.extend((*Vertices)[Tri[1]]);
|
|
box.extend((*Vertices)[Tri[2]]);
|
|
return box;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
* CComputableSurfaceBorder methods implementation
|
|
*
|
|
*
|
|
*
|
|
*
|
|
*
|
|
*
|
|
*
|
|
*
|
|
*/
|
|
|
|
void NLPACS::CComputableSurfaceBorder::dump()
|
|
{
|
|
sint i;
|
|
|
|
nldebug("dump border between %d and %d", Left, Right);
|
|
for (i=0; i<(sint)Vertices.size(); ++i)
|
|
{
|
|
nldebug(" v[%d]={%g,%g,%g}", i, Vertices[i].x, Vertices[i].y, Vertices[i].z);
|
|
}
|
|
}
|
|
|
|
void NLPACS::CComputableSurfaceBorder::smooth(float val)
|
|
{
|
|
float minArea;
|
|
vector<CVector>::iterator it, minIt;
|
|
uint i;
|
|
|
|
uint before, after;
|
|
|
|
bool allowMoveLeft = (Left != -1);
|
|
bool allowMoveRight = (Right != -1);
|
|
|
|
// filtering passes
|
|
uint numPass = 3;
|
|
for (; numPass>0 && Vertices.size()>3; --numPass)
|
|
{
|
|
CVector previous = Vertices[0];
|
|
for (i=1; i<Vertices.size()-1; ++i)
|
|
{
|
|
CVector newVert = (Vertices[i]*2.0+previous+Vertices[i+1])/4.0f;
|
|
|
|
if (!allowMoveLeft || !allowMoveRight)
|
|
{
|
|
float area1 = alg2dArea(previous, Vertices[i], Vertices[i+1]);
|
|
float area2 = alg2dArea(previous, newVert, Vertices[i+1]);
|
|
|
|
previous = Vertices[i];
|
|
|
|
if ((!allowMoveLeft && area2 > area1) || (!allowMoveRight && area2 < area1))
|
|
Vertices[i] = newVert;
|
|
}
|
|
else
|
|
{
|
|
previous = Vertices[i];
|
|
Vertices[i] = newVert;
|
|
}
|
|
}
|
|
}
|
|
|
|
before = (uint)Vertices.size();
|
|
while (Vertices.size()>3) // don't smooth blow 3 vertices to avoid degenrated surfaces
|
|
{
|
|
minArea = val;
|
|
minIt = Vertices.end();
|
|
it = Vertices.begin();
|
|
++it;
|
|
|
|
for (i=1; i<Vertices.size()-1; ++i, ++it)
|
|
{
|
|
float area;
|
|
|
|
area = 0.5f*((Vertices[i+1]-Vertices[i])^(Vertices[i-1]-Vertices[i])).norm();
|
|
if (area < minArea)
|
|
{
|
|
minArea = area;
|
|
minIt = it;
|
|
}
|
|
}
|
|
|
|
if (minIt != Vertices.end())
|
|
{
|
|
Vertices.erase(minIt);
|
|
}
|
|
else
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
after = (uint)Vertices.size();
|
|
|
|
if (Verbose)
|
|
nlinfo("smoothed border %d-%d: %d -> %d", Left, Right, before, after);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
* CComputableSurface methods implementation
|
|
*
|
|
*
|
|
*
|
|
*
|
|
*
|
|
*
|
|
*
|
|
*
|
|
*/
|
|
void NLPACS::CComputableSurface::followBorder(CZoneTessellation *zoneTessel, CSurfElement *first, uint edge, uint sens, vector<CVector> &vstore, bool &loop)
|
|
{
|
|
CSurfElement *current = first;
|
|
CSurfElement *next = current->EdgeLinks[edge];
|
|
current->EdgeFlag[edge] = true;
|
|
|
|
const sint32 currentSurfId = current->SurfaceId;
|
|
const sint32 oppositeSurfId = (next != NULL) ? next->SurfaceId : UnaffectedSurfaceId;
|
|
const sint32 oppositeZid = current->getZoneIdOnEdge(edge);
|
|
sint oedge;
|
|
|
|
sint pivot = (edge+sens)%3;
|
|
sint nextEdge = edge;
|
|
|
|
bool allowThis = true;
|
|
|
|
// adds the pivot to the border and its normal
|
|
vstore.push_back((*current->Vertices)[current->Tri[pivot]]);
|
|
|
|
uint loopCount = 0;
|
|
|
|
while (true)
|
|
{
|
|
++loopCount;
|
|
|
|
current->IsBorder = true;
|
|
|
|
if ((oppositeSurfId != UnaffectedSurfaceId && (next == NULL || (next->SurfaceId != oppositeSurfId && next->SurfaceId != currentSurfId))) ||
|
|
(oppositeSurfId == UnaffectedSurfaceId && (next != NULL && next->SurfaceId != currentSurfId || next == NULL && current->getZoneIdOnEdge(nextEdge) != oppositeZid)) ||
|
|
((current->EdgeFlag[nextEdge] || zoneTessel->VerticesFlags[current->Tri[pivot]]!=0) && !allowThis))
|
|
{
|
|
// if reaches the end of the border, then quits.
|
|
loop = (absoluteEquals(vstore.front(), vstore.back(), 1e-2f) && loopCount != 1);
|
|
break;
|
|
}
|
|
else if ((oppositeSurfId != UnaffectedSurfaceId && next->SurfaceId == oppositeSurfId) ||
|
|
(oppositeSurfId == UnaffectedSurfaceId && next == NULL))
|
|
{
|
|
// if the next edge belongs to the border, then go on the same element
|
|
current->EdgeFlag[nextEdge] = true;
|
|
if (oppositeSurfId != UnaffectedSurfaceId)
|
|
{
|
|
for (oedge=0; oedge<3 && next->EdgeLinks[oedge]!=current; ++oedge)
|
|
;
|
|
nlassert(oedge != 3);
|
|
nlassert(allowThis || !next->EdgeFlag[oedge]);
|
|
next->EdgeFlag[oedge] = true;
|
|
}
|
|
pivot = (pivot+sens)%3;
|
|
nextEdge = (nextEdge+sens)%3;
|
|
next = current->EdgeLinks[nextEdge];
|
|
vstore.push_back((*current->Vertices)[current->Tri[pivot]]);
|
|
}
|
|
else
|
|
{
|
|
// if the next element is inside the surface, then go to the next element
|
|
nlassert(next->SurfaceId == currentSurfId);
|
|
|
|
for (oedge=0; oedge<3 && next->EdgeLinks[oedge]!=current; ++oedge)
|
|
;
|
|
nlassert(oedge != 3);
|
|
current = next;
|
|
pivot = (oedge+3-sens)%3;
|
|
nextEdge = (oedge+sens)%3;
|
|
next = current->EdgeLinks[nextEdge];
|
|
}
|
|
|
|
allowThis = false;
|
|
}
|
|
}
|
|
|
|
void NLPACS::CComputableSurface::buildBorders(CZoneTessellation *zoneTessel)
|
|
{
|
|
sint elem, edge;
|
|
|
|
if (Verbose)
|
|
nlinfo("generate borders for the surface %d (%d elements) - water=%d", SurfaceId, Elements.size(), (IsUnderWater ? 1 : 0));
|
|
|
|
for (elem=0; elem<(sint)Elements.size(); ++elem)
|
|
{
|
|
// for each element,
|
|
// scan for a edge that points to a different surface
|
|
|
|
nlassert(Elements[elem]->SurfaceId == SurfaceId);
|
|
|
|
for (edge=0; edge<3; ++edge)
|
|
{
|
|
|
|
if ((Elements[elem]->EdgeLinks[edge] == NULL || Elements[elem]->EdgeLinks[edge]->SurfaceId != SurfaceId) &&
|
|
!Elements[elem]->EdgeFlag[edge])
|
|
{
|
|
BorderIds.push_back((uint16)BorderKeeper->size());
|
|
|
|
BorderKeeper->resize(BorderKeeper->size()+1);
|
|
CComputableSurfaceBorder &border = BorderKeeper->back();
|
|
|
|
border.Left = Elements[elem]->SurfaceId;
|
|
|
|
// ????
|
|
//border.DontSmooth = (Elements[elem]->EdgeLinks[edge] != NULL && Elements[elem]->NoLevelSurfaceId == Elements[elem]->EdgeLinks[edge]->SurfaceId);
|
|
|
|
if (Elements[elem]->EdgeLinks[edge] != NULL && Elements[elem]->EdgeLinks[edge]->ZoneId != Elements[elem]->ZoneId)
|
|
{
|
|
// link on a neighbor zone
|
|
border.Right = -2;
|
|
}
|
|
if (Elements[elem]->EdgeLinks[edge] == NULL || Elements[elem]->EdgeLinks[edge]->SurfaceId == UnaffectedSurfaceId)
|
|
{
|
|
// no link at all
|
|
border.Right = -1;
|
|
}
|
|
else
|
|
{
|
|
border.Right = Elements[elem]->EdgeLinks[edge]->SurfaceId;
|
|
}
|
|
|
|
if (Verbose)
|
|
nlinfo("generate border %d (%d-%d)", BorderKeeper->size()-1, border.Left, border.Right);
|
|
|
|
bool loop;
|
|
vector<CVector> bwdVerts;
|
|
vector<CVector> &fwdVerts = border.Vertices;
|
|
|
|
followBorder(zoneTessel, Elements[elem], edge, 2, bwdVerts, loop);
|
|
|
|
sint i;
|
|
|
|
fwdVerts.reserve(bwdVerts.size());
|
|
fwdVerts.clear();
|
|
|
|
for (i=(sint)(bwdVerts.size()-1); i>=0; --i)
|
|
{
|
|
fwdVerts.push_back(bwdVerts[i]);
|
|
}
|
|
|
|
if (loop)
|
|
{
|
|
fwdVerts.push_back(fwdVerts.front());
|
|
}
|
|
else
|
|
{
|
|
fwdVerts.resize(fwdVerts.size()-2);
|
|
followBorder(zoneTessel, Elements[elem], edge, 1, fwdVerts, loop);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool intersect(const CVectorD& a0, const CVectorD& a1, const CVectorD& b0, const CVectorD& b1, double& pa, double& pb)
|
|
{
|
|
double ax = +(a1.x-a0.x);
|
|
double ay = +(a1.y-a0.y);
|
|
double bx = +(b1.x-b0.x);
|
|
double by = +(b1.y-b0.y);
|
|
double cx = +(b0.x-a0.x);
|
|
double cy = +(b0.y-a0.y);
|
|
|
|
double d = -ax*by + ay*bx;
|
|
|
|
if (d == 0.0)
|
|
return false;
|
|
|
|
double a = (bx*cy - by*cx) / d;
|
|
double b = (ax*cy - ay*cx) / d;
|
|
|
|
pa = a;
|
|
pb = b;
|
|
|
|
return d != 0.0 && a >= 0.0 && a <= 1.0 && b >= 0.0 && b <= 1.0;
|
|
}
|
|
|
|
// Check Surface Consistency
|
|
bool NLPACS::CComputableSurface::checkConsistency()
|
|
{
|
|
bool success = true;
|
|
|
|
std::vector<std::pair<NLMISC::CVectorD, NLMISC::CVectorD> > edges;
|
|
|
|
uint i, j;
|
|
for (i=0; i<BorderIds.size(); ++i)
|
|
{
|
|
CComputableSurfaceBorder& border = (*BorderKeeper)[BorderIds[i]];
|
|
|
|
for (j=0; j+1<border.Vertices.size(); ++j)
|
|
edges.push_back(std::make_pair<NLMISC::CVectorD, NLMISC::CVectorD>(border.Vertices[j], border.Vertices[j+1]));
|
|
}
|
|
|
|
for (i=0; i+1<edges.size(); ++i)
|
|
{
|
|
for (j=i+1; j<edges.size(); ++j)
|
|
{
|
|
CVectorD a0 = edges[i].first,
|
|
a1 = edges[i].second;
|
|
CVectorD b0 = edges[j].first,
|
|
b1 = edges[j].second;
|
|
|
|
double a, b;
|
|
bool inters = intersect(a0, a1, b0, b1, a, b);
|
|
|
|
if (!inters)
|
|
continue;
|
|
|
|
double da = (a1-a0).norm();
|
|
double db = (b1-b0).norm();
|
|
|
|
bool tipa = (fabs(a)*da < 4.0e-2 || fabs(1.0-a)*da < 4.0e-2);
|
|
bool tipb = (fabs(b)*db < 4.0e-2 || fabs(1.0-b)*db < 4.0e-2);
|
|
|
|
if (tipa && tipb)
|
|
continue;
|
|
|
|
success = false;
|
|
}
|
|
}
|
|
|
|
return success;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
* CZoneTessellation constructors and methods implementation
|
|
*
|
|
*
|
|
*
|
|
*
|
|
*
|
|
*
|
|
*
|
|
*
|
|
*
|
|
*
|
|
*/
|
|
|
|
bool NLPACS::CZoneTessellation::setup(uint16 zoneId, sint16 refinement, const CVector &translation)
|
|
{
|
|
CentralZoneId = zoneId;
|
|
Refinement = refinement;
|
|
// Translation = translation;
|
|
|
|
// the zone bbox is hard coded for accuracy improvement...
|
|
OriginalBBox = getZoneBBoxById(zoneId);
|
|
BBox = OriginalBBox;
|
|
Translation = -BBox.getCenter();
|
|
Translation.x = (float)floor(Translation.x+0.5f);
|
|
Translation.y = (float)floor(Translation.y+0.5f);
|
|
Translation.z = (float)floor(Translation.z+0.5f);
|
|
BBox.setCenter(CVector::Null);
|
|
BBox.setHalfSize(CVector(80.0f, 80.0f, BBox.getHalfSize().z));
|
|
|
|
// if zone doesn't exist, don't even setup tessellation
|
|
try
|
|
{
|
|
if (CPath::lookup(getZoneNameById(zoneId)+ZoneExt, false, false) == "")
|
|
return false;
|
|
}
|
|
catch (EPathNotFound &)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// setup the square of 9 zones...
|
|
if (Verbose)
|
|
nlinfo("setup zone tessellation %d %s", zoneId, getZoneNameById(zoneId).c_str());
|
|
{
|
|
sint zx = zoneId%256, zy = zoneId/256;
|
|
|
|
for (zy=(zoneId/256)-1; zy<=(zoneId/256)+1; ++zy)
|
|
{
|
|
for (zx=(zoneId%256)-1; zx<=(zoneId%256)+1; ++zx)
|
|
{
|
|
if (zx >= 0 && zx <= 255 && zy >= 0 && zy <= 255)
|
|
{
|
|
uint zid = (zy<<8) + (zx);
|
|
string filename = getZoneNameById(zid)+ZoneExt;
|
|
if (CPath::lookup(filename, false, false) != "")
|
|
{
|
|
_ZoneIds.push_back(zid);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// sort zones
|
|
sort(_ZoneIds.begin(), _ZoneIds.end());
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
// ***************************************************************************
|
|
void NLPACS::CZoneTessellation::checkSameLandscapeHmBinds(const NL3D::CLandscape &landscape, const NL3D::CLandscape &landscapeNoHm)
|
|
{
|
|
// For all zones
|
|
for (uint i=0; i<_ZoneIds.size(); ++i)
|
|
{
|
|
uint16 zoneId= _ZoneIds[i];
|
|
string zoneName;
|
|
CLandscape::buildZoneName(zoneId, zoneName);
|
|
|
|
// Get the zones
|
|
const CZone *zone= landscape.getZone(zoneId);
|
|
const CZone *zoneNoHm= landscapeNoHm.getZone(zoneId);
|
|
// Check that both are valid, or both are not
|
|
if( (zone==NULL) != (zoneNoHm==NULL) )
|
|
{
|
|
nlwarning("ERROR: The zone %s is %s in the landscape while it is %s in the landscape_with_No_Heightmap",
|
|
zoneName.c_str(), zone==NULL?"not present":"present", zoneNoHm==NULL?"not present":"present");
|
|
exit(0);
|
|
}
|
|
// else if both are valid
|
|
else if(zone && zoneNoHm)
|
|
{
|
|
// check same number of patches
|
|
uint numPatchs= zone->getNumPatchs();
|
|
uint numPatchsNoHm= zoneNoHm->getNumPatchs();
|
|
if(numPatchs!=numPatchsNoHm)
|
|
{
|
|
nlwarning("ERROR: The zone %s has %d Patchs in the landscape while it has %d Patchs in the landscape_with_No_Heightmap",
|
|
zoneName.c_str(), numPatchs, numPatchsNoHm);
|
|
exit(0);
|
|
}
|
|
else
|
|
{
|
|
// Check all binds of all patches
|
|
std::vector<string> errors;
|
|
errors.reserve(100);
|
|
for(uint j=0;j<numPatchs;j++)
|
|
{
|
|
const CZone::CPatchConnect *patch= zone->getPatchConnect(j);
|
|
const CZone::CPatchConnect *patchNoHm= zoneNoHm->getPatchConnect(j);
|
|
|
|
// Check BaseVertices
|
|
for(uint v=0;v<4;v++)
|
|
{
|
|
if(patch->BaseVertices[v] != patchNoHm->BaseVertices[v])
|
|
{
|
|
errors.push_back(toString(" The Patch %d has not the same %dth vertex: %d/%d",
|
|
j, v, patch->BaseVertices[v], patchNoHm->BaseVertices[v]));
|
|
}
|
|
}
|
|
|
|
// Check BindEdges
|
|
for(uint b=0;b<4;b++)
|
|
{
|
|
CPatchInfo::CBindInfo bind= patch->BindEdges[b];
|
|
CPatchInfo::CBindInfo bindNoHm= patchNoHm->BindEdges[b];
|
|
bool ok= true;
|
|
// verify all valid properties only
|
|
ok= ok && bind.NPatchs == bindNoHm.NPatchs;
|
|
ok= ok && bind.ZoneId == bindNoHm.ZoneId;
|
|
uint validNbBinds= min(bind.NPatchs,uint8(4));
|
|
for(uint nb=0;nb<validNbBinds;nb++)
|
|
{
|
|
ok= ok && bind.Next[nb] == bindNoHm.Next[nb];
|
|
ok= ok && bind.Edge[nb] == bindNoHm.Edge[nb];
|
|
}
|
|
// if not ok
|
|
if(!ok)
|
|
{
|
|
// add the error
|
|
string error;
|
|
error= toString(" The Patch %d that has not the same %dth bindEdge: NumPatchs: %d/%d; ZoneId: %d/%d",
|
|
j, b, bind.NPatchs, bindNoHm.NPatchs, bind.ZoneId, bindNoHm.ZoneId);
|
|
for(uint nb=0;nb<validNbBinds;nb++)
|
|
{
|
|
error+= toString("; Edge (%d,%d)/(%d,%d)", bind.Next[nb], bind.Edge[nb], bindNoHm.Next[nb], bindNoHm.Edge[nb]);
|
|
}
|
|
|
|
errors.push_back(error);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
// if some error found
|
|
if(!errors.empty())
|
|
{
|
|
// todo: change the way the landscape with heightmap is applied: it should be applied after welding!
|
|
// or at least the welding of zones should just keep the same welding as the non heightmapped one
|
|
nlwarning("ERROR: The zone %s has a different bind strucutre in the landscape and in the landscape_with_No_Heightmap", zoneName.c_str());
|
|
nlwarning("ERROR: Hint: Check your heightmap: it may be too precise or has too much noise, causing the zonewelder to behav differently...");
|
|
nlwarning("More Details (information landscape / information landscape_with_No_Heightmap):");
|
|
for(uint j=0;j<errors.size();j++)
|
|
{
|
|
nlwarning("%s", errors[j].c_str());
|
|
}
|
|
exit(0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void NLPACS::CZoneTessellation::build()
|
|
{
|
|
sint el;
|
|
uint i, j;
|
|
|
|
NL3D::CLandscape landscape;
|
|
landscape.init();
|
|
|
|
vector<CVector> normals;
|
|
|
|
vector<CVector> vectorCheck;
|
|
bool useNoHmZones = true;
|
|
|
|
{
|
|
NL3D::CLandscape landscapeNoHm;
|
|
landscapeNoHm.init();
|
|
|
|
//
|
|
// load the 9 landscape zones
|
|
//
|
|
for (i=0; i<_ZoneIds.size(); ++i)
|
|
{
|
|
string filename = getZoneNameById(_ZoneIds[i])+ZoneExt;
|
|
CIFile file(CPath::lookup(filename));
|
|
CZone zone;
|
|
zone.serial(file);
|
|
file.close();
|
|
|
|
if (Verbose)
|
|
nlinfo("use zone %s %d", filename.c_str(), zone.getZoneId());
|
|
|
|
if (zone.getZoneId() != _ZoneIds[i])
|
|
{
|
|
nlwarning ("Zone %s ID is wrong. Abort.", filename.c_str());
|
|
return;
|
|
}
|
|
landscape.addZone(zone);
|
|
|
|
if (useNoHmZones)
|
|
{
|
|
string filenameNH = getZoneNameById(_ZoneIds[i])+ZoneNHExt;
|
|
string loadZ = CPath::lookup(filenameNH, false, false);
|
|
if (!loadZ.empty())
|
|
{
|
|
CIFile fileNH(loadZ);
|
|
CZone zoneNH;
|
|
zoneNH.serial(fileNH);
|
|
fileNH.close();
|
|
if (zoneNH.getZoneId() != _ZoneIds[i])
|
|
{
|
|
nlwarning ("Zone %s ID is wrong. Abort.", filenameNH.c_str());
|
|
return;
|
|
}
|
|
landscapeNoHm.addZone(zoneNH);
|
|
}
|
|
else
|
|
{
|
|
useNoHmZones = false;
|
|
}
|
|
}
|
|
|
|
_ZonePtrs.push_back(landscape.getZone(_ZoneIds[i]));
|
|
}
|
|
|
|
landscape.setNoiseMode(false);
|
|
landscape.checkBinds();
|
|
|
|
if (useNoHmZones)
|
|
{
|
|
landscapeNoHm.setNoiseMode(false);
|
|
landscapeNoHm.checkBinds();
|
|
}
|
|
|
|
BestFittingBBox.setCenter(CVector::Null);
|
|
BestFittingBBox.setHalfSize(CVector::Null);
|
|
BestFittingBBoxSetuped= false;
|
|
|
|
// Compute best fitting bbox
|
|
for (i=0; i<_ZoneIds.size(); ++i)
|
|
{
|
|
if (_ZoneIds[i] == CentralZoneId)
|
|
{
|
|
if(_ZonePtrs[i]->getNumPatchs()>0)
|
|
{
|
|
BestFittingBBox = _ZonePtrs[i]->getZoneBB().getAABBox();
|
|
BestFittingBBoxSetuped= true;
|
|
}
|
|
}
|
|
}
|
|
|
|
CAABBox enlBBox = BestFittingBBox;
|
|
enlBBox.setHalfSize(enlBBox.getHalfSize()+CVector(8.0f, 8.0f, 1000.0f));
|
|
|
|
// Add neighbor patch
|
|
for (i=0; i<_ZoneIds.size(); ++i)
|
|
{
|
|
if (_ZoneIds[i] == CentralZoneId)
|
|
{
|
|
for (j=0; (sint)j<_ZonePtrs[i]->getNumPatchs(); ++j)
|
|
{
|
|
landscape.excludePatchFromRefineAll(_ZoneIds[i], j, false);
|
|
if (useNoHmZones)
|
|
landscapeNoHm.excludePatchFromRefineAll(_ZoneIds[i], j, false);
|
|
}
|
|
if (Verbose)
|
|
nlinfo(" - selected %d/%d patches for zone %d", _ZonePtrs[i]->getNumPatchs(), _ZonePtrs[i]->getNumPatchs(), _ZoneIds[i]);
|
|
}
|
|
else
|
|
{
|
|
uint nump = 0;
|
|
for (j=0; (sint)j<_ZonePtrs[i]->getNumPatchs(); ++j)
|
|
{
|
|
CAABBox pbox = _ZonePtrs[i]->getPatch(j)->buildBBox();
|
|
bool inters = enlBBox.intersect(pbox);
|
|
|
|
if (inters)
|
|
{
|
|
landscape.excludePatchFromRefineAll(_ZoneIds[i], j, false);
|
|
if (useNoHmZones)
|
|
landscapeNoHm.excludePatchFromRefineAll(_ZoneIds[i], j, false);
|
|
++nump;
|
|
}
|
|
else
|
|
{
|
|
landscape.excludePatchFromRefineAll(_ZoneIds[i], j, true);
|
|
if (useNoHmZones)
|
|
landscapeNoHm.excludePatchFromRefineAll(_ZoneIds[i], j, true);
|
|
}
|
|
}
|
|
if (Verbose)
|
|
nlinfo(" - selected %d/%d patches for zone %d", nump, _ZonePtrs[i]->getNumPatchs(), _ZoneIds[i]);
|
|
}
|
|
}
|
|
|
|
// tessellate the landscape, get the leaves (the tessellation faces), and convert them
|
|
// into surf elements
|
|
if (Verbose)
|
|
nlinfo("Compute landscape tessellation");
|
|
|
|
if (Verbose)
|
|
nlinfo(" - tessellate landscape");
|
|
|
|
if (useNoHmZones)
|
|
{
|
|
// Before tesselate, verify that the 2 landscape zones have at least the same binds!
|
|
// Else there will be errors because of not the same tesselation
|
|
checkSameLandscapeHmBinds(landscape, landscapeNoHm);
|
|
|
|
// Tesselate
|
|
landscapeNoHm.setThreshold(0.0f);
|
|
landscapeNoHm.setTileMaxSubdivision(TessellateLevel);
|
|
landscapeNoHm.refineAll(CVector::Null);
|
|
landscapeNoHm.averageTesselationVertices();
|
|
|
|
// get the faces
|
|
vector<const CTessFace *> leavesNoHm;
|
|
landscapeNoHm.getTessellationLeaves(leavesNoHm);
|
|
|
|
for (el=0; el<(sint)leavesNoHm.size(); ++el)
|
|
{
|
|
const CTessFace *face = leavesNoHm[el];
|
|
const CVector *v[3];
|
|
|
|
// get the vertices of the face
|
|
v[0] = &(face->VBase->EndPos);
|
|
v[1] = &(face->VLeft->EndPos);
|
|
v[2] = &(face->VRight->EndPos);
|
|
|
|
normals.push_back( ((*(v[1])-*(v[0])) ^ (*(v[2])-*(v[0]))).normed() );
|
|
|
|
vectorCheck.push_back(*(v[0]));
|
|
vectorCheck.push_back(*(v[1]));
|
|
vectorCheck.push_back(*(v[2]));
|
|
}
|
|
}
|
|
}
|
|
|
|
// Build the lanscape with heightmap
|
|
landscape.setThreshold(0.0f);
|
|
landscape.setTileMaxSubdivision(TessellateLevel);
|
|
landscape.refineAll(CVector::Null);
|
|
landscape.averageTesselationVertices();
|
|
|
|
vector<const CTessFace *> leaves;
|
|
landscape.getTessellationLeaves(leaves);
|
|
if (Verbose)
|
|
{
|
|
if (useNoHmZones)
|
|
nlinfo(" - used no height map zones");
|
|
nlinfo(" - generated %d leaves", leaves.size());
|
|
}
|
|
|
|
// If don't use NoHm zones, build normals and vectorCheck directly from std landscape
|
|
if (!useNoHmZones)
|
|
{
|
|
for (el=0; el<(sint)leaves.size(); ++el)
|
|
{
|
|
const CTessFace *face = leaves[el];
|
|
const CVector *v[3];
|
|
|
|
// get the vertices of the face
|
|
v[0] = &(face->VBase->EndPos);
|
|
v[1] = &(face->VLeft->EndPos);
|
|
v[2] = &(face->VRight->EndPos);
|
|
|
|
normals.push_back( ((*(v[1])-*(v[0])) ^ (*(v[2])-*(v[0]))).normed() );
|
|
|
|
vectorCheck.push_back(*(v[0]));
|
|
vectorCheck.push_back(*(v[1]));
|
|
vectorCheck.push_back(*(v[2]));
|
|
}
|
|
}
|
|
|
|
// check that there is the same number of faces from landscape with and without heightmap
|
|
if (normals.size() != leaves.size())
|
|
{
|
|
nlwarning ("ERROR : The heightmaped landscape has not the same number of polygon than the nonheightmaped landscape: %d/%d.",
|
|
normals.size(), leaves.size());
|
|
exit (0);
|
|
}
|
|
|
|
// generate a vector of vertices and of surf element
|
|
CHashMap<const CVector *, uint32, CHashPtr<const CVector> > vremap;
|
|
CHashMap<const CVector *, uint32, CHashPtr<const CVector> >::iterator vremapit;
|
|
CHashMap<const CTessFace *, CSurfElement *, CHashPtr<const CTessFace> > fremap;
|
|
CHashMap<const CTessFace *, CSurfElement *, CHashPtr<const CTessFace> >::iterator fremapit;
|
|
_Vertices.clear();
|
|
_Tessellation.resize(leaves.size());
|
|
|
|
if (Verbose)
|
|
nlinfo(" - make and remap surface elements");
|
|
|
|
for (el=0; el<(sint)leaves.size(); ++el)
|
|
fremap[leaves[el]] = &(_Tessellation[el]);
|
|
|
|
uint check = 0;
|
|
|
|
float dist, maxdist = 0.0f;
|
|
|
|
for (el=0; el<(sint)leaves.size(); ++el)
|
|
{
|
|
const CTessFace *face = leaves[el];
|
|
const CVector *v[3];
|
|
|
|
CSurfElement &element = _Tessellation[el];
|
|
|
|
// setup zone id
|
|
element.ZoneId = face->Patch->getZone()->getZoneId();
|
|
|
|
// get the vertices of the face
|
|
v[0] = &(face->VBase->EndPos);
|
|
v[1] = &(face->VLeft->EndPos);
|
|
v[2] = &(face->VRight->EndPos);
|
|
|
|
{
|
|
CVector vcheck;
|
|
|
|
vcheck = vectorCheck[check++] - *(v[0]);
|
|
vcheck.z = 0;
|
|
dist = vcheck.norm();
|
|
if (dist > maxdist) maxdist = dist;
|
|
//nlassert(vcheck.norm() < 0.1f);
|
|
|
|
vcheck = vectorCheck[check++] - *(v[1]);
|
|
vcheck.z = 0;
|
|
dist = vcheck.norm();
|
|
if (dist > maxdist) maxdist = dist;
|
|
//nlassert(vcheck.norm() < 0.1f);
|
|
|
|
vcheck = vectorCheck[check++] - *(v[2]);
|
|
vcheck.z = 0;
|
|
dist = vcheck.norm();
|
|
if (dist > maxdist) maxdist = dist;
|
|
//nlassert(vcheck.norm() < 0.1f);
|
|
}
|
|
|
|
//element.Normal = ((*(v[1])-*(v[0])) ^ (*(v[2])-*(v[0]))).normed();
|
|
element.Normal = normals[el];
|
|
|
|
|
|
// search the vertices in the map
|
|
for (i=0; i<3; ++i)
|
|
{
|
|
// if doesn't exist, create a new vertex
|
|
if ((vremapit = vremap.find(v[i])) == vremap.end())
|
|
{
|
|
element.Tri[i] = (uint32)_Vertices.size();
|
|
_Vertices.push_back(*(v[i]));
|
|
vremap.insert(make_pair(v[i], element.Tri[i]));
|
|
}
|
|
// else use previous
|
|
else
|
|
{
|
|
element.Tri[i] = vremapit->second;
|
|
}
|
|
}
|
|
|
|
// setup the vertices pointer
|
|
element.Vertices = &_Vertices;
|
|
|
|
CTessFace *edge[3];
|
|
|
|
edge[0] = face->FBase;
|
|
edge[1] = face->FRight;
|
|
edge[2] = face->FLeft;
|
|
|
|
for (i=0; i<3; ++i)
|
|
{
|
|
fremapit = fremap.find(edge[i]);
|
|
element.EdgeLinks[i] = (fremapit != fremap.end() ? fremapit->second : NULL);
|
|
}
|
|
}
|
|
|
|
for (el=0; el<(sint)_Tessellation.size(); ++el)
|
|
{
|
|
// add the element to the list of valid elements
|
|
Elements.push_back(&(_Tessellation[el]));
|
|
}
|
|
|
|
landscape.clear();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void NLPACS::CZoneTessellation::compile()
|
|
{
|
|
sint el;
|
|
uint i;
|
|
|
|
CAABBox tbox = computeBBox();
|
|
|
|
bool HasInvertedUnderWater = false;
|
|
|
|
// setup cliffs
|
|
for (el=0; el<(sint)Elements.size(); ++el)
|
|
{
|
|
CSurfElement &element = *(Elements[el]);
|
|
|
|
// a cliff ?
|
|
if (element.Normal.z < 0.0)
|
|
{
|
|
CVector &v0 = _Vertices[element.Tri[0]],
|
|
&v1 = _Vertices[element.Tri[1]],
|
|
&v2 = _Vertices[element.Tri[2]];
|
|
|
|
uint8 bits0 = PrimChecker.get((uint)v0.x, (uint)v0.y);
|
|
uint8 bits1 = PrimChecker.get((uint)v1.x, (uint)v1.y);
|
|
uint8 bits2 = PrimChecker.get((uint)v2.x, (uint)v2.y);
|
|
|
|
bool w0 = ((bits0&CPrimChecker::Water) != 0);
|
|
bool w1 = ((bits1&CPrimChecker::Water) != 0);
|
|
bool w2 = ((bits2&CPrimChecker::Water) != 0);
|
|
|
|
if ((bits0 & CPrimChecker::Water)!=0 || (bits1 & CPrimChecker::Water)!=0 || (bits2 & CPrimChecker::Water)!=0)
|
|
{
|
|
uint ws;
|
|
|
|
uint16 ws0 = PrimChecker.index((uint)v0.x, (uint)v0.y);
|
|
uint16 ws1 = PrimChecker.index((uint)v1.x, (uint)v1.y);
|
|
uint16 ws2 = PrimChecker.index((uint)v2.x, (uint)v2.y);
|
|
|
|
if ((w0 && w1 && ws0 == ws1) || (w0 && w2 && ws0 == ws2))
|
|
ws = ws0;
|
|
else if (w1 && w2 && ws1 == ws2)
|
|
ws = ws1;
|
|
else if (w0)
|
|
ws = ws0;
|
|
else if (w1)
|
|
ws = ws1;
|
|
else if (w2)
|
|
ws = ws2;
|
|
|
|
float minz = std::min(_Vertices[element.Tri[0]].z,
|
|
std::min(_Vertices[element.Tri[1]].z,
|
|
_Vertices[element.Tri[2]].z));
|
|
|
|
bool exists;
|
|
float wh = PrimChecker.waterHeight(ws, exists)+WaterThreshold;
|
|
|
|
//
|
|
if (minz <= wh)
|
|
{
|
|
CPolygon p(v0, v1, v2);
|
|
PrimChecker.renderBits(p, CPrimChecker::Cliff);
|
|
|
|
HasInvertedUnderWater = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (HasInvertedUnderWater)
|
|
{
|
|
nlwarning("zone '%s' has reversed landscape under water", (getZoneNameById((uint16)CentralZoneId)+ZoneExt).c_str());
|
|
}
|
|
|
|
|
|
// compute elements features
|
|
if (Verbose)
|
|
nlinfo("compute elements quantas");
|
|
for (el=0; el<(sint)Elements.size(); ++el)
|
|
{
|
|
CSurfElement &element = *(Elements[el]);
|
|
|
|
element.ElemId = el;
|
|
element.computeQuantas(this);
|
|
}
|
|
|
|
if (ReduceSurfaces)
|
|
{
|
|
// optimizes the number of generated segments
|
|
// it also smoothes a bit the surface border
|
|
// it seems that 3 consecutive passes are optimal to reduce
|
|
// nasty granularity
|
|
if (Verbose)
|
|
nlinfo("reduce surfaces");
|
|
uint i;
|
|
sint p;
|
|
|
|
for (i=0; i<3; ++i)
|
|
{
|
|
for (p=0; p<(sint)Elements.size(); ++p)
|
|
{
|
|
CSurfElement &e = *(Elements[p]);
|
|
CSurfElement &e0 = *e.EdgeLinks[0],
|
|
&e1 = *e.EdgeLinks[1],
|
|
&e2 = *e.EdgeLinks[2];
|
|
|
|
if (e.IsMergable && &e0 != NULL && &e1 != NULL && &e2 != NULL &&
|
|
e.ZoneId == e0.ZoneId &&
|
|
e.ZoneId == e1.ZoneId &&
|
|
e.ZoneId == e2.ZoneId &&
|
|
!e.ForceInvalid)
|
|
{
|
|
// Strong optimization
|
|
// merge the element quantas to the neighbors' quantas which are the most numerous
|
|
// quantas are evaluated individually
|
|
if (e0.IsValid && e1.IsValid) e.IsValid = true;
|
|
if (e1.IsValid && e2.IsValid) e.IsValid = true;
|
|
if (e0.IsValid && e2.IsValid) e.IsValid = true;
|
|
|
|
if (e0.QuantHeight == e1.QuantHeight) e.QuantHeight = e0.QuantHeight;
|
|
if (e1.QuantHeight == e2.QuantHeight) e.QuantHeight = e1.QuantHeight;
|
|
if (e0.QuantHeight == e2.QuantHeight) e.QuantHeight = e2.QuantHeight;
|
|
|
|
if (e0.IsValid && e1.IsValid && e0.WaterShape == e1.WaterShape && e0.IsUnderWater == e1.IsUnderWater)
|
|
{
|
|
e.WaterShape = e0.WaterShape;
|
|
e.IsUnderWater = e0.IsUnderWater;
|
|
}
|
|
if (e1.IsValid && e2.IsValid && e1.WaterShape == e2.WaterShape && e1.IsUnderWater == e2.IsUnderWater)
|
|
{
|
|
e.WaterShape = e1.WaterShape;
|
|
e.IsUnderWater = e1.IsUnderWater;
|
|
}
|
|
if (e0.IsValid && e2.IsValid && e0.WaterShape == e2.WaterShape && e0.IsUnderWater == e2.IsUnderWater)
|
|
{
|
|
e.WaterShape = e2.WaterShape;
|
|
e.IsUnderWater = e2.IsUnderWater;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (p=0; p<(sint)Elements.size(); ++p)
|
|
{
|
|
CSurfElement &e = *(Elements[p]);
|
|
CSurfElement &e0 = *e.EdgeLinks[0],
|
|
&e1 = *e.EdgeLinks[1],
|
|
&e2 = *e.EdgeLinks[2];
|
|
|
|
if (&e != NULL && &e0 != NULL && &e1 != NULL && &e2 != NULL &&
|
|
e.IsValid && e0.IsValid && e1.IsValid && e2.IsValid &&
|
|
!e.IsUnderWater && e0.IsUnderWater && e1.IsUnderWater && e2.IsUnderWater)
|
|
{
|
|
nlwarning("isolated submerged element '%d' !", p);
|
|
}
|
|
}
|
|
}
|
|
|
|
// translates vertices to the local axis
|
|
sint64 vx, vy, vz, tx, ty, tz;
|
|
tx = float2Fixed(Translation.x);
|
|
ty = float2Fixed(Translation.y);
|
|
tz = float2Fixed(Translation.z);
|
|
|
|
uint p;
|
|
for (i=0; i<_Vertices.size(); ++i)
|
|
{
|
|
vx = float2Fixed(_Vertices[i].x) + tx;
|
|
vy = float2Fixed(_Vertices[i].y) + ty;
|
|
vz = float2Fixed(_Vertices[i].z) + tz;
|
|
_Vertices[i] = CVector(fixed2Float(vx), fixed2Float(vy), fixed2Float(vz));
|
|
}
|
|
|
|
if(BestFittingBBoxSetuped)
|
|
BestFittingBBox.setCenter(BestFittingBBox.getCenter()+Translation);
|
|
|
|
|
|
//
|
|
//if (false)
|
|
{
|
|
//
|
|
// first pass of flood fill
|
|
// allow detecting landscape irregularities
|
|
//
|
|
|
|
if (Verbose)
|
|
nlinfo("build and flood fill surfaces -- pass 1");
|
|
uint32 surfId = 0; // + (ZoneId<<16);
|
|
|
|
for (p=0; p<Elements.size(); ++p)
|
|
{
|
|
if (Elements[p]->SurfaceId == UnaffectedSurfaceId)
|
|
{
|
|
Surfaces.push_back(CComputableSurface());
|
|
CComputableSurface &surf = Surfaces.back();
|
|
|
|
surf.BorderKeeper = &Borders;
|
|
surf.floodFill(Elements[p], surfId++, CSurfElemCompareSimple(), this);
|
|
surf.BBox = BestFittingBBox;
|
|
|
|
bool force = false;
|
|
|
|
if (surf.Area < 30.0f && surf.Elements.size() > 0)
|
|
{
|
|
uint i;
|
|
CAABBox aabbox;
|
|
|
|
aabbox.setCenter((*surf.Elements[0]->Vertices)[surf.Elements[0]->Tri[0]]);
|
|
|
|
for (i=0; i<surf.Elements.size(); ++i)
|
|
{
|
|
aabbox.extend((*surf.Elements[i]->Vertices)[surf.Elements[i]->Tri[0]]);
|
|
aabbox.extend((*surf.Elements[i]->Vertices)[surf.Elements[i]->Tri[1]]);
|
|
aabbox.extend((*surf.Elements[i]->Vertices)[surf.Elements[i]->Tri[2]]);
|
|
}
|
|
|
|
// swap all suface elements validity
|
|
if (!surf.Elements[0]->ForceInvalid && aabbox.getHalfSize().z < 1.5f)
|
|
{
|
|
for (i=0; i<surf.Elements.size(); ++i)
|
|
{
|
|
surf.Elements[i]->IsValid = !surf.Elements[i]->IsValid;
|
|
}
|
|
if (Verbose)
|
|
nlinfo("Reverted surface %d (%d elements, water=%d)", surfId-1, surf.Elements.size(), (surf.IsUnderWater ? 1 : 0));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
Surfaces.clear();
|
|
ExtSurfaces.clear();
|
|
}
|
|
|
|
vector<CSurfElement*> elDup;
|
|
for (el=0; el<(sint)Elements.size(); ++el)
|
|
if (Elements[el]->IsValid)
|
|
elDup.push_back(Elements[el]);
|
|
Elements = elDup;
|
|
elDup.clear();
|
|
|
|
for (el=0; el<(sint)Elements.size(); ++el)
|
|
{
|
|
CSurfElement &element = *(Elements[el]);
|
|
element.SurfaceId = UnaffectedSurfaceId;
|
|
uint i;
|
|
for (i=0; i<3; ++i)
|
|
if (element.EdgeLinks[i] != NULL && !element.EdgeLinks[i]->IsValid)
|
|
element.EdgeLinks[i] = NULL;
|
|
}
|
|
|
|
//
|
|
{
|
|
if (Verbose)
|
|
nlinfo("build and flood fill surfaces");
|
|
uint32 surfId = 0; // + (ZoneId<<16);
|
|
uint totalSurf = 0;
|
|
sint32 extSurf = -1024;
|
|
|
|
for (p=0; p<Elements.size(); ++p)
|
|
{
|
|
if (Elements[p]->SurfaceId == UnaffectedSurfaceId)
|
|
{
|
|
bool elInCentral = (Elements[p]->ZoneId == CentralZoneId);
|
|
|
|
++totalSurf;
|
|
sint32 thisSurfId = (elInCentral) ? surfId++ : extSurf--;
|
|
if (elInCentral)
|
|
Surfaces.push_back(CComputableSurface());
|
|
else
|
|
ExtSurfaces.push_back(CComputableSurface());
|
|
|
|
CComputableSurface &surf = (elInCentral) ? Surfaces.back() : ExtSurfaces.back();
|
|
|
|
surf.BorderKeeper = &Borders;
|
|
surf.floodFill(Elements[p], thisSurfId, CSurfElemCompareNormal(), this);
|
|
surf.BBox = BestFittingBBox;
|
|
}
|
|
}
|
|
|
|
if (Verbose)
|
|
{
|
|
nlinfo("%d surfaces generated", totalSurf);
|
|
|
|
for (p=0; p<Surfaces.size(); ++p)
|
|
{
|
|
nlinfo("surf %d: %d elements", p, Surfaces[p].Elements.size());
|
|
|
|
if (Surfaces[p].Elements.size() == 1)
|
|
{
|
|
nlinfo("elm: %d", Surfaces[p].Elements[0]->ElemId);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// flag vertices that are pointed by more than 2 surfaces
|
|
VerticesFlags.resize(_Vertices.size(), 0);
|
|
|
|
for (p=0; p<Elements.size(); ++p)
|
|
{
|
|
CSurfElement *elem = Elements[p];
|
|
|
|
sint32 s = elem->SurfaceId;
|
|
sint32 s0 = (elem->EdgeLinks[0] != NULL ? elem->EdgeLinks[0]->SurfaceId : UnaffectedSurfaceId);
|
|
sint32 s1 = (elem->EdgeLinks[1] != NULL ? elem->EdgeLinks[1]->SurfaceId : UnaffectedSurfaceId);
|
|
sint32 s2 = (elem->EdgeLinks[2] != NULL ? elem->EdgeLinks[2]->SurfaceId : UnaffectedSurfaceId);
|
|
|
|
if (s != s0 && s != s1 && s0 != s1)
|
|
{
|
|
VerticesFlags[elem->Tri[2]] = 1;
|
|
}
|
|
|
|
if (s != s1 && s != s2 && s1 != s2)
|
|
{
|
|
VerticesFlags[elem->Tri[0]] = 1;
|
|
}
|
|
|
|
if (s != s2 && s != s0 && s2 != s0)
|
|
{
|
|
VerticesFlags[elem->Tri[1]] = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
void NLPACS::CZoneTessellation::generateBorders(float smooth)
|
|
{
|
|
sint surf;
|
|
|
|
if (Verbose)
|
|
nlinfo("generate tessellation borders");
|
|
// for each surface, build its border
|
|
for (surf=0; surf<(sint)Surfaces.size(); ++surf)
|
|
Surfaces[surf].buildBorders(this);
|
|
|
|
// then, for each border, link the related surfaces...
|
|
if (Verbose)
|
|
nlinfo("smooth borders");
|
|
sint border;
|
|
sint totalBefore = 0,
|
|
totalAfter = 0;
|
|
for (border=0; border<(sint)Borders.size(); ++border)
|
|
{
|
|
CComputableSurfaceBorder& cborder = Borders[border];
|
|
|
|
sint lsurf = cborder.Left;
|
|
sint rsurf = cborder.Right;
|
|
|
|
if (CheckConsistency)
|
|
{
|
|
if (lsurf >= 0)
|
|
{
|
|
CComputableSurface& surf = Surfaces[lsurf];
|
|
if (!surf.checkConsistency())
|
|
{
|
|
nlwarning("Before smooth of border '%d', surface '%d' not consistent", border, lsurf);
|
|
}
|
|
}
|
|
if (rsurf >= 0)
|
|
{
|
|
CComputableSurface& surf = Surfaces[rsurf];
|
|
if (!surf.checkConsistency())
|
|
{
|
|
nlwarning("Before smooth of border '%d', surface '%d' not consistent", border, rsurf);
|
|
}
|
|
}
|
|
}
|
|
|
|
float smScale = (Borders[border].Right < 0) ? 0.2f : 1.0f;
|
|
uint before = (uint)Borders[border].Vertices.size();
|
|
if (SmoothBorders && !Borders[border].DontSmooth)
|
|
{
|
|
Borders[border].smooth(smooth*smScale);
|
|
}
|
|
Borders[border].computeLength();
|
|
uint after = (uint)Borders[border].Vertices.size();
|
|
totalBefore += before;
|
|
totalAfter += after;
|
|
|
|
if (CheckConsistency)
|
|
{
|
|
if (lsurf >= 0)
|
|
{
|
|
CComputableSurface& surf = Surfaces[lsurf];
|
|
if (!surf.checkConsistency())
|
|
{
|
|
nlwarning("After smooth of border '%d', surface '%d' not consistent", border, lsurf);
|
|
}
|
|
}
|
|
if (rsurf >= 0)
|
|
{
|
|
CComputableSurface& surf = Surfaces[rsurf];
|
|
if (!surf.checkConsistency())
|
|
{
|
|
nlwarning("After smooth of border '%d', surface '%d' not consistent", border, rsurf);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (Verbose)
|
|
nlinfo("smooth process: %d -> %d (%.1f percent reduction)", totalBefore, totalAfter, 100.0*(1.0-(double)totalAfter/(double)totalBefore));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void NLPACS::CZoneTessellation::saveTessellation(COFile &output)
|
|
{
|
|
output.serialCont(_Vertices);
|
|
|
|
uint i;
|
|
|
|
for (i=0; i<_Tessellation.size(); ++i)
|
|
_Tessellation[i].ElemId = i;
|
|
|
|
uint32 numTessel = (uint32)_Tessellation.size();
|
|
output.serial(numTessel);
|
|
|
|
for (i=0; i<_Tessellation.size(); ++i)
|
|
{
|
|
_Tessellation[i].serial(output, _Tessellation);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
void NLPACS::CZoneTessellation::loadTessellation(CIFile &input)
|
|
{
|
|
input.serialCont(_Vertices);
|
|
|
|
uint i;
|
|
|
|
uint32 numTessel;
|
|
input.serial(numTessel);
|
|
_Tessellation.resize(numTessel);
|
|
|
|
for (i=0; i<_Tessellation.size(); ++i)
|
|
{
|
|
_Tessellation[i].serial(input, _Tessellation);
|
|
}
|
|
|
|
Elements.resize(_Tessellation.size());
|
|
for (i=0; i<_Tessellation.size(); ++i)
|
|
{
|
|
Elements[i] = &_Tessellation[i];
|
|
}
|
|
}
|
|
|
|
void NLPACS::CZoneTessellation::clear()
|
|
{
|
|
_ZoneIds.clear();
|
|
_ZonePtrs.clear();
|
|
_Tessellation.clear();
|
|
_Vertices.clear();
|
|
Elements.clear();
|
|
Surfaces.clear();
|
|
Borders.clear();
|
|
}
|
|
|
|
CAABBox NLPACS::CZoneTessellation::computeBBox() const
|
|
{
|
|
CAABBox zbox;
|
|
bool set = false;
|
|
uint i;
|
|
|
|
if (_Vertices.size() == 0)
|
|
return zbox;
|
|
|
|
zbox.setCenter(_Vertices[0]);
|
|
|
|
for (i=1; i<_Vertices.size(); ++i)
|
|
zbox.extend(_Vertices[i]);
|
|
|
|
return zbox;
|
|
}
|