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https://port.numenaute.org/aleajactaest/khanat-code-old.git
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398 lines
10 KiB
C++
398 lines
10 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "nel/misc/types_nl.h"
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#include "nel/misc/time_nl.h"
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#include "nel/misc/config_file.h"
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#include "nel/misc/debug.h"
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#include "nel/misc/path.h"
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#include "nel/misc/common.h"
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#include "nel/misc/displayer.h"
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#include "nel/misc/file.h"
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#include "nel/3d/register_3d.h"
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#include "build_surf.h"
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#include "build_rbank.h"
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#include "prim_checker.h"
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#include "nel/../../src/pacs/global_retriever.h"
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#include "nel/../../src/pacs/retriever_bank.h"
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#include "nel/../../src/pacs/surface_quad.h"
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#include "nel/../../src/pacs/local_retriever.h"
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#include "nel/../../src/pacs/retriever_instance.h"
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#include <string>
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#include <deque>
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#include <stdlib.h>
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using namespace std;
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using namespace NLMISC;
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using namespace NL3D;
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#ifndef NL_BRB_CFG
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#define NL_BRB_CFG "."
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#endif // NL_BRB_CFG
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#define LOG_ALL_INFO_TO_FILE
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string OutputRootPath;
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string OutputDirectory;
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string OutputPath;
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string TessellationPath;
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string IGBoxes;
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uint TessellateLevel;
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bool ReduceSurfaces;
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bool SmoothBorders;
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bool ComputeElevation;
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bool ComputeLevels;
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vector<string> ZoneNames;
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string ZoneExt;
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string ZoneNHExt = ".zonenhw";
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string ZoneLookUpPath;
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bool ProcessAllPasses;
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bool CheckPrims;
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bool TessellateZones;
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bool MoulineZones;
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bool TessellateAndMoulineZones;
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bool ProcessRetrievers;
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string PreprocessDirectory;
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float WaterThreshold = 0.0f;
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bool UseZoneSquare;
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string ZoneUL;
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string ZoneDR;
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string GlobalRetriever;
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string RetrieverBank;
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string GlobalUL;
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string GlobalDR;
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bool ProcessGlobal;
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string LevelDesignWorldPath;
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string IgLandPath;
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string IgVillagePath;
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bool Verbose = false;
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bool CheckConsistency = true;
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CPrimChecker PrimChecker;
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/****************************************************************\
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initMoulinette
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\****************************************************************/
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int getInt(CConfigFile &cf, const string &varName, int defaultValue=0)
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{
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CConfigFile::CVar *var = cf.getVarPtr(varName);
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if (Verbose)
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{
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if (var)
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nlinfo("Read %s = %d", varName.c_str(), var->asInt());
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else
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nlinfo("Couldn't read %s, using default = %d", varName.c_str(), defaultValue);
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}
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return var ? var->asInt() : defaultValue;
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}
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float getFloat(CConfigFile &cf, const string &varName, float defaultValue=0.0)
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{
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CConfigFile::CVar *var = cf.getVarPtr(varName);
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if (Verbose)
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{
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if (var)
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nlinfo("Read %s = %f", varName.c_str(), var->asFloat());
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else
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nlinfo("Couldn't read %s, using default = %f", varName.c_str(), defaultValue);
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}
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return var ? var->asFloat() : defaultValue;
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}
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string getString(CConfigFile &cf, const string &varName, const string &defaultValue="")
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{
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CConfigFile::CVar *var = cf.getVarPtr(varName);
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if (Verbose)
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{
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if (var)
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nlinfo("Read %s = '%s'", varName.c_str(), var->asString().c_str());
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else
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nlinfo("Couldn't read %s, using default = '%s'", varName.c_str(), defaultValue.c_str());
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}
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return var ? var->asString() : defaultValue;
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}
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bool getBool(CConfigFile &cf, const string &varName, bool defaultValue=false)
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{
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CConfigFile::CVar *var = cf.getVarPtr(varName);
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if (Verbose)
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{
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if (var)
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nlinfo("Read %s = %s", varName.c_str(), (var->asInt()!=0 ? "true" : "false"));
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else
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nlinfo("Couldn't read %s, using default = '%s'", varName.c_str(), (defaultValue ? "true" : "false"));
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}
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return var ? (var->asInt() != 0) : defaultValue;
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}
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void initMoulinette()
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{
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registerSerial3d();
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try
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{
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#ifdef NL_OS_UNIX
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std::string homeDir = getenv("HOME");
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NLMISC::CPath::addSearchPath( homeDir + "/.nel");
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#endif // NL_OS_UNIX
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NLMISC::CPath::addSearchPath(NL_BRB_CFG);
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CConfigFile cf;
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uint i;
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cf.load("build_rbank.cfg");
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CConfigFile::CVar *verboseVar = cf.getVarPtr("Verbose");
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if (verboseVar && verboseVar->asInt() != 0)
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Verbose = true;
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// Read paths
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CConfigFile::CVar *cvPathes = cf.getVarPtr("Pathes");
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for (i=0; cvPathes != NULL && i<cvPathes->size(); ++i)
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CPath::addSearchPath(cvPathes->asString(i));
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ProcessAllPasses = getBool(cf, "ProcessAllPasses", false);
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CheckPrims = getBool(cf, "CheckPrims", false);
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TessellateZones = getBool(cf, "TessellateZones", false);
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MoulineZones = getBool(cf, "MoulineZones", false);
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TessellateAndMoulineZones = getBool(cf, "TessellateAndMoulineZones", false);
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ProcessRetrievers = getBool(cf, "ProcessRetrievers", false);
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ProcessGlobal = getBool(cf, "ProcessGlobal", false);
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OutputRootPath = getString(cf, "OutputRootPath");
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UseZoneSquare = getBool(cf, "UseZoneSquare", false);
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WaterThreshold = getFloat(cf, "WaterThreshold", 1.0);
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CheckConsistency = getBool(cf, "CheckConsistency", true);
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//if (TessellateZones || MoulineZones)
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{
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ZoneExt = getString(cf, "ZoneExt", ".zonew");
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ZoneNHExt = getString(cf, "ZoneNHExt", ".zonenhw");
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ZoneLookUpPath = getString(cf, "ZonePath", "./");
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CPath::addSearchPath(ZoneLookUpPath);
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TessellationPath = getString(cf, "TessellationPath");
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TessellateLevel = getInt(cf, "TessellateLevel");
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}
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//if (MoulineZones)
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{
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LevelDesignWorldPath = getString(cf, "LevelDesignWorldPath");
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IgLandPath = getString(cf, "IgLandPath");
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IgVillagePath = getString(cf, "IgVillagePath");
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IGBoxes = getString(cf, "IGBoxes", "./temp.bbox");
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ReduceSurfaces = getBool(cf, "ReduceSurfaces", true);
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ComputeElevation = getBool(cf, "ComputeElevation", false);
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ComputeLevels = getBool(cf, "ComputeLevels", true);
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}
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//if (MoulineZones || ProcessRetrievers || ProcessGlobal)
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{
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SmoothBorders = getBool(cf, "SmoothBorders", true);
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PreprocessDirectory = getString(cf, "PreprocessDirectory");
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if (SmoothBorders)
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OutputDirectory = getString(cf, "SmoothDirectory");
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else
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OutputDirectory = getString(cf, "RawDirectory");
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OutputPath = OutputRootPath+OutputDirectory;
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}
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//if (ProcessGlobal)
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{
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GlobalRetriever = getString(cf, "GlobalRetriever");
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RetrieverBank = getString(cf, "RetrieverBank");
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GlobalUL = getString(cf, "GlobalUL");
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GlobalDR = getString(cf, "GlobalDR");
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}
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ZoneNames.clear();
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if (UseZoneSquare)
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{
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ZoneUL = getString(cf, "ZoneUL");
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ZoneDR = getString(cf, "ZoneDR");
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uint ul = getZoneIdByName(ZoneUL),
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dr = getZoneIdByName(ZoneDR);
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uint x0 = ul%256,
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y0 = ul/256,
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x1 = dr%256,
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y1 = dr/256;
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uint x, y;
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for (y=y0; y<=y1; ++y)
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for (x=x0; x<=x1; ++x)
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ZoneNames.push_back(getZoneNameById(x+y*256));
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}
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else
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{
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CConfigFile::CVar *cvZones = cf.getVarPtr("Zones");
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for (i=0; cvZones != NULL && i<cvZones->size(); i++)
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ZoneNames.push_back(cvZones->asString(i));
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}
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}
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catch (const EConfigFile &e)
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{
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nlwarning("Problem in config file : %s\n", e.what ());
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}
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}
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/****************************************************************\
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moulineZones
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\****************************************************************/
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void moulineZones(vector<string> &zoneNames)
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{
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uint i;
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if (CheckPrims)
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{
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PrimChecker.build(LevelDesignWorldPath, IgLandPath, IgVillagePath);
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}
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PrimChecker.load();
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if (ProcessAllPasses)
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{
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for (i=0; i<zoneNames.size(); ++i)
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{
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nlinfo("Generate final .lr for zone %s", zoneNames[i].c_str());
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processAllPasses(zoneNames[i]);
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}
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}
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if (ProcessGlobal)
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{
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nlinfo("Process .gr and .rbank");
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processGlobalRetriever();
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}
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}
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/****************************************************************\
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MAIN
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\****************************************************************/
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int main(int argc, char **argv)
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{
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// Filter addSearchPath
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NLMISC::createDebug();
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InfoLog->addNegativeFilter ("adding the path");
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CFileDisplayer fd(getLogDirectory() + "evallog.log", true);
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#ifdef LOG_ALL_INFO_TO_FILE
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createDebug();
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DebugLog->addDisplayer (&fd);
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ErrorLog->addDisplayer (&fd);
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WarningLog->addDisplayer (&fd);
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InfoLog->addDisplayer (&fd);
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AssertLog->addDisplayer (&fd);
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ErrorLog->removeDisplayer("DEFAULT_MBD");
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#endif
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try
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{
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// Init the moulinette
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initMoulinette();
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// Compute the zone surfaces
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TTime before, after;
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uint i;
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if (argc > 1)
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{
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ZoneNames.clear();
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for (i=1; i<(uint)argc; ++i)
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{
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if (argv[i][0] != '-')
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{
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ZoneNames.push_back(string(argv[i]));
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}
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else
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{
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switch (argv[i][1])
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{
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case 'C':
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CheckPrims = true;
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break;
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case 'c':
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CheckPrims = false;
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break;
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case 'P':
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ProcessAllPasses = true;
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break;
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case 'p':
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ProcessAllPasses = false;
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break;
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case 'G':
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ProcessGlobal = true;
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break;
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case 'g':
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ProcessGlobal = false;
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break;
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case 'T':
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case 't':
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case 'M':
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case 'm':
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case 'L':
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case 'l':
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nlwarning("Option %c is not more valid", argv[i][1]);
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break;
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}
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}
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}
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}
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before = CTime::getLocalTime();
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moulineZones(ZoneNames);
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after = CTime::getLocalTime();
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uint totalSeconds = (uint)((after-before)/1000);
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uint workDay = totalSeconds/86400,
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workHour = (totalSeconds-86400*workDay)/3600,
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workMinute = (totalSeconds-86400*workDay-3600*workHour)/60,
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workSecond = (totalSeconds-86400*workDay-3600*workHour-60*workMinute);
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if (Verbose)
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nlinfo("total computation time: %d days, %d hours, %d minutes and %d seconds", workDay, workHour, workMinute, workSecond);
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}
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catch (const Exception &e)
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{
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nlwarning ("main trapped an exception: '%s'\n", e.what ());
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}
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#ifndef NL_DEBUG
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/* catch (...)
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{
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nlwarning("main trapped an unknown exception\n");
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}*/
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#endif // NL_DEBUG
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return 0;
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}
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