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105 lines
3.4 KiB
C++
105 lines
3.4 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_SCROLLABLE_CONTROL_H
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#define NL_SCROLLABLE_CONTROL_H
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#include "nel/misc/types_nl.h"
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#include "control.h"
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#include "scroll_bar.h"
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/**
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* class managing scrollable controls. These controls can use scroll bars thanks to virtual methods
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* \author David Fleury
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* \author Nevrax France
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* \date 2001
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*/
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class CScrollableControl : public CControl
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{
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public:
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/// default Constructor
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CScrollableControl(uint id);
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/// constructor
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CScrollableControl(uint id, float x, float y, float x_pixel, float y_pixel, float w, float h, float w_pixel, float h_pixel)
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: CControl(id, x, y, x_pixel, y_pixel, w, h, w_pixel, h_pixel)
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{
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_HScroll = new CScrollBar(0, 0, 0, 0, 0, w , 0, w_pixel , 16, false, this);
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_VScroll = new CScrollBar(0, 0, 0, 0, 0, 0 , h, 16 , h_pixel, true, this);
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// set hot spot and origin of the horizontal scroll bar
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_HScroll->hotSpot( CControl::THotSpot::HS_TR);
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_HScroll->origin( CControl::THotSpot::HS_BL);
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// set hot spot and origin of the vertical scroll bar
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_VScroll->hotSpot( CControl::THotSpot::HS_TL);
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_VScroll->origin( CControl::THotSpot::HS_BR);
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// add the scroll bar to the scrollable control children list
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_Children.push_back( _VScroll );
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_Children.push_back( _HScroll );
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_AutoHide = false;
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}
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/// destructor
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virtual ~CScrollableControl();
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/// scroll horizontaly by 'scroll' units in either direction (right if scroll >0 and left is scroll<0 for example) (implementation dependent)
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virtual void scrollH(sint32 scroll) = 0;
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/// scroll verticaly by 'scroll' units in either direction
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virtual void scrollV(sint32 scroll) = 0;
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/// show(enable)/hide(disable) /create the horizontal scroll bar
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void hScroll( bool on );
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/// show(enable)/hide(disable) /create the vertical scroll bar
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void vScroll( bool on );
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/// enable/disable auto hiding of the scroll bars
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void autoHide( bool on );
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/// manage left mouse button click
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virtual void click(float x, float y, bool &taken);
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/// manage right mouse button click
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virtual void clickRight(float x, float y, bool &taken);
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/// get a pointer on the horizontal scroll bar
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CScrollBar *getHScroll() { return _HScroll; }
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/// get a pointer on the vertical scroll bar
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CScrollBar *getVScroll() { return _VScroll; }
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// attributes
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protected:
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/// auto-hide the scroll bars when they are unnecessary or just disable them
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bool _AutoHide;
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/// the horizontal scroll bar
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CScrollBar *_HScroll;
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/// the vertical scroll bar
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CScrollBar *_VScroll;
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};
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#endif // NL_SCROLLABLE_CONTROL_H
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/* End of scrollable_control.h */
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