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354 lines
11 KiB
C++
354 lines
11 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "water_map.h"
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#include "continent_manager.h"
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#include "user_entity.h"
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#include "misc.h"
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#include "global.h"
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#include "client_cfg.h"
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//
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#include "r2/editor.h"
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#include "r2/island_collision.h"
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//
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#include "nel/3d/u_scene.h"
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#include "nel/3d/u_driver.h"
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//
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#include "nel/misc/path.h"
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#include "nel/misc/file.h"
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extern NL3D::UScene *Scene;
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extern NL3D::UDriver *Driver;
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extern CContinentManager ContinentMngr;
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bool DisplayWaterMap = false;
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using namespace NLMISC;
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H_AUTO_DECL(RZ_WaterMap)
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// *********************************************************************************************************
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CWaterMap::CWaterMap()
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{
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H_AUTO_USE(RZ_WaterMap)
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// Construct
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_CellSize = 0.f;
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_Width = 0;
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_Height = 0;
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}
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// *********************************************************************************************************
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void CWaterMap::init(const NLMISC::CVector2f &minCorner, const NLMISC::CVector2f &maxCorner, float cellSize /*=20.f*/)
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{
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H_AUTO_USE(RZ_WaterMap)
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release();
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if (cellSize <= 0.f)
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{
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nlwarning("Invalid cell size");
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return;
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}
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_MinCorner = minCorner;
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_MaxCorner = maxCorner;
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if (_MinCorner.y > _MaxCorner.y) std::swap(_MinCorner.y, _MaxCorner.y);
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if (_MinCorner.y > _MaxCorner.y) std::swap(_MinCorner.y, _MaxCorner.y);
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_CellSize = cellSize;
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_Width = (uint) ceilf((_MaxCorner.x - _MinCorner.x) / _CellSize);
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_Height = (uint) ceilf((_MaxCorner.y - _MinCorner.y) / _CellSize);
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_Grid.resize(_Width * _Height, 0);
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// init index 0 as an empty list of water surface
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_WaterInfoVect.push_back(CWaterInfo());
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_WaterInfoVect.back().Height = 0.f;
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_WaterInfoVect.back().SplashEnabled = false;
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_WaterInfoIndexVectVect.push_back(TWaterInfoIndexVect(1, 0));
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Scene->setWaterCallback(this);
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}
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// *********************************************************************************************************
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void CWaterMap::release()
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{
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H_AUTO_USE(RZ_WaterMap)
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NLMISC::contReset(_Grid);
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NLMISC::contReset(_WaterInfoVect);
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NLMISC::contReset(_WaterInfoIndexVectVect);
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_CellSize = 0.f;
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_Width = 0;
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_Height = 0;
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Scene->setWaterCallback(NULL);
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}
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// *********************************************************************************************************
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bool CWaterMap::getWaterHeight(const NLMISC::CVector2f &pos, float &height, bool &splashEnabled)
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{
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H_AUTO_USE(RZ_WaterMap)
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if (_Grid.empty()) return false;
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float x = (pos.x - _MinCorner.x) / _CellSize;
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float y = (pos.y - _MinCorner.y) / _CellSize;
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sint ix = (sint) x;
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sint iy = (sint) y;
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if (ix < 0 || ix >= _Width) return false;
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if (iy < 0 || iy >= _Height) return false;
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const TWaterInfoIndexVect &wiiv = _WaterInfoIndexVectVect[_Grid[ix + iy * _Width]];
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if (wiiv.empty()) return false;
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// search if there's an intersection with one of the water surfaces
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for(uint k = 0; k < wiiv.size(); ++k)
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{
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const CWaterInfo &wi = _WaterInfoVect[wiiv[k]];
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if (wi.Shape.Vertices.empty()) continue;
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// test intersection with each surface, and pick the first match
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if (wi.Shape.contains(NLMISC::CVector2f(x, y)))
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{
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height = wi.Height;
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splashEnabled = wi.SplashEnabled;
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return true;
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}
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}
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return false;
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}
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// *********************************************************************************************************
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void CWaterMap::waterSurfaceAdded(const NLMISC::CPolygon2D &shape, const NLMISC::CMatrix &worldMatrix, bool splashEnabled, bool usesSceneWaterEnvMap)
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{
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if (ClientCfg.R2EDEnabled)
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{
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R2::getEditor().getIslandCollision().waterSurfaceAdded(shape, worldMatrix);
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}
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H_AUTO_USE(RZ_WaterMap)
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if (usesSceneWaterEnvMap) ++WaterEnvMapRefCount;
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if (_Grid.empty()) return;
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if (_CellSize == 0.f) return;
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float height = worldMatrix.getPos().z;
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// transform the water shape in grid coordinates
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CWaterInfo wi;
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uint numVerts = (uint)shape.Vertices.size();
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wi.Shape.Vertices.resize(numVerts);
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wi.SplashEnabled = splashEnabled;
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NLMISC::CMatrix toGridMatrix;
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toGridMatrix.scale(NLMISC::CVector(1.f / _CellSize, 1.f / _CellSize, 1.f));
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toGridMatrix.translate(- _MinCorner);
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toGridMatrix = toGridMatrix * worldMatrix;
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for(uint k = 0; k < numVerts; ++k)
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{
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wi.Shape.Vertices[k] = toGridMatrix * shape.Vertices[k];
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}
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// see if water surface already added
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for(uint k = 0; k < _WaterInfoVect.size(); ++k)
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{
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if (_WaterInfoVect[k].Height == height && _WaterInfoVect[k].Shape.Vertices.size() == shape.Vertices.size())
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{
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if (std::equal(wi.Shape.Vertices.begin(), wi.Shape.Vertices.end(), _WaterInfoVect[k].Shape.Vertices.begin()))
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{
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// already inserted -> do nothing
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return;
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}
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}
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}
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// insert new CWaterInfo in the list
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wi.Height = height;
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_WaterInfoVect.push_back(wi);
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// build rasters
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NLMISC::CPolygon2D::TRasterVect rasters;
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sint minY;
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//wi.Shape.computeBordersLarge(rasters, minY);
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wi.Shape.computeOuterBorders(rasters, minY);
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if (!rasters.empty())
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{
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sint numRasters = (sint) rasters.size();
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for(sint y = 0; y < numRasters; ++y)
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{
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if ((y + minY) < 0 || (y + minY) >= _Height) continue; // outisde of map
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sint lastX = rasters[y].second + 1;
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for (sint x = rasters[y].first; x < lastX; ++x)
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{
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if (x < 0 || x >= _Width) continue; // outside of map
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const TWaterInfoIndexVect *currWI = &_WaterInfoIndexVectVect[_Grid[x + (y + minY) * _Width]];
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// see if there's already a list of water surfaces that match the list for that grid cell
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// such a list should contains the surfaces already found for that grid cell + the new one
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sint goodList = -1;
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for(uint k = 0; k < _WaterInfoIndexVectVect.size(); ++k)
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{
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if (_WaterInfoIndexVectVect[k].size() == currWI->size() + 1)
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{
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if (std::equal(_WaterInfoIndexVectVect[k].begin(), _WaterInfoIndexVectVect[k].begin() + currWI->size(), currWI->begin()) &&
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_WaterInfoIndexVectVect[k].back() == _WaterInfoVect.size() - 1)
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{
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// this list match what we want
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goodList = k;
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break;
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}
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}
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}
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if (goodList == -1)
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{
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// must create a new list
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_WaterInfoIndexVectVect.push_back(TWaterInfoIndexVect());
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// vector has grown up, so currWI pointer becomes invalid -> rebuild it
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currWI = &_WaterInfoIndexVectVect[_Grid[x + (y + minY) * _Width]];
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_WaterInfoIndexVectVect.back().resize(currWI->size() + 1);
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std::copy(currWI->begin(), currWI->end(), _WaterInfoIndexVectVect.back().begin());
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_WaterInfoIndexVectVect.back().back() = (uint16)_WaterInfoVect.size() - 1;
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goodList = (sint)_WaterInfoIndexVectVect.size() - 1;
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}
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_Grid[x + (y + minY) * _Width] = goodList; // reassign new list
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}
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}
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}
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}
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// *********************************************************************************************************
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void CWaterMap::waterSurfaceRemoved(bool usesSceneWaterEnvMap)
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{
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H_AUTO_USE(RZ_WaterMap)
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if (usesSceneWaterEnvMap) --WaterEnvMapRefCount;
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}
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static const NLMISC::CRGBA DebugCols[] =
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{
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NLMISC::CRGBA(255, 32, 32),
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NLMISC::CRGBA(32, 255, 32),
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NLMISC::CRGBA(255, 255, 32),
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NLMISC::CRGBA(32, 255, 255),
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NLMISC::CRGBA(255, 32, 255),
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NLMISC::CRGBA(255, 127, 32),
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NLMISC::CRGBA(255, 255, 255)
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};
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static const uint NumDebugCols = sizeof(DebugCols) / sizeof(DebugCols[0]);
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// *********************************************************************************************************
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void CWaterMap::dump(const std::string &filename)
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{
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H_AUTO_USE(RZ_WaterMap)
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if (_Grid.empty())
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{
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nlwarning("Grid not built");
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return;
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}
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NLMISC::CBitmap bm;
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bm.resize(_Width, _Height, NLMISC::CBitmap::RGBA);
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NLMISC::CRGBA *pix = (NLMISC::CRGBA *) bm.getPixels(0).getPtr();
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for(uint x = 0; x < _Width; ++x)
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{
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for(uint y = 0; y < _Height; ++y)
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{
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if (_Grid[x + y *_Width] == 0)
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{
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pix[x + y * _Width] = CRGBA(127, 127, 127);
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}
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else
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{
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pix[x + y * _Width] = DebugCols[_Grid[x + y *_Width] % NumDebugCols];
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}
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}
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}
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// merge with world map if present
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if (ContinentMngr.cur())
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{
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if (!ContinentMngr.cur()->WorldMap.empty())
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{
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std::string path = CPath::lookup(ContinentMngr.cur()->WorldMap, false);
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if (!path.empty())
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{
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CIFile stream;
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if (stream.open(path))
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{
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CBitmap worldMap;
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if (worldMap.load(stream))
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{
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worldMap.flipV();
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worldMap.convertToType(CBitmap::RGBA);
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worldMap.resample(bm.getWidth(), bm.getHeight());
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bm.blend(bm, worldMap, 127, true);
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}
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}
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}
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}
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}
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//
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drawDisc(bm, ((float) UserEntity->pos().x - _MinCorner.x) / _CellSize, ((float) UserEntity->pos().y - _MinCorner.y) / _CellSize, 2.f, CRGBA::Magenta);
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//
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NLMISC::COFile f;
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if (!f.open(filename))
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{
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nlwarning("Can't open %s for writing", filename.c_str());
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return;
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}
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bm.writeTGA(f, 24, true);
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f.close();
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}
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// ******************************************************************************************************************
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void CWaterMap::render(const NLMISC::CVector2f &camPos, float maxDist /*=100.f*/)
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{
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H_AUTO_USE(RZ_WaterMap)
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if (_Grid.empty()) return;
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Driver->setViewMatrix(Scene->getCam().getMatrix().inverted());
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NL3D::CFrustum fr;
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Scene->getCam().getFrustum(fr.Left, fr.Right, fr.Bottom, fr.Top, fr.Near, fr.Far);
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fr.Perspective = true;
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Driver->setFrustum(fr);
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Driver->setModelMatrix(NLMISC::CMatrix::Identity);
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float userZ = UserEntity ? (float) UserEntity->pos().z : 0.f;
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for (uint x = 0; x < _Width; ++x)
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{
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for (uint y = 0; y < _Height; ++y)
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{
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uint16 index = _Grid[x + _Width * y];
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if (index == 0) continue;
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const TWaterInfoIndexVect &wii = _WaterInfoIndexVectVect[index];
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// see if cell not too far
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NLMISC::CVector2f pos(x * _CellSize + _MinCorner.x, y * _CellSize + _MinCorner.y);
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if ((camPos - pos).norm() > maxDist) continue; // too far, don't display
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// display box for each primitive type
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NLMISC::CVector cornerMin(pos.x, pos.y, userZ - 5.f);
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NLMISC::CVector cornerMax(pos.x + _CellSize, pos.y + _CellSize, userZ + 5.f);
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for(uint l = 0; l < wii.size(); ++l)
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{
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// add a bias each time to see when several primitives are overlapped
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NLMISC::CVector bias = (float) wii[l] * NLMISC::CVector(0.01f, 0.f, 0.1f);
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drawBox(cornerMin + bias, cornerMax + bias, DebugCols[wii[l] % NumDebugCols]);
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}
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}
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}
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}
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#if !FINAL_VERSION
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// ******************************************************************************************************************
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// dump water map in a tga file
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NLMISC_COMMAND(dumpWaterMap, "dump water map", "<filename>")
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{
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if (args.size() != 1) return false;
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if (!ContinentMngr.cur()) return false;
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ContinentMngr.cur()->WaterMap.dump(args[0]);
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return true;
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}
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// ******************************************************************************************************************
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// display the water map
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NLMISC_COMMAND(displayWaterMap, "dump water map", "<0 = on / 1 = off>")
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{
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if (args.size() != 1) return false;
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fromString(args[0], DisplayWaterMap);
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return true;
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}
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#endif
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