khanat-code-old/code/nel/samples/3d/nel_qt/callback.cpp
Guillaume Dupuy 6f1197d633 Allow target to work with sheetName and a quiet option
HG : Enter commit message.  Lines beginning with 'HG:' are removed.
2016-11-28 00:54:33 +01:00

40 lines
1.4 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include <nel/misc/types_nl.h>
#include "callback.h"
// STL includes
// NeL includes
// #include <nel/misc/debug.h>
// Project includes
// using namespace std;
// using namespace NLMISC;
namespace NLQT {
typedef CCallback<bool, const int &> CTestCallback;
bool test_blah(const int &) { return false; }
class CTestMeeeee { public: CTestMeeeee() { } bool test_method(const int &) { return true; } };
void dummy_callback_cpp() { int whaha = 0; CTestCallback testCallback; testCallback.callback(whaha); testCallback = CTestCallback(test_blah);
CTestMeeeee blahsomething; testCallback = CTestCallback(&blahsomething, &CTestMeeeee::test_method); }
} /* namespace NLQT */
/* end of file */