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111 lines
2.8 KiB
C++
111 lines
2.8 KiB
C++
#if !defined(AFX_SOUNDPAGE_H__930378AF_E242_40AD_BF1F_882AAED43945__INCLUDED_)
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#define AFX_SOUNDPAGE_H__930378AF_E242_40AD_BF1F_882AAED43945__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "../src/sound/sound.h"
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#include "nel/sound/u_audio_mixer.h"
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using namespace NLSOUND;
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#include <string>
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// SoundPage.h : header file
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//
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/////////////////////////////////////////////////////////////////////////////
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// CSoundPage dialog
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class CSoundPage : public CDialog
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{
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// Construction
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public:
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CSoundPage(CWnd* pParent = NULL); // standard constructor
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// Dialog Data
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//{{AFX_DATA(CSoundPage)
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enum { IDD = IDD_SoundPage };
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CComboBox m_Priority;
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CString m_Filename;
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float m_Gain;
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BOOL m_Pos3D;
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float m_MinDist;
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float m_MaxDist;
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UINT m_InnerAngleDeg;
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UINT m_OuterAngleDeg;
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float m_OuterGain;
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BOOL m_Looped;
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CString m_Stereo;
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float m_Pitch;
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BOOL m_Looping;
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CString m_SoundName;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CSoundPage)
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public:
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virtual BOOL DestroyWindow();
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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public:
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void setTree( CTreeCtrl *tree ) { _Tree = tree; }
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void setCurrentSound( CSound *sound, HTREEITEM hitem );
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void getPropertiesFromSound();
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void removeSound();
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void apply();
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void cancel();
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bool loadSound();
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void rename( CString s );
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CSoundPage)
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afx_msg void OnPos3D();
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afx_msg void OnChooseFile();
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afx_msg void OnCancel();
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afx_msg void OnRemove();
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afx_msg void OnPlaySound();
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afx_msg void OnClose();
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afx_msg void OnLooped();
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virtual BOOL OnInitDialog();
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afx_msg void OnChangeEditInnerAngle();
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afx_msg void OnChangeEditOuterAngle();
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afx_msg void OnPaint();
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afx_msg void OnChangeEditOuterGain();
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afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
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afx_msg void OnChangeEditMinDist();
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afx_msg void OnChangeEditMaxDist();
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afx_msg void OnButtonHelp();
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afx_msg void OnChangeEditGain();
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afx_msg void OnButtonTestOuterGain();
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afx_msg void OnChangeEditPitch();
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afx_msg void OnHome();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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CSound *_CurrentSound;
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CTreeCtrl *_Tree;
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HTREEITEM _HItem;
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UAudioMixer *_AudioMixer;
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USource *_Source;
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CFont *_NameFont;
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void UpdateCurrentSound();
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void UpdateStereo();
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void DrawCones();
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void Play( bool ousidecone );
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_SOUNDPAGE_H__930378AF_E242_40AD_BF1F_882AAED43945__INCLUDED_)
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