mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-12-14 21:20:55 +00:00
56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#ifndef SBCLIENT_GAME_TIME_H
|
|
#define SBCLIENT_GAME_TIME_H
|
|
#include <nel/misc/types_nl.h>
|
|
|
|
// STL includes
|
|
|
|
// NeL includes
|
|
|
|
// Project includes
|
|
|
|
namespace SBCLIENT {
|
|
|
|
/**
|
|
* \brief CGameTime
|
|
* \date 2008-11-26 14:44GMT
|
|
* \author Jan Boon (Kaetemi)
|
|
* CGameTime
|
|
*/
|
|
class CGameTime
|
|
{
|
|
public:
|
|
static void init();
|
|
static void release();
|
|
|
|
static void updateTime();
|
|
|
|
/// Advance time to target time by factor f.
|
|
static void advanceTime(double f);
|
|
|
|
/// Used when loading, this will skip changing animation time on the next update
|
|
/// (updates aren't called during loading)
|
|
static void skipAnimationOnce();
|
|
|
|
}; /* class CGameTime */
|
|
|
|
} /* namespace SBCLIENT */
|
|
|
|
#endif /* #ifndef SBCLIENT_GAME_TIME_H */
|
|
|
|
/* end of file */
|