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88 lines
2.7 KiB
Text
88 lines
2.7 KiB
Text
************************************************
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* NeL plug-ins for 3DSMAX 3.1 compilation notes
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************************************************
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* $Id: compilation_notes.txt,v 1.6 2001/10/05 14:56:45 corvazier Exp $
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** DISTRIBUTION NOTES **
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Given that Max plug-ins are linked to the 3DSMax SDK (which is not Gnu GPL)
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and to NeL (which is Gnu GPL), anyone distributing plug-ins in binary form will be in
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breach of the Gnu GPL.
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In English than means that you shouldn't distribute the plug-ins as binaries.
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You are, of course, free to distribute the source code.
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THIS PLUGIN HAVE BEEN TESTED ON 3DSMAX3.1 WITH CHARACTER STUDIO 3.
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** VISUAL CONFIGURATION **
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This projects have been compiled with MS Visual c++ 6.
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You must have the 3dsmax 3.1 SDK installed (by default, it is not).
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You must have the Character Studio 3 SDK installed.
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You must configure your compiler and add the following pathes:
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/MAXSDK/lib to the lib search path
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/MAXSDK/include to the include search path
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/MAXSDK/include/maxscrpt to the include search path
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/CHARACTER_STUDIO_SDK to the include search path
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The maxsdk is "c:\3dsmax3_1\maxsdk" on a standard installation.
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Put the 3dsmax sdk include directories before the Visual studio ones
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because there is some conflicts between them.
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** PROJECTS **
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There is three plug-ins in this package:
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1) nel_export : an export / view utility plug-in for NeL.
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2) nel_patch_converted : a patch converter to translate max patches in NeL patches.
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3) tile_utility : an utility plug-in to load tile banks in 3dsmax.
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** DEPENDENCIES **
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Thoses plug-ins need some sub projects to work with:
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1) NeL 3d library
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2) NeL misc library
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3) NeL openGL driver
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4) nel_mesh_lib : library of functions to convert max Meshes and animation data in NeL format.
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5) nel_patch_lib : library of functions to convert max patches in NeL format.
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6) object_viewer : the common NeL tool to watch nel objects and animations.
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7) nel_3dsmax_shared : shared dll for NeL plug-ins
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** INSTALL **
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Once all those projects are compiled you should have:
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* nelexport.dlu
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* neltileutility.dlu
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* nelconvertpatch.dlm.
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Thoses dll must go in a plugins directory of 3dsmax. (ex: c:/3dsmax3_1/plugins)
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* nel_3dsmax_shared.dll
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* object_viewer.dll
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* object_viewer.cfg
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* nel_drv_opengl_win.dll
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Thoses dll must go in the 3dsmax root directory. (ex: c:/3dsmax3_1)
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* nel_light.ms
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* nel_material.ms
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* nel_swt.ms
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* nel_flare.ms
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* nel_ps.ms
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Thoses scripts must go in the startup script dirctory. (ex: c:/3dsmax3_1/scripts/startup)
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** FUTURE WORKS **
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* We will add a macro define to remove the need of character studio to complile the plugins
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* Support for 3dsmax 4. If you compile succefully the plugin under the 4 version, write
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to us.
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** HAVE SOME FUN **
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