mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-13 18:59:05 +00:00
469 lines
11 KiB
C++
469 lines
11 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
#ifndef CL_ACTIONS_H
|
|
#define CL_ACTIONS_H
|
|
|
|
|
|
/////////////
|
|
// INCLUDE //
|
|
/////////////
|
|
|
|
// client
|
|
#include "events_listener.h"
|
|
|
|
///////////
|
|
// CLASS //
|
|
class CCombo;
|
|
class CAction;
|
|
class CActionsManager;
|
|
|
|
/**
|
|
* The goal of CCombo is to gather together Inputs that will validate an Action.
|
|
* For now, CCombo is composed of keyboard inputs or mouse inputs
|
|
* (not Keyboard and mouse inputs in the same CCombo).
|
|
*
|
|
* \author Guillaume PUZIN
|
|
* \author Nevrax France
|
|
* \date 2001
|
|
*
|
|
* \todo Load/Save.
|
|
* \todo Check if there is memory leak.
|
|
* \todo Check comments.
|
|
*/
|
|
class CCombo
|
|
{
|
|
public:
|
|
|
|
// The key
|
|
NLMISC::TKey Key;
|
|
|
|
// The CTRL - SHIFT - ALT state
|
|
NLMISC::TKeyButton KeyButtons;
|
|
|
|
public:
|
|
|
|
/// Init the combo
|
|
void init (NLMISC::TKey key, NLMISC::TKeyButton keyButtons);
|
|
|
|
/// Get the combo in human readable form
|
|
ucstring toUCString() const;
|
|
|
|
// For maps
|
|
bool operator<(const CCombo &other) const
|
|
{
|
|
if (Key < other.Key)
|
|
return true;
|
|
if (Key > other.Key)
|
|
return false;
|
|
return KeyButtons < other.KeyButtons;
|
|
}
|
|
};
|
|
|
|
|
|
/**
|
|
* The Goal of CAction is to know the state of an Action.
|
|
*
|
|
* \author Guillaume PUZIN
|
|
* \author Nevrax France
|
|
* \date 2001
|
|
*
|
|
* \todo Check comments.
|
|
*/
|
|
class CAction
|
|
{
|
|
public:
|
|
|
|
// The name of an action
|
|
class CName
|
|
{
|
|
public:
|
|
std::string Name;
|
|
std::string Argu;
|
|
|
|
CName()
|
|
{
|
|
}
|
|
|
|
CName(const char *name)
|
|
{
|
|
Name = name;
|
|
}
|
|
|
|
CName(const char *name, const char *argu)
|
|
{
|
|
Name = name;
|
|
Argu = argu;
|
|
}
|
|
|
|
|
|
// For the maps
|
|
bool operator<(const CName &other) const
|
|
{
|
|
if (Name < other.Name)
|
|
return true;
|
|
if (Name > other.Name)
|
|
return false;
|
|
return Argu < other.Argu;
|
|
}
|
|
|
|
// For the maps
|
|
bool operator== (const CName &other) const
|
|
{
|
|
return (Name == other.Name) && (Argu == other.Argu);
|
|
}
|
|
};
|
|
|
|
// The icon of an action
|
|
class CIcon
|
|
{
|
|
public:
|
|
|
|
// The background color
|
|
NLMISC::CRGBA Color;
|
|
|
|
// The bitmaps (1 over 0)
|
|
std::string Bitmaps[2];
|
|
|
|
// The text (6 letters, only A-Z 0-9)
|
|
std::string Text;
|
|
};
|
|
|
|
/// Constructor
|
|
CAction();
|
|
|
|
// Execute the action
|
|
void runAction ();
|
|
|
|
// True if the action has begun (key down..)
|
|
bool Valide;
|
|
|
|
// Repetition for this action ?
|
|
bool Repeat;
|
|
|
|
// Do we have to run an AH on key up ?
|
|
bool KeyUp;
|
|
|
|
// Do we have to run an AH on key down ?
|
|
bool KeyDown;
|
|
|
|
// The name of the action
|
|
CName Name;
|
|
};
|
|
|
|
/*
|
|
* The base action is a class used to generate actions
|
|
*/
|
|
class CBaseAction
|
|
{
|
|
public:
|
|
|
|
// Init default values
|
|
CBaseAction ();
|
|
|
|
// The parameter descriptor of an action
|
|
class CParameter
|
|
{
|
|
public:
|
|
enum TType
|
|
{
|
|
Hidden=0,
|
|
Constant, // The parameter is a list of const string
|
|
User, // The parameter is a user string
|
|
UserName, // The parameter is a user "name" string
|
|
} Type;
|
|
|
|
// Init default values
|
|
CParameter ();
|
|
|
|
// The parameter name (optional)
|
|
std::string Name;
|
|
|
|
// The parameter localized name (optional)
|
|
std::string LocalizedName;
|
|
|
|
// Default value
|
|
std::string DefaultValue;
|
|
|
|
// The parameter constant value is Type == Constant
|
|
class CValue
|
|
{
|
|
public:
|
|
// The value
|
|
std::string Value;
|
|
|
|
// contexts in which this value is possible
|
|
std::string Contexts;
|
|
|
|
// The localized value
|
|
std::string LocalizedValue;
|
|
};
|
|
std::vector<CValue> Values;
|
|
};
|
|
|
|
// The action parameter descritors
|
|
std::vector<CParameter> Parameters;
|
|
|
|
// Repetition for this action ?
|
|
bool Repeat;
|
|
|
|
// Do we have to run an AH on key up ?
|
|
bool KeyUp;
|
|
|
|
// Do we have to run an AH on key down ?
|
|
bool KeyDown;
|
|
|
|
// Do we have to wait for an answer from the server before continuing execution in macros ?
|
|
bool WaitForServer;
|
|
|
|
// Is this action can be macroized?
|
|
bool Macroisable;
|
|
|
|
// The name of the action handler used by the action
|
|
std::string Name;
|
|
|
|
// The localized name
|
|
std::string LocalizedName;
|
|
|
|
// Contexts in which this action exists
|
|
std::string Contexts;
|
|
|
|
/// Get an action localized text
|
|
ucstring getActionLocalizedText (const CAction::CName &name) const;
|
|
|
|
// see if there's at least one set of parameters for which this action is usable in current context
|
|
bool isUsableInCurrentContext() const;
|
|
|
|
// The action icon
|
|
// CAction::CIcon Icon;
|
|
};
|
|
|
|
/*
|
|
* Category of action
|
|
*/
|
|
class CCategory
|
|
{
|
|
public:
|
|
// The category name
|
|
std::string Name;
|
|
|
|
// The category localized name
|
|
std::string LocalizedName;
|
|
|
|
// The set of base action for this category
|
|
std::vector<CBaseAction> BaseActions;
|
|
|
|
// Is this whole category can be macroized?
|
|
bool Macroisable;
|
|
|
|
public:
|
|
CCategory()
|
|
{
|
|
Macroisable= true;
|
|
}
|
|
};
|
|
|
|
// HashMapTraits for NLMISC::TKey
|
|
struct CTKeyHashMapTraits
|
|
{
|
|
static const size_t bucket_size = 4;
|
|
static const size_t min_buckets = 8;
|
|
CTKeyHashMapTraits() { }
|
|
size_t operator() (NLMISC::TKey key) const
|
|
{
|
|
return (size_t)key;
|
|
}
|
|
bool operator() (NLMISC::TKey key1, NLMISC::TKey key2) const
|
|
{
|
|
return key1 < key2;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* The aims of CActionsManager ...
|
|
*
|
|
* \author Guillaume PUZIN
|
|
* \author Nevrax France
|
|
* \date 2001
|
|
*
|
|
* \todo DelCombo(...);
|
|
* \todo Load/Save.
|
|
* \todo Check if there is memory leak.
|
|
* \todo Check comments.
|
|
*/
|
|
class CActionsManager
|
|
{
|
|
friend class CInterfaceParser;
|
|
|
|
public:
|
|
|
|
/// Typedef to use the map easily.
|
|
typedef std::map<CAction::CName, CAction> TActionsMap;
|
|
typedef std::set<CAction::CName> TActionsForceDisplaySet;
|
|
typedef std::map<CAction::CName, CCombo> TActionComboMap;
|
|
typedef std::map<CCombo, CAction::CName> TComboActionMap;
|
|
typedef CHashMultiMap<NLMISC::TKey, CAction::CName, CTKeyHashMapTraits> TKeyActionMap;
|
|
|
|
// Category locator
|
|
class CCategoryLocator
|
|
{
|
|
public:
|
|
uint CategoryId;
|
|
uint BaseActionId;
|
|
};
|
|
|
|
typedef CHashMultiMap<std::string, CCategoryLocator> TActionBaseActionMap;
|
|
|
|
/// Constructor
|
|
CActionsManager();
|
|
|
|
/// Add a new Action in the context.
|
|
bool addAction(const CAction::CName &name);
|
|
|
|
/// Return an action from its name
|
|
CAction* getAction(const CAction::CName &name);
|
|
|
|
/// Clear actions
|
|
void clear ();
|
|
|
|
/// Enable / disable combos
|
|
void enable (bool enable);
|
|
|
|
/// Remove a combo
|
|
void removeCombo (const CCombo &combo);
|
|
|
|
// Remove all the combos
|
|
void removeAllCombos();
|
|
|
|
/// Add a combo in an Action.
|
|
bool addCombo(const CAction::CName &name, const CCombo &combo, bool createAction = true);
|
|
|
|
/// Get the base action and category of an action
|
|
const CCategoryLocator *getActionLocator (const CAction::CName &name) const;
|
|
|
|
/// Get the base action of an action
|
|
const CBaseAction *getBaseAction (const CAction::CName &name) const;
|
|
|
|
// remove an action from the action manager
|
|
void removeBaseAction(const CAction::CName &name);
|
|
|
|
/// Get the category of an action
|
|
const CCategory *getCategory (const CAction::CName &name) const;
|
|
|
|
/// Return if the Action is valide.
|
|
bool valide(const CAction::CName &name) const;
|
|
|
|
// Return true if the action is present in current (global) context
|
|
bool isActionPresentInContext(const CAction::CName &name) const;
|
|
|
|
/// A key has been pushed. Return true if an action handler is associated with this key.
|
|
bool keyPushed (const NLMISC::CEventKeyDown &keyDown);
|
|
|
|
/// A key has been released
|
|
void keyReleased (const NLMISC::CEventKeyUp &keyUp);
|
|
|
|
/// Get the category array
|
|
const std::vector<CCategory> &getCategories () const;
|
|
|
|
/// Reserve space in the category array
|
|
void reserveCategories (uint space);
|
|
|
|
/// Add a category
|
|
void addCategory (const CCategory &category);
|
|
|
|
/// Remove a category
|
|
void removeCategory (const std::string &catName);
|
|
|
|
/// Get combo / action map
|
|
const TComboActionMap &getComboActionMap () const;
|
|
|
|
/// Get action / combo map
|
|
const TActionComboMap &getActionComboMap () const;
|
|
|
|
/// Release All keys, without running any AH
|
|
void releaseAllKeyNoRunning();
|
|
|
|
/// true if a combo is already associated to an action
|
|
bool isComboAssociated(const CCombo &combo) const {return _ComboAction.find(combo)!=_ComboAction.end();}
|
|
|
|
/// true if an action is already associated to a combo
|
|
bool isActionAssociated(const CAction::CName &name) const {return _ActionCombo.find(name)!=_ActionCombo.end();}
|
|
|
|
/// Force the action to be always displayed in the "Keys" interface, even if the key is unbound. default is false
|
|
void forceDisplayForAction(const CAction::CName &name, bool state);
|
|
|
|
/// see forceDisplayForAction
|
|
bool isActionDisplayForced(const CAction::CName &name) const;
|
|
|
|
/// see forceDisplayForAction
|
|
const TActionsForceDisplaySet &getActionsForceDisplaySet() const {return _ActionForceDisplay;}
|
|
|
|
/// Get an action localized text
|
|
ucstring getActionLocalizedText (const CAction::CName &name) const;
|
|
|
|
//@}
|
|
|
|
private:
|
|
|
|
/// Update key buttons
|
|
void updateKeyButton (NLMISC::TKeyButton);
|
|
|
|
/// Map with all Actions in the context. the string = Action name.
|
|
TActionsMap _Actions;
|
|
TActionsForceDisplaySet _ActionForceDisplay;
|
|
TActionComboMap _ActionCombo;
|
|
TComboActionMap _ComboAction;
|
|
TKeyActionMap _KeyAction;
|
|
TKeyActionMap _WatchedActions;
|
|
TActionBaseActionMap _ActionCategory;
|
|
std::vector<CCategory> _Categories;
|
|
|
|
bool _Enabled;
|
|
|
|
};// CActionsManager //
|
|
|
|
/**
|
|
* Action context
|
|
*/
|
|
class CActionsContext
|
|
{
|
|
public:
|
|
CActionsContext();
|
|
|
|
// Add an action manager.
|
|
bool addActionsManager (CActionsManager *actionManager, const std::string &category="");
|
|
|
|
// Get an action manager. Returns NULL if not found.
|
|
CActionsManager *getActionsManager (const std::string &category="") const;
|
|
|
|
void setContext(const std::string &context) { _Context = context; }
|
|
bool matchContext(const std::string &contexts) const;
|
|
|
|
void removeAllCombos();
|
|
|
|
private:
|
|
typedef std::map<std::string, CActionsManager *> TActionsManagerMap;
|
|
TActionsManagerMap _ActionsManagers;
|
|
std::string _Context;
|
|
};
|
|
|
|
extern CActionsContext ActionsContext;
|
|
|
|
#endif // CL_ACTIONS_H
|
|
|
|
/* End of actions.h */
|