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https://port.numenaute.org/aleajactaest/khanat-code-old.git
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1261 lines
35 KiB
C++
1261 lines
35 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "game_share/visual_slot_manager.h"
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#include "server_share/r2_variables.h"
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#include "ai_bot_npc.h"
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#include "ai_grp_npc.h"
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#include "ai_mgr_npc.h"
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#include "ai_player.h"
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#include "states.h"
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#include "ai_profile_npc.h"
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#include "ai_control_npc.h"
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#include "ais_user_models.h"
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#include "dyn_grp_inline.h"
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using namespace MULTI_LINE_FORMATER;
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using namespace std;
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using namespace RYAI_MAP_CRUNCH;
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// Stuff used for management of log messages
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static bool VerboseLog = false;
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#define LOG if (!VerboseLog) { } else nlinfo
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//////////////////////////////////////////////////////////////////////////////
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// CSpawnBotNpc //
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//////////////////////////////////////////////////////////////////////////////
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CSpawnBotNpc::CSpawnBotNpc(TDataSetRow const& row, CBot& owner, NLMISC::CEntityId const& id, float radius, uint32 level, RYAI_MAP_CRUNCH::TAStarFlag denyFlags)
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: CSpawnBot(row, owner, id, radius, level, denyFlags)
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{
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_OldHpPercentage = -1.f;
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_NbCurrentDynChats = 0;
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_FacingTheta = 0;
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_FacingTick = 0;
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}
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bool CSpawnBotNpc::isBotAttackable() const
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{
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return getPersistent().grp().getBotAttackable();
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}
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void CSpawnBotNpc::sendInfoToEGS() const
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{
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if (!EGSHasMirrorReady)
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return;
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CSpawnBot::sendInfoToEGS();
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TGenNpcDescMsgImp msg;
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msg.setEntityIndex(dataSetRow());
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getPersistent().fillDescriptionMsg(msg);
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msg.setChat(_CurrentChatProfile);
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msg.send("EGS");
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}
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CSpawnGroupNpc& CSpawnBotNpc::spawnGrp() const
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{
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return static_cast<CSpawnGroupNpc&>(CSpawnBot::spawnGrp());
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}
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void CSpawnBotNpc::processEvent(CCombatInterface::CEvent const& event)
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{
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// no self aggro.
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if (event._targetRow==event._originatorRow)
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return;
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if ((event._nature==ACTNATURE::FIGHT || event._nature==ACTNATURE::OFFENSIVE_MAGIC) && !getPersistent().ignoreOffensiveActions())
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{
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float aggro = event._weight;
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if (aggro > -0.20f)
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{
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aggro = -0.20f;
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}
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if (event._nature==ACTNATURE::OFFENSIVE_MAGIC)
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{
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aggro=(1.f+aggro)*0.5f-1.f; // maximize aggro for magic
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//insure if aggressor is player, player have it's target seted for BOSS assist
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CAIEntityPhysical *ep=CAIS::instance().getEntityPhysical(event._originatorRow);
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CBotPlayer *player=dynamic_cast<CBotPlayer*>(ep);
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if(player)
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{
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CAIEntityPhysical *target=player->getVisualTarget();
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if (target)
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player->setTarget(target);
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}
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}
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addAggroFor(event._originatorRow, aggro, true);
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spawnGrp().addAggroFor(event._originatorRow, aggro, true);
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}
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}
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void CSpawnBotNpc::update(uint32 ticks)
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{
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++AISStat::BotTotalUpdCtr;
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++AISStat::BotNpcUpdCtr;
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{
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H_AUTO(AIHpTrig);
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// Fix for HP triggers
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// :FIXME: Clean that triggering stuff, make it generic
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CGroupNpc& persGrp = spawnGrp().getPersistent();
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if (persGrp.haveHpTriggers())
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{
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float newHpPercentage = getPhysical().hpPercentage();
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if (_OldHpPercentage>=0.f && newHpPercentage!=_OldHpPercentage)
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{
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persGrp.hpTriggerCb(_OldHpPercentage, newHpPercentage);
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}
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_OldHpPercentage = newHpPercentage;
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}
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else
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{
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_OldHpPercentage = getPhysical().hpPercentage();
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}
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}
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// Bot chat and dyn chat override AI profile unless fighting
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// The directing adjustment is done client-slide (each player sees the NPC facing him)
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if (!getActiveChats().empty())
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return;
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if (getNbActiveDynChats() > 0)
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return;
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if (isStuned())
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return;
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// position before profile update
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CAIPos const startPos = CAIPos(pos());
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// nullify _PlayerController if it is not valid anymore
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if (_PlayerController != NULL && !_PlayerController->isValid())
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{
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CSpawnBot* sp = _PlayerController->getSpawnBot();
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if (sp)
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{
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sp->getPersistent().notifyStopNpcControl();
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}
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_PlayerController = NULL;
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}
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if (_PlayerController == NULL)
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{
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if (!getAISpawnProfile().isNull())
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{
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H_AUTO(BotNpcUpdateProfile);
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updateProfile(ticks); // then we can update the current bot profile.
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}
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}
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else
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{
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H_AUTO(BotNpcUpdateControl);
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// if there is a valid player controller, it overrides the current profile
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_PlayerController->updateControl(ticks);
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}
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{
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H_AUTO(BotNpcUpdateAgro);
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// every time we need to update bot aggros.
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this->CBotAggroOwner::update(ticks);
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}
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// If sit and move then stand up
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if (IsRingShard)
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{
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if (getMode() == MBEHAV::SIT
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&& (x().asInt() != startPos.x().asInt() || y().asInt() != startPos.y().asInt()) )
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{
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setMode(MBEHAV::NORMAL);
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}
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if (_FacingTick != 0)
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{
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uint32 tick = CTimeInterface::gameCycle();
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if ( (tick - _FacingTick) > 40)
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{
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setTheta(_FacingTheta);
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_FacingTick = 0;
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}
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}
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}
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}
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void CSpawnBotNpc::setFacing(CAngle theta)
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{
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if (_FacingTick == 0)
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{
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_FacingTheta = pos().theta();
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}
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setTheta(theta);
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_FacingTick = CTimeInterface::gameCycle();
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}
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void CSpawnBotNpc::setUserModelId(const std::string &id)
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{
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_UserModelId = id;
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}
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void CSpawnBotNpc::setCustomLootTableId(const std::string &id)
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{
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_CustomLootTableId = id;
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}
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void CSpawnBotNpc::setPrimAlias(uint32 primAlias)
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{
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_PrimAlias = primAlias;
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}
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void CSpawnBotNpc::updateChat(CAIState const* state)
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{
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if (!state)
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return;
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CBotNpc const& botNpc = getPersistent();
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FOREACHC(itChat, CCont<CAIStateChat>, state->chats())
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{
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if (!itChat->testCompatibility(botNpc))
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continue;
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// update chat information if any
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CNpcChatProfileImp const* const chatProfile = botNpc.getChat();
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if (!chatProfile)
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{
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_CurrentChatProfile = CNpcChatProfileImp::combineChatProfile(*chatProfile, itChat->getChat());
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// the chat profile has been combined, send it to EGS
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sendInfoToEGS();
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}
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break;
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}
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}
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std::vector<std::string> CSpawnBotNpc::getMultiLineInfoString() const
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{
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std::vector<std::string> container;
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std::vector<std::string> strings;
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pushTitle(container, "CSpawnBotNpc");
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strings.clear();
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strings = CSpawnBot::getMultiLineInfoString();
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FOREACHC(itString, std::vector<std::string>, strings)
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pushEntry(container, *itString);
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pushEntry(container, "profile: " + CProfilePtr::getOneLineInfoString());
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pushEntry(container, "state: " + spawnGrp().getPersistent().buidStateInstanceDebugString());
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std::string userModelId = getPersistent().getUserModelId();
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if (!(userModelId.empty()))
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{
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pushEntry(container, "UserModelId: " + userModelId);
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}
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if (_CurrentChatProfile.getMissions().empty())
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pushEntry(container, "no mission");
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else
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{
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vector<uint32> const& missions = _CurrentChatProfile.getMissions();
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pushEntry(container, "missions:");
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for (size_t i=0; i<missions.size(); ++i)
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{
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string name = getAIInstance()->findMissionName(missions[i]);
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pushEntry(container, NLMISC::toString(" %u (%s)", missions[i], name.c_str()));
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}
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}
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pushFooter(container);
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return container;
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}
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void CSpawnBotNpc::beginBotChat(CBotPlayer* plr)
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{
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#ifdef NL_DEBUG
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for (size_t i=0; i<_ActiveChats.size(); ++i)
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{
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if (_ActiveChats[i]==plr)
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nlwarning("Chat pair added more than once!!!");
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}
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#endif
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// add an entry to the bot chat vector
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_ActiveChats.push_back(plr);
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}
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void CSpawnBotNpc::endBotChat(CBotPlayer* plr)
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{
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// run through the bot chat vector looking for a player to erase
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for (size_t i=0;i<_ActiveChats.size();++i)
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{
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if (_ActiveChats[i]!=plr)
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continue;
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// we've found a match for the player so remove the entry from the _aciveChats vector and return
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_ActiveChats[i] = _ActiveChats[_ActiveChats.size()-1];
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_ActiveChats.pop_back();
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#ifdef NL_DEBUG
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for (size_t j=i;j<_ActiveChats.size();++j)
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{
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if (_ActiveChats[i]==plr)
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{
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nlwarning("Chat pair removed but another of the same still exists!!!");
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}
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}
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#endif
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return;
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}
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// we should never end up here!
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nlwarning("Chat pair removed but not previously added!!!");
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}
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void CSpawnBotNpc::propagateAggro() const
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{
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if (getAggroPropagationRadius()<0.f)
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return;
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CGroup* pGroup = getPersistent().getOwner();
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CSpawnGroup* spGroup = pGroup->getSpawnObj();
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CDynGrpBase* myDgb = pGroup->getGrpDynBase();
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nlassert(myDgb);
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CFamilyBehavior* myfb = myDgb->getFamilyBehavior();
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CAIVision<CPersistentOfPhysical> vision;
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// look for bots around
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vision.updateBotsAndPlayers(pGroup->getAIInstance(), CAIVector(pos()), 0, (uint32)getAggroPropagationRadius());
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typedef map<CSpawnBot*, float> TCandidatesCont;
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TCandidatesCont candidates;
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if (myfb!=NULL)
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{
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FOREACH(it, CAIVision<CPersistentOfPhysical>, vision)
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{
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CBot& otherPBot = static_cast<CBot&>(*it);
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CSpawnBot* otherSpBot = otherPBot.getSpawnObj();
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CGroup* otherPGroup = otherPBot.getOwner();
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CSpawnGroup* otherSpGroup = otherPGroup->getSpawnObj();
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// If bot is in our group skip it
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if (otherSpGroup==spGroup)
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continue;
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// If bot is not in a dynamic system skip it
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CDynGrpBase* otherDGB = otherPGroup->getGrpDynBase();
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if (!otherDGB)
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continue;
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// If bot is not in our family skip it
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CFamilyBehavior* otherFB = otherDGB->getFamilyBehavior();
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if (otherFB!=myfb)
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continue;
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// ok, this group should help us !
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// TODO : take only groups with the 'activity_figth' property
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// filter out if the group is already in combat mode
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// If group is not spawned skip it (???) (:TODO: See why this test)
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if (!otherPGroup->isSpawned())
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continue;
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CProfilePtr& otherFightProfile = otherSpGroup->fightProfile();
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if (!otherFightProfile.getAIProfile() || otherFightProfile.getAIProfileType()!=AITYPES::FIGHT_NORMAL || !(static_cast<CGrpProfileFight*>(otherFightProfile.getAIProfile())->stillHaveEnnemy()))
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{
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float dist = (float)CAIVector(otherSpBot->pos()).quickDistTo(pos());
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if (dist<getAggroPropagationRadius())
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candidates[otherSpBot] = dist;
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}
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}
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}
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if (!candidates.empty())
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nldebug("Tick %u, prop aggro from %p to %u bots", CTickEventHandler::getGameCycle(), this, candidates.size());
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FOREACH (it, TCandidatesCont, candidates)
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{
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float propFactor = 1.0f - (it->second / getAggroPropagationRadius());
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nldebug(" prop aggro from %p to %p at %f meters, prop factor = %f",
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this,
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it->first,
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it->second,
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propFactor);
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// add aggro list of this group to the other group pondered by distance
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it->first->mergeAggroList(*this, propFactor);
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}
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}
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float CSpawnBotNpc::getReturnDistCheck() const
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{
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if (getPersistent().isSheetValid() && getPersistent().getSheet()->AggroReturnDistCheck()>=0.f)
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return getPersistent().getSheet()->AggroReturnDistCheck();
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else
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return AggroReturnDistCheckNpc;
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}
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void CSpawnBotNpc::setPlayerController(CBotPlayer* player)
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{
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if (player != NULL)
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{
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_PlayerController = new CPlayerControlNpc(player, this);
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nlassert(_PlayerController->isValid());
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}
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else
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{
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_PlayerController = NULL;
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}
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}
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void CSpawnBotNpc::setCurrentChatProfile(CNpcChatProfileImp* chatProfile)
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{
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if (chatProfile)
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_CurrentChatProfile = *chatProfile;
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else
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_CurrentChatProfile.clear(); // clear the chat profile
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}
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CBotNpc& CSpawnBotNpc::getPersistent() const
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{
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return static_cast<CBotNpc&>(CSpawnBot::getPersistent());
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}
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//////////////////////////////////////////////////////////////////////////////
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// CBotNpc //
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//////////////////////////////////////////////////////////////////////////////
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CBotNpc::CBotNpc(CGroup* owner, CAIAliasDescriptionNode* alias)
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: CBot(owner, alias)
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, _Sheet(NULL)
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{
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_Sheet = CBotNpcSheetPtr(new CBotNpcSheet(NULL));
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_Sheet->setSheet(CBot::getSheet());
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init();
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}
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CBotNpc::CBotNpc(CGroup* owner, uint32 alias, std::string const& name)
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: CBot(owner, alias, name)
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, _Sheet(NULL)
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{
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_Sheet = CBotNpcSheetPtr(new CBotNpcSheet(NULL));
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_Sheet->setSheet(CBot::getSheet());
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init();
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}
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CBotNpc::~CBotNpc()
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{
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if (isSpawned())
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{
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despawnBot();
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}
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}
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void CBotNpc::calcSpawnPos(RYAI_MAP_CRUNCH::CWorldMap const& worldMap)
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{
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CAIStatePositional const* const state = static_cast<CAIStatePositional*>(grp().getStartState());
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RYAI_MAP_CRUNCH::CWorldPosition wp;
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uint32 maxTries = 100;
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breakable
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{
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if (!state)
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break;
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if (state->shape().hasPatat() && state->shape().getRandomPosCount())
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{
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do
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{
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RYAI_MAP_CRUNCH::CWorldPosition wp;
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state->shape().getRandomPos(wp);
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_StartPos.setXY(wp);
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maxTries--;
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} while(!worldMap.setWorldPosition(_VerticalPos, wp, _StartPos) && maxTries);
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_StartPos.setTheta(0); // to initialise among vertices deltas (no?).
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break;
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}
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if (!state->shape().hasPoints())
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break;
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std::vector<CShape::TPosition> const& posList = state->shape().getGeometry();
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do
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{
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const uint32 a=CAIS::rand16((uint32)posList.size());
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const uint32 b=(a+1)%posList.size();
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const double weight=CAIS::frand();
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_StartPos.setXY(posList[a].toAIVector()+(posList[b].toAIVector()-posList[a].toAIVector())*weight);
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--maxTries;
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} while (!worldMap.setWorldPosition(_VerticalPos, wp, _StartPos) && maxTries);
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_StartPos.setTheta(0); // to initialise among vertices deltas (no?).
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}
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if (!wp.isValid() && !isStuck())
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nlwarning("Cannot generate a valid position for Npc %s", getFullName().c_str());
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}
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CGroupNpc& CBotNpc::grp() const
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{
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return *static_cast<CGroupNpc*>(getOwner());
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}
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void CBotNpc::setUserModelId(const std::string &userModelId)
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{
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if (!userModelId.empty())
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{
|
|
if (!CAIUserModelManager::getInstance()->isUserModel(_PrimAlias, userModelId))
|
|
{
|
|
nlwarning("Error while parsing equipment params: cannot find user model id '%s' associated to primAlias '%u'", userModelId.c_str(), _PrimAlias);
|
|
_UserModelId = "";
|
|
return;
|
|
}
|
|
_UserModelId = userModelId;
|
|
}
|
|
}
|
|
|
|
void CBotNpc::setCustomLootTableId(const std::string &customLootTableId)
|
|
{
|
|
if (!customLootTableId.empty())
|
|
{
|
|
if (!CAIUserModelManager::getInstance()->isCustomLootTable(_PrimAlias, customLootTableId))
|
|
{
|
|
nlwarning("Error while parsing equipment params: invalid customLootTableId specified: '%s'", customLootTableId.c_str());
|
|
_CustomLootTableId = "";
|
|
return;
|
|
}
|
|
_CustomLootTableId = customLootTableId;
|
|
}
|
|
}
|
|
|
|
std::string CBotNpc::getUserModelId()
|
|
{
|
|
return _UserModelId;
|
|
}
|
|
|
|
std::string CBotNpc::getCustomLootTableId()
|
|
{
|
|
return _CustomLootTableId;
|
|
}
|
|
|
|
void CBotNpc::setPrimAlias(uint32 alias)
|
|
{
|
|
_PrimAlias = alias;
|
|
}
|
|
|
|
|
|
uint32 CBotNpc::getPrimAlias() const
|
|
{
|
|
return _PrimAlias;
|
|
}
|
|
|
|
|
|
void CBotNpc::fillDescriptionMsg(RYMSG::TGenNpcDescMsg& msg) const
|
|
{
|
|
msg.setPlayerAttackable(grp().getPlayerAttackable());
|
|
msg.setBotAttackable(grp().getBotAttackable());
|
|
msg.setAlias(getAlias());
|
|
msg.setGrpAlias(grp().getAlias());
|
|
|
|
msg.setSheet(getSheet()->SheetId());
|
|
|
|
msg.setRightHandItem(getSheet()->RightItem());
|
|
msg.setRightHandItemQuality(1);
|
|
|
|
msg.setLeftHandItem(getSheet()->LeftItem());
|
|
msg.setLeftHandItemQuality(1);
|
|
|
|
msg.setDontFollow(isStuck());
|
|
msg.setBuildingBot(isBuildingBot());
|
|
|
|
for (size_t i=0; i<_LootList.size(); ++i)
|
|
{
|
|
NLMISC::CSheetId const& sheetRef = _LootList[i];
|
|
if (sheetRef!=NLMISC::CSheetId::Unknown)
|
|
msg.getLootList().push_back(sheetRef);
|
|
}
|
|
|
|
CGroupNpc::TFactionAttackableSet const& factionAttackableAbove = grp().getFactionAttackableAbove();
|
|
FOREACHC(itFaction, CGroupNpc::TFactionAttackableSet, factionAttackableAbove)
|
|
msg.getOptionalProperties().push_back("FactionAttackableAbove:" + itFaction->first + ":" + NLMISC::toString(itFaction->second));
|
|
CGroupNpc::TFactionAttackableSet const& factionAttackableBelow = grp().getFactionAttackableBelow();
|
|
FOREACHC(itFaction, CGroupNpc::TFactionAttackableSet, factionAttackableBelow)
|
|
msg.getOptionalProperties().push_back("FactionAttackableBelow:" + itFaction->first + ":" + NLMISC::toString(itFaction->second));
|
|
|
|
msg.setMaxHitRangeForPC(_MaxHitRangeForPC);
|
|
|
|
// msg.setIsMissionStepIconDisplayable(_MissionIconFlags.IsMissionStepIconDisplayable);
|
|
// msg.setIsMissionGiverIconDisplayable(_MissionIconFlags.IsMissionGiverIconDisplayable);
|
|
msg.setUserModelId(_UserModelId);
|
|
msg.setCustomLootTableId(_CustomLootTableId);
|
|
msg.setPrimAlias(_PrimAlias);
|
|
}
|
|
|
|
// :KLUDGE: This methods is a part of the trick for bot respawn
|
|
// :TODO: Clean that mess
|
|
bool CBotNpc::finalizeSpawnNpc()
|
|
{
|
|
// For squads, setup specific mirror properties
|
|
COutpost* ownerOutpost = dynamic_cast<COutpost*>(getOwner()->getOwner()->getOwner());
|
|
if (ownerOutpost)
|
|
{
|
|
// Propagate the alliance id and outpost alias to the instanciated bot
|
|
// Currently, all squads are assumed to be defender of the outpost (not attacker)
|
|
getSpawn()->setOutpostAlias(ownerOutpost->getAlias());
|
|
getSpawn()->setOutpostSide(_OutpostSide);
|
|
}
|
|
|
|
CMirrors::initSheetServer(getSpawn()->dataSetRow(), getSheet()->SheetId());
|
|
|
|
getSpawn()->setCurrentChatProfile(_ChatProfile);
|
|
getSpawn()->sendInfoToEGS();
|
|
|
|
if (_useVisualProperties) // use VisualPropertyA, B, C
|
|
{
|
|
sendVisualProperties();
|
|
}
|
|
else // use alternate VPA
|
|
{
|
|
sendVPA ();
|
|
}
|
|
|
|
getSpawn()->spawnGrp().botHaveSpawn(this);
|
|
|
|
return true;
|
|
}
|
|
|
|
void CBotNpc::initAdditionalMirrorValues()
|
|
{
|
|
// Write the Mission Alias to mirror now - it must be done before CMirrors::declareEntity()
|
|
// to ensure the FS will receive the Sheet and it at the same time, hence it can't be
|
|
// done in finalizeSpawnNpc(), which is called after that
|
|
EGSPD::CPeople::TPeople race = getSheet()->Race();
|
|
if (race < EGSPD::CPeople::Creature ||
|
|
race == EGSPD::CPeople::Kami ||
|
|
race == EGSPD::CPeople::Unknown) // only for humanoid NPCs and bot objects (beware, even some creatures have the entity type RYZOMID::npc)
|
|
{
|
|
//if ((_ChatProfile != NULL) && (!_ChatProfile->getMissions().empty())) // only if the bot has missions to give: not
|
|
CMirrors::initNPCAlias(getSpawn()->dataSetRow(), getAlias());
|
|
}
|
|
}
|
|
|
|
bool CBotNpc::spawn()
|
|
{
|
|
if (!isSheetValid())
|
|
{
|
|
nlwarning("spawn() Aborted for bot '%s' due to bad sheet", getFullName().c_str());
|
|
return false;
|
|
}
|
|
|
|
if (!CBot::spawn())
|
|
return false;
|
|
|
|
// :KLUDGE: Last part calls a tricky method also called by sheetChanged
|
|
// :TODO: Clean that mess
|
|
return finalizeSpawnNpc();
|
|
}
|
|
|
|
void CBotNpc::sendVPA() // alternate VPA
|
|
{
|
|
SAltLookProp visProp;
|
|
// sets weapons information.
|
|
{
|
|
CVisualSlotManager* visualSlotManager = CVisualSlotManager::getInstance();
|
|
NLMISC::CSheetId rightSheet = getSheet()->RightItem();
|
|
NLMISC::CSheetId leftSheet = getSheet()->LeftItem();
|
|
|
|
visProp.Element.WeaponRightHand = visualSlotManager->rightItem2Index(rightSheet);
|
|
visProp.Element.WeaponLeftHand = visualSlotManager->leftItem2Index(leftSheet);
|
|
}
|
|
|
|
// setting up the visual property A mirror record
|
|
visProp.Element.ColorTop = getSheet()->ColorBody();
|
|
visProp.Element.ColorBot = getSheet()->ColorLegs();
|
|
visProp.Element.ColorHair = getSheet()->ColorHead();
|
|
visProp.Element.ColorGlove = getSheet()->ColorHands();
|
|
visProp.Element.ColorBoot = getSheet()->ColorFeets();
|
|
visProp.Element.ColorArm = getSheet()->ColorArms();
|
|
visProp.Element.Hat = _Hat;
|
|
visProp.Element.Seed = getAlias()!=0?getAlias():(uint32)(size_t)(void*)this;
|
|
LOG("BOT: %s L: %d R: %u H: %u CHEAD: %u CARMS: %u CHANDS: %u CBODY: %u CLEGS: %u CFEETS: %u SEED: %u",
|
|
getName().c_str(),
|
|
visProp.Element.WeaponLeftHand,
|
|
visProp.Element.WeaponRightHand,
|
|
visProp.Element.Hat,
|
|
visProp.Element.ColorTop,
|
|
visProp.Element.ColorBot,
|
|
visProp.Element.ColorHair,
|
|
visProp.Element.ColorGlove,
|
|
visProp.Element.ColorBoot,
|
|
visProp.Element.ColorArm,
|
|
visProp.Element.Seed);
|
|
|
|
CMirrors::setVPA(getSpawn()->dataSetRow(), visProp);
|
|
}
|
|
|
|
void CBotNpc::sendVisualProperties() // VisualPropertyA, B, C
|
|
{
|
|
if (getSpawn())
|
|
{
|
|
CMirrors::setVisualPropertyA( getSpawn()->dataSetRow(), _VisualPropertyA );
|
|
CMirrors::setVisualPropertyB( getSpawn()->dataSetRow(), _VisualPropertyB );
|
|
CMirrors::setVisualPropertyC( getSpawn()->dataSetRow(), _VisualPropertyC );
|
|
}
|
|
}
|
|
|
|
bool CBotNpc::reSpawn(bool sendMessage)
|
|
{
|
|
if (!spawn())
|
|
return false;
|
|
|
|
getSpawn()->updateChat(grp().getCAIState());
|
|
return true;
|
|
}
|
|
|
|
void CBotNpc::despawnBot()
|
|
{
|
|
if (isSpawned())
|
|
{
|
|
getSpawn()->spawnGrp().botHaveDespawn(this);
|
|
CBot::despawnBot();
|
|
}
|
|
}
|
|
|
|
void CBotNpc::equipmentInit()
|
|
{
|
|
_Sheet->reset();
|
|
_Hat = false;
|
|
_useVisualProperties = false; // default is to use alternate VPA
|
|
_VisualPropertyA = 0;
|
|
_VisualPropertyB = 0;
|
|
_VisualPropertyC = 0;
|
|
_FaunaBotUseBotName = false;
|
|
}
|
|
|
|
void CBotNpc::equipmentAdd(std::string const& input)
|
|
{
|
|
// if string is empty just return without making a fuss
|
|
if (input.empty())
|
|
return;
|
|
|
|
// split string into keyword and tail
|
|
std::string keyword, tail;
|
|
if (!AI_SHARE::stringToKeywordAndTail(input,keyword,tail))
|
|
{
|
|
nlwarning("Bot '%s'%s: failed to parse equipment text: '%s'",
|
|
getAliasFullName().c_str(),
|
|
getAliasString().c_str(),
|
|
input.c_str());
|
|
return;
|
|
}
|
|
|
|
// do something depending on keyword
|
|
if (NLMISC::nlstricmp(keyword,"ri")==0)
|
|
{
|
|
if (tail.empty())
|
|
{
|
|
nlwarning("No sheet name supplied for equipment slot 'ri': '%s'%s",getAliasFullName().c_str(),getAliasString().c_str());
|
|
_Sheet->setRightItem(NLMISC::CSheetId::Unknown);
|
|
}
|
|
else if (NLMISC::nlstricmp(tail,"none")==0)
|
|
{
|
|
_Sheet->setRightItem(NLMISC::CSheetId::Unknown);
|
|
}
|
|
else
|
|
{
|
|
_Sheet->setRightItem(NLMISC::CSheetId(tail));
|
|
}
|
|
}
|
|
else if (NLMISC::nlstricmp(keyword,"li")==0)
|
|
{
|
|
if (tail.empty())
|
|
{
|
|
nlwarning("No sheet name supplied for equipment slot 'li': '%s'%s",getAliasFullName().c_str(),getAliasString().c_str());
|
|
_Sheet->setLeftItem(NLMISC::CSheetId::Unknown);
|
|
}
|
|
else if (NLMISC::nlstricmp(tail,"none")==0)
|
|
{
|
|
_Sheet->setLeftItem(NLMISC::CSheetId::Unknown);
|
|
}
|
|
else
|
|
{
|
|
_Sheet->setLeftItem(NLMISC::CSheetId(tail));
|
|
}
|
|
}
|
|
else if (NLMISC::nlstricmp(keyword,"HAT")==0 || NLMISC::nlstricmp(keyword,"IH")==0)
|
|
{
|
|
_Hat = true;
|
|
}
|
|
else if (
|
|
NLMISC::nlstricmp(keyword,"UPPER" )==0 || NLMISC::nlstricmp(keyword,"CU")==0 ||
|
|
NLMISC::nlstricmp(keyword,"LOWER" )==0 || NLMISC::nlstricmp(keyword,"CL")==0 ||
|
|
NLMISC::nlstricmp(keyword,"HAIR" )==0 || NLMISC::nlstricmp(keyword,"CH")==0 ||
|
|
NLMISC::nlstricmp(keyword,"CHEAD" )==0 ||
|
|
NLMISC::nlstricmp(keyword,"CARMS" )==0 ||
|
|
NLMISC::nlstricmp(keyword,"CHANDS")==0 ||
|
|
NLMISC::nlstricmp(keyword,"CBODY" )==0 ||
|
|
NLMISC::nlstricmp(keyword,"CLEGS" )==0 ||
|
|
NLMISC::nlstricmp(keyword,"CFEETS")==0
|
|
)
|
|
{
|
|
setColours(input);
|
|
}
|
|
else if(
|
|
NLMISC::nlstricmp(keyword,"VPA")==0 || NLMISC::nlstricmp(keyword,"VPB")==0 ||
|
|
NLMISC::nlstricmp(keyword,"VPC")==0
|
|
)
|
|
{
|
|
|
|
setVisualProperties(input);
|
|
}
|
|
else if ( NLMISC::nlstricmp(keyword,"CLIENT_SHEET")==0 )
|
|
{
|
|
setClientSheet(tail + ".creature");
|
|
}
|
|
else if (NLMISC::nlstricmp(keyword,"loot")==0)
|
|
{
|
|
if (tail.empty())
|
|
{
|
|
nlwarning("No sheet name supplied for loot list entry: '%s'%s",getAliasFullName().c_str(),getAliasString().c_str());
|
|
}
|
|
else
|
|
{
|
|
_LootList.push_back(NLMISC::CSheetId(tail));
|
|
}
|
|
}
|
|
else if (NLMISC::nlstricmp(keyword,"FAUNA_BOT_USE_BOTNAME")==0)
|
|
{
|
|
_FaunaBotUseBotName = true;
|
|
}
|
|
else if (NLMISC::nlstricmp(keyword, "USER_MODEL") == 0)
|
|
{
|
|
|
|
uint32 primAlias = getAlias() >> LigoConfig.getDynamicAliasSize();
|
|
nldebug("Parsing userModelId '%s' with primAlias: '%u'", tail.c_str(), primAlias);
|
|
setPrimAlias(primAlias);
|
|
setUserModelId(tail);
|
|
}
|
|
else if (NLMISC::nlstricmp(keyword, "CUSTOM_LOOT_TABLE") == 0)
|
|
{
|
|
uint32 primAlias = getAlias() >> LigoConfig.getDynamicAliasSize();
|
|
nldebug("Parsing customLootTableId '%s' with primAlias: '%u'", tail.c_str(), primAlias);
|
|
setPrimAlias(primAlias);
|
|
setCustomLootTableId(tail);
|
|
}
|
|
else
|
|
{
|
|
nlwarning("Bot '%s'%s:failed to parse equipment argument: '%s'",
|
|
getAliasFullName().c_str(),
|
|
getAliasString().c_str(),
|
|
input.c_str());
|
|
}
|
|
}
|
|
|
|
/*
|
|
Colors are something like that:
|
|
3D INTERFACE MP
|
|
0: ROUGE ROUGE RED
|
|
1: BEIGE ORANGE BEIGE
|
|
2: VERT CITRON VERT CITRON GREEN
|
|
3: VERT VERT TURQUOISE
|
|
4: BLEU BLEU BLUE
|
|
5: ROUGE dark ROUGE (normal) CRIMSON
|
|
6: BLANC JAUNE WHITE
|
|
7: NOIR BLEU very dark BLACK
|
|
|
|
3D column is (probably) used for equipment
|
|
*/
|
|
void CBotNpc::setColour(uint8 colour)
|
|
{
|
|
_Sheet->setColorHead(colour);
|
|
_Sheet->setColorArms(colour);
|
|
_Sheet->setColorHands(colour);
|
|
_Sheet->setColorBody(colour);
|
|
_Sheet->setColorLegs(colour);
|
|
_Sheet->setColorFeets(colour);
|
|
}
|
|
|
|
void CBotNpc::setColours(std::string input)
|
|
{
|
|
// stuff for manageing colour names
|
|
int const numColours = 8;
|
|
static std::vector <std::string> colourNames[numColours];
|
|
static bool init = false;
|
|
|
|
// if string is empty just return without making a fuss
|
|
if (input.empty())
|
|
return;
|
|
|
|
if (!init)
|
|
{
|
|
// lookup 'ColourNames' in config file (should be a multi-line field)
|
|
NLMISC::CConfigFile::CVar* varPtr = NLNET::IService::getInstance()->ConfigFile.getVarPtr(std::string("ColourNames"));
|
|
if (varPtr!=NULL)
|
|
{
|
|
// for each line in config file var try to add an alternative name for one of the colour slots
|
|
for (uint i=0; i<varPtr->size(); ++i)
|
|
{
|
|
// split line into name and idx (line example: 'red: 5')
|
|
std::string name, idxStr;
|
|
if (AI_SHARE::stringToKeywordAndTail(varPtr->asString(i),name,idxStr))
|
|
{
|
|
// split succeeded so verify that idxStr contains anumber in range 0..7 and add
|
|
// the name to the list of valid names for the given slot
|
|
uint32 idx;
|
|
NLMISC::fromString(idxStr, idx);
|
|
if (NLMISC::toString(idx)==idxStr && idx<numColours)
|
|
colourNames[idx].push_back(name);
|
|
}
|
|
}
|
|
}
|
|
init = true;
|
|
}
|
|
|
|
// split 'input' string into keyword and tail
|
|
std::string keyword, tail;
|
|
if (!AI_SHARE::stringToKeywordAndTail(input,keyword,tail))
|
|
{
|
|
nlwarning("Failed to parse colour text: '%s' for bot: '%s'",input.c_str(),getAliasNode()->fullName().c_str());
|
|
return;
|
|
}
|
|
|
|
// do something depending on keyword
|
|
if (NLMISC::nlstricmp(keyword,"UPPER" )==0 || NLMISC::nlstricmp(keyword,"CU")==0 ||
|
|
NLMISC::nlstricmp(keyword,"LOWER" )==0 || NLMISC::nlstricmp(keyword,"CL")==0 ||
|
|
NLMISC::nlstricmp(keyword,"HAIR" )==0 || NLMISC::nlstricmp(keyword,"CH")==0 ||
|
|
NLMISC::nlstricmp(keyword,"CHEAD" )==0 ||
|
|
NLMISC::nlstricmp(keyword,"CARMS" )==0 ||
|
|
NLMISC::nlstricmp(keyword,"CHANDS")==0 ||
|
|
NLMISC::nlstricmp(keyword,"CBODY" )==0 ||
|
|
NLMISC::nlstricmp(keyword,"CLEGS" )==0 ||
|
|
NLMISC::nlstricmp(keyword,"CFEETS")==0
|
|
)
|
|
{
|
|
std::vector <uint32> results;
|
|
std::string colour;
|
|
while (!tail.empty())
|
|
{
|
|
// extract the next word from the tail
|
|
AI_SHARE::stringToWordAndTail(tail,colour,tail);
|
|
// if the colour string is a number then treat it directly
|
|
uint32 idx;
|
|
NLMISC::fromString(colour, idx);
|
|
if (NLMISC::toString(idx)==colour)
|
|
{
|
|
// we've got a number so make sue it's in valid range and add to results vector
|
|
if (idx<numColours)
|
|
results.push_back(idx);
|
|
else
|
|
nlwarning("Bot '%s'%s: failed to identify colour: '%s' in line: '%s'",
|
|
getAliasFullName().c_str(),
|
|
getAliasString().c_str(),
|
|
colour.c_str(),
|
|
input.c_str());
|
|
}
|
|
else
|
|
{
|
|
// try to find an entry in the colour list that matches the 'colour' string
|
|
bool done=false;
|
|
size_t i;
|
|
for (i=0; i<numColours && !done; ++i)
|
|
{
|
|
for (size_t j=0; j<colourNames[i].size() && !done; ++j)
|
|
{
|
|
if (NLMISC::nlstricmp(colour,colourNames[i][j])==0)
|
|
{
|
|
// found an entry so add to the results vector
|
|
results.push_back((uint32)i);
|
|
done=true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (i==numColours)
|
|
nlwarning("Failed to identify colour: '%s' in line: '%s'",colour.c_str(),input.c_str());
|
|
}
|
|
}
|
|
|
|
// assuming that we found more than 0 results pick one at random
|
|
if (results.empty())
|
|
{
|
|
nlwarning("Bot '%s'%s: failed to identify any valid input in line: '%s'",
|
|
getAliasFullName().c_str(),
|
|
getAliasString().c_str(),
|
|
input.c_str());
|
|
return;
|
|
}
|
|
NLMISC::CRandom generator;
|
|
sint32 seed = getAlias();
|
|
uint8* p = (uint8*)&seed;
|
|
p[1] ^= p[0];
|
|
p[2] ^= p[0];
|
|
p[3] ^= p[0];
|
|
if ( NLMISC::nlstricmp(keyword,"UPPER")==0 || NLMISC::nlstricmp(keyword,"CU")==0 )
|
|
{
|
|
// upper body colour
|
|
generator.srand(seed+975*0x10000);
|
|
uint8 val = (uint8)results[generator.rand((uint16)results.size()-1)];
|
|
_Sheet->setColorArms(val);
|
|
_Sheet->setColorHands(val);
|
|
_Sheet->setColorBody(val);
|
|
}
|
|
else if ( NLMISC::nlstricmp(keyword,"LOWER")==0 || NLMISC::nlstricmp(keyword,"CL")==0 )
|
|
{
|
|
// lower body colour
|
|
generator.srand(seed+977*0x10000);
|
|
uint8 val = (uint8)results[generator.rand((uint16)results.size()-1)];
|
|
_Sheet->setColorLegs(val);
|
|
_Sheet->setColorFeets(val);
|
|
}
|
|
else if ( NLMISC::nlstricmp(keyword,"HAIR")==0 || NLMISC::nlstricmp(keyword,"CH")==0 )
|
|
{
|
|
// hair colour, mapped to head
|
|
generator.srand(seed+976*0x10000);
|
|
uint8 val = (uint8)results[generator.rand((uint16)results.size()-1)];
|
|
_Sheet->setColorHead(val);
|
|
}
|
|
else if ( NLMISC::nlstricmp(keyword,"CHEAD")==0)
|
|
{
|
|
// head color
|
|
generator.srand(seed+979*0x10000);
|
|
uint8 val = (uint8)results[generator.rand((uint16)results.size()-1)];
|
|
_Sheet->setColorHead(val);
|
|
}
|
|
else if ( NLMISC::nlstricmp(keyword,"CARMS")==0)
|
|
{
|
|
// arms color
|
|
generator.srand(seed+981*0x10000);
|
|
uint8 val = (uint8)results[generator.rand((uint16)results.size()-1)];
|
|
_Sheet->setColorArms(val);
|
|
}
|
|
else if ( NLMISC::nlstricmp(keyword,"CHANDS")==0)
|
|
{
|
|
// arms color
|
|
generator.srand(seed+983*0x10000);
|
|
uint8 val = (uint8)results[generator.rand((uint16)results.size()-1)];
|
|
_Sheet->setColorHands(val);
|
|
}
|
|
else if ( NLMISC::nlstricmp(keyword,"CBODY")==0)
|
|
{
|
|
// arms color
|
|
generator.srand(seed+985*0x10000);
|
|
uint8 val = (uint8)results[generator.rand((uint16)results.size()-1)];
|
|
_Sheet->setColorBody(val);
|
|
}
|
|
else if ( NLMISC::nlstricmp(keyword,"CLEGS")==0)
|
|
{
|
|
// arms color
|
|
generator.srand(seed+987*0x10000);
|
|
uint8 val = (uint8)results[generator.rand((uint16)results.size()-1)];
|
|
_Sheet->setColorLegs(val);
|
|
}
|
|
else if ( NLMISC::nlstricmp(keyword,"CFEETS")==0)
|
|
{
|
|
// arms color
|
|
generator.srand(seed+989*0x10000);
|
|
uint8 val = (uint8)results[generator.rand((uint16)results.size()-1)];
|
|
_Sheet->setColorFeets(val);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
nlwarning("Bot '%s'%s: failed to parse colours argument: '%s'",
|
|
getAliasFullName().c_str(),
|
|
getAliasString().c_str(),
|
|
input.c_str());
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void CBotNpc::setVisualProperties(std::string input) // AJM
|
|
{
|
|
// set the VisualPropertyA, VisualPropertyB, VisualPropertyC bitfield values
|
|
// using a hexadecimal entry format
|
|
|
|
// if string is empty just return without making a fuss
|
|
if(input.empty())
|
|
return;
|
|
|
|
// split 'input' string into keyword and tail
|
|
std::string keyword, tail;
|
|
if(!AI_SHARE::stringToKeywordAndTail(input,keyword,tail))
|
|
{
|
|
nlwarning("Failed to parse visual property text: '%s' for bot: '%s'",input.c_str(),getAliasNode()->fullName().c_str());
|
|
return;
|
|
}
|
|
|
|
// load val from tail
|
|
// accept 64bit hex value
|
|
uint64 val;
|
|
sscanf( tail.c_str(), "%"NL_I64"x", &val );
|
|
|
|
// can't set into mirror row until bot is spawned, so save away
|
|
if( NLMISC::nlstricmp( keyword,"VPA")==0 ) // VisualPropertyA
|
|
{
|
|
_VisualPropertyA = val;
|
|
_useVisualProperties = true;
|
|
}
|
|
else if( NLMISC::nlstricmp( keyword,"VPB")==0 ) // VisualPropertyB
|
|
{
|
|
_VisualPropertyB = val;
|
|
_useVisualProperties = true;
|
|
}
|
|
else if( NLMISC::nlstricmp( keyword,"VPC")==0 ) // VisualPropertyC
|
|
{
|
|
_VisualPropertyC = val;
|
|
_useVisualProperties = true;
|
|
}
|
|
|
|
else
|
|
{
|
|
nlwarning("Bot '%s'%s: failed to parse visual property argument: '%s'",
|
|
getAliasFullName().c_str(),
|
|
getAliasString().c_str(),
|
|
input.c_str());
|
|
}
|
|
}
|
|
|
|
void CBotNpc::setStartPos(double x, double y, float theta, AITYPES::TVerticalPos verticalPos)
|
|
{
|
|
_StartPos = CAIPos(x, y, 0, theta);
|
|
_VerticalPos = verticalPos;
|
|
}
|
|
|
|
void CBotNpc::init()
|
|
{
|
|
_ChatProfile = NULL;
|
|
_MaxHitRangeForPC = -1.0f;
|
|
// _MissionIconFlags.IsMissionStepIconDisplayable = true;
|
|
// _MissionIconFlags.IsMissionGiverIconDisplayable = true;
|
|
|
|
equipmentInit();
|
|
}
|
|
|
|
CSpawnBotNpc* CBotNpc::getSpawn()
|
|
{
|
|
return static_cast<CSpawnBotNpc*>(getSpawnObj());
|
|
}
|
|
|
|
CSpawnBotNpc const* CBotNpc::getSpawn() const
|
|
{
|
|
return static_cast<CSpawnBotNpc const*>(getSpawnObj());
|
|
}
|
|
|
|
void CBotNpc::getSpawnPos(CAIVector& triedPos, RYAI_MAP_CRUNCH::CWorldPosition& pos, RYAI_MAP_CRUNCH::CWorldMap const& worldMap, CAngle& spawnTheta)
|
|
{
|
|
if (_StartPos.isNull())
|
|
calcSpawnPos(worldMap);
|
|
|
|
if (isStuck() || IsRingShard)
|
|
worldMap.setWorldPosition(_VerticalPos, pos, _StartPos);
|
|
else
|
|
CWorldContainer::calcNearestWPosFromPosAnRadius(_VerticalPos, worldMap, pos, _StartPos, 10, 200, CWorldContainer::CPosValidatorDefault());
|
|
|
|
#ifdef NL_DEBUG
|
|
if (!pos.isValid() && !isStuck())
|
|
{
|
|
nlwarning("Npc Spawn Pos Error %s", pos.toString().c_str());
|
|
}
|
|
#endif
|
|
|
|
spawnTheta = _StartPos.theta();
|
|
triedPos = _StartPos;
|
|
}
|
|
|
|
CSpawnBot* CBotNpc::getSpawnBot(TDataSetRow const& row, NLMISC::CEntityId const& id, float radius)
|
|
{
|
|
return new CSpawnBotNpc(row, *this, id, radius, getSheet()->Level(), getGroup().getAStarFlag());
|
|
}
|
|
|
|
void CBotNpc::newChat()
|
|
{
|
|
_ChatProfile = new CNpcChatProfileImp();
|
|
}
|
|
|
|
CAIS::CCounter& CBotNpc::getSpawnCounter()
|
|
{
|
|
return CAIS::instance()._NpcBotCounter;
|
|
}
|
|
|
|
void CBotNpc::setSheet(AISHEETS::ICreatureCPtr const& sheet)
|
|
{
|
|
_Sheet->setSheet(sheet);
|
|
sheetChanged();
|
|
}
|
|
|
|
// :KLUDGE: This method is very tricky. It's a copy'n'paste of the method in CBot (BAD!) with more content
|
|
// :TODO: Clean that mess
|
|
void CBotNpc::sheetChanged()
|
|
{
|
|
if (getSpawnObj())
|
|
{
|
|
// Get bot state
|
|
RYAI_MAP_CRUNCH::CWorldPosition botWPos = getSpawnObj()->wpos();
|
|
CAngle spawnTheta = getSpawnObj()->theta();
|
|
float botMeterSize = getSheet()->Scale()*getSheet()->Radius();
|
|
// :TODO: Save profile info
|
|
|
|
// If stuck bot position may be outside collision and must be recomputed
|
|
if (isStuck() || IsRingShard)
|
|
getSpawnPos(lastTriedPos, botWPos, CWorldContainer::getWorldMap(), spawnTheta);
|
|
|
|
// Delete old bot
|
|
CMirrors::removeEntity(getSpawnObj()->getEntityId());
|
|
setSpawn(NULL); // automatic smart pointer deletion
|
|
notifyBotDespawn();
|
|
|
|
// Finalize spawn object creation
|
|
if (!finalizeSpawn(botWPos, spawnTheta, botMeterSize))
|
|
return;
|
|
|
|
// :KLUDGE: Both finalizeSpawn and finalizeSpawnNpc are called,
|
|
// sheetChanged has a strange herited meaning and may confuse future
|
|
// coders
|
|
// :TODO: Clean that mess and find a more elegant C++ solution to the
|
|
// problem
|
|
finalizeSpawnNpc();
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
// Commmands //
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
// Control over verbose nature of logging
|
|
NLMISC_COMMAND(verboseNPCBotProfiles, "Turn on or off or check the state of verbose bot profile change logging","")
|
|
{
|
|
if (args.size()>1)
|
|
return false;
|
|
|
|
if (args.size()==1)
|
|
NLMISC::fromString(args[0], VerboseLog);
|
|
|
|
nlinfo("VerboseLogging is %s",VerboseLog?"ON":"OFF");
|
|
return true;
|
|
}
|
|
// virtual function so do not need to be inlined
|
|
bool CBotNpc::getFaunaBotUseBotName() const
|
|
{
|
|
return _FaunaBotUseBotName;
|
|
}
|
|
|