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60 lines
1.4 KiB
C++
60 lines
1.4 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_DUMMY_TCP_SOCK_H
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#define NL_DUMMY_TCP_SOCK_H
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#include "nel/misc/types_nl.h"
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#include "tcp_sock.h"
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namespace NLNET {
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/**
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* Dummy CTcpSock replacement for replay mode
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* \author Olivier Cado
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* \author Nevrax France
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* \date 2001
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*/
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class CDummyTcpSock : public CTcpSock
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{
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public:
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// Constructor
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CDummyTcpSock( bool logging = true ) : CTcpSock(logging) {}
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// Dummy connection
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virtual void connect( const CInetAddress& addr );
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// Dummy disconnection
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virtual void disconnect();
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// Nothing
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virtual void setNoDelay( bool /* value */ ) {}
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// Nothing
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virtual void close() {}
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};
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} // NLNET
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#endif // NL_DUMMY_TCP_SOCK_H
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/* End of dummy_tcp_sock.h */
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