khanat-code-old/code/nel/include/nel/net/dummy_tcp_sock.h
2015-03-02 19:52:39 +01:00

60 lines
1.4 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_DUMMY_TCP_SOCK_H
#define NL_DUMMY_TCP_SOCK_H
#include "nel/misc/types_nl.h"
#include "tcp_sock.h"
namespace NLNET {
/**
* Dummy CTcpSock replacement for replay mode
* \author Olivier Cado
* \author Nevrax France
* \date 2001
*/
class CDummyTcpSock : public CTcpSock
{
public:
// Constructor
CDummyTcpSock( bool logging = true ) : CTcpSock(logging) {}
// Dummy connection
virtual void connect( const CInetAddress& addr );
// Dummy disconnection
virtual void disconnect();
// Nothing
virtual void setNoDelay( bool /* value */ ) {}
// Nothing
virtual void close() {}
};
} // NLNET
#endif // NL_DUMMY_TCP_SOCK_H
/* End of dummy_tcp_sock.h */