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106 lines
2.9 KiB
C++
106 lines
2.9 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_CHAT_DISPLAYER_H
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#define NL_CHAT_DISPLAYER_H
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#include "nel/misc/displayer.h"
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#include "group_list.h"
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#include "interface_manager.h"
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#include "nel/misc/mutex.h"
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/**
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* class used to display console text commands in the chat window
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* \author Nicolas Brigand
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* \author Nevrax France
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* \date 2002
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*/
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class CChatDisplayer : public NLMISC::IDisplayer
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{
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public:
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struct SDispString
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{
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std::string Str;
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CInterfaceManager::TSystemInfoMode Mode;
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};
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// To make it thread safe
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NLMISC::CSynchronized< std::vector<SDispString> > StringToDisplay;
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/// Constructor
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CChatDisplayer() :
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IDisplayer( "ChatDisplayer" ),
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StringToDisplay("StringToDisplay")
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{
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}
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/// Display the string to the chat window
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virtual void doDisplay ( const NLMISC::CLog::TDisplayInfo& args, const char *message )
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{
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std::string temp = message;
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std::string str;
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CInterfaceManager::TSystemInfoMode mode;
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if (args.LogType == NLMISC::CLog::LOG_ERROR)
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{
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str = "ERR: ";
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mode = CInterfaceManager::ErrorMsg;
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}
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else if (args.LogType == NLMISC::CLog::LOG_WARNING)
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{
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str = "WRN: ";
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mode = CInterfaceManager::WarningMsg;
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}
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else
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{
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str = "";
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mode = CInterfaceManager::InfoMsg;
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}
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str += temp.substr(0, temp.size()-1);
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{ // create a new scope for the access
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// get an access to the value
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NLMISC::CSynchronized<std::vector<SDispString> >::CAccessor acces(&StringToDisplay);
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// now, you have a thread safe access until the end of the scope, so you can do whatever you want. for example, change the value
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SDispString toAdd;
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toAdd.Str = str;
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toAdd.Mode = mode;
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acces.value ().push_back(toAdd);
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} // end of the access
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}
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// Called each frames
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void update ()
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{
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NLMISC::CSynchronized<std::vector<SDispString> >::CAccessor acces(&StringToDisplay);
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std::vector<SDispString> &rVal = acces.value ();
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for (uint i = 0; i < rVal.size(); ++i)
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{
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CInterfaceManager::getInstance()->displayDebugInfo(ucstring(rVal[i].Str), rVal[i].Mode);
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}
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rVal.clear();
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}
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};
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#endif // NL_CHAT_DISPLAYER_H
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/* End of chat_displayer.h */
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