khanat-code-old/code/ryzom/tools/sheets_packer/sheets_packer.cpp
2014-11-19 16:20:14 +01:00

112 lines
2.3 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//////////////
// INCLUDES //
//////////////
#include "stdpch.h"
// Misc.
#include "nel/misc/types_nl.h"
#include "nel/misc/debug.h"
#if defined(NL_OS_WINDOWS)
#include <windows.h>
#include <shellapi.h>
#endif
// game share
#include "game_share/ryzom_version.h"
// Client
#include "sheets_packer_init.h"
///////////
// USING //
///////////
using namespace NLMISC;
/////////////
// GLOBALS //
/////////////
static uint32 Version = 1; // Client Version.
///////////////
// FUNCTIONS //
///////////////
//---------------------------------------------------
// MAIN :
// Entry for the Apllication.
//---------------------------------------------------
int main(int argc, char **argv)
{
/////////////////////////////////
// Initialize the application. //
try
{
// If the init fail -> return Failure.
if(!init())
return EXIT_FAILURE;
}
catch(const EFatalError &) { return EXIT_FAILURE; /* nothing to do */ }
catch(const Exception &e)
{
try
{
nlerror ("Initialization of the application failed : %s", e.what());
}
catch(const EFatalError &)
{
// nothing to do
}
// Failure -> Exit.
return EXIT_FAILURE;
}
/////////////////////////////
// Release all the memory. //
try
{
release();
}
catch(const EFatalError &) { return EXIT_FAILURE; /* nothing to do */ }
catch(const Exception &e)
{
try
{
nlerror ("Release of the application failed: %s", e.what());
}
catch(const EFatalError &)
{
// nothing to do
}
// Failure -> Exit.
return EXIT_FAILURE;
}
// EXIT of the Application.
return EXIT_SUCCESS;
}// main //