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https://port.numenaute.org/aleajactaest/khanat-code-old.git
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346 lines
8.8 KiB
C++
346 lines
8.8 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "game_share/utils.h"
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#include "session_browser.h"
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#include "game_share/r2_share_itf.h"
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using namespace std;
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using namespace NLMISC;
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using namespace NLNET;
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using namespace RSMGR;
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/// The time the client stay connected to the session browser without requests
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const uint32 KeepConnectedTime = 3;
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// a callback adaptor that queue the sent message for later sending.
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class CCallbackClientAdaptor : public CNelCallbackClientAdaptor
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{
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friend class CSessionBrowser;
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// a queue of message to be sent by the comm thread
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std::queue<CMessage> _SendQueue;
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// The mutex used by the session browser thread
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NLMISC::CUnfairMutex _Mutex;
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// A flag to let some message passthrue without enqueuing (for authenticate)
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bool _PassThrue;
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CCallbackClientAdaptor(void *containerClass)
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: CNelCallbackClientAdaptor(containerClass),
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_PassThrue(false)
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{
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_CallbackClient.setPreDispatchCallback(&CCallbackClientAdaptor::cb_preDispatchMessage);
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}
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CCallbackClient &getCallback()
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{
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return _CallbackClient;
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}
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virtual void connect( const NLNET::CInetAddress& /* addr */ )
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{
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// do not connect now
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}
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virtual void send(const NLNET::CMessage &buffer, NLNET::TSockId hostid = NLNET::InvalidSockId, bool log = true)
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{
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CAutoMutex<CUnfairMutex> mutex1(_Mutex);
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if (!_PassThrue)
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{
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// queue the message for later sending.
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nldebug("SB: Pushing a buffer into SendQueue (from %u elts)", _SendQueue.size());
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CAutoMutex<CUnfairMutex> mutex(_Mutex);
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_SendQueue.push(buffer);
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}
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else
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{
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// protect socket because update() can be called in the main thread while send() can be called with passthru=true in the session browser thread (by authenticate() for example)
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CAutoMutex<CUnfairMutex> mutex(_Mutex);
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_CallbackClient.send(buffer, hostid, log);
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}
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}
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// called by the callback client before each message dispatching
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static void cb_preDispatchMessage(CMessage &msgin, TSockId from, CCallbackNetBase &netbase)
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{
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CNelCallbackClientAdaptor *adaptor = static_cast<CNelCallbackClientAdaptor*>(netbase.getUserData());
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if (adaptor != NULL)
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{
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CSessionBrowser *sb = static_cast<CSessionBrowser*>(adaptor->getContainerClass());
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sb->on_preDispatchMessage(msgin, from, netbase);
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}
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}
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};
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///////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////
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CSessionBrowser::CSessionBrowser()
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: CSessionBrowserServerWebClientItf(new CCallbackClientAdaptor(this)),
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_TerminateComm(false),
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_SignalConnFail(false),
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_NBReceivedMessage(0),
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_WaitingForMessage(false)
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{
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// start the comm thread
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_CommThread = IThread::create(this);
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_CommThread->start();
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}
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CSessionBrowser::~CSessionBrowser()
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{
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// signal the comm thread to terminate
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_TerminateComm = true;
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// wait the termination of the thread
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_CommThread->wait();
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// ok, we can leave
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}
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/** Set auth info */
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void CSessionBrowser::setAuthInfo(const NLNET::CLoginCookie &cookie)
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{
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_LoginCookie = cookie;
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}
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CCallbackClientAdaptor *CSessionBrowser::getCallbackAdaptor()
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{
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return static_cast<CCallbackClientAdaptor *>(_CallbackClient.get());
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}
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void CSessionBrowser::connectItf(NLNET::CInetAddress address)
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{
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// call the interface connectItf
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CSessionBrowserServerWebClientItf::connectItf(address);
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_ServerAddr = address;
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}
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void CSessionBrowser::clearSendQueue()
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{
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CCallbackClientAdaptor *adaptor = getCallbackAdaptor();
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nldebug("SB: Clearing SendQueue");
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CAutoMutex<CUnfairMutex> mutex(adaptor->_Mutex);
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while (!adaptor->_SendQueue.empty())
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adaptor->_SendQueue.pop();
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}
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// the comm thread entry point
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void CSessionBrowser::run()
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{
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CCallbackClientAdaptor *adaptor = getCallbackAdaptor();
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while(!_TerminateComm)
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{
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// no server address available
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while (!_ServerAddr.isValid())
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{
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// wait a little
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nlSleep(100);
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if (_TerminateComm)
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break;
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}
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disconnected:
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// disconnected, waiting for message to send
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while (adaptor->_SendQueue.empty())
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{
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nlSleep(100);
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if (_TerminateComm)
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break;
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}
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retry_connection:
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while (!adaptor->getCallback().connected())
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{
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// connecting...
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try
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{
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nldebug("SB: Connecting...");
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adaptor->getCallback().connect(_ServerAddr);
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}
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catch(...)
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{
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// connection failed !
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// erase all queued messages
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clearSendQueue();
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// put an event in for the main loop
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_SignalConnFail = true;
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}
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if (_TerminateComm)
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break;
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}
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{
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CAutoMutex<CUnfairMutex> mutex(adaptor->_Mutex);
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// authenticate the client
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adaptor->_PassThrue = true;
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nldebug("SB: Authenticating");
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// nico patch
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{
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if (!connected()) // oddly sometimes it gets disconnected here
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{
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goto retry_connection;
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}
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}
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authenticate(_LoginCookie.getUserId(), _LoginCookie);
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adaptor->_PassThrue = false;
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}
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sendMessages:
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// connected, sending messages
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while (!adaptor->_SendQueue.empty())
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{
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bool popped = false;
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{
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CAutoMutex<CUnfairMutex> mutex(adaptor->_Mutex);
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if (!adaptor->getCallback().connected())
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{
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nldebug("SB: Disconnecting when authenticating");
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clearSendQueue(); // TODO: REMOVE?
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goto disconnected;
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}
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nldebug("SB: Sending next buffer of SendQueue");
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adaptor->getCallback().send(adaptor->_SendQueue.front());
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//if (adaptor->getCallback().connected()) // don't loose msg if it has not been sent (TODO: ADD?)
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{
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adaptor->_SendQueue.pop();
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popped = true;
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}
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}
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if (popped)
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nldebug("SB: Popping from SendQueue (now %u elts)", adaptor->_SendQueue.size());
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else
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nldebug("SB: Disconnected when sending");
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if (_TerminateComm)
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break;
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}
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// idle, waiting new message to send/receive or time out to disconnect
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time_t startWait = CTime::getSecondsSince1970();
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while (_WaitingForMessage || (adaptor->_SendQueue.empty() && CTime::getSecondsSince1970() - startWait < KeepConnectedTime))
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{
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nlSleep(100);
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if (_TerminateComm)
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break;
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{
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CAutoMutex<CUnfairMutex> mutex(adaptor->_Mutex);
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if (!adaptor->_SendQueue.empty())
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goto sendMessages;
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if (!adaptor->getCallback().connected())
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goto disconnected;
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}
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}
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{
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nldebug("SB: Disconnecting");
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CAutoMutex<CUnfairMutex> mutex(adaptor->_Mutex);
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// if (!adaptor->_SendQueue.empty())
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// timeout, disconnect
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adaptor->getCallback().disconnect();
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}
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if (_TerminateComm)
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break;
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goto disconnected;
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}
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}
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void CSessionBrowser::on_preDispatchMessage(CMessage &msgin, TSockId /* from */, CCallbackNetBase &/* netbase */)
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{
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++_NBReceivedMessage;
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_LastReceivedMessageNames.push_back(msgin.getName());
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}
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void CSessionBrowser::update()
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{
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// check flag to callback a connection failure event
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if (_SignalConnFail)
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{
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on_connectionFailed();
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_SignalConnFail = false;
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}
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//nldebug("SB: Updating module");
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CAutoMutex<CUnfairMutex> mutex(getCallbackAdaptor()->_Mutex);
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// call the underlying interface update
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CSessionBrowserServerWebClientItf::update();
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}
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bool CSessionBrowser::waitOneMessage(const std::string &msgName)
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{
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nldebug("SB: Waiting for message");
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_WaitingForMessage = true;
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// cleanup the list of received messages
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_LastReceivedMessageNames.clear();
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CCallbackClientAdaptor *adaptor = getCallbackAdaptor();
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// loop while no message received, still connected or having message to send
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while (_LastReceivedMessageNames.empty()
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&& (adaptor->getCallback().connected() || !adaptor->_SendQueue.empty()))
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{
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update();
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// give up the time slice
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nlSleep(0);
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}
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_WaitingForMessage = false;
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if (!_LastReceivedMessageNames.empty())
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{
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// check the first received message match the requested one
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bool receivedExpected =
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(_LastReceivedMessageNames.front() == msgName) ||
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(_LastReceivedMessageNames.front() == "JSSRE" && (msgName == "JSSR")); // harcoded: JSSRE may replace JSSR in some responses
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STOP_IF(!receivedExpected, "BIG BAD BUG - Expected SBS message '"+msgName+"' but received '"+_LastReceivedMessageNames.front()+"'");
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return receivedExpected;
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}
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// sorry, wait failed
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return false;
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}
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bool CSessionBrowser::connected()
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{
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return getCallbackAdaptor()->connected();
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}
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void CSessionBrowser::send(const NLNET::CMessage& msg)
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{
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getCallbackAdaptor()->send(msg);
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}
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