mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-24 15:56:22 +00:00
888 lines
23 KiB
C++
888 lines
23 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#include "std_afx.h"
|
|
#include "object_viewer.h"
|
|
#include "select_string.h"
|
|
#include "slot_dlg.h"
|
|
#include <nel/misc/common.h>
|
|
|
|
|
|
#define DELTA_BLEND 0.1f
|
|
#define DELTA_TIME (getTimeIncrement ())
|
|
#define DELTA_MUL 0.1f
|
|
|
|
using namespace NLMISC;
|
|
using namespace NL3D;
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CSlotDlg dialog
|
|
|
|
|
|
CSlotDlg::CSlotDlg(CWnd* pParent /*=NULL*/)
|
|
: CDialog(CSlotDlg::IDD, pParent)
|
|
{
|
|
//{{AFX_DATA_INIT(CSlotDlg)
|
|
EndBlend = 1.0f;
|
|
Smoothness = 0.0f;
|
|
SpeedFactor = 1.0f;
|
|
StartBlend = 1.0f;
|
|
ClampMode = 0;
|
|
SkeletonWeightInverted = FALSE;
|
|
Offset = 0;
|
|
StartTime = 0;
|
|
EndTime = 0;
|
|
StartAnimTime=0.f;
|
|
EndAnimTime=1.f;
|
|
enable = TRUE;
|
|
//}}AFX_DATA_INIT
|
|
MainDlg=NULL;
|
|
}
|
|
|
|
void CSlotDlg::init (uint id, CObjectViewer* mainDlg)
|
|
{
|
|
Id=id;
|
|
MainDlg=mainDlg;
|
|
}
|
|
|
|
void CSlotDlg::DoDataExchange(CDataExchange* pDX)
|
|
{
|
|
CDialog::DoDataExchange(pDX);
|
|
//{{AFX_DATA_MAP(CSlotDlg)
|
|
DDX_Control(pDX, IDC_INVERT_SKELETON_WEIGHT, InvertSkeletonWeightCtrl);
|
|
DDX_Control(pDX, IDC_ALIGN_BLEND, AlignBlendCtrl);
|
|
DDX_Control(pDX, IDC_CLAMP, ClampCtrl);
|
|
DDX_Control(pDX, IDC_SCROLLBAR, ScrollBarCtrl);
|
|
DDX_Control(pDX, IDC_OFFSET_SPIN, OffsetSpinCtrl);
|
|
DDX_Control(pDX, IDC_OFFSET, OffsetCtrl);
|
|
DDX_Control(pDX, IDC_START_TIME_SPIN, StartTimeSpinCtrl);
|
|
DDX_Control(pDX, IDC_START_BLEND_SPIN, StartBlendSpinCtrl);
|
|
DDX_Control(pDX, IDC_SPEED_FACTOR_SPIN, SpeedFactorSpinCtrl);
|
|
DDX_Control(pDX, IDC_SMOOTHNESS_SPIN, SmoothnessSpinCtrl);
|
|
DDX_Control(pDX, IDC_END_TIME_SPIN, EndTimeSpinCtrl);
|
|
DDX_Control(pDX, IDC_END_BLEND_SPIN, EndBlendSpinCtrl);
|
|
DDX_Control(pDX, IDC_START_TIME, StartTimeCtrl);
|
|
DDX_Control(pDX, IDC_START_BLEND, StartBlendCtrl);
|
|
DDX_Control(pDX, IDC_SPEED_FACTOR, SpeddFactorCtrl);
|
|
DDX_Control(pDX, IDC_SMOOTHNESS, SmoothnessCtrl);
|
|
DDX_Control(pDX, IDC_END_TIME, EndTimeCtrl);
|
|
DDX_Control(pDX, IDC_END_BLEND, EndBlendCtrl);
|
|
DDX_Text(pDX, IDC_END_BLEND, EndBlend);
|
|
DDX_Text(pDX, IDC_SMOOTHNESS, Smoothness);
|
|
DDV_MinMaxFloat(pDX, Smoothness, 0.f, 1.f);
|
|
DDX_Text(pDX, IDC_SPEED_FACTOR, SpeedFactor);
|
|
DDV_MinMaxFloat(pDX, SpeedFactor, 1.e-002f, 100.f);
|
|
DDX_Text(pDX, IDC_START_BLEND, StartBlend);
|
|
DDV_MinMaxFloat(pDX, StartBlend, 0.f, 1.f);
|
|
DDX_Radio(pDX, IDC_CLAMP, ClampMode);
|
|
DDX_Check(pDX, IDC_INVERT_SKELETON_WEIGHT, SkeletonWeightInverted);
|
|
DDX_Text(pDX, IDC_OFFSET, Offset);
|
|
DDX_Text(pDX, IDC_START_TIME, StartTime);
|
|
DDX_Text(pDX, IDC_END_TIME, EndTime);
|
|
DDX_Check(pDX, IDC_ENABLE, enable);
|
|
//}}AFX_DATA_MAP
|
|
}
|
|
|
|
|
|
BEGIN_MESSAGE_MAP(CSlotDlg, CDialog)
|
|
//{{AFX_MSG_MAP(CSlotDlg)
|
|
ON_WM_PAINT()
|
|
ON_NOTIFY(UDN_DELTAPOS, IDC_END_BLEND_SPIN, OnDeltaposEndBlendSpin)
|
|
ON_NOTIFY(UDN_DELTAPOS, IDC_END_TIME_SPIN, OnDeltaposEndTimeSpin)
|
|
ON_NOTIFY(UDN_DELTAPOS, IDC_SMOOTHNESS_SPIN, OnDeltaposSmoothnessSpin)
|
|
ON_NOTIFY(UDN_DELTAPOS, IDC_SPEED_FACTOR_SPIN, OnDeltaposSpeedFactorSpin)
|
|
ON_NOTIFY(UDN_DELTAPOS, IDC_START_BLEND_SPIN, OnDeltaposStartBlendSpin)
|
|
ON_NOTIFY(UDN_DELTAPOS, IDC_START_TIME_SPIN, OnDeltaposStartTimeSpin)
|
|
ON_EN_CHANGE(IDC_END_BLEND, OnChangeEndBlend)
|
|
ON_EN_CHANGE(IDC_END_TIME, OnChangeEndTime)
|
|
ON_EN_CHANGE(IDC_SMOOTHNESS, OnChangeSmoothness)
|
|
ON_EN_CHANGE(IDC_SPEED_FACTOR, OnChangeSpeedFactor)
|
|
ON_EN_CHANGE(IDC_START_BLEND, OnChangeStartBlend)
|
|
ON_EN_CHANGE(IDC_START_TIME, OnChangeStartTime)
|
|
ON_BN_CLICKED(IDC_SET_ANIMATION, OnSetAnimation)
|
|
ON_BN_CLICKED(IDC_SET_SKELETON, OnSetSkeleton)
|
|
ON_EN_CHANGE(IDC_OFFSET, OnChangeOffset)
|
|
ON_NOTIFY(UDN_DELTAPOS, IDC_OFFSET_SPIN, OnDeltaposOffsetSpin)
|
|
ON_WM_HSCROLL()
|
|
ON_BN_CLICKED(IDC_CLAMP, OnClamp)
|
|
ON_BN_CLICKED(IDC_REPEAT, OnRepeat)
|
|
ON_BN_CLICKED(IDC_DISABLE, OnDisable)
|
|
ON_BN_CLICKED(IDC_ALIGN_BLEND, OnAlignBlend)
|
|
ON_WM_DESTROY()
|
|
ON_BN_CLICKED(IDC_ENABLE, OnEnable)
|
|
ON_BN_CLICKED(IDC_INVERT_SKELETON_WEIGHT, OnInvertSkeletonWeight)
|
|
//}}AFX_MSG_MAP
|
|
END_MESSAGE_MAP()
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CSlotDlg message handlers
|
|
|
|
BOOL CSlotDlg::OnInitDialog()
|
|
{
|
|
CDialog::OnInitDialog();
|
|
|
|
// Init the blend window
|
|
setWindowName ();
|
|
|
|
return TRUE; // return TRUE unless you set the focus to a control
|
|
// EXCEPTION: OCX Property Pages should return FALSE
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CSlotDlg::OnPaint()
|
|
{
|
|
//CPaintDC dc(this); // device context for painting
|
|
PAINTSTRUCT paint;
|
|
CDC* pDc=BeginPaint(&paint);
|
|
|
|
// TODO: Add your message handler code here
|
|
// Draw the blend
|
|
RECT rect;
|
|
GetDlgItem (IDC_DOOMY_BLEND)->GetWindowRect (&rect);
|
|
ScreenToClient (&rect);
|
|
Blend.OnPaint (rect, pDc, StartBlend, EndBlend, (float)StartTime, (float)EndTime,
|
|
Smoothness, StartAnimTime, EndAnimTime, !isEmpty());
|
|
|
|
// Do not call CDialog::OnPaint() for painting messages
|
|
EndPaint(&paint);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CSlotDlg::OnDeltaposEndBlendSpin(NMHDR* pNMHDR, LRESULT* pResult)
|
|
{
|
|
NM_UPDOWN* pNMUpDown = (NM_UPDOWN*)pNMHDR;
|
|
// TODO: Add your control notification handler code here
|
|
|
|
*pResult = 0;
|
|
|
|
UpdateData ();
|
|
|
|
if (pNMUpDown->iDelta<0)
|
|
EndBlend+=DELTA_BLEND;
|
|
if (pNMUpDown->iDelta>0)
|
|
EndBlend-=DELTA_BLEND;
|
|
clamp (EndBlend, 0.f, 1.f);
|
|
|
|
refresh (FALSE);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CSlotDlg::OnDeltaposEndTimeSpin(NMHDR* pNMHDR, LRESULT* pResult)
|
|
{
|
|
NM_UPDOWN* pNMUpDown = (NM_UPDOWN*)pNMHDR;
|
|
// TODO: Add your control notification handler code here
|
|
|
|
*pResult = 0;
|
|
|
|
UpdateData ();
|
|
|
|
if (pNMUpDown->iDelta<0)
|
|
EndTime++;
|
|
if (pNMUpDown->iDelta>0)
|
|
EndTime--;
|
|
clamp (EndTime, (int)StartAnimTime, (int)EndAnimTime);
|
|
if (EndTime<StartTime)
|
|
StartTime=EndTime;
|
|
|
|
refresh (FALSE);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CSlotDlg::OnDeltaposSmoothnessSpin(NMHDR* pNMHDR, LRESULT* pResult)
|
|
{
|
|
NM_UPDOWN* pNMUpDown = (NM_UPDOWN*)pNMHDR;
|
|
// TODO: Add your control notification handler code here
|
|
|
|
*pResult = 0;
|
|
|
|
UpdateData ();
|
|
|
|
if (pNMUpDown->iDelta<0)
|
|
Smoothness+=DELTA_BLEND;
|
|
if (pNMUpDown->iDelta>0)
|
|
Smoothness-=DELTA_BLEND;
|
|
clamp (Smoothness, 0.f, 1.f);
|
|
|
|
refresh (FALSE);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CSlotDlg::OnDeltaposSpeedFactorSpin(NMHDR* pNMHDR, LRESULT* pResult)
|
|
{
|
|
NM_UPDOWN* pNMUpDown = (NM_UPDOWN*)pNMHDR;
|
|
// TODO: Add your control notification handler code here
|
|
|
|
*pResult = 0;
|
|
|
|
UpdateData ();
|
|
|
|
if (pNMUpDown->iDelta<0)
|
|
SpeedFactor+=DELTA_MUL;
|
|
if (pNMUpDown->iDelta>0)
|
|
SpeedFactor-=DELTA_MUL;
|
|
clamp (SpeedFactor, 0.01f, 100.f);
|
|
|
|
refresh (FALSE);
|
|
|
|
validateTime ();
|
|
updateScrollBar ();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CSlotDlg::OnDeltaposStartBlendSpin(NMHDR* pNMHDR, LRESULT* pResult)
|
|
{
|
|
NM_UPDOWN* pNMUpDown = (NM_UPDOWN*)pNMHDR;
|
|
// TODO: Add your control notification handler code here
|
|
|
|
*pResult = 0;
|
|
|
|
UpdateData ();
|
|
|
|
if (pNMUpDown->iDelta<0)
|
|
StartBlend+=DELTA_BLEND;
|
|
if (pNMUpDown->iDelta>0)
|
|
StartBlend-=DELTA_BLEND;
|
|
clamp (StartBlend, 0.f, 1.f);
|
|
|
|
refresh (FALSE);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CSlotDlg::OnDeltaposStartTimeSpin(NMHDR* pNMHDR, LRESULT* pResult)
|
|
{
|
|
NM_UPDOWN* pNMUpDown = (NM_UPDOWN*)pNMHDR;
|
|
// TODO: Add your control notification handler code here
|
|
|
|
*pResult = 0;
|
|
|
|
UpdateData ();
|
|
|
|
if (pNMUpDown->iDelta<0)
|
|
StartTime++;
|
|
if (pNMUpDown->iDelta>0)
|
|
StartTime--;
|
|
clamp (StartTime, (int)StartAnimTime, (int)EndAnimTime);
|
|
if (EndTime<StartTime)
|
|
EndTime=StartTime;
|
|
|
|
refresh (FALSE);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CSlotDlg::OnChangeEndBlend()
|
|
{
|
|
// TODO: If this is a RICHEDIT control, the control will not
|
|
// send this notification unless you override the CDialog::OnInitDialog()
|
|
// function and call CRichEditCtrl().SetEventMask()
|
|
// with the ENM_CHANGE flag ORed into the mask.
|
|
|
|
// TODO: Add your control notification handler code here
|
|
UpdateData ();
|
|
|
|
clamp (EndBlend, 0.f, 1.f);
|
|
|
|
refresh (FALSE);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CSlotDlg::OnChangeEndTime()
|
|
{
|
|
// TODO: If this is a RICHEDIT control, the control will not
|
|
// send this notification unless you override the CDialog::OnInitDialog()
|
|
// function and call CRichEditCtrl().SetEventMask()
|
|
// with the ENM_CHANGE flag ORed into the mask.
|
|
|
|
// TODO: Add your control notification handler code here
|
|
UpdateData ();
|
|
|
|
clamp (EndTime, (int)StartAnimTime, (int)EndAnimTime);
|
|
if (EndTime<StartTime)
|
|
StartTime=EndTime;
|
|
|
|
refresh (FALSE);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CSlotDlg::OnChangeSmoothness()
|
|
{
|
|
// TODO: If this is a RICHEDIT control, the control will not
|
|
// send this notification unless you override the CDialog::OnInitDialog()
|
|
// function and call CRichEditCtrl().SetEventMask()
|
|
// with the ENM_CHANGE flag ORed into the mask.
|
|
|
|
// TODO: Add your control notification handler code here
|
|
UpdateData ();
|
|
|
|
clamp (Smoothness, 0.f, 1.f);
|
|
|
|
refresh (FALSE);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CSlotDlg::OnChangeSpeedFactor()
|
|
{
|
|
// TODO: If this is a RICHEDIT control, the control will not
|
|
// send this notification unless you override the CDialog::OnInitDialog()
|
|
// function and call CRichEditCtrl().SetEventMask()
|
|
// with the ENM_CHANGE flag ORed into the mask.
|
|
|
|
// TODO: Add your control notification handler code here
|
|
UpdateData ();
|
|
|
|
clamp (SpeedFactor, 0.01f, 100.f);
|
|
|
|
refresh (FALSE);
|
|
validateTime ();
|
|
updateScrollBar ();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CSlotDlg::OnChangeStartBlend()
|
|
{
|
|
// TODO: If this is a RICHEDIT control, the control will not
|
|
// send this notification unless you override the CDialog::OnInitDialog()
|
|
// function and call CRichEditCtrl().SetEventMask()
|
|
// with the ENM_CHANGE flag ORed into the mask.
|
|
|
|
// TODO: Add your control notification handler code here
|
|
UpdateData ();
|
|
|
|
clamp (StartBlend, 0.f, 1.f);
|
|
|
|
refresh (FALSE);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CSlotDlg::OnChangeStartTime()
|
|
{
|
|
// TODO: If this is a RICHEDIT control, the control will not
|
|
// send this notification unless you override the CDialog::OnInitDialog()
|
|
// function and call CRichEditCtrl().SetEventMask()
|
|
// with the ENM_CHANGE flag ORed into the mask.
|
|
|
|
// TODO: Add your control notification handler code here
|
|
UpdateData ();
|
|
|
|
clamp (StartTime, (int)StartAnimTime, (int)EndAnimTime);
|
|
if (EndTime<StartTime)
|
|
EndTime=StartTime;
|
|
|
|
refresh (FALSE);
|
|
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CSlotDlg::OnSetAnimation()
|
|
{
|
|
// List of string
|
|
std::vector<std::string> vectString;
|
|
|
|
// Build a list of string
|
|
for (uint a=0; a<getAnimationSetPointer()->getNumAnimation (); a++)
|
|
vectString.push_back (getAnimationSetPointer()->getAnimationName (a));
|
|
|
|
// Select a string
|
|
CSelectString select (vectString, "Select your animation", this, true);
|
|
if (select.DoModal ()==IDOK)
|
|
{
|
|
// Set the animation
|
|
if (select.Selection!=-1)
|
|
{
|
|
getSlotInformation ()->Animation = vectString[select.Selection];
|
|
validateTime ();
|
|
updateScrollBar ();
|
|
}
|
|
else
|
|
getSlotInformation ()->Animation = "";
|
|
}
|
|
refresh (TRUE);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CSlotDlg::OnSetSkeleton()
|
|
{
|
|
// List of string
|
|
std::vector<std::string> vectString;
|
|
|
|
// Build a list of string
|
|
for (uint s=0; s<getAnimationSetPointer()->getNumSkeletonWeight (); s++)
|
|
vectString.push_back (getAnimationSetPointer()->getSkeletonWeightName (s));
|
|
|
|
// Select a string
|
|
CSelectString select (vectString, "Select your skeleton weight template", this, true);
|
|
if (select.DoModal ()==IDOK)
|
|
{
|
|
// Set the animation
|
|
if (select.Selection!=-1)
|
|
getSlotInformation ()->Skeleton = vectString[select.Selection].c_str();
|
|
else
|
|
getSlotInformation ()->Skeleton = "";
|
|
|
|
setWindowName ();
|
|
Invalidate ();
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CSlotDlg::setWindowName ()
|
|
{
|
|
char tmp[512];
|
|
_snprintf (tmp, 512, "Slot %d : ", Id);
|
|
if (isEmpty())
|
|
strcat (tmp, "empty");
|
|
else
|
|
strcat (tmp, getSlotInformation ()->Animation .c_str());
|
|
|
|
CSlotInfo *information = getSlotInformation ();
|
|
if (information)
|
|
{
|
|
std::string SkeletonName = information->Skeleton;
|
|
if (SkeletonName != "")
|
|
{
|
|
strcat (tmp, " (");
|
|
strcat (tmp, SkeletonName.c_str());
|
|
strcat (tmp, ")");
|
|
}
|
|
}
|
|
|
|
GetDlgItem (IDC_SLOT_NAME)->SetWindowText (tmp);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CSlotDlg::OnChangeOffset()
|
|
{
|
|
// TODO: If this is a RICHEDIT control, the control will not
|
|
// send this notification unless you override the CDialog::OnInitDialog()
|
|
// function and call CRichEditCtrl().SetEventMask()
|
|
// with the ENM_CHANGE flag ORed into the mask.
|
|
|
|
// TODO: Add your control notification handler code here
|
|
validateTime ();
|
|
updateScrollBar ();
|
|
|
|
refresh (FALSE);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CSlotDlg::OnDeltaposOffsetSpin(NMHDR* pNMHDR, LRESULT* pResult)
|
|
{
|
|
NM_UPDOWN* pNMUpDown = (NM_UPDOWN*)pNMHDR;
|
|
// TODO: Add your control notification handler code here
|
|
|
|
UpdateData ();
|
|
if (pNMUpDown->iDelta<0)
|
|
Offset++;
|
|
if (pNMUpDown->iDelta>0)
|
|
Offset--;
|
|
|
|
validateTime ();
|
|
updateScrollBar ();
|
|
|
|
*pResult = 0;
|
|
refresh (FALSE);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CSlotDlg::validateTime ()
|
|
{
|
|
bool reinit=false;
|
|
if ((float)Offset<StartAnimTime)
|
|
{
|
|
StartAnimTime=(float)Offset;
|
|
reinit=true;
|
|
}
|
|
if ((float)Offset+AnimationLength/SpeedFactor>EndAnimTime)
|
|
{
|
|
EndAnimTime=(float)Offset+AnimationLength/SpeedFactor;
|
|
reinit=true;
|
|
}
|
|
if (reinit)
|
|
MainDlg->setAnimTime (StartAnimTime, EndAnimTime);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CSlotDlg::updateScrollBar ()
|
|
{
|
|
// Scroll info
|
|
SCROLLINFO info;
|
|
memset (&info, 0, sizeof (info));
|
|
|
|
// Fill the infos
|
|
info.fMask=SIF_ALL;
|
|
info.nMin=0;
|
|
info.nMax=10000;
|
|
if (fabs(EndAnimTime-StartAnimTime)<0.00001f)
|
|
{
|
|
info.nPage=1;
|
|
info.nPos=0;
|
|
}
|
|
else
|
|
{
|
|
info.nPage=(int)(10000.f*(AnimationLength/SpeedFactor)/(EndAnimTime-StartAnimTime));
|
|
info.nPos=(int)(10000.f*((float)Offset-StartAnimTime)/(EndAnimTime-StartAnimTime));
|
|
}
|
|
|
|
// Set scrollbar infos
|
|
ScrollBarCtrl.SetScrollInfo (&info, TRUE);
|
|
|
|
// Invalidate blend bar
|
|
RECT bar;
|
|
GetDlgItem (IDC_DOOMY_BLEND)->GetWindowRect (&bar);
|
|
ScreenToClient (&bar);
|
|
InvalidateRect (&bar);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CSlotDlg::OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar)
|
|
{
|
|
// TODO: Add your message handler code here and/or call default
|
|
if (pScrollBar==GetDlgItem (IDC_SCROLLBAR))
|
|
{
|
|
// Only drag and drop
|
|
if (nSBCode==SB_THUMBTRACK)
|
|
{
|
|
int DeltaOffset=Offset;
|
|
UpdateData ();
|
|
Offset=(int)((EndAnimTime-StartAnimTime)*(float)nPos/10000.f+StartAnimTime);
|
|
DeltaOffset=Offset-DeltaOffset;
|
|
StartTime+=DeltaOffset;
|
|
EndTime+=DeltaOffset;
|
|
refresh (FALSE);
|
|
updateScrollBar ();
|
|
}
|
|
}
|
|
CDialog::OnHScroll(nSBCode, nPos, pScrollBar);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CSlotDlg::setAnimTime (float animStart, float animEnd)
|
|
{
|
|
StartAnimTime=animStart;
|
|
EndAnimTime=animEnd;
|
|
updateScrollBar ();
|
|
computeLength ();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
float CSlotDlg::getTimeIncrement ()
|
|
{
|
|
return (EndAnimTime-StartAnimTime)/100.f;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CSlotDlg::OnClamp()
|
|
{
|
|
refresh (FALSE);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CSlotDlg::OnRepeat()
|
|
{
|
|
refresh (FALSE);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CSlotDlg::OnDisable()
|
|
{
|
|
refresh (FALSE);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CSlotDlg::OnAlignBlend()
|
|
{
|
|
// Refresh data
|
|
UpdateData ();
|
|
|
|
// Change some of them
|
|
StartTime=Offset;
|
|
EndTime=(int)((float)Offset+AnimationLength/SpeedFactor);
|
|
|
|
// Invalidate UI
|
|
refresh (FALSE);
|
|
|
|
// Invalidate blend bar
|
|
RECT bar;
|
|
GetDlgItem (IDC_DOOMY_BLEND)->GetWindowRect (&bar);
|
|
ScreenToClient (&bar);
|
|
InvalidateRect (&bar);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
float CSlotDlg::getStartTime ()
|
|
{
|
|
return (float)StartTime/MainDlg->getFrameRate ();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
float CSlotDlg::getEndTime ()
|
|
{
|
|
return (float)EndTime/MainDlg->getFrameRate ();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CSlotDlg::computeLength ()
|
|
{
|
|
if (getAnimationPointer())
|
|
AnimationLength=(getAnimationPointer()->getEndTime()-getAnimationPointer()->getBeginTime())*MainDlg->getFrameRate();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CSlotDlg::OnDestroy()
|
|
{
|
|
// TODO: Add your message handler code here
|
|
CDialog::OnDestroy();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CSlotDlg::refresh (BOOL update)
|
|
{
|
|
CSlotInfo *slotInfo = getSlotInformation ();
|
|
|
|
if (update)
|
|
{
|
|
CDialog::UpdateData (update);
|
|
|
|
// Update from slot information
|
|
if (slotInfo)
|
|
{
|
|
EndBlend = slotInfo->EndBlend;
|
|
Smoothness = slotInfo->Smoothness;
|
|
SpeedFactor = slotInfo->SpeedFactor;
|
|
StartBlend = slotInfo->StartBlend;
|
|
ClampMode = slotInfo->ClampMode;
|
|
SkeletonWeightInverted = slotInfo->SkeletonInverted?TRUE:FALSE;
|
|
StartTime = slotInfo->StartTime;
|
|
Offset = slotInfo->Offset;
|
|
EndTime = slotInfo->EndTime;
|
|
enable = slotInfo->Enable?TRUE:FALSE;
|
|
}
|
|
else
|
|
{
|
|
EndBlend = 1;
|
|
Smoothness = 1;
|
|
SpeedFactor = 1;
|
|
StartBlend = 1;
|
|
ClampMode = 0;
|
|
SkeletonWeightInverted = FALSE;
|
|
StartTime = 0;
|
|
Offset = 0;
|
|
EndTime = 0;
|
|
enable = TRUE;
|
|
}
|
|
|
|
// Compute length
|
|
computeLength ();
|
|
|
|
// Slot frozen
|
|
bool frozen = (slotInfo == NULL) || (getAnimationPointer () == NULL);
|
|
|
|
// Enable / disable windows
|
|
OffsetCtrl.EnableWindow (!frozen);
|
|
StartTimeCtrl.EnableWindow (!frozen);
|
|
StartBlendCtrl.EnableWindow (!frozen);
|
|
SpeddFactorCtrl.EnableWindow (!frozen);
|
|
SmoothnessCtrl.EnableWindow (!frozen);
|
|
EndTimeCtrl.EnableWindow (!frozen);
|
|
EndBlendCtrl.EnableWindow (!frozen);
|
|
OffsetSpinCtrl.EnableWindow (!frozen);
|
|
StartTimeSpinCtrl.EnableWindow (!frozen);
|
|
StartBlendSpinCtrl.EnableWindow (!frozen);
|
|
SpeedFactorSpinCtrl.EnableWindow (!frozen);
|
|
SmoothnessSpinCtrl.EnableWindow (!frozen);
|
|
EndTimeSpinCtrl.EnableWindow (!frozen);
|
|
EndBlendSpinCtrl.EnableWindow (!frozen);
|
|
ScrollBarCtrl.EnableWindow (!frozen);
|
|
AlignBlendCtrl.EnableWindow (!frozen);
|
|
InvertSkeletonWeightCtrl.EnableWindow (!frozen);
|
|
GetDlgItem (IDC_CLAMP)->EnableWindow (!frozen);
|
|
GetDlgItem (IDC_REPEAT)->EnableWindow (!frozen);
|
|
GetDlgItem (IDC_DISABLE)->EnableWindow (!frozen);
|
|
setWindowName ();
|
|
updateScrollBar ();
|
|
|
|
RECT bar;
|
|
GetDlgItem (IDC_DOOMY_BLEND)->GetWindowRect (&bar);
|
|
ScreenToClient (&bar);
|
|
InvalidateRect (&bar);
|
|
|
|
CDialog::UpdateData (FALSE);
|
|
}
|
|
else
|
|
{
|
|
CDialog::UpdateData (TRUE);
|
|
|
|
// Update from slot information
|
|
slotInfo->EndBlend = EndBlend;
|
|
slotInfo->Smoothness = Smoothness;
|
|
slotInfo->SpeedFactor = SpeedFactor;
|
|
slotInfo->StartBlend = StartBlend;
|
|
slotInfo->ClampMode = ClampMode;
|
|
slotInfo->SkeletonInverted = SkeletonWeightInverted?true:false;
|
|
slotInfo->StartTime = StartTime;
|
|
slotInfo->Offset = Offset;
|
|
slotInfo->EndTime = EndTime;
|
|
slotInfo->Enable = enable?true:false;
|
|
|
|
CDialog::UpdateData (update);
|
|
|
|
RECT bar;
|
|
GetDlgItem (IDC_DOOMY_BLEND)->GetWindowRect (&bar);
|
|
ScreenToClient (&bar);
|
|
InvalidateRect (&bar);
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
const CAnimation *CSlotDlg::getAnimationPointer () const
|
|
{
|
|
// The animation pointer
|
|
const CAnimation *pointer = NULL;
|
|
|
|
// Get an instance pointer
|
|
CInstanceInfo *instance = getInstanceInformation ();
|
|
if (instance)
|
|
{
|
|
// Get a slot pointer
|
|
CSlotInfo *slot = getSlotInformation ();
|
|
uint animId = instance->AnimationSet.getAnimationIdByName (slot->Animation);
|
|
if (animId != CAnimationSet::NotFound)
|
|
{
|
|
// Get the animation pointer
|
|
pointer = instance->AnimationSet.getAnimation (animId);
|
|
}
|
|
}
|
|
|
|
// Return the pointer
|
|
return pointer;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
const CSkeletonWeight *CSlotDlg::getSkeletonPointer () const
|
|
{
|
|
// The skeleton pointer
|
|
const CSkeletonWeight *pointer = NULL;
|
|
|
|
// Get an instance pointer
|
|
CInstanceInfo *instance = getInstanceInformation ();
|
|
if (instance)
|
|
{
|
|
// Get a slot pointer
|
|
CSlotInfo *slot = getSlotInformation ();
|
|
uint animId = instance->AnimationSet.getSkeletonWeightIdByName (slot->Skeleton);
|
|
if (animId != CAnimationSet::NotFound)
|
|
{
|
|
// Get the skeleton pointer
|
|
pointer = instance->AnimationSet.getSkeletonWeight (animId);
|
|
}
|
|
}
|
|
|
|
// Return the pointer
|
|
return pointer;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
const NL3D::CAnimationSet *CSlotDlg::getAnimationSetPointer () const
|
|
{
|
|
// Get an instance pointer
|
|
CInstanceInfo *instance = getInstanceInformation ();
|
|
if (instance)
|
|
return &instance->AnimationSet;
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
CSlotInfo *CSlotDlg::getSlotInformation () const
|
|
{
|
|
// Get the instance
|
|
CInstanceInfo *instance = getInstanceInformation ();
|
|
if (instance)
|
|
{
|
|
return &instance->Saved.SlotInfo[Id];
|
|
}
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
CInstanceInfo *CSlotDlg::getInstanceInformation () const
|
|
{
|
|
if (MainDlg)
|
|
{
|
|
uint instance = MainDlg->getEditedObject ();
|
|
if (instance != 0xffffffff)
|
|
return MainDlg->getInstance (instance);
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
bool CSlotDlg::isEmpty()
|
|
{
|
|
return (getInstanceInformation () == NULL) || (getAnimationPointer () == NULL);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CSlotDlg::OnEnable()
|
|
{
|
|
refresh (FALSE);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CSlotDlg::OnInvertSkeletonWeight()
|
|
{
|
|
refresh (FALSE);
|
|
}
|