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60 lines
1.9 KiB
C++
60 lines
1.9 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_VEGETABLE_DEF_H
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#define NL_VEGETABLE_DEF_H
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#include "nel/misc/types_nl.h"
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namespace NL3D
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{
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// ***************************************************************************
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// RdrPass for Vegetables
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#define NL3D_VEGETABLE_NRDRPASS 5
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#define NL3D_VEGETABLE_RDRPASS_LIGHTED 0
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#define NL3D_VEGETABLE_RDRPASS_LIGHTED_2SIDED 1
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#define NL3D_VEGETABLE_RDRPASS_UNLIT 2
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#define NL3D_VEGETABLE_RDRPASS_UNLIT_2SIDED 3
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#define NL3D_VEGETABLE_RDRPASS_UNLIT_2SIDED_ZSORT 4
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// 64 LUT entries in constant of VertexProgram.
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#define NL3D_VEGETABLE_VP_LUT_SIZE 64
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/// For Landscape Vegetable: Distance Types are: 10m, 20m, 30m, 40m, 50m.
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#define NL3D_VEGETABLE_BLOCK_NUMDIST 5
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#define NL3D_VEGETABLE_BLOCK_ELTDIST 10.0f
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/// Blend apperance transition
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#define NL3D_VEGETABLE_BLOCK_BLEND_TRANSITION_DIST 10.0f
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/// The number of Quadrant for vegetable sorting.
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#define NL3D_VEGETABLE_NUM_QUADRANT 8
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/// The precision of frequency factor: 1/16.
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#define NL3D_VEGETABLE_FREQUENCY_FACTOR_PREC 16
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} // NL3D
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#endif // NL_VEGETABLE_DEF_H
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/* End of vegetable_def.h */
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