khanat-code-old/code/ryzom/tools/leveldesign/georges_plugin_sound/PageComplex.cpp
Guillaume Dupuy 6f1197d633 Allow target to work with sheetName and a quiet option
HG : Enter commit message.  Lines beginning with 'HG:' are removed.
2016-11-28 00:54:33 +01:00

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
// PageComplex.cpp : implementation file
//
#include "std_sound_plugin.h"
#include "sound_document_plugin.h"
#include <string>
#include "PageComplex.h"
using namespace std;
/////////////////////////////////////////////////////////////////////////////
// CPageComplex property page
#undef new
IMPLEMENT_DYNCREATE(CPageComplex, CPageBase)
#define new NL_NEW
CPageComplex::CPageComplex(NLGEORGES::CSoundDialog *soundDialog) : CPageBase(soundDialog, CPageComplex::IDD)
{
AFX_MANAGE_STATE(AfxGetStaticModuleState());
//{{AFX_DATA_INIT(CPageComplex)
_SequenceSize = 0;
_MaxDelay = 0;
_MinDelay = 0;
//}}AFX_DATA_INIT
}
CPageComplex::~CPageComplex()
{
}
void CPageComplex::DoDataExchange(CDataExchange* pDX)
{
CPropertyPage::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CPageComplex)
DDX_Control(pDX, IDC_BTN_RANDOM_SOUND, _BtnRandomSound);
DDX_Control(pDX, IDC_BTN_RANDOM_DELAY, _BtnRandomDelay);
DDX_Text(pDX, IDC_EDIT_SEQ_SIZE, _SequenceSize);
DDX_Text(pDX, IDC_EDIT_MAX_DELAY, _MaxDelay);
DDX_Text(pDX, IDC_EDIT_MIN_DELAY, _MinDelay);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CPageComplex, CPropertyPage)
//{{AFX_MSG_MAP(CPageComplex)
ON_BN_CLICKED(IDC_BTN_RANDOM_DELAY, OnBtnRandomDelay)
ON_BN_CLICKED(IDC_BTN_RANDOM_SOUND, OnBtnRandomSound)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CPageComplex message handlers
void CPageComplex::OnBtnRandomDelay()
{
UpdateData(TRUE);
nldebug("Random sound : size = %u, min = %u, max = %u", _SequenceSize, _MinDelay, _MaxDelay);
if (_MinDelay < 0)
{
_MinDelay = 0;
UpdateData(FALSE);
}
if (_MaxDelay < _MinDelay)
{
_MaxDelay = _MinDelay+1;
UpdateData(FALSE);
}
NLGEORGES::IEditDocument *pdoc = SoundDialog->getSoundPlugin()->getActiveDocument();
if (pdoc != NULL)
{
// create a delay list.
string seq;
for (sint i=0; i<_SequenceSize; ++i)
{
char tmp[200];
sprintf(tmp, "%u", _MinDelay + rand()%((_MaxDelay+1)-_MinDelay));
seq += string(tmp)+";";
}
pdoc->setValue(seq.c_str(), ".SoundType.DelaySeq");
pdoc->refreshView();
}
}
void CPageComplex::OnBtnRandomSound()
{
UpdateData(TRUE);
nldebug("Random sound : size = %u, min = %u, max = %u", _SequenceSize, _MinDelay, _MaxDelay);
NLGEORGES::IEditDocument *pdoc = SoundDialog->getSoundPlugin()->getActiveDocument();
if (pdoc != NULL)
{
// create a sound list.
NLGEORGES::UFormElm *psoundsArray;
pdoc->getForm()->getRootNode().getNodeByName(&psoundsArray, ".SoundType.SoundList");
if (psoundsArray != NULL)
{
uint size;
psoundsArray->getArraySize(size);
string seq;
for (sint i=0; i<_SequenceSize; ++i)
{
char tmp[200];
sprintf(tmp, "%u", rand()%size);
seq += string(tmp)+";";
}
pdoc->setValue(seq.c_str(), ".SoundType.SoundSeq");
pdoc->refreshView();
}
}
}
void CPageComplex::onDocChanged()
{
// the document have been modified, update the dialog
NLGEORGES::IEditDocument *pdoc = SoundDialog->getSoundPlugin()->getActiveDocument();
bool valid = false;
if (pdoc != NULL)
{
string type, dfnName;
NLGEORGES::UFormElm *psoundType;
pdoc->getForm()->getRootNode().getNodeByName(&psoundType, ".SoundType");
if (psoundType != NULL)
{
psoundType->getDfnName(dfnName);
if (dfnName == "complex_sound.dfn")
{
_BtnRandomDelay.EnableWindow(TRUE);
_BtnRandomSound.EnableWindow(TRUE);
valid = true;
}
}
}
if (!valid)
{
_BtnRandomDelay.EnableWindow(FALSE);
_BtnRandomSound.EnableWindow(FALSE);
}
}