khanat-code-old/code/ryzom/common/data_common/r2/r2_piece.lua
Guillaume Dupuy 6f1197d633 Allow target to work with sheetName and a quiet option
HG : Enter commit message.  Lines beginning with 'HG:' are removed.
2016-11-28 00:54:33 +01:00

238 lines
6.4 KiB
Lua

assert(nil) -- component oblsolete
local registerFeature = function()
local feature = {}
feature.maxId=1
feature.Name = "Piece"
feature.Description = "A npc dialog test"
feature.Components=
{
{
Name="Piece",
Prop =
{
{Name="Zone",Type="Region"},
{Name="Npcs",Type="Table"},
{Name="Actions",Type="Table"},
{Name="Name", Type="String", MaxNumChar="32"}
}
},
{
Name="PieceEntry",
Prop=
{
{Name="Who",Type="String"},
{Name="Action",Type="String"},
{Name="Parameters",Type="String"},
{Name="Time",Type="String"}
}
}
}
feature.createDialog = function(dialog,x,y,r)
--local dialog = r2.newComponent("Piece")
local nbNpc = table.getn(dialog.Npcs)
local pas = (2 * math.pi) / nbNpc
local max = table.getn(dialog.Actions)
--adding the texts to the TextManager
for i=1,max do
if dialog.Actions[i].Action == "npc_say"
then
local textParam = feature.getTextParam(dialog.Actions[i].Parameters)
debugInfo("Text param: "..textParam)
local entry=r2.registerText(textParam)
dialog.Actions[i].Parameters = entry.InstanceId
debugInfo("New params: "..dialog.Actions[i].Parameters)
end
end
return dialog
end
feature.getTextParam = function(param)
debugInfo("param:: "..param)
local pos=string.find(param,"\n")
if pos==nil
then
return param
else
return string.sub(param,pos+1)
end
end
feature.setTextParam = function(param,value)
local pos=string.find(param,"\n")
if pos==nil
then
return param
else
local st = string.sub(param,1,pos)
st = st..value
return st
end
end
feature.removeDialog = function(dialog)
local max = table.getn(dialog.Actions)
for i=1,max do
if dialog.Actions[i].Action == "npc_say"
then
r2.unregisterText(dialog.Actions[i].Parameters)
end
end
end
feature.TranslateEntry = function(context)
local entry = context.Component
local multi_actions = r2.newComponent("RtNpcEventHandlerAction")
multi_actions.Action = "multi_actions"
local parameters = entry.Parameters
local getRtId = r2.Features["TextManager"].getRtId
if entry.Action == "npc_say"
then
parameters = getRtId(context,parameters)
debugInfo("npc_say:: "..parameters)
end
local action = Actions.createAction(entry.Action,parameters,entry.Who)
table.insert(multi_actions.Children,action)
action = Actions.createAction("set_timer_t0",entry.Time)
table.insert(multi_actions.Children,action)
return multi_actions
end
feature.loop = function(name)
action = Actions.createAction("begin_state",name)
return action
end
feature.Translator = function(context)
local actions = context.Feature.Actions
local max = table.getn(actions)
local switch_action = r2.newComponent("RtNpcEventHandlerAction")
local endAction
local action
--endAction = feature.loop("init_"..context.Feature.Name)
endAction = feature.loop("dialog")
switch_action.Action="switch_actions"
switch_action.Parameters = "v0"
for i=1,max do
context.Component = actions[i]
local tmpAction = feature.TranslateEntry(context)
table.insert(switch_action.Children,tmpAction)
end
table.insert(switch_action.Children,endAction)
table.insert(context.RtAct.Actions,switch_action)
--states creation
local aiState = r2.newComponent("RtAiState")
aiState.Name = "dialog"
table.insert(context.RtAct.AiStates, aiState)
--aiState = r2.newComponent("RtAiState")
--aiState.Name = "init_"..context.Feature.Name
--table.insert(context.RtAct.AiStates, aiState)
--next action
local event
event = Actions.createEvent("timer_t0_triggered","dialog")
table.insert(context.RtAct.Events,event)
local multi_action = r2.newComponent("RtNpcEventHandlerAction")
multi_action.Action = "multi_actions"
table.insert(multi_action.Children,switch_action)
action = Actions.createAction("modify_variable","v0 + 1")
table.insert(multi_action.Children,action)
table.insert(context.RtAct.Actions,multi_action)
table.insert(event.ActionsId,multi_action.Id)
--action
event = Actions.createEvent("start_of_state","dialog")
local m_action = r2.newComponent("RtNpcEventHandlerAction")
m_action.Action = "multi_actions"
table.insert(context.RtAct.Actions,m_action)
action = Actions.createAction("modify_variable","v0 = 0")
table.insert(m_action.Children,action)
action = Actions.createAction("set_timer_t0","1")
table.insert(m_action.Children,action)
table.insert(event.ActionsId,m_action.Id)
table.insert(context.RtAct.Events,event)
end
feature.Translator2 = function(context)
local actions = context.Feature.Actions
local max = table.getn(actions)
local switch_action = r2.newComponent("RtNpcEventHandlerAction")
local endAction
endAction = feature.loop("init_"..context.Feature.Name)
switch_action.Action="switch_actions"
switch_action.Parameters = "v0"
for i=1,max do
context.Component = actions[i]
local tmpAction = feature.TranslateEntry(context)
table.insert(switch_action.Children,tmpAction)
end
table.insert(switch_action.Children,endAction)
table.insert(context.RtAct.Actions,switch_action)
--states creation
local aiState = r2.newComponent("RtAiState")
aiState.Name = "dialog"
table.insert(context.RtAct.AiStates, aiState)
aiState = r2.newComponent("RtAiState")
aiState.Name = "init_"..context.Feature.Name
table.insert(context.RtAct.AiStates, aiState)
--next action
local event
event = Actions.createEvent("timer_t0_triggered","dialog")
table.insert(context.RtAct.Events,event)
local multi_action = r2.newComponent("RtNpcEventHandlerAction")
multi_action.Action = "multi_actions"
local action = Actions.createAction("modify_variable","v0 + 1")
table.insert(multi_action.Children,action)
action = Actions.createAction("begin_state","dialog")
table.insert(multi_action.Children,action)
table.insert(context.RtAct.Actions,multi_action)
table.insert(event.ActionsId,multi_action.Id)
--dialog start
event = Actions.createEvent("start_of_state","init_"..context.Feature.Name)
local m_action = r2.newComponent("RtNpcEventHandlerAction")
m_action.Action = "multi_actions"
action = Actions.createAction("modify_variable","v0 = 0")
table.insert(m_action.Children,action)
action = Actions.createAction("begin_state","dialog")
table.insert(m_action.Children,action)
table.insert(context.RtAct.Actions,m_action)
table.insert(event.ActionsId,m_action.Id)
table.insert(context.RtAct.Events,event)
--action
event = Actions.createEvent("start_of_state","dialog")
table.insert(event.ActionsId,switch_action.Id)
table.insert(context.RtAct.Events,event)
end
return feature
end
r2.Features["Piece"] = registerFeature()