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121 lines
3.8 KiB
C++
121 lines
3.8 KiB
C++
/**
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* \file neltexture.h
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* \date November 2004
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* \author Matt Raykowski
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* \author Henri Kuuste
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*/
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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/************************************************************************
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purpose: Interface for main Nevrax Engine GUI texture class
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For use with GUI Library:
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Crazy Eddie's GUI System (http://crayzedsgui.sourceforge.net)
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Copyright (C)2004 Paul D Turner (crayzed@users.sourceforge.net)
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This file contains code that is specific to NeL (http://www.nevrax.org)
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*************************************************************************/
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#ifndef __NELTEXTURE_H__
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#define __NELTEXTURE_H__
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// cegui includes
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#include "CEGUIBase.h"
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#include "CEGUIRenderer.h"
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#include "CEGUITexture.h"
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// nelrenderer
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#include "nelrenderer.h"
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// standard includes
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#include <list>
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// nel includes
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#include <nel/misc/file.h>
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#include <nel/misc/path.h>
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#include <nel/misc/debug.h>
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#include <nel/misc/vector.h>
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#include <nel/misc/matrix.h>
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#include <nel/misc/common.h>
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#include <nel/misc/events.h>
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#include <nel/misc/fast_mem.h>
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#include <nel/misc/config_file.h>
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#include <nel/misc/system_info.h>
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#include <nel/misc/mem_displayer.h>
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#include <nel/3d/u_scene.h>
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#include <nel/3d/u_camera.h>
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#include <nel/3d/u_driver.h>
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#include <nel/3d/u_texture.h>
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#include <nel/3d/u_instance.h>
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#include <nel/3d/u_text_context.h>
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#include <nel/3d/u_particle_system_instance.h>
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#include <nel/3d/texture_mem.h>
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namespace CEGUI
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{
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class NeLTexture : public Texture
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{
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private:
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friend Texture *NeLRenderer::createTexture(void);
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friend Texture *NeLRenderer::createTexture(const String &filename, const String& resourceGroup);
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friend Texture *NeLRenderer::createTexture(float size);
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friend void NeLRenderer::destroyTexture(Texture *texture);
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NeLTexture(Renderer *owner);
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virtual ~NeLTexture(void);
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public:
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virtual ushort getWidth(void) const { return d_width; }
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virtual ushort getHeight(void) const { return d_height; }
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virtual void loadFromFile(const String &filename, const String& resourceGroup);
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/**
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* \brief Creates a NeL Texture from a raw memory buffer.
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*
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* \param buffPtr The pointer to the buffer containing the texture.
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* \param buffWidth The width of the texture in pixels.
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* \param buffHeight The height of the texture in pixels.
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* \param pixelFormat The type of pixel packing used.
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* \todo Clean up CTextureMem creation and registration.
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*/
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virtual void loadFromMemory(const void *buffPtr, uint buffWidth, uint buffHeight, PixelFormat pixelFormat = CEGUI::Texture::PF_RGBA);
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NL3D::UMaterial getNeLTexture(void);
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void setNeLTextureSize(uint size);
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private:
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/**
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* \brief Frees the texture from the NeL driver and deletes it.
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* \todo Fix the deletion of CTextureMem textures.
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*/
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void freeNeLTexture(void);
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NL3D::UTextureFile *m_TextureFile;
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NL3D::CTextureMem *m_TextureMem;
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bool m_UsingFile;
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bool m_UsingMem;
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NL3D::UMaterial m_Material;
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NeLRenderer *m_Owner;
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ushort d_width;
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ushort d_height;
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};
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} // end namespace CEGUI
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#endif // __NELTEXTURE_H__
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