mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-25 00:06:16 +00:00
496 lines
15 KiB
Lua
496 lines
15 KiB
Lua
|
|
r2.Version = {}
|
|
|
|
local version = r2.Version
|
|
|
|
|
|
function r2.Version.checkVersion(scenarioVersionList, currentVersionList)
|
|
local undef = {}
|
|
local older = {}
|
|
local newer = {}
|
|
local ok = true
|
|
|
|
local k,v = next(scenarioVersionList, nil)
|
|
while k do
|
|
if (v ~= currentVersionList[k]) then
|
|
ok = false
|
|
if currentVersionList[k] == nil then
|
|
table.insert(undef, k)
|
|
elseif v < currentVersionList[k] then
|
|
table.insert(older, k)
|
|
else
|
|
table.insert(newer, k)
|
|
end
|
|
end
|
|
k,v = next(scenarioVersionList, k)
|
|
end
|
|
return ok, undef, older, newer
|
|
|
|
end
|
|
|
|
function r2.Version.getUndefComponent(scenarioVersionList, currentVersionList)
|
|
local undef = {}
|
|
local k,v = next(scenarioVersionList, nil)
|
|
while k do
|
|
if (v ~= currentVersionList[k] and currentVersionList[k] == nil ) then
|
|
table.insert(undef, k)
|
|
end
|
|
k,v = next(scenarioVersionList, k)
|
|
end
|
|
return true
|
|
|
|
end
|
|
|
|
local levelToString =
|
|
{
|
|
[0] = "20",
|
|
[1] = "50",
|
|
[2] = "100",
|
|
[3] = "150",
|
|
[4] = "200",
|
|
[5] = "250"
|
|
}
|
|
|
|
function r2.Version.save(filename)
|
|
|
|
local scenario = r2.Scenario
|
|
|
|
if scenario then
|
|
local scenarioList = r2.Version.getCurrentVersionList()
|
|
local update = false
|
|
|
|
local k,v = next(scenarioList, nil)
|
|
while k do
|
|
if (r2.Scenario.Versions[k] ~= v) then update = true end
|
|
k,v = next(scenarioList, k)
|
|
end
|
|
|
|
k,v = next(r2.Scenario.Versions, nil)
|
|
while k do
|
|
if (scenarioList[k] ~= v) then update = true end
|
|
k,v = next(r2.Scenario.Versions, k)
|
|
end
|
|
|
|
if update then
|
|
r2.requestSetGhostNode(scenario.InstanceId, "Versions", scenarioList)
|
|
end
|
|
local accessList = {}
|
|
|
|
|
|
local ok, level, err = r2.RingAccess.verifyScenario()
|
|
if not r2.RingAccess.LoadAnimation and not r2.getIsAnimationSession() then
|
|
r2.updateScenarioAck(ok, level, err.What)
|
|
end
|
|
accessList = r2.RingAccess.getAccessListAsString(level)
|
|
|
|
|
|
local values = {}
|
|
|
|
|
|
|
|
local date = os.date()
|
|
|
|
local firstLocationName = ""
|
|
local shortDescription = ""
|
|
local title = ""
|
|
local name = ""
|
|
local userName = r2:getUserEntityName()
|
|
local modifierMD5 = r2.getCharIdMd5()
|
|
local creatorName = ""
|
|
local rules = ""
|
|
local level = ""
|
|
local language = ""
|
|
local type = ""
|
|
local creatorMD5 =""
|
|
local createUserName = userName
|
|
local createDate = date
|
|
local otherCharAccess = "Full"
|
|
local nevraxScenario = "0"
|
|
local trialAllowed = "0"
|
|
local scenarioTag = ""
|
|
|
|
|
|
if r2.Scenario and r2.Scenario.Locations
|
|
and table.getn(r2.Scenario.Locations) > 0 and r2.Scenario.Locations[0].IslandName then
|
|
firstLocationName = r2.Scenario.Locations[0].IslandName
|
|
end
|
|
|
|
if r2.Scenario and r2.Scenario.Description then
|
|
--shortDescription =string.gsub(r2.Scenario.Description.ShortDescription, "\n", "\\n")
|
|
shortDescription = r2.Scenario.Description.ShortDescription
|
|
level = string.gsub(r2.Scenario.Description.LevelId, "\n", "\\n")
|
|
level = levelToString[tonumber(level)]
|
|
rules = string.gsub(r2.Scenario.AccessRules, "\n", "\\n")
|
|
if rules=="liberal" then
|
|
rules=i18n.get("uiR2EDliberal"):toUtf8()
|
|
elseif rules == "strict" then
|
|
rules=i18n.get("uiR2EDstrict"):toUtf8()
|
|
end
|
|
title = string.gsub(r2.Scenario.Description.Title, "\n", "\\n")
|
|
language = r2.Scenario.Language
|
|
type = r2.Scenario.Type
|
|
name = r2.Scenario.Name
|
|
if r2.Scenario.Ghost_Name then
|
|
name = r2.Scenario.Ghost_Name
|
|
end
|
|
if r2.Scenario.Description.Creator then
|
|
createUserName = r2.Scenario.Description.Creator
|
|
end
|
|
if r2.Scenario.Description.CreatorMD5 then
|
|
creatorMD5 = r2.Scenario.Description.CreatorMD5
|
|
end
|
|
if r2.Scenario.Description.CreationDate then
|
|
createDate = r2.Scenario.Description.CreationDate
|
|
end
|
|
if table.getn(r2.Scenario.Locations) > 0 then
|
|
initialIslandLocation = r2.Scenario.Locations[0].IslandName
|
|
initialEntryPoint = r2.Scenario.Locations[0].EntryPoint
|
|
initialSeason = r2.Scenario.Locations[0].Season
|
|
end
|
|
|
|
if r2.Scenario.Description.OtherCharAccess then
|
|
otherCharAccess = r2.Scenario.Description.OtherCharAccess
|
|
if otherCharAccess == "RoSOnly" then
|
|
if config.R2EDExtendedDebug ~= 1 then
|
|
if filename == "data/r2_buffer.dat" then
|
|
return false
|
|
else
|
|
r2.onSystemMessageReceived("BC_ML", "", "uiR2EDErrorRefuseToSaveRoS")
|
|
r2.requestNewAction(i18n.get("uiR2EDUpdatingScenarioToDefaultAccess"))
|
|
r2.requestSetNode(r2.Scenario.Description.InstanceId, "OtherCharAccess", "Full")
|
|
r2.requestEndAction()
|
|
return false
|
|
end
|
|
else
|
|
r2.onSystemMessageReceived("BC_ML", "", "Updating the system of Trial limitation")
|
|
r2.requestNewAction(i18n.get("uiR2EDUpdatingScenarioAccess"))
|
|
r2.requestSetNode(r2.Scenario.Description.InstanceId, "OtherCharAccess", "Full")
|
|
r2.requestSetNode(r2.Scenario.Description.InstanceId, "NevraxScenario", "1")
|
|
r2.requestSetNode(r2.Scenario.Description.InstanceId, "TrialAllowed", "1")
|
|
r2.requestSetNode(r2.Scenario.Description.InstanceId, "ScenarioTag", "")
|
|
r2.requestEndAction()
|
|
return false
|
|
end
|
|
|
|
|
|
end
|
|
end
|
|
|
|
if r2.Scenario.Description.NevraxScenario == tostring(1) then
|
|
nevraxScenario = r2.Scenario.Description.NevraxScenario
|
|
trialAllowed = r2.Scenario.Description.TrialAllowed
|
|
scenarioTag = r2.Scenario.Description.ScenarioTag
|
|
userName = "Ring(Nevrax)"
|
|
createUserName = userName
|
|
|
|
if config.R2EDExtendedDebug ~= 1 then
|
|
|
|
if filename == "data/r2_buffer.dat" then
|
|
return false
|
|
else
|
|
r2.onSystemMessageReceived("BC_ML", "", "uiR2EDErrorRefuseToSaveRoS")
|
|
r2.requestNewAction(i18n.get("uiR2EDUpdatingScenarioAccess"))
|
|
r2.requestSetNode(r2.Scenario.Description.InstanceId, "NevraxScenario", "0")
|
|
r2.requestSetNode(r2.Scenario.Description.InstanceId, "TrialAllowed", "0")
|
|
r2.requestSetNode(r2.Scenario.Description.InstanceId, "ScenarioTag", "")
|
|
r2.requestEndAction()
|
|
|
|
return false
|
|
end
|
|
|
|
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
table.insert(values, {Title = title})
|
|
table.insert(values, {Name = name})
|
|
table.insert(values, {ShortDescription = shortDescription})
|
|
table.insert(values, {FirstLocation = firstLocationName})
|
|
table.insert(values, {RingPointLevel = accessList})
|
|
table.insert(values, {CreateBy = createUserName})
|
|
table.insert(values, {CreatorMD5 = creatorMD5})
|
|
table.insert(values, {CreationDate = createDate})
|
|
table.insert(values, {ModifiedBy = userName})
|
|
table.insert(values, {ModifierMD5 = modifierMD5})
|
|
table.insert(values, {OtherCharAccess = otherCharAccess})
|
|
|
|
table.insert(values, {ModificationDate = date})
|
|
table.insert(values, {Rules = rules})
|
|
table.insert(values, {Level = level})
|
|
table.insert(values, {Type = type})
|
|
table.insert(values, {Language = language})
|
|
table.insert(values, {InitialIsland = initialIslandLocation})
|
|
table.insert(values, {InitialEntryPoint = initialEntryPoint})
|
|
table.insert(values, {InitialSeason = initialSeason})
|
|
if nevraxScenario == tostring(1) then
|
|
table.insert(values, {NevraxScenario = nevraxScenario})
|
|
table.insert(values, {TrialAllowed = trialAllowed})
|
|
table.insert(values, {ScenarioTag = scenarioTag})
|
|
end
|
|
|
|
|
|
r2.save(filename, values)
|
|
end
|
|
return true
|
|
end
|
|
|
|
|
|
local function updateVersionImpl(nodeList, scenarioVersionList, currentVersionFullList)
|
|
assert(nodeList)
|
|
assert(scenarioVersionList)
|
|
assert(currentVersionFullList)
|
|
|
|
local k,v = next(nodeList, nil)
|
|
while k do
|
|
|
|
|
|
-- go up in the class hierarchy, calling each redefinition of 'onUpdate' function
|
|
-- when a version change is detected
|
|
local currClassName = v.Class
|
|
|
|
-- look at a update function for this component or one of it's ancester
|
|
while currClassName ~= "" and currClassName ~= nil do
|
|
local currClass = r2.Classes[currClassName]
|
|
if not currClass then
|
|
debugInfo(colorTag(255, 0, 0) .. "Error can not update your scenario: the component"..currClassName.." seems to be obsolete")
|
|
return false
|
|
end
|
|
local scenarioVersionNode = defaulting(scenarioVersionList[currClassName], 0)
|
|
local currentVersionNode = defaulting(currentVersionFullList[currClassName], 0)
|
|
if currentVersionNode ~= scenarioVersionNode then
|
|
--
|
|
if scenarioVersionNode == nil then
|
|
debugInfo(colorTag(0, 255 ,255) .. "The component (".. v.Class .. ") does not exist anymore")
|
|
return false
|
|
elseif currentVersionNode == nil then
|
|
debugInfo(colorTag(0, 255 ,255) .. "The component (".. v.Class .. ") does not exist anymore")
|
|
return false
|
|
else
|
|
debugInfo(colorTag(0, 255 ,255) .. "Updating the component " .. v.InstanceId .. "(".. v.Class .. "/"..currClassName..") from ".. scenarioVersionNode .. " to " .. currentVersionNode ..".")
|
|
|
|
local updateFunc = currClass.updateVersion
|
|
if not updateFunc then
|
|
debugInfo( "Your scenario can not be updated. Because the component " .. v.Class .. " can not be updated (no update Function?).\n")
|
|
return false
|
|
end
|
|
local ok1, ok2 = pcall(updateFunc, v, scenarioVersionNode, currentVersionNode)
|
|
if not ok1 or not ok2 then
|
|
debugInfo( "Your scenario can not be updated. Because the component " .. v.Class .. " can not be updated.\n")
|
|
if not ok1 then
|
|
debugInfo(ok2)
|
|
end
|
|
return false
|
|
end
|
|
|
|
end
|
|
end
|
|
currClassName = currClass.BaseClass
|
|
end
|
|
|
|
k,v = next(nodeList, k)
|
|
end
|
|
return true
|
|
|
|
end
|
|
|
|
function r2.Version.updateVersion()
|
|
if r2.Translator == nil then
|
|
debugInfo("Syntax error")
|
|
return false
|
|
end
|
|
local scenarioInstance = r2.Scenario
|
|
|
|
if not scenarioInstance then return true end
|
|
|
|
local currentVersionFullList = r2.Version.getCurrentVersionFullList()
|
|
local scenarioVersionList = r2.Version.getScenarioVersionList()
|
|
|
|
local versionOk, undef, older, newer = r2.Version.checkVersion(scenarioVersionList, currentVersionFullList)
|
|
|
|
local modified = false
|
|
if not versionOk then
|
|
|
|
debugInfo(colorTag(0,255,25).."Begin Update")
|
|
|
|
local scenarioVersionName = scenarioInstance.VersionName
|
|
local currentVersionName = r2.Classes["Scenario"].VersionName
|
|
|
|
if scenarioVersionName == nil then scenarioVersionName = "0.0.0" end
|
|
if currentVersionName == nil then currentVersionName = "0.0.0" end
|
|
|
|
local str = "Updating the scenario from '"..scenarioVersionName.."' to '".. currentVersionName .."'.\nThe obsolete scenario will be saved in 'old_scenario.r2'"
|
|
printMsg(str)
|
|
local nodeList = r2.Version.getScenarioNodes(scenarioInstance)
|
|
assert(nodeList)
|
|
|
|
do
|
|
local k,v = next(undef, nil)
|
|
while k do
|
|
debugInfo(colorTag(0, 255 ,255) .. "The component ".. v .. " used in this scenario does not exist.")
|
|
k,v = next(undef, k)
|
|
end
|
|
end
|
|
|
|
do
|
|
local k,v = next(older, nil)
|
|
while k do
|
|
debugInfo(colorTag(0, 255 ,255) .. "The component ".. v .. " is too old (we will try to update it)")
|
|
k,v = next(older, k)
|
|
end
|
|
end
|
|
|
|
do
|
|
local k,v = next(newer, nil)
|
|
while k do
|
|
debugInfo(colorTag(0, 255 ,255) .. "The component ".. v .. " is too new (maybe wrong version?)")
|
|
k,v = next(newer, k)
|
|
end
|
|
end
|
|
if table.getn(undef) > 0 then
|
|
debugInfo(colorTag(255, 0, 0) .. "Error can not update your scenario: the scenario containse components that are not defined")
|
|
return true
|
|
end
|
|
local oldState = scenarioInstance.Ghost
|
|
scenarioInstance.Ghost = false
|
|
r2.save("old_scenario.r2")
|
|
scenarioInstance = r2.Scenario
|
|
|
|
scenarioInstance.Ghost = true
|
|
|
|
local syntaxOk, ok = pcall(updateVersionImpl, nodeList, scenarioVersionList, currentVersionFullList)
|
|
if not syntaxOk then
|
|
r2.print(ok)
|
|
ok = false
|
|
end
|
|
if ok then
|
|
-- ok
|
|
debugInfo(colorTag(0,255,25).."Update succced")
|
|
local currentVersionList = r2.Version.getCurrentVersionList()
|
|
r2.requestSetNode(scenarioInstance.InstanceId, "VersionName", currentVersionName)
|
|
r2.requestSetNode(scenarioInstance.InstanceId, "Versions", currentVersionList)
|
|
scenarioInstance.Ghost = oldState
|
|
r2.requestUploadCurrentScenario()
|
|
r2.clearActionHistoric() -- undo invalidated after a version update !!
|
|
modified = true
|
|
else
|
|
debugInfo(colorTag(255, 0, 0) .. "Errors occurs while updateing your scenario")
|
|
|
|
end
|
|
scenarioInstance.Ghost = oldState
|
|
debugInfo(colorTag(0,255,25).."End Update")
|
|
|
|
end
|
|
return not modified;
|
|
end
|
|
|
|
|
|
|
|
|
|
-- return Scenario Nodes - leaf first
|
|
function r2.Version.getScenarioNodes(node, nodeListParam)
|
|
assert(node)
|
|
if nodeListParam then nodeList = nodeListParam else nodeList = {} end
|
|
|
|
if not r2.isTable(node) then return nodeList end
|
|
local k,v = next(node, nil)
|
|
while k do
|
|
r2.Version.getScenarioNodes(v, nodeList)
|
|
k,v = next(node, k)
|
|
end
|
|
if node.InstanceId then
|
|
table.insert(nodeList, node)
|
|
if not node.Class then assert(nil) end
|
|
end
|
|
return nodeList
|
|
end
|
|
|
|
|
|
-- get the Current Version of sceanrio
|
|
function r2.Version.getCurrentVersionList()
|
|
local scenarionInstance = r2.Scenario
|
|
local versionList = {}
|
|
r2.Version._getCurrentVersionListImpl(scenarionInstance, versionList)
|
|
return versionList;
|
|
end
|
|
|
|
function r2.Version.getCurrentVersionFullList()
|
|
local versionList = {}
|
|
local classes = r2.Classes
|
|
local k, v = next(classes, nil)
|
|
while k do
|
|
if v.Version then
|
|
versionList[k] = v.Version
|
|
else
|
|
versionList[k] = 0
|
|
end
|
|
k, v = next(classes, k)
|
|
end
|
|
return versionList
|
|
end
|
|
|
|
function r2.Version._getCurrentVersionListImpl(node, versionList)
|
|
if ( type (node) == "string" or type(node) == "number") then return end
|
|
local k,v = next(node, nil)
|
|
if node.Class and not versionList[node.Class] then
|
|
if r2.Classes[node.Class] and r2.Classes[node.Class].Version then
|
|
versionList[node.Class] = r2.Classes[node.Class].Version
|
|
else
|
|
versionList[node.Class] = 0
|
|
end
|
|
end
|
|
while k do
|
|
r2.Version._getCurrentVersionListImpl(v, versionList);
|
|
k,v = next(node, k)
|
|
end
|
|
end
|
|
|
|
|
|
function r2.Version.getScenarioVersionList(scenarioNode)
|
|
local scenario = scenarioNode
|
|
if not scenario then scenario = r2.Scenario end
|
|
assert(scenario)
|
|
local versions = scenario.Versions
|
|
local versionList = {}
|
|
if versions == nil then
|
|
return r2.Version._getScenarioVersionListImpl(scenario, versionList)
|
|
else
|
|
local k,v = next(versions, nil)
|
|
while k do
|
|
versionList[k] = v
|
|
k,v = next(versions, k)
|
|
end
|
|
end
|
|
return versionList
|
|
|
|
end
|
|
|
|
function r2.Version._getScenarioVersionListImpl(node, versionList)
|
|
if ( type (node) == "string" or type(node) == "number") then return end
|
|
local k,v = next(node, nil)
|
|
if node.Class and not versionList[node.Class] then
|
|
versionList[node.Class] = 0
|
|
end
|
|
while k do
|
|
r2.Version._getScenarioVersionListImpl(v, versionList);
|
|
k,v = next(node, k)
|
|
end
|
|
return versionList
|
|
end
|
|
|
|
-- Version 0.0.0 -> prior to 7 dec 2005
|
|
|
|
-- version 0.0.1 prior to 7 dec 2005
|
|
-- Act.Version = 1
|
|
-- Act.ManualWeather
|
|
-- Act.WeatherValue
|
|
|
|
-- version 0.0.2 19 dec 2005
|
|
-- Act.Version = 2
|
|
-- Act.Behavior (Because Act changes type from BaseType to LogicAction
|
|
--
|
|
-- version 0.0.3 1 janv 2006
|
|
-- ActivityStep.Version=1
|
|
-- "Inactive" -> "Stand Still"
|
|
|