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https://port.numenaute.org/aleajactaest/khanat-code-old.git
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632 lines
19 KiB
C++
632 lines
19 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "displayer_visual_activity_sequence.h"
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#include "displayer_visual_group.h"
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#include "r2_config.h"
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//
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#include "nel/gui/ctrl_quad.h"
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#include "../interface_v3/interface_manager.h"
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#include "nel/gui/view_renderer.h"
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using namespace NLMISC;
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namespace R2
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{
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// *********************************************************************************************************
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CDisplayerVisualActivitySequence::CDisplayerVisualActivitySequence()
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{
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_Touched = true;
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_Active = false;
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_AddedToWorldMap = false;
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_DecalColor = CRGBA(0, 0, 0, 0);
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}
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// *********************************************************************************************************
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CDisplayerVisualActivitySequence::~CDisplayerVisualActivitySequence()
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{
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clear();
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_WPCache.clear();
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}
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// *********************************************************************************************************
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void CDisplayerVisualActivitySequence::clear(bool wantRemoveFromWorldMap)
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{
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//H_AUTO(R2_CDisplayerVisualActivitySequence_clear)
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for(uint k = 0; k < _ObserverHandles.size(); ++k)
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{
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getEditor().removeInstanceObserver(_ObserverHandles[k]);
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}
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_ObserverHandles.clear();
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_Decals.clear();
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_FootSteps.clear();
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_WPCache.clear();
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if (wantRemoveFromWorldMap)
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{
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removeFromWorldMap();
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}
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_TraversedPrimInfos.clear();
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}
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// *********************************************************************************************************
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void CDisplayerVisualActivitySequence::onAttrModified(const std::string &attrName,sint32 /* attrIndex */)
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{
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//H_AUTO(R2_CDisplayerVisualActivitySequence_onAttrModified)
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if (attrName == "Components")
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{
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touch();
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}
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}
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// *********************************************************************************************************
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void CDisplayerVisualActivitySequence::touch()
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{
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//H_AUTO(R2_CDisplayerVisualActivitySequence_touch)
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_Touched = true;
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}
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// *********************************************************************************************************
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CDisplayerVisual *CDisplayerVisualActivitySequence::getParentDV() const
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{
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//H_AUTO(R2_CDisplayerVisualActivitySequence_getParentDV)
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CInstance *currParent = getDisplayedInstance()->getParent();
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CDisplayerVisual *prevDV = NULL;
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while (currParent)
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{
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prevDV = currParent->getDisplayerVisual();
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if (prevDV) break;
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currParent = currParent->getParent();
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}
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return prevDV;
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}
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// *********************************************************************************************************
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void CDisplayerVisualActivitySequence::update()
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{
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//H_AUTO(R2_CDisplayerVisualActivitySequence_update)
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if (!_Active) return;
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if (!_Touched) return;
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_Touched = false;
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CObjectTable *activities = getProps().toTable("Components");
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if (!activities)
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{
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clear();
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return;
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}
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// get first world object parent to get start position
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nlassert(getDisplayedInstance());
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CInstance *prevZone = NULL;
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CDisplayerVisual *prevDV = getParentDV();
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if (!prevDV)
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{
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clear();
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return;
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}
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//
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clear(false);
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//
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for(uint k = 0; k < activities->getSize(); ++k)
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{
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// search next zone of activity
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CObjectTable *activity = activities->getValueAtPos(k)->toTable();
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if (!activity) continue;
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std::string activityStr = getString(activity, "Activity");
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if (activityStr == "Stand Still" || activityStr == "Inactive") continue;
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//
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CInstance *nextZone = NULL;
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std::string zoneId = getString(activity, "ActivityZoneId");
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//
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if (!zoneId.empty())
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{
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_ObserverHandles.push_back(getEditor().addInstanceObserver(zoneId, this));
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nextZone = getEditor().getInstanceFromId(zoneId);
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}
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if (!nextZone) break;
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CDisplayerVisual *nextDV = nextZone->getDisplayerVisual();
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if (!nextDV) break;
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_TraversedPrimInfos.push_back(CTraversedPrimInfo());
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_TraversedPrimInfos.back().PrimDisplay = nextDV;
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_TraversedPrimInfos.back().Visible = nextDV->getActualDisplayMode() != DisplayModeHidden;
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CWorldPosCache wpc;
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wpc.DV = nextDV;
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wpc.WorldPos2f = nextDV->getWorldPos2f();
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_WPCache.push_back(wpc);
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if (nextDV->getActualDisplayMode() != DisplayModeHidden
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&& prevDV->getActualDisplayMode() != DisplayModeHidden)
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{
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// special case for regions
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if (nextZone->isKindOf("Region"))
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{
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// first case : previous zone is not a region
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if (!prevZone || !prevZone->isKindOf("Region"))
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{
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// search shortest distance bewteen last pos and the region
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CVector entryPos;
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if (nextDV->evalEnterPoint(prevDV->evalExitPoint(), entryPos))
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{
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addFootSteps(CLine(prevDV->evalExitPoint(), entryPos));
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}
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else
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{
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addWanderSteps(prevDV->evalExitPoint());
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}
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}
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else
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{
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// region-region footsteps
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// just use the couple of vertices for which the distance is the smallest
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static std::vector<CVector2f> r0;
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static std::vector<CVector2f> r1;
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prevDV->getSonsWorldPos2f(r0);
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nextDV->getSonsWorldPos2f(r1);
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if (!r0.empty() && !r1.empty())
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{
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CVector2f p0(0.f, 0.f), p1(0.f, 0.f);
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float bestDist = FLT_MAX;
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for(uint k = 0; k < r0.size(); ++k)
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{
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for(uint l = 0; l < r0.size(); ++l)
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{
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float dist = (r0[k] - r1[l]).norm();
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if (dist <bestDist)
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{
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bestDist = dist;
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p0 = r0[k];
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p1 = r1[l];
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}
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}
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}
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nlassert(bestDist != FLT_MAX);
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addFootSteps(CLine(p0.asVector(), p1.asVector()));
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}
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}
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}
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else
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{
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// special case if prev zone is a region
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if (prevZone && prevZone->isKindOf("Region"))
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{
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// search shortest distance bewteen last pos and the region
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CVector entryPos;
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if (prevDV->evalEnterPoint(nextDV->evalLinkPoint(), entryPos))
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{
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addFootSteps(CLine(entryPos, nextDV->evalLinkPoint()));
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}
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else
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{
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addWanderSteps(nextDV->evalLinkPoint());
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}
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}
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else
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{
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// simple footsteps between last & new pos
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addFootSteps(CLine(prevDV->evalExitPoint(), nextDV->evalLinkPoint()));
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}
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}
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}
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prevDV = nextDV;
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prevZone = nextZone;
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}
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//
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CGroupMap *gm = CTool::getWorldMap();
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if (!_AddedToWorldMap && gm)
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{
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gm->addDeco(this);
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}
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if (_AddedToWorldMap)
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{
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setWorldMapNumEdges((uint)_FootSteps.size());
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nlassert(gm);
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onUpdate(*gm);
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}
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}
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// *********************************************************************************************************
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void CDisplayerVisualActivitySequence::addFootSteps(const NLMISC::CLine &line)
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{
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//H_AUTO(R2_CDisplayerVisualActivitySequence_addFootSteps)
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CDecal *decal = new CDecal;
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decal->setTexture(CV_FootStepDecalTexture.get(), false, true);
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CVector2f start2f(line.V0.x, line.V0.y);
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CVector2f end2f(line.V1.x, line.V1.y);
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float dist = (end2f - start2f).norm();
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if (dist != 0.f)
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{
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decal->setWorldMatrixForArrow(start2f, end2f, CV_FootStepDecalWidth.get());
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CMatrix uvMatrix;
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uvMatrix.setScale(CVector(CV_FootStepDecalUScale.get() * dist, 1.f, 1.f));
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decal->setTextureMatrix(uvMatrix);
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}
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_Decals.push_back(decal);
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_FootSteps.push_back(line);
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}
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// *********************************************************************************************************
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void CDisplayerVisualActivitySequence::addWanderSteps(const CVector &pos)
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{
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//H_AUTO(R2_CDisplayerVisualActivitySequence_addWanderSteps)
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CDecal *decal = new CDecal;
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decal->setTexture(CV_WanderDecalTexture.get(), true, true);
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decal->setWorldMatrixForSpot(CVector2f(pos.x, pos.y), CV_WanderDecalSize.get());
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_Decals.push_back(decal);
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}
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enum TSequenceState { Hidden = 0, HasFocus, Selected };
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static void updateState(TSequenceState &state, CDisplayerVisual *dv)
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{
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if (dv->getDisplayFlag(CDisplayerVisual::FlagHasFocus)) state = (TSequenceState) std::max((sint) state, (sint) HasFocus);
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if (dv->getDisplayFlag(CDisplayerVisual::FlagSelected)) state = (TSequenceState) std::max((sint) state, (sint) Selected);
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}
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// *********************************************************************************************************
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CDisplayerVisual *CDisplayerVisualActivitySequence::getPossibleGroupDV(CDisplayerVisual *entityDV)
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{
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//H_AUTO(R2_CDisplayerVisualActivitySequence_getPossibleGroupDV)
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if (!entityDV) return NULL;
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CInstance *parentGroup = entityDV->getDisplayedInstance()->getParent();
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while (parentGroup)
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{
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if (dynamic_cast<CDisplayerVisualGroup *>(parentGroup->getDisplayerVisual()))
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{
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return parentGroup->getDisplayerVisual();
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break;
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}
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parentGroup = parentGroup->getParent();
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}
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return entityDV;
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}
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// *********************************************************************************************************
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bool CDisplayerVisualActivitySequence::isVisible(CDisplayerVisual *groupDV, CDisplayerVisual *entityDV)
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{
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//H_AUTO(R2_CDisplayerVisualActivitySequence_isVisible)
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if (!entityDV || !groupDV || !_Active) return false;
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if (entityDV->getActualDisplayMode() == DisplayModeHidden)
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{
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return false;
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}
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// see if render is on for primitives (don't use a config var because may be dynamically changed)
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if (entityDV->getDisplayFlag(CDisplayerVisual::FlagHideActivities))
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{
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return false; // when selected for auto group, the activity won't be duplicated
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}
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// If in a group and not the leader of this group, or not selected, don't display
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if(entityDV != groupDV)
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{
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if (groupDV->getSon(0) != entityDV) return false;
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}
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//if (!getEditor().getConfig()["PrimDisplayEnabled"].toBoolean()) return false;
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return true;
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}
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// *********************************************************************************************************
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void CDisplayerVisualActivitySequence::removeFromWorldMap()
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{
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//H_AUTO(R2_CDisplayerVisualActivitySequence_removeFromWorldMap)
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if (_AddedToWorldMap)
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{
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CGroupMap *gm = CTool::getWorldMap();
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nlassert(gm);
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gm->removeDeco(this);
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_AddedToWorldMap = false;
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}
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}
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// *********************************************************************************************************
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void CDisplayerVisualActivitySequence::onPostRender()
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{
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//H_AUTO(R2_CDisplayerVisualActivitySequence_onPostRender)
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CDisplayerVisual *entityDV = getParentDV();
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CDisplayerVisual *groupDV = getPossibleGroupDV(entityDV);
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if (!isVisible(groupDV, entityDV))
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{
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removeFromWorldMap();
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return;
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}
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//
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TSequenceState state = Hidden;
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// if this activity sequence is not the selected one in its parent then it is hidden
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updateState(state, groupDV);
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// if current selection is a son of the group...
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static std::vector<CDisplayerVisual *> groupSons;
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groupDV->getSons(groupSons);
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for(uint k = 0; k < groupSons.size(); ++k)
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{
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nlassert(groupSons[k]);
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updateState(state, groupSons[k]);
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}
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// if one of the route is selected or highlighted
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CObjectTable *activities = getProps().toTable("Components");
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if (!activities)
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{
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removeFromWorldMap();
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return;
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}
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// get first world object parent to get start position
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for(uint k = 0; k < activities->getSize(); ++k)
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{
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// search next zone of activity
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CObjectTable *activity = activities->getValueAtPos(k)->toTable();
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if (!activity) continue;
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std::string zoneId = getString(activity, "ActivityZoneId");
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if (zoneId.empty()) continue;
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std::string activityStr = getString(activity, "Activity");
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if (activityStr == "Stand Still" || activityStr == "Inactive") continue;
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CInstance *zone = getEditor().getInstanceFromId(zoneId);
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if (!zone) continue;
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CDisplayerVisual *dv = zone->getDisplayerVisual();
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if (!dv) continue;
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updateState(state, dv);
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static std::vector<CDisplayerVisual *> vertices;
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dv->getSons(vertices);
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for (uint l = 0; l < vertices.size(); ++l)
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{
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nlassert(vertices[l]);
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updateState(state, vertices[l]);
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}
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}
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//
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if (state != Hidden && entityDV)
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{
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// see if this sequence is the selected one
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sint index = entityDV->getDisplayedInstance()->getSelectedSequence();
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CObject *sequences = getProps().getParent(); // see what is my index in the sequences list of my parent
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if (sequences)
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{
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clamp(index, (sint) 0, (sint) sequences->getSize() - 1);
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if (index != sequences->findIndex(&getProps()))
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{
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state = Hidden; // not the current selected sequence
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}
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}
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}
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//
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_DecalColor = CV_FootStepDecalSelectedColor.get();
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CRGBA mapColor = CV_FootStepMapSelectedColor.get();
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switch(state)
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{
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case Hidden:
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_DecalColor = CV_FootStepDecalHiddenColor.get();
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mapColor = CV_FootStepMapHiddenColor.get();
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break;
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case HasFocus:
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_DecalColor = CV_FootStepDecalFocusedColor.get();
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mapColor = CV_FootStepMapFocusedColor.get();
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break;
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default:
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break;
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}
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for(uint k = 0; k < _WPCache.size(); ++k)
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{
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if (_WPCache[k].DV)
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{
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if (_WPCache[k].DV->getWorldPos2f() != _WPCache[k].WorldPos2f)
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{
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touch();
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break;
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}
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}
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}
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update();
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if (_AddedToWorldMap)
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{
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setWorldMapColor(mapColor);
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}
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}
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// *********************************************************************************************************
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void CDisplayerVisualActivitySequence::onPreRender()
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{
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//H_AUTO(R2_CDisplayerVisualActivitySequence_onPreRender)
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CDisplayerVisual *entityDV = getParentDV();
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CDisplayerVisual *groupDV = getPossibleGroupDV(entityDV);
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if (!isVisible(groupDV, entityDV))
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{
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removeFromWorldMap();
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return;
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}
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// if visibility of one of the group has been modified then update our display
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bool recompute = false;
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for(uint k = 0; k < _TraversedPrimInfos.size(); ++k)
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{
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if (!_TraversedPrimInfos[k].PrimDisplay)
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{
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recompute = true;
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break;
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}
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bool visible = (_TraversedPrimInfos[k].PrimDisplay->getActualDisplayMode() != DisplayModeHidden);
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if (visible != _TraversedPrimInfos[k].Visible)
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{
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recompute = true;
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break;
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}
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}
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if (recompute)
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{
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touch();
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update();
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}
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//
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for(uint k = 0; k < _Decals.size(); ++k)
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{
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_Decals[k]->setDiffuse(_DecalColor);
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_Decals[k]->addToRenderList();
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}
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}
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// *********************************************************************************************************
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void CDisplayerVisualActivitySequence::updateWorldPos()
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{
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//H_AUTO(R2_CDisplayerVisualActivitySequence_updateWorldPos)
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touch(); // world pos of containing parent is modified
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}
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// *********************************************************************************************************
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void CDisplayerVisualActivitySequence::onInstanceCreated(CInstance &/* instance */)
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{
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//H_AUTO(R2_CDisplayerVisualActivitySequence_onInstanceCreated)
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touch();
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}
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// *********************************************************************************************************
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void CDisplayerVisualActivitySequence::onInstanceErased(CInstance &/* instance */)
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{
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//H_AUTO(R2_CDisplayerVisualActivitySequence_onInstanceErased)
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touch();
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}
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// *********************************************************************************************************
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void CDisplayerVisualActivitySequence::onAttrModified(CInstance &/* instance */,const std::string &/* attrName */,sint32 /* attrIndex */)
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{
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//H_AUTO(R2_CDisplayerVisualActivitySequence_onAttrModified)
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touch();
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}
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// *********************************************************************************************************
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void CDisplayerVisualActivitySequence::setActive(bool active)
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{
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//H_AUTO(R2_CDisplayerVisualActivitySequence_setActive)
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if (active == _Active) return;
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if (!active)
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{
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clear();
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}
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else
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{
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touch();
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}
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_Active = active;
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}
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// *********************************************************************************************************
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bool CDisplayerVisualActivitySequence::getActive() const
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{
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//H_AUTO(R2_CDisplayerVisualActivitySequence_getActive)
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return _Active;
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}
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// *********************************************************
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void CDisplayerVisualActivitySequence::setWorldMapNumEdges(uint count)
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{
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//H_AUTO(R2_CDisplayerVisualActivitySequence_setWorldMapNumEdges)
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// TODO nico : try to factor with CPrimRender::setWorldMapNumEdges
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nlassert(_AddedToWorldMap);
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CGroupMap *gm = CTool::getWorldMap();
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nlassert(gm);
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if (count < _WorldMapEdges.size())
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{
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for(uint k = count; k < _WorldMapEdges.size(); ++k)
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{
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gm->delCtrl(_WorldMapEdges[k]);
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}
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}
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else
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{
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uint left = count - (uint)_WorldMapEdges.size();
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CViewBase::TCtorParam param;
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while (left --)
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|
{
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CCtrlQuad *cq = new CCtrlQuad( param );
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cq->setModulateGlobalColor(false);
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cq->setActive(true);
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gm->addCtrl(cq);
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cq->setParent(gm);
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cq->setRenderLayer(1);
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_WorldMapEdges.push_back(cq);
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}
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}
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_WorldMapEdges.resize(count);
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for(uint k = 0; k < count; ++k)
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|
{
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_WorldMapEdges[k]->setTexture(CV_FootStepMapTexture.get());
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}
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}
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|
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// *********************************************************
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void CDisplayerVisualActivitySequence::onAdd(CGroupMap &/* owner */)
|
|
{
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|
//H_AUTO(R2_CDisplayerVisualActivitySequence_onAdd)
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|
nlassert(!_AddedToWorldMap);
|
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_AddedToWorldMap = true;
|
|
_Touched = true;
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|
setWorldMapNumEdges((uint)_FootSteps.size());
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|
}
|
|
|
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// *********************************************************
|
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void CDisplayerVisualActivitySequence::onRemove(CGroupMap &/* owner */)
|
|
{
|
|
//H_AUTO(R2_CDisplayerVisualActivitySequence_onRemove)
|
|
nlassert(_AddedToWorldMap);
|
|
setWorldMapNumEdges(0);
|
|
_AddedToWorldMap = false;
|
|
}
|
|
|
|
// *********************************************************
|
|
void CDisplayerVisualActivitySequence::onPreRender(CGroupMap &/* owner */)
|
|
{
|
|
//H_AUTO(R2_CDisplayerVisualActivitySequence_onPreRender)
|
|
|
|
}
|
|
|
|
// *********************************************************
|
|
void CDisplayerVisualActivitySequence::onUpdate(CGroupMap &owner)
|
|
{
|
|
//H_AUTO(R2_CDisplayerVisualActivitySequence_onUpdate)
|
|
nlassert(_AddedToWorldMap);
|
|
nlassert(_FootSteps.size() == _WorldMapEdges.size());
|
|
CViewRenderer &vr = *CViewRenderer::getInstance();
|
|
sint32 id = vr.getTextureIdFromName(CV_FootStepMapTexture.get());
|
|
sint32 width, height;
|
|
vr.getTextureSizeFromId(id, width, height);
|
|
float invWorldTextureWidth = width > 0 ? 1.f / width : 0.f;
|
|
for(uint k = 0; k < _WorldMapEdges.size(); ++k)
|
|
{
|
|
sint32 px0, py0;
|
|
sint32 px1, py1;
|
|
owner.worldToWindowSnapped(px0, py0, _FootSteps[k].V0);
|
|
owner.worldToWindowSnapped(px1, py1, _FootSteps[k].V1);
|
|
CVector start((float) px0, (float) py0, 0.f);
|
|
CVector end((float) px1, (float) py1, 0.f);
|
|
_WorldMapEdges[k]->setQuad(start, end, CV_FootStepMapWidth.get());
|
|
_WorldMapEdges[k]->setPattern(0.f, (start - end).norm() * invWorldTextureWidth, CCtrlQuad::Repeat);
|
|
_WorldMapEdges[k]->updateCoords();
|
|
}
|
|
}
|
|
|
|
// *********************************************************
|
|
void CDisplayerVisualActivitySequence::setWorldMapColor(CRGBA color)
|
|
{
|
|
//H_AUTO(R2_CDisplayerVisualActivitySequence_setWorldMapColor)
|
|
nlassert(_AddedToWorldMap);
|
|
for(uint k = 0; k < _WorldMapEdges.size(); ++k)
|
|
{
|
|
_WorldMapEdges[k]->setColorRGBA(color);
|
|
}
|
|
}
|
|
|
|
} // R2
|