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331 lines
9.4 KiB
C++
331 lines
9.4 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RYAI_AI_MANAGER_H
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#define RYAI_AI_MANAGER_H
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#define RYAI_AI_MANAGER_MAX_MANAGERS 1024
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#include "nel/misc/types_nl.h"
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#include "nel/misc/stream.h"
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#include "nel/net/unified_network.h"
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#include "ai_share/ai_actions.h"
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/*
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---------------------------------------------------------------------------
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This class defines both the singleton that manages the managers and the
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class type of the managers themselves. The singleton interface can be found
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at the end of the class
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---------------------------------------------------------------------------
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*/
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class CAIManager
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{
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//===================================================================
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// *** SUB-CLASSES FOR MGR DEFINITON DATA TREE ***
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//===================================================================
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public:
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struct SMgrDfnElm
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{
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SMgrDfnElm() {}
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SMgrDfnElm(uint64 action,const std::vector <CAIActions::CArg> &args): Action(action)
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{
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Args.resize(args.size());
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for (uint i=0;i<args.size();++i)
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Args[i]=args[i];
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}
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SMgrDfnElm(const SMgrDfnElm &other): Action(other.Action), Args(other.Args) {}
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void serial(NLMISC::IStream &f) throw(NLMISC::EStream)
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{
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//f.xmlPushBegin("CMD");
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std::string s=getAction();
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//f.xmlSetAttrib("Action");
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f.serial(s);
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setAction(s);
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//f.xmlPushEnd();
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f.serialCont(Args);
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//f.xmlPop();
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}
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void serialToString(std::string &s) throw()
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{
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s+=char(Args.size());
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s+=NLMISC::toString("%*s",sizeof(uint64),"");
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((uint64*)&(s[s.size()]))[-1]=Action;
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for (uint i=0;i<Args.size();++i)
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Args[i].serialToString(s);
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}
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std::string getAction()
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{
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std::string s;
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for (uint i=0;i<8 && ((char *)&Action)[i];++i) s+=((char *)&Action)[i];
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return s;
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}
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void setAction(std::string action)
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{
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Action=0;
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for (uint i=0;i<8 && action[i];++i) ((char *)&Action)[i]=action[i];
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}
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uint64 Action;
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std::vector <CAIActions::CArg> Args;
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};
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struct SMgrDfnNode : public NLMISC::CRefCount
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{
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SMgrDfnNode() {}
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SMgrDfnNode(const std::string &name)
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: Name(name)
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{}
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SMgrDfnNode(const SMgrDfnNode &other)
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: Name(other.Name),
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Data(other.Data),
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Child(other.Child)
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{}
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void serial(NLMISC::IStream &f) throw(NLMISC::EStream)
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{
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f.serial(Name);
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f.serialCont(Data);
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uint32 count;
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f.serial(count);
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Child.resize(count);
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if (f.isReading())
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{
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for (uint i=0; i<count; ++i)
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{
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Child[i] = new SMgrDfnNode;
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f.serial(*Child[i]);
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}
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}
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else
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{
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for (uint i=0; i<count; ++i)
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{
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f.serial(*Child[i]);
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}
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}
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}
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void serialToString(std::string &s) throw()
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{
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uint i;
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for (i=0;i<Data.size();++i)
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Data[i].serialToString(s);
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for (i=0;i<Child.size();++i)
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Child[i]->serialToString(s);
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}
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std::string Name;
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std::vector <SMgrDfnElm> Data;
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std::vector <NLMISC::CSmartPtr<SMgrDfnNode> > Child;
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bool Visited; // used to identify modified nodes in file re-parse operations
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};
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//===================================================================
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// *** START OF THE INSTANTIATED CLASS ***
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//===================================================================
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public:
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//---------------------------------------------------
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// INSTANTIATED CLASS: Public methods
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//-------------
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// a few read accessors (static properties)
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// the manager id (0..255)
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sint id() const;
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// the manager name .. ie the source file name minus extension
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const std::string &name() const;
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// the CPU load rating of the manager for auto-load ballancing purposes
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uint weightCPU() const;
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// the RAM load rating of the manager for auto-load ballancing purposes
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uint weightRAM() const;
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//-------------
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// a few read accessors (state of the files on disk)
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// indicates whether newer source files than object files have been located
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bool needCompile() const;
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// indicate whether an object file has been located in the object directory
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bool objExists() const;
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//-------------
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// a few read accessors (relating to assignment to & execution by an ai service)
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// has the manager been opened (it may still be waiting to be assigned)
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bool isOpen() const;
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// has the manager been assigned to a service
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bool isAssigned() const;
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// is the manager up and running on the assigned service
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bool isUp() const;
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// the id of the service to which the manager is assigned
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NLNET::TServiceId serviceId() const;
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//-------------
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// a few basic actions (relating to disk files)
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// compile the source files to generate new object files
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void compile();
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// delete the object files (but not the save files)
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void clean();
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//-------------
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// a few basic actions (relating to assignment to & execution by an ai service)
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// open the manager on an unspecified service
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// (may be queued until a service is available)
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void open();
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// assign manager to a specified service and begin execution
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void assign(NLNET::TServiceId serviceId);
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// stop execution on the current service and assign to a new service
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void reassign(NLNET::TServiceId serviceId);
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// stop execution of a manager
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void close();
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//-------------
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// a few basic actions (miscelaneous)
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// display information about the state of the manager
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void display() const;
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//-------------
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// a few write accessors (miscelaneous)
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// set the name assigned to manager
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// if no name previously assigned then reset all manager properties
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// if a name already exists and does not match new name then do nohing and return false
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bool set(const std::string &name);
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// set the state of the needCompile flag
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void setNeedCompile(bool val);
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// set the state of the objFileExists flag
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void setObjFileExists(bool val);
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// set the state of the isUp flag
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void setIsUp(bool val);
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// set the state of the isOpen flag
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void setIsOpen(bool val);
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private:
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//---------------------------------------------------
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// INSTANTIATED CLASS: Private methods
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// default constructor - may only be instantiated by the singleton
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CAIManager();
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// reset properties to initial values
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void _reset();
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private:
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//---------------------------------------------------
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// INSTANTIATED CLASS: Private data
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// manager name (file name of source file minus extension)
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std::string _name;
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// cpu rating for load ballancing
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uint _weightCPU;
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// ram rating for load ballancing
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uint _weightRAM;
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// do we need to recompile
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bool _needCompile;
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// does an object file exist
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bool _objExists;
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// is the manager open (at least queued in CAIService singleton)
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bool _isOpen;
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// is manager assigned to a service
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bool _isAssigned;
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// is manager up and running on the assigned service
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bool _isUp;
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// id of the service manager is assigned to
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NLNET::TServiceId _service;
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public:
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//---------------------------------------------------
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// INSTANTIATED CLASS: Public data
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// the tree of definition data read from (and written to) data files
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SMgrDfnNode MgrDfnRootNode;
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//===================================================================
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// *** END OF THE INSTANTIATED CLASS *** START OF THE SINGLETON ***
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//===================================================================
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public:
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//---------------------------------------------------
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// SINGLETON: Public methods
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// get the number of valid handles (ie the maximum number of managers allowed)
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static uint maxManagers() { return RYAI_AI_MANAGER_MAX_MANAGERS; }
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// get the number of allocated managers
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static uint numManagers();
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// get a pointer to the manager with given handle (0..maxManagers-1)
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static CAIManager *getManagerById(sint id);
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// get a pointer to the manager with given index (0..numManagers-1)
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static CAIManager *getManagerByIdx(uint idx);
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// get the handle for the manager of given name and optionally create a new
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// handle if none found - return -1 if none found or no free slots
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static sint nameToId(std::string name, bool assignNewIfNotFound=false);
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// clear file name assignments for managers that aren't currently running on
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// ai services
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static void liberateUnassignedManagers();
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private:
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//---------------------------------------------------
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// SINGLETON: Private methods
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private:
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//---------------------------------------------------
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// SINGLETON: Private data
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static CAIManager _managers[RYAI_AI_MANAGER_MAX_MANAGERS];
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//===================================================================
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// *** END OF THE SINGLETON ***
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//===================================================================
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};
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#endif
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