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142 lines
3.1 KiB
Text
142 lines
3.1 KiB
Text
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-- Script configuration
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DefaultPostFixe = "_nel_shoot.tga"
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rollout db_shooter_rollout "Database Picture Shooter"
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(
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Label RootDataBaseLabel "Root path: " align:#left
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EditText RootDataBase text:"c:\database" align:#left
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Spinner Width "Width:" range:[1,10000,320] type:#integer align:#left
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Spinner Height "Height:" range:[1,10000,200] type:#integer align:#left
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CheckBox Recurse "Recurse sub directories" checked:true align:#left
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CheckBox ReportErrors "Report errors" checked:true align:#left
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Button ShootTheDatabase "Shoot" width:110 align:#left
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Button ClearShootTheDatabase "Clear Shoot" width:110 align:#left
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fn shoot_directory path =
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(
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-- Make sure the path name is formatted
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if path.count > 0 then
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(
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-- Get last character
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lastChar = path[path.count]
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if ( lastChar != '\\' ) and ( lastChar != '/' ) then
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(
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path += "\\"
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)
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)
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-- List the file in this folder
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files = getFiles (path+"*.max")
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-- For each filename
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for i in files do
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(
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-- Open the project
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if (loadMaxFile i) == true then
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(
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-- Front view
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max vpt front
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-- Zoom
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max tool zoomextents all
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max tool zoomextents all
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max tool zoomextents all
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-- Hide all not geometry
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for i in objects do
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(
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if ((superClassOf i) != GeometryClass) or (matchPattern i.name pattern:"Bip01*") then
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hide i
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else
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unhide i
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)
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-- Output filename
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outputFileName = (getFilenamePath i) + (getFilenameFile i) + "_nel_shoot.tga"
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-- Render
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render outputwidth:(Width.value as integer) outputheight:(Height.value as integer) outputfile:outputFileName shadows:false autoReflect:false vfb:false
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)
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)
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-- Recursse ?
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if Recurse.checked == true then
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(
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-- For each others directory
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directories = getDirectories (path+"*")
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-- For each directories
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for i in directories do
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(
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-- Recall the function
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shoot_directory i
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)
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)
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)
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fn clear_shoot_directory path =
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(
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-- Make sure the path name is formatted
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if path.count > 0 then
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(
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-- Get last character
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lastChar = path[path.count]
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if ( lastChar != '\\' ) and ( lastChar != '/' ) then
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(
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path += "\\"
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)
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)
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-- List the file in this folder
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files = getFiles (path+"*.tga")
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-- For each filename
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for i in files do
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(
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-- Remove this shoot ?
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if ((findString (filenameFromPath i) DefaultPostFixe) != undefined) then
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(
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-- Erase the file
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deleteFile i
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)
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)
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-- Recursse ?
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if Recurse.checked == true then
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(
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-- For each others directory
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directories = getDirectories (path+"*")
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-- For each directories
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for i in directories do
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(
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-- Recall the function
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clear_shoot_directory i
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)
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)
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)
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on ShootTheDatabase pressed do
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(
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shoot_directory RootDataBase.text
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)
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on ClearShootTheDatabase pressed do
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(
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clear_shoot_directory RootDataBase.text
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)
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)
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if dbase_cleaner_floater != undefined do
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(
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closerolloutfloater dbase_cleaner_floater
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)
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dbase_cleaner_Floater = newRolloutFloater "NeL DB Shooter" 400 815 800 200
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addrollout db_shooter_rollout dbase_cleaner_Floater
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