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https://port.numenaute.org/aleajactaest/khanat-code-old.git
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1965 lines
55 KiB
C++
1965 lines
55 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std3d.h"
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// ***************************************************************************
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// THIS FILE IS DIVIDED IN TWO PARTS BECAUSE IT MAKES VISUAL CRASH.
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// fatal error C1076: compiler limit : internal heap limit reached; use /Zm to specify a higher limit
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// ***************************************************************************
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#include "nel/3d/driver_user.h"
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#include "nel/3d/u_driver.h"
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#include "nel/3d/dru.h"
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#include "nel/3d/scene.h"
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#include "nel/3d/text_context_user.h"
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#include "nel/3d/texture_user.h"
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#include "nel/3d/texture_file.h"
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#include "nel/3d/scene_user.h"
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#include "nel/3d/init_3d.h"
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#include "nel/3d/water_env_map_user.h"
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#include "nel/3d/water_pool_manager.h"
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#include "nel/3d/u_camera.h"
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#include "nel/misc/hierarchical_timer.h"
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#include "nel/misc/event_emitter.h"
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using namespace NLMISC;
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namespace NL3D
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{
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H_AUTO_DECL( NL3D_UI_Driver )
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H_AUTO_DECL( NL3D_Render_DriverClearBuffer )
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H_AUTO_DECL( NL3D_Render_DriverSwapBuffer )
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H_AUTO_DECL( NL3D_Texture_Driver )
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#define NL3D_HAUTO_UI_DRIVER H_AUTO_USE( NL3D_UI_Driver )
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#define NL3D_HAUTO_CLEAR_DRIVER H_AUTO_USE( NL3D_Render_DriverClearBuffer )
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#define NL3D_HAUTO_SWAP_DRIVER H_AUTO_USE( NL3D_Render_DriverSwapBuffer )
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#define NL3D_HAUTO_TEX_DRIVER H_AUTO_USE( NL3D_Texture_Driver )
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// ***************************************************************************
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// ***************************************************************************
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// UDriver implementation (gcc link bug force to not put them in .h).
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// ***************************************************************************
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// ***************************************************************************
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// ***************************************************************************
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UDriver::UDriver()
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{
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}
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// ***************************************************************************
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UDriver::~UDriver()
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{
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purgeMemory();
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}
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// ***************************************************************************
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void UDriver::setMatrixMode2D11()
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{
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setMatrixMode2D(CFrustum(0.0f,1.0f,0.0f,1.0f,-1.0f,1.0f,false));
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}
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// ***************************************************************************
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void UDriver::setMatrixMode2D43()
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{
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setMatrixMode2D(CFrustum(0.0f,4.0f/3.0f,0.0f,1.0f,-1.0f,1.0f,false));
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}
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// ***************************************************************************
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UDriver *UDriver::createDriver(uintptr_t windowIcon, bool direct3d, emptyProc exitFunc)
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{
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return new CDriverUser (windowIcon, direct3d ? CDriverUser::Direct3d:CDriverUser::OpenGl, exitFunc);
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}
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// ***************************************************************************
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UDriver *UDriver::createDriver(uintptr_t windowIcon, TDriver driver, emptyProc exitFunc)
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{
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return new CDriverUser (windowIcon, (CDriverUser::TDriver)driver, exitFunc);
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}
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// ***************************************************************************
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void UDriver::purgeMemory()
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{
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CPointLight::purge ();
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GetWaterPoolManager().reset();
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contReset(CLandscapeGlobals::PassTriArray);
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}
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// ***************************************************************************
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// ***************************************************************************
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// WINDOWS Management.
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// ***************************************************************************
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// ***************************************************************************
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// ***************************************************************************
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bool CDriverUser::_StaticInit= false;
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// ***************************************************************************
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CDriverUser::CDriverUser (uintptr_t windowIcon, TDriver driver, emptyProc exitFunc)
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{
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// The enum of IDriver and UDriver MUST be the same!!!
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nlassert((uint)IDriver::idCount == (uint)UDriver::idCount);
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nlassert((uint)IDriver::typeCount == (uint)UDriver::typeCount);
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nlassert((uint)IDriver::iconCount == (uint)UDriver::iconCount);
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// Static Initialisation.
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if(!_StaticInit)
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{
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_StaticInit= true;
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// Register basic serial.
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NL3D::registerSerial3d();
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// Register basic csene.
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CScene::registerBasics();
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}
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_Driver = NULL;
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// Create/Init Driver.
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#if defined(NL_OS_WINDOWS)
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if (driver == Direct3d)
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_Driver= CDRU::createD3DDriver();
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#endif
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if (!_Driver && driver == OpenGl)
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_Driver= CDRU::createGlDriver();
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if (!_Driver && driver == OpenGlEs)
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_Driver= CDRU::createGlEsDriver();
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nlassert(_Driver);
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_Driver->init (windowIcon, exitFunc);
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_WindowInit= false;
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// Init of VBuffers/PBs for 2D/3D interface.
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_VBFlat.setVertexFormat(CVertexBuffer::PositionFlag);
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_VBColor.setVertexFormat(CVertexBuffer::PositionFlag | CVertexBuffer::PrimaryColorFlag);
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_VBUv.setVertexFormat(CVertexBuffer::PositionFlag | CVertexBuffer::TexCoord0Flag);
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_VBColorUv.setVertexFormat(CVertexBuffer::PositionFlag | CVertexBuffer::PrimaryColorFlag | CVertexBuffer::TexCoord0Flag);
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_VBQuadsColUv.setVertexFormat(CVertexBuffer::PositionFlag | CVertexBuffer::PrimaryColorFlag | CVertexBuffer::TexCoord0Flag);
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_VBTrisColUv.setVertexFormat(CVertexBuffer::PositionFlag | CVertexBuffer::PrimaryColorFlag | CVertexBuffer::TexCoord0Flag);
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_VBQuadsColUv2.setVertexFormat(CVertexBuffer::PositionFlag | CVertexBuffer::PrimaryColorFlag | CVertexBuffer::TexCoord0Flag | CVertexBuffer::TexCoord1Flag);
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// max is quad.
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_VBFlat.setNumVertices(4);
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_VBColor.setNumVertices(4);
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_VBUv.setNumVertices(4);
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_VBColorUv.setNumVertices(4);
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// memory management
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_VBFlat.setPreferredMemory(CVertexBuffer::RAMVolatile, false);
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_VBColor.setPreferredMemory(CVertexBuffer::RAMVolatile, false);
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_VBUv.setPreferredMemory(CVertexBuffer::RAMVolatile, false);
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_VBColorUv.setPreferredMemory(CVertexBuffer::RAMVolatile, false);
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_VBQuadsColUv.setPreferredMemory (CVertexBuffer::RAMVolatile, false);
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_VBTrisColUv.setPreferredMemory (CVertexBuffer::RAMVolatile, false);
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_VBQuadsColUv2.setPreferredMemory (CVertexBuffer::RAMVolatile, false);
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// names
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_VBFlat.setName("_VBFlat");
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_VBColor.setName("_VBColor");
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_VBUv.setName("_VBUv");
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_VBColorUv.setName("_VBColorUv");
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_VBQuadsColUv.setName("_VBQuadsColUv");
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_VBTrisColUv.setName("_VBTrisColUv");
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_VBQuadsColUv2.setName("_VBQuadsColUv2");
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_PBLine.setFormat(NL_DEFAULT_INDEX_BUFFER_FORMAT);
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_PBLine.setNumIndexes(2);
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CIndexBufferReadWrite iba;
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_PBLine.lock (iba);
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iba.setLine(0, 0, 1);
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_PBTri.setFormat(NL_DEFAULT_INDEX_BUFFER_FORMAT);
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_PBTri.setNumIndexes(3);
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_PBTri.lock (iba);
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iba.setTri(0, 0, 1, 2);
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_RenderTargetManager.m_Driver = this;
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_ShapeBank._DriverUser = this;
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_EffectRenderTarget = NULL;
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NL_SET_IB_NAME(_PBLine, "CDriverUser::_PBLine");
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NL_SET_IB_NAME(_PBTri, "CDriverUser::_PBTri");
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}
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// ***************************************************************************
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CDriverUser::~CDriverUser()
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{
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release();
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delete _Driver;
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_Driver= NULL;
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}
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// ***************************************************************************
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void CDriverUser::disableHardwareVertexProgram()
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{
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NL3D_HAUTO_UI_DRIVER;
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_Driver->disableHardwareVertexProgram();
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}
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void CDriverUser::disableHardwarePixelProgram()
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{
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NL3D_HAUTO_UI_DRIVER;
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_Driver->disableHardwarePixelProgram();
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}
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void CDriverUser::disableHardwareVertexArrayAGP()
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{
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NL3D_HAUTO_UI_DRIVER;
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_Driver->disableHardwareVertexArrayAGP();
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}
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void CDriverUser::disableHardwareTextureShader()
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{
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NL3D_HAUTO_UI_DRIVER;
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_Driver->disableHardwareTextureShader();
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}
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// ***************************************************************************
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bool CDriverUser::setDisplay(const CMode &mode, bool show, bool resizeable)
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{
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NL3D_HAUTO_UI_DRIVER;
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return setDisplay(EmptyWindow, mode, show, resizeable);
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}
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// ***************************************************************************
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bool CDriverUser::setDisplay(nlWindow wnd, const CMode &mode, bool show, bool resizeable)
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{
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NL3D_HAUTO_UI_DRIVER;
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// window init.
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if (_Driver->setDisplay(wnd, GfxMode(mode.Width, mode.Height, mode.Depth, mode.Windowed, false, mode.Frequency, mode.AntiAlias, mode.DisplayDevice), show, resizeable))
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{
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// Always true
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nlverify (activate());
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_WindowInit= true;
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// Event init.
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AsyncListener.reset ();
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EventServer.addEmitter(_Driver->getEventEmitter());
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AsyncListener.addToServer(EventServer);
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// Matrix Context (2D).
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_CurrentMatrixContext.Viewport.initFullScreen();
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_CurrentMatrixContext.Scissor.initFullScreen();
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setMatrixMode2D11();
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// 2D Material.
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_MatFlat.attach (&_MatFlatInternal);
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_MatFlat.initUnlit();
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_MatFlat.setZFunc(UMaterial::always);
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_MatFlat.setZWrite(false);
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_MatText.attach (&_MatFlatInternal);
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_MatText.initUnlit();
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_MatText.setZFunc(UMaterial::always);
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_MatText.setZWrite(false);
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_MatStretchText.attach (&_MatTextStretchInternal);
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_MatStretchText.initUnlit();
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_MatStretchText.setZFunc(UMaterial::always);
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_MatStretchText.setZWrite(false);
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_MatTextStretchInternal.setDoubleSided(true);
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// make CTextureFile aware if 3d driver support non power of two textures
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NL3D::CTextureFile::setSupportNonPowerOfTwoTextures(_Driver->supportNonPowerOfTwoTextures());
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// Done
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return true;
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}
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return false;
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}
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// ***************************************************************************
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bool CDriverUser::setMode(const CMode& mode)
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{
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return _Driver->setMode(GfxMode(mode.Width, mode.Height, mode.Depth, mode.Windowed, false, mode.Frequency, mode.AntiAlias, mode.DisplayDevice));
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}
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// ----------------------------------------------------------------------------
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struct CModeSorter
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{
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bool operator()(const UDriver::CMode &mode1, const UDriver::CMode &mode2) const
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{
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if (mode1.Width == mode2.Width)
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{
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if (mode1.Height == mode2.Height) return mode1.Frequency < mode2.Frequency;
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return mode1.Height < mode2.Height;
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}
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return mode1.Width < mode2.Width;
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}
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};
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// ***************************************************************************
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bool CDriverUser::getModes(std::vector<CMode> &modes)
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{
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std::vector<GfxMode> vTmp;
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bool res = _Driver->getModes(vTmp);
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modes.clear();
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for (uint i = 0; i < vTmp.size(); ++i)
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modes.push_back(CMode(vTmp[i].Width, vTmp[i].Height, vTmp[i].Depth, vTmp[i].Windowed, vTmp[i].Frequency, vTmp[i].AntiAlias, vTmp[i].DisplayDevice));
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std::sort(modes.begin(), modes.end(), CModeSorter());
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return res;
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}
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// ***************************************************************************
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bool CDriverUser::getCurrentScreenMode(CMode &mode)
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{
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GfxMode gfxMode;
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bool res= _Driver->getCurrentScreenMode(gfxMode);
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mode.Windowed= gfxMode.Windowed;
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mode.Width= gfxMode.Width;
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mode.Height= gfxMode.Height;
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mode.Depth= gfxMode.Depth;
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mode.Frequency= gfxMode.Frequency;
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mode.AntiAlias= gfxMode.AntiAlias;
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return res;
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}
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// ***************************************************************************
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void CDriverUser::setWindowTitle(const ucstring &title)
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{
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NL3D_HAUTO_UI_DRIVER;
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_Driver->setWindowTitle(title);
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}
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// ***************************************************************************
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void CDriverUser::setWindowIcon(const std::vector<NLMISC::CBitmap> &bitmaps)
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{
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NL3D_HAUTO_UI_DRIVER;
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_Driver->setWindowIcon(bitmaps);
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}
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// ***************************************************************************
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void CDriverUser::setWindowPos(sint32 x, sint32 y)
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{
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NL3D_HAUTO_UI_DRIVER;
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_Driver->setWindowPos(x, y);
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}
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// ***************************************************************************
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void CDriverUser::showWindow(bool show)
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{
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NL3D_HAUTO_UI_DRIVER;
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_Driver->showWindow(show);
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}
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// ***************************************************************************
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void CDriverUser::release()
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{
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NL3D_HAUTO_UI_DRIVER;
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if(!_WindowInit)
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return;
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// 2D Material.
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_MatFlat.initUnlit();
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_MatText.initUnlit();
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_MatStretchText.initUnlit();
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// delete Texture, mat ... list.
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_Textures.clear();
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_TextContexts.clear();
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_Scenes.clear();
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// release event.
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AsyncListener.removeFromServer(EventServer);
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EventServer.removeEmitter(_Driver->getEventEmitter());
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// release window.
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_Driver->release();
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_WindowInit= false;
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}
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// ***************************************************************************
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bool CDriverUser::activate(void)
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{
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NL3D_HAUTO_UI_DRIVER;
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return _Driver->activate();
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}
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// ***************************************************************************
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bool CDriverUser::isActive()
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{
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NL3D_HAUTO_UI_DRIVER;
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return _Driver->isActive();
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}
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// ***************************************************************************
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nlWindow CDriverUser::getDisplay ()
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{
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NL3D_HAUTO_UI_DRIVER;
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return _Driver->getDisplay ();
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}
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// ***************************************************************************
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// ***************************************************************************
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// Matrix context.
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// ***************************************************************************
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// ***************************************************************************
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// ***************************************************************************
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void CDriverUser::restoreMatrixContextMatrixOnly()
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{
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NL3D_HAUTO_UI_DRIVER;
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CFrustum &f= _CurrentMatrixContext.Frustum;
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_Driver->setFrustum(f.Left, f.Right, f.Bottom, f.Top, f.Near, f.Far, f.Perspective);
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_Driver->setupViewMatrix(_CurrentMatrixContext.ViewMatrix);
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_Driver->setupModelMatrix(_CurrentMatrixContext.ModelMatrix);
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}
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// ***************************************************************************
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void CDriverUser::setupMatrixContext()
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{
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NL3D_HAUTO_UI_DRIVER;
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_Driver->setupScissor(_CurrentMatrixContext.Scissor);
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_Driver->setupViewport(_CurrentMatrixContext.Viewport);
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CFrustum &f= _CurrentMatrixContext.Frustum;
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_Driver->setFrustum(f.Left, f.Right, f.Bottom, f.Top, f.Near, f.Far, f.Perspective);
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_Driver->setupViewMatrix(_CurrentMatrixContext.ViewMatrix);
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_Driver->setupModelMatrix(_CurrentMatrixContext.ModelMatrix);
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}
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// ***************************************************************************
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void CDriverUser::setScissor(const CScissor &sc)
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{
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NL3D_HAUTO_UI_DRIVER;
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_CurrentMatrixContext.Scissor= sc;
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setupMatrixContext();
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}
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// ***************************************************************************
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CScissor CDriverUser::getScissor()
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{
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NL3D_HAUTO_UI_DRIVER;
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return _CurrentMatrixContext.Scissor;
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}
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// ***************************************************************************
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void CDriverUser::setViewport(const CViewport &vp)
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{
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NL3D_HAUTO_UI_DRIVER;
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_CurrentMatrixContext.Viewport= vp;
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setupMatrixContext();
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}
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// ***************************************************************************
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CViewport CDriverUser::getViewport()
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{
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NL3D_HAUTO_UI_DRIVER;
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return _CurrentMatrixContext.Viewport;
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}
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// ***************************************************************************
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void CDriverUser::setFrustum(const CFrustum &frust)
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{
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NL3D_HAUTO_UI_DRIVER;
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_CurrentMatrixContext.Frustum= frust;
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setupMatrixContext();
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}
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// ***************************************************************************
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CFrustum CDriverUser::getFrustum()
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{
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NL3D_HAUTO_UI_DRIVER;
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return _CurrentMatrixContext.Frustum;
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}
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// ***************************************************************************
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void CDriverUser::setFrustumMatrix(CMatrix &frust)
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{
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NL3D_HAUTO_UI_DRIVER;
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_Driver->setFrustumMatrix(frust);
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}
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// ***************************************************************************
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CMatrix CDriverUser::getFrustumMatrix()
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{
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NL3D_HAUTO_UI_DRIVER;
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return _Driver->getFrustumMatrix();
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}
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// ***************************************************************************
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float CDriverUser::getClipSpaceZMin() const
|
|
{
|
|
return _Driver->getClipSpaceZMin();
|
|
}
|
|
// ***************************************************************************
|
|
|
|
void CDriverUser::setViewMatrix(const CMatrix &mat)
|
|
{
|
|
NL3D_HAUTO_UI_DRIVER;
|
|
|
|
_CurrentMatrixContext.ViewMatrix= mat;
|
|
setupMatrixContext();
|
|
}
|
|
// ***************************************************************************
|
|
CMatrix CDriverUser::getViewMatrix()
|
|
{
|
|
NL3D_HAUTO_UI_DRIVER;
|
|
|
|
return _CurrentMatrixContext.ViewMatrix;
|
|
}
|
|
// ***************************************************************************
|
|
void CDriverUser::setModelMatrix(const CMatrix &mat)
|
|
{
|
|
NL3D_HAUTO_UI_DRIVER;
|
|
|
|
_CurrentMatrixContext.ModelMatrix= mat;
|
|
setupMatrixContext();
|
|
}
|
|
// ***************************************************************************
|
|
CMatrix CDriverUser::getModelMatrix()
|
|
{
|
|
NL3D_HAUTO_UI_DRIVER;
|
|
|
|
return _CurrentMatrixContext.ModelMatrix;
|
|
}
|
|
|
|
|
|
|
|
// ***************************************************************************
|
|
void CDriverUser::setMatrixMode2D(const CFrustum &frust)
|
|
{
|
|
NL3D_HAUTO_UI_DRIVER;
|
|
|
|
_CurrentMatrixContext.Frustum= frust;
|
|
// We still work in NL3D coordinates, so must convert y to z.
|
|
CVector I(1,0,0);
|
|
CVector J(0,0,1);
|
|
CVector K(0,-1,0);
|
|
|
|
_CurrentMatrixContext.ViewMatrix.identity();
|
|
_CurrentMatrixContext.ViewMatrix.setRot(I,J,K, true);
|
|
_CurrentMatrixContext.ModelMatrix.identity();
|
|
|
|
setupMatrixContext();
|
|
}
|
|
// ***************************************************************************
|
|
void CDriverUser::setMatrixMode3D(UCamera &camera)
|
|
{
|
|
NL3D_HAUTO_UI_DRIVER;
|
|
|
|
// Retrieve the matrix and frustum from the camera.
|
|
CMatrix viewMat;
|
|
viewMat= camera.getMatrix();
|
|
viewMat.invert();
|
|
setViewMatrix(viewMat);
|
|
setModelMatrix(CMatrix::Identity);
|
|
setFrustum(camera.getFrustum());
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CDriverUser::setDepthRange(float znear, float zfar)
|
|
{
|
|
NL3D_HAUTO_UI_DRIVER;
|
|
_Driver->setDepthRange(znear, zfar);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CDriverUser::getDepthRange(float & znear, float & zfar)
|
|
{
|
|
NL3D_HAUTO_UI_DRIVER;
|
|
_Driver->getDepthRange(znear, zfar);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CDriverUser::setColorMask (bool bRed, bool bGreen, bool bBlue, bool bAlpha)
|
|
{
|
|
_Driver->setColorMask(bRed, bGreen, bBlue, bAlpha);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
// ***************************************************************************
|
|
// 2D/3D INTERFACE.
|
|
// ***************************************************************************
|
|
// ***************************************************************************
|
|
|
|
// ***************************************************************************
|
|
void CDriverUser::drawLine(const NLMISC::CLine &shp, UMaterial &mat)
|
|
{
|
|
H_AUTO2;
|
|
|
|
CVertexBuffer &vb= _VBFlat;
|
|
CIndexBuffer &pb= _PBLine;
|
|
|
|
{
|
|
CVertexBufferReadWrite vba;
|
|
vb.lock (vba);
|
|
vba.setVertexCoord (0, shp.V0);
|
|
vba.setVertexCoord (1, shp.V1);
|
|
}
|
|
|
|
_Driver->activeVertexBuffer(vb);
|
|
_Driver->activeIndexBuffer(pb);
|
|
_Driver->renderLines(convMat(mat), 0, 1);
|
|
}
|
|
// ***************************************************************************
|
|
void CDriverUser::drawLine(const NLMISC::CLineColor &shp, UMaterial &mat)
|
|
{
|
|
H_AUTO2;
|
|
|
|
CVertexBuffer &vb= _VBColor;
|
|
CIndexBuffer &pb= _PBLine;
|
|
|
|
{
|
|
CVertexBufferReadWrite vba;
|
|
vb.lock (vba);
|
|
vba.setVertexCoord (0, shp.V0);
|
|
vba.setVertexCoord (1, shp.V1);
|
|
vba.setColor(0, shp.Color0);
|
|
vba.setColor(1, shp.Color1);
|
|
}
|
|
|
|
_Driver->activeVertexBuffer(vb);
|
|
_Driver->activeIndexBuffer(pb);
|
|
_Driver->renderLines(convMat(mat), 0, 1);
|
|
}
|
|
// ***************************************************************************
|
|
void CDriverUser::drawLine(const NLMISC::CLineUV &shp, UMaterial &mat)
|
|
{
|
|
H_AUTO2;
|
|
|
|
CVertexBuffer &vb= _VBUv;
|
|
CIndexBuffer &pb= _PBLine;
|
|
|
|
{
|
|
CVertexBufferReadWrite vba;
|
|
vb.lock (vba);
|
|
vba.setVertexCoord (0, shp.V0);
|
|
vba.setVertexCoord (1, shp.V1);
|
|
vba.setTexCoord (0, 0, shp.Uv0);
|
|
vba.setTexCoord (1, 0, shp.Uv1);
|
|
}
|
|
|
|
_Driver->activeVertexBuffer(vb);
|
|
_Driver->activeIndexBuffer(pb);
|
|
_Driver->renderLines(convMat(mat), 0, 1);
|
|
}
|
|
// ***************************************************************************
|
|
void CDriverUser::drawLine(const NLMISC::CLineColorUV &shp, UMaterial &mat)
|
|
{
|
|
H_AUTO2;
|
|
|
|
CVertexBuffer &vb= _VBColorUv;
|
|
CIndexBuffer &pb= _PBLine;
|
|
|
|
{
|
|
CVertexBufferReadWrite vba;
|
|
vb.lock (vba);
|
|
vba.setVertexCoord (0, shp.V0);
|
|
vba.setVertexCoord (1, shp.V1);
|
|
vba.setColor(0, shp.Color0);
|
|
vba.setColor(1, shp.Color1);
|
|
vba.setTexCoord (0, 0, shp.Uv0);
|
|
vba.setTexCoord (1, 0, shp.Uv1);
|
|
}
|
|
|
|
_Driver->activeVertexBuffer(vb);
|
|
_Driver->activeIndexBuffer(pb);
|
|
_Driver->renderLines(convMat(mat), 0, 1);
|
|
}
|
|
|
|
|
|
|
|
// ***************************************************************************
|
|
void CDriverUser::drawTriangle(const NLMISC::CTriangle &shp, UMaterial &mat)
|
|
{
|
|
H_AUTO2;
|
|
|
|
CVertexBuffer &vb= _VBFlat;
|
|
CIndexBuffer &pb= _PBTri;
|
|
|
|
{
|
|
CVertexBufferReadWrite vba;
|
|
vb.lock (vba);
|
|
vba.setVertexCoord (0, shp.V0);
|
|
vba.setVertexCoord (1, shp.V1);
|
|
vba.setVertexCoord (2, shp.V2);
|
|
}
|
|
|
|
_Driver->activeVertexBuffer(vb);
|
|
_Driver->activeIndexBuffer(pb);
|
|
_Driver->renderTriangles(convMat(mat), 0, 1);
|
|
}
|
|
// ***************************************************************************
|
|
void CDriverUser::drawTriangle(const NLMISC::CTriangleColor &shp, UMaterial &mat)
|
|
{
|
|
H_AUTO2;
|
|
|
|
CVertexBuffer &vb= _VBColor;
|
|
CIndexBuffer &pb= _PBTri;
|
|
|
|
{
|
|
CVertexBufferReadWrite vba;
|
|
vb.lock (vba);
|
|
vba.setVertexCoord (0, shp.V0);
|
|
vba.setVertexCoord (1, shp.V1);
|
|
vba.setVertexCoord (2, shp.V2);
|
|
vba.setColor(0, shp.Color0);
|
|
vba.setColor(1, shp.Color1);
|
|
vba.setColor(2, shp.Color2);
|
|
}
|
|
|
|
_Driver->activeVertexBuffer(vb);
|
|
_Driver->activeIndexBuffer(pb);
|
|
_Driver->renderTriangles(convMat(mat), 0, 1);
|
|
}
|
|
// ***************************************************************************
|
|
void CDriverUser::drawTriangle(const NLMISC::CTriangleUV &shp, UMaterial &mat)
|
|
{
|
|
H_AUTO2;
|
|
|
|
CVertexBuffer &vb= _VBUv;
|
|
CIndexBuffer &pb= _PBTri;
|
|
|
|
{
|
|
CVertexBufferReadWrite vba;
|
|
vb.lock (vba);
|
|
vba.setVertexCoord (0, shp.V0);
|
|
vba.setVertexCoord (1, shp.V1);
|
|
vba.setVertexCoord (2, shp.V2);
|
|
vba.setTexCoord (0, 0, shp.Uv0);
|
|
vba.setTexCoord (1, 0, shp.Uv1);
|
|
vba.setTexCoord (2, 0, shp.Uv2);
|
|
}
|
|
|
|
_Driver->activeVertexBuffer(vb);
|
|
_Driver->activeIndexBuffer(pb);
|
|
_Driver->renderTriangles(convMat(mat), 0, 1);
|
|
}
|
|
// ***************************************************************************
|
|
void CDriverUser::drawTriangle(const NLMISC::CTriangleColorUV &shp, UMaterial &mat)
|
|
{
|
|
H_AUTO2;
|
|
|
|
CVertexBuffer &vb= _VBColorUv;
|
|
CIndexBuffer &pb= _PBTri;
|
|
|
|
{
|
|
CVertexBufferReadWrite vba;
|
|
vb.lock (vba);
|
|
vba.setVertexCoord (0, shp.V0);
|
|
vba.setVertexCoord (1, shp.V1);
|
|
vba.setVertexCoord (2, shp.V2);
|
|
vba.setColor(0, shp.Color0);
|
|
vba.setColor(1, shp.Color1);
|
|
vba.setColor(2, shp.Color2);
|
|
vba.setTexCoord (0, 0, shp.Uv0);
|
|
vba.setTexCoord (1, 0, shp.Uv1);
|
|
vba.setTexCoord (2, 0, shp.Uv2);
|
|
}
|
|
|
|
_Driver->activeVertexBuffer(vb);
|
|
_Driver->activeIndexBuffer(pb);
|
|
_Driver->renderTriangles(convMat(mat), 0, 1);
|
|
}
|
|
|
|
|
|
|
|
// ***************************************************************************
|
|
void CDriverUser::drawQuad(const NLMISC::CQuad &shp, UMaterial &mat)
|
|
{
|
|
H_AUTO2;
|
|
|
|
CVertexBuffer &vb= _VBFlat;
|
|
|
|
{
|
|
CVertexBufferReadWrite vba;
|
|
vb.lock (vba);
|
|
vba.setVertexCoord (0, shp.V0);
|
|
vba.setVertexCoord (1, shp.V1);
|
|
vba.setVertexCoord (2, shp.V2);
|
|
vba.setVertexCoord (3, shp.V3);
|
|
}
|
|
|
|
_Driver->activeVertexBuffer(vb);
|
|
_Driver->renderRawQuads(convMat(mat), 0, 1);
|
|
}
|
|
// ***************************************************************************
|
|
void CDriverUser::drawQuad(const NLMISC::CQuadColor &shp, UMaterial &mat)
|
|
{
|
|
H_AUTO2;
|
|
|
|
CVertexBuffer &vb= _VBColor;
|
|
|
|
{
|
|
CVertexBufferReadWrite vba;
|
|
vb.lock (vba);
|
|
vba.setVertexCoord (0, shp.V0);
|
|
vba.setVertexCoord (1, shp.V1);
|
|
vba.setVertexCoord (2, shp.V2);
|
|
vba.setVertexCoord (3, shp.V3);
|
|
vba.setColor(0, shp.Color0);
|
|
vba.setColor(1, shp.Color1);
|
|
vba.setColor(2, shp.Color2);
|
|
vba.setColor(3, shp.Color3);
|
|
}
|
|
|
|
_Driver->activeVertexBuffer(vb);
|
|
_Driver->renderRawQuads(convMat(mat), 0, 1);
|
|
}
|
|
// ***************************************************************************
|
|
void CDriverUser::drawQuad(const NLMISC::CQuadUV &shp, UMaterial &mat)
|
|
{
|
|
H_AUTO2;
|
|
|
|
CVertexBuffer &vb= _VBUv;
|
|
|
|
{
|
|
CVertexBufferReadWrite vba;
|
|
vb.lock (vba);
|
|
vba.setVertexCoord (0, shp.V0);
|
|
vba.setVertexCoord (1, shp.V1);
|
|
vba.setVertexCoord (2, shp.V2);
|
|
vba.setVertexCoord (3, shp.V3);
|
|
vba.setTexCoord (0, 0, shp.Uv0);
|
|
vba.setTexCoord (1, 0, shp.Uv1);
|
|
vba.setTexCoord (2, 0, shp.Uv2);
|
|
vba.setTexCoord (3, 0, shp.Uv3);
|
|
}
|
|
|
|
_Driver->activeVertexBuffer(vb);
|
|
_Driver->renderRawQuads(convMat(mat), 0, 1);
|
|
}
|
|
// ***************************************************************************
|
|
void CDriverUser::drawQuad(const NLMISC::CQuadColorUV &shp, UMaterial &mat)
|
|
{
|
|
H_AUTO2;
|
|
|
|
CVertexBuffer &vb= _VBColorUv;
|
|
|
|
{
|
|
CVertexBufferReadWrite vba;
|
|
vb.lock (vba);
|
|
vba.setVertexCoord (0, shp.V0);
|
|
vba.setVertexCoord (1, shp.V1);
|
|
vba.setVertexCoord (2, shp.V2);
|
|
vba.setVertexCoord (3, shp.V3);
|
|
vba.setColor(0, shp.Color0);
|
|
vba.setColor(1, shp.Color1);
|
|
vba.setColor(2, shp.Color2);
|
|
vba.setColor(3, shp.Color3);
|
|
vba.setTexCoord (0, 0, shp.Uv0);
|
|
vba.setTexCoord (1, 0, shp.Uv1);
|
|
vba.setTexCoord (2, 0, shp.Uv2);
|
|
vba.setTexCoord (3, 0, shp.Uv3);
|
|
}
|
|
|
|
_Driver->activeVertexBuffer(vb);
|
|
_Driver->renderRawQuads(convMat(mat), 0, 1);
|
|
}
|
|
// ***************************************************************************
|
|
void CDriverUser::drawQuads(const std::vector<NLMISC::CQuadColorUV> &q, UMaterial &mat)
|
|
{
|
|
H_AUTO2;
|
|
|
|
const CQuadColorUV *qptr = &(q[0]);
|
|
drawQuads(qptr , (uint32)q.size(), mat);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CDriverUser::drawQuads(const std::vector<NLMISC::CQuadColorUV2> &q, UMaterial &mat)
|
|
{
|
|
H_AUTO2;
|
|
|
|
const CQuadColorUV2 *qptr = &(q[0]);
|
|
drawQuads(qptr , (uint32)q.size(), mat);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CDriverUser::drawQuads(const NLMISC::CQuadColorUV *quads, uint32 nbQuads, UMaterial &mat)
|
|
{
|
|
H_AUTO2;
|
|
|
|
CVertexBuffer &vb = _VBQuadsColUv;
|
|
|
|
vb.setNumVertices (4*nbQuads);
|
|
{
|
|
CVertexBufferReadWrite vba;
|
|
vb.lock (vba);
|
|
|
|
uint8 *dstPtr= (uint8*)vba.getVertexCoordPointer();
|
|
uint32 colorOfs= vb.getColorOff();
|
|
uint32 uvOfs= vb.getTexCoordOff();
|
|
uint32 vSize= vb.getVertexSize();
|
|
|
|
if (vb.getVertexColorFormat() == CVertexBuffer::TRGBA)
|
|
{
|
|
for (uint32 i = 0; i < nbQuads; ++i)
|
|
{
|
|
const NLMISC::CQuadColorUV &qcuv = quads[i];
|
|
CHECK_VBA_RANGE(vba, dstPtr+0, sizeof(CVector))
|
|
*(CVector*)(dstPtr+0)= qcuv.V0;
|
|
CHECK_VBA_RANGE(vba, dstPtr+uvOfs, sizeof(CUV))
|
|
*(CUV*)(dstPtr+uvOfs)= qcuv.Uv0;
|
|
CHECK_VBA_RANGE(vba, dstPtr+colorOfs, sizeof(CRGBA))
|
|
*(CRGBA*)(dstPtr+colorOfs)= qcuv.Color0;
|
|
dstPtr+= vSize;
|
|
CHECK_VBA_RANGE(vba, dstPtr+0, sizeof(CVector))
|
|
*(CVector*)(dstPtr+0)= qcuv.V1;
|
|
CHECK_VBA_RANGE(vba, dstPtr+uvOfs, sizeof(CUV))
|
|
*(CUV*)(dstPtr+uvOfs)= qcuv.Uv1;
|
|
CHECK_VBA_RANGE(vba, dstPtr+colorOfs, sizeof(CRGBA))
|
|
*(CRGBA*)(dstPtr+colorOfs)= qcuv.Color1;
|
|
dstPtr+= vSize;
|
|
CHECK_VBA_RANGE(vba, dstPtr+0, sizeof(CVector))
|
|
*(CVector*)(dstPtr+0)= qcuv.V2;
|
|
CHECK_VBA_RANGE(vba, dstPtr+uvOfs, sizeof(CUV))
|
|
*(CUV*)(dstPtr+uvOfs)= qcuv.Uv2;
|
|
CHECK_VBA_RANGE(vba, dstPtr+colorOfs, sizeof(CRGBA))
|
|
*(CRGBA*)(dstPtr+colorOfs)= qcuv.Color2;
|
|
dstPtr+= vSize;
|
|
CHECK_VBA_RANGE(vba, dstPtr+0, sizeof(CVector))
|
|
*(CVector*)(dstPtr+0)= qcuv.V3;
|
|
CHECK_VBA_RANGE(vba, dstPtr+uvOfs, sizeof(CUV))
|
|
*(CUV*)(dstPtr+uvOfs)= qcuv.Uv3;
|
|
CHECK_VBA_RANGE(vba, dstPtr+colorOfs, sizeof(CRGBA))
|
|
*(CRGBA*)(dstPtr+colorOfs)= qcuv.Color3;
|
|
dstPtr+= vSize;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (uint32 i = 0; i < nbQuads; ++i)
|
|
{
|
|
const NLMISC::CQuadColorUV &qcuv = quads[i];
|
|
CHECK_VBA_RANGE(vba, dstPtr+0, sizeof(CVector))
|
|
*(CVector*)(dstPtr+0)= qcuv.V0;
|
|
CHECK_VBA_RANGE(vba, dstPtr+uvOfs, sizeof(CUV))
|
|
*(CUV*)(dstPtr+uvOfs)= qcuv.Uv0;
|
|
CHECK_VBA_RANGE(vba, dstPtr+colorOfs, sizeof(CRGBA))
|
|
*(CBGRA*)(dstPtr+colorOfs)= qcuv.Color0;
|
|
dstPtr+= vSize;
|
|
CHECK_VBA_RANGE(vba, dstPtr+0, sizeof(CVector))
|
|
*(CVector*)(dstPtr+0)= qcuv.V1;
|
|
CHECK_VBA_RANGE(vba, dstPtr+uvOfs, sizeof(CUV))
|
|
*(CUV*)(dstPtr+uvOfs)= qcuv.Uv1;
|
|
CHECK_VBA_RANGE(vba, dstPtr+colorOfs, sizeof(CRGBA))
|
|
*(CBGRA*)(dstPtr+colorOfs)= qcuv.Color1;
|
|
dstPtr+= vSize;
|
|
CHECK_VBA_RANGE(vba, dstPtr+0, sizeof(CVector))
|
|
*(CVector*)(dstPtr+0)= qcuv.V2;
|
|
CHECK_VBA_RANGE(vba, dstPtr+uvOfs, sizeof(CUV))
|
|
*(CUV*)(dstPtr+uvOfs)= qcuv.Uv2;
|
|
CHECK_VBA_RANGE(vba, dstPtr+colorOfs, sizeof(CBGRA))
|
|
*(CBGRA*)(dstPtr+colorOfs)= qcuv.Color2;
|
|
dstPtr+= vSize;
|
|
CHECK_VBA_RANGE(vba, dstPtr+0, sizeof(CVector))
|
|
*(CVector*)(dstPtr+0)= qcuv.V3;
|
|
CHECK_VBA_RANGE(vba, dstPtr+uvOfs, sizeof(CUV))
|
|
*(CUV*)(dstPtr+uvOfs)= qcuv.Uv3;
|
|
CHECK_VBA_RANGE(vba, dstPtr+colorOfs, sizeof(CRGBA))
|
|
*(CBGRA*)(dstPtr+colorOfs)= qcuv.Color3;
|
|
dstPtr+= vSize;
|
|
}
|
|
}
|
|
}
|
|
|
|
_Driver->activeVertexBuffer(vb);
|
|
_Driver->renderRawQuads(convMat(mat), 0, nbQuads);
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void CDriverUser::drawQuads(const NLMISC::CQuadColorUV2 *quads, uint32 nbQuads, UMaterial &mat)
|
|
{
|
|
H_AUTO2;
|
|
|
|
CVertexBuffer &vb = _VBQuadsColUv2;
|
|
|
|
vb.setNumVertices (4*nbQuads);
|
|
{
|
|
CVertexBufferReadWrite vba;
|
|
vb.lock (vba);
|
|
uint8 *dstPtr= (uint8*)vba.getVertexCoordPointer();
|
|
uint32 colorOfs= vb.getColorOff();
|
|
uint32 uvOfs0= vb.getTexCoordOff(0);
|
|
uint32 uvOfs1= vb.getTexCoordOff(1);
|
|
uint32 vSize= vb.getVertexSize();
|
|
|
|
if (vb.getVertexColorFormat() == CVertexBuffer::TRGBA)
|
|
{
|
|
for (uint32 i = 0; i < nbQuads; ++i)
|
|
{
|
|
const NLMISC::CQuadColorUV2 &qcuv = quads[i];
|
|
CHECK_VBA_RANGE(vba, dstPtr+0, sizeof(CVector))
|
|
*(CVector*)(dstPtr+0)= qcuv.V0;
|
|
CHECK_VBA_RANGE(vba, dstPtr+uvOfs0, sizeof(CUV))
|
|
*(CUV*)(dstPtr+uvOfs0)= qcuv.Uv0;
|
|
CHECK_VBA_RANGE(vba, dstPtr+uvOfs1, sizeof(CUV))
|
|
*(CUV*)(dstPtr+uvOfs1)= qcuv.Uv02;
|
|
CHECK_VBA_RANGE(vba, dstPtr+colorOfs, sizeof(CRGBA))
|
|
*(CRGBA*)(dstPtr+colorOfs)= qcuv.Color0;
|
|
dstPtr+= vSize;
|
|
CHECK_VBA_RANGE(vba, dstPtr+0, sizeof(CVector))
|
|
*(CVector*)(dstPtr+0)= qcuv.V1;
|
|
CHECK_VBA_RANGE(vba, dstPtr+uvOfs0, sizeof(CUV))
|
|
*(CUV*)(dstPtr+uvOfs0)= qcuv.Uv1;
|
|
CHECK_VBA_RANGE(vba, dstPtr+uvOfs1, sizeof(CUV))
|
|
*(CUV*)(dstPtr+uvOfs1)= qcuv.Uv12;
|
|
CHECK_VBA_RANGE(vba, dstPtr+colorOfs, sizeof(CRGBA))
|
|
*(CRGBA*)(dstPtr+colorOfs)= qcuv.Color1;
|
|
dstPtr+= vSize;
|
|
CHECK_VBA_RANGE(vba, dstPtr+0, sizeof(CVector))
|
|
*(CVector*)(dstPtr+0)= qcuv.V2;
|
|
CHECK_VBA_RANGE(vba, dstPtr+uvOfs0, sizeof(CUV))
|
|
*(CUV*)(dstPtr+uvOfs0)= qcuv.Uv2;
|
|
CHECK_VBA_RANGE(vba, dstPtr+uvOfs1, sizeof(CUV))
|
|
*(CUV*)(dstPtr+uvOfs1)= qcuv.Uv22;
|
|
CHECK_VBA_RANGE(vba, dstPtr+colorOfs, sizeof(CRGBA))
|
|
*(CRGBA*)(dstPtr+colorOfs)= qcuv.Color2;
|
|
dstPtr+= vSize;
|
|
CHECK_VBA_RANGE(vba, dstPtr+0, sizeof(CVector))
|
|
*(CVector*)(dstPtr+0)= qcuv.V3;
|
|
CHECK_VBA_RANGE(vba, dstPtr+uvOfs0, sizeof(CUV))
|
|
*(CUV*)(dstPtr+uvOfs0)= qcuv.Uv3;
|
|
CHECK_VBA_RANGE(vba, dstPtr+uvOfs1, sizeof(CUV))
|
|
*(CUV*)(dstPtr+uvOfs1)= qcuv.Uv32;
|
|
CHECK_VBA_RANGE(vba, dstPtr+colorOfs, sizeof(CRGBA))
|
|
*(CRGBA*)(dstPtr+colorOfs)= qcuv.Color3;
|
|
dstPtr+= vSize;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (uint32 i = 0; i < nbQuads; ++i)
|
|
{
|
|
const NLMISC::CQuadColorUV2 &qcuv = quads[i];
|
|
CHECK_VBA_RANGE(vba, dstPtr+0, sizeof(CVector))
|
|
*(CVector*)(dstPtr+0)= qcuv.V0;
|
|
CHECK_VBA_RANGE(vba, dstPtr+uvOfs0, sizeof(CUV))
|
|
*(CUV*)(dstPtr+uvOfs0)= qcuv.Uv0;
|
|
CHECK_VBA_RANGE(vba, dstPtr+uvOfs1, sizeof(CUV))
|
|
*(CUV*)(dstPtr+uvOfs1)= qcuv.Uv02;
|
|
CHECK_VBA_RANGE(vba, dstPtr+colorOfs, sizeof(CRGBA))
|
|
*(CBGRA*)(dstPtr+colorOfs)= qcuv.Color0;
|
|
dstPtr+= vSize;
|
|
CHECK_VBA_RANGE(vba, dstPtr+0, sizeof(CVector))
|
|
*(CVector*)(dstPtr+0)= qcuv.V1;
|
|
CHECK_VBA_RANGE(vba, dstPtr+uvOfs0, sizeof(CUV))
|
|
*(CUV*)(dstPtr+uvOfs0)= qcuv.Uv1;
|
|
CHECK_VBA_RANGE(vba, dstPtr+uvOfs1, sizeof(CUV))
|
|
*(CUV*)(dstPtr+uvOfs1)= qcuv.Uv12;
|
|
CHECK_VBA_RANGE(vba, dstPtr+colorOfs, sizeof(CRGBA))
|
|
*(CBGRA*)(dstPtr+colorOfs)= qcuv.Color1;
|
|
dstPtr+= vSize;
|
|
CHECK_VBA_RANGE(vba, dstPtr+0, sizeof(CVector))
|
|
*(CVector*)(dstPtr+0)= qcuv.V2;
|
|
CHECK_VBA_RANGE(vba, dstPtr+uvOfs0, sizeof(CUV))
|
|
*(CUV*)(dstPtr+uvOfs0)= qcuv.Uv2;
|
|
CHECK_VBA_RANGE(vba, dstPtr+uvOfs1, sizeof(CUV))
|
|
*(CUV*)(dstPtr+uvOfs1)= qcuv.Uv22;
|
|
CHECK_VBA_RANGE(vba, dstPtr+colorOfs, sizeof(CRGBA))
|
|
*(CBGRA*)(dstPtr+colorOfs)= qcuv.Color2;
|
|
dstPtr+= vSize;
|
|
CHECK_VBA_RANGE(vba, dstPtr+0, sizeof(CVector))
|
|
*(CVector*)(dstPtr+0)= qcuv.V3;
|
|
CHECK_VBA_RANGE(vba, dstPtr+uvOfs0, sizeof(CUV))
|
|
*(CUV*)(dstPtr+uvOfs0)= qcuv.Uv3;
|
|
CHECK_VBA_RANGE(vba, dstPtr+uvOfs1, sizeof(CUV))
|
|
*(CUV*)(dstPtr+uvOfs1)= qcuv.Uv32;
|
|
CHECK_VBA_RANGE(vba, dstPtr+colorOfs, sizeof(CRGBA))
|
|
*(CBGRA*)(dstPtr+colorOfs)= qcuv.Color3;
|
|
dstPtr+= vSize;
|
|
}
|
|
}
|
|
}
|
|
|
|
_Driver->activeVertexBuffer(vb);
|
|
_Driver->renderRawQuads(convMat(mat), 0, nbQuads);
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void CDriverUser::drawTriangles(const std::vector<NLMISC::CTriangleColorUV> &tris, UMaterial &mat)
|
|
{
|
|
drawTriangles(&tris[0], (uint32) tris.size(), mat);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CDriverUser::drawTriangles(const NLMISC::CTriangleColorUV *tris, uint32 nbTris, UMaterial &mat)
|
|
{
|
|
if (nbTris == 0) return;
|
|
CVertexBuffer &vb= _VBTrisColUv;
|
|
vb.setNumVertices (3*nbTris);
|
|
{
|
|
CVertexBufferReadWrite vba;
|
|
vb.lock (vba);
|
|
uint8 *dstPtr= (uint8*)vba.getVertexCoordPointer();
|
|
uint32 colorOfs= vb.getColorOff();
|
|
uint32 uvOfs0= vb.getTexCoordOff(0);
|
|
uint32 vSize= vb.getVertexSize();
|
|
const NLMISC::CTriangleColorUV *lastTri = tris + nbTris;
|
|
if (vb.getVertexColorFormat() == CVertexBuffer::TRGBA)
|
|
{
|
|
do
|
|
{
|
|
//
|
|
CHECK_VBA_RANGE(vba, dstPtr+0, sizeof(CVector))
|
|
*(CVector*)(dstPtr+0)= tris->V0;
|
|
CHECK_VBA_RANGE(vba, dstPtr+uvOfs0, sizeof(CUV))
|
|
*(CUV*)(dstPtr+uvOfs0)= tris->Uv0;
|
|
CHECK_VBA_RANGE(vba, dstPtr+colorOfs, sizeof(CRGBA))
|
|
*(CRGBA*)(dstPtr+colorOfs)= tris->Color0;
|
|
dstPtr+= vSize;
|
|
//
|
|
CHECK_VBA_RANGE(vba, dstPtr+0, sizeof(CVector))
|
|
*(CVector*)(dstPtr+0)= tris->V1;
|
|
CHECK_VBA_RANGE(vba, dstPtr+uvOfs0, sizeof(CUV))
|
|
*(CUV*)(dstPtr+uvOfs0)= tris->Uv1;
|
|
CHECK_VBA_RANGE(vba, dstPtr+colorOfs, sizeof(CRGBA))
|
|
*(CRGBA*)(dstPtr+colorOfs)= tris->Color1;
|
|
dstPtr+= vSize;
|
|
//
|
|
CHECK_VBA_RANGE(vba, dstPtr+0, sizeof(CVector))
|
|
*(CVector*)(dstPtr+0)= tris->V2;
|
|
CHECK_VBA_RANGE(vba, dstPtr+uvOfs0, sizeof(CUV))
|
|
*(CUV*)(dstPtr+uvOfs0)= tris->Uv2;
|
|
CHECK_VBA_RANGE(vba, dstPtr+colorOfs, sizeof(CRGBA))
|
|
*(CRGBA*)(dstPtr+colorOfs)= tris->Color2;
|
|
dstPtr+= vSize;
|
|
++ tris;
|
|
}
|
|
while (tris != lastTri);
|
|
}
|
|
else
|
|
{
|
|
do
|
|
{
|
|
//
|
|
CHECK_VBA_RANGE(vba, dstPtr+0, sizeof(CVector))
|
|
*(CVector*)(dstPtr+0)= tris->V0;
|
|
CHECK_VBA_RANGE(vba, dstPtr+uvOfs0, sizeof(CUV))
|
|
*(CUV*)(dstPtr+uvOfs0)= tris->Uv0;
|
|
CHECK_VBA_RANGE(vba, dstPtr+colorOfs, sizeof(CRGBA))
|
|
*(CBGRA*)(dstPtr+colorOfs)= tris->Color0;
|
|
dstPtr+= vSize;
|
|
//
|
|
CHECK_VBA_RANGE(vba, dstPtr+0, sizeof(CVector))
|
|
*(CVector*)(dstPtr+0)= tris->V1;
|
|
CHECK_VBA_RANGE(vba, dstPtr+uvOfs0, sizeof(CUV))
|
|
*(CUV*)(dstPtr+uvOfs0)= tris->Uv1;
|
|
CHECK_VBA_RANGE(vba, dstPtr+colorOfs, sizeof(CRGBA))
|
|
*(CBGRA*)(dstPtr+colorOfs)= tris->Color1;
|
|
dstPtr+= vSize;
|
|
//
|
|
CHECK_VBA_RANGE(vba, dstPtr+0, sizeof(CVector))
|
|
*(CVector*)(dstPtr+0)= tris->V2;
|
|
CHECK_VBA_RANGE(vba, dstPtr+uvOfs0, sizeof(CUV))
|
|
*(CUV*)(dstPtr+uvOfs0)= tris->Uv2;
|
|
CHECK_VBA_RANGE(vba, dstPtr+colorOfs, sizeof(CRGBA))
|
|
*(CBGRA*)(dstPtr+colorOfs)= tris->Color2;
|
|
dstPtr+= vSize;
|
|
++ tris;
|
|
}
|
|
while (tris != lastTri);
|
|
}
|
|
}
|
|
|
|
_Driver->activeVertexBuffer(vb);
|
|
_Driver->renderRawTriangles(convMat(mat), 0, nbTris);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
// ***************************************************************************
|
|
// 2D TOOLS.
|
|
// ***************************************************************************
|
|
// ***************************************************************************
|
|
|
|
|
|
// ***************************************************************************
|
|
void CDriverUser::drawBitmap (float x, float y, float width, float height, class UTexture& texture, bool blend, CRGBA col)
|
|
{
|
|
H_AUTO2;
|
|
|
|
_MatText.setTexture(0, &texture);
|
|
_MatText.setColor(col);
|
|
_MatText.setBlend(blend);
|
|
|
|
CQuadUV quad;
|
|
quad.V0.set(x,y,0);
|
|
quad.V1.set(x+width,y,0);
|
|
quad.V2.set(x+width,y+height,0);
|
|
quad.V3.set(x,y+height,0);
|
|
quad.Uv0.U= 0.f;
|
|
quad.Uv0.V= 1.f;
|
|
quad.Uv1.U= 1.f;
|
|
quad.Uv1.V= 1.f;
|
|
quad.Uv2.U= 1.f;
|
|
quad.Uv2.V= 0.f;
|
|
quad.Uv3.U= 0.f;
|
|
quad.Uv3.V= 0.f;
|
|
|
|
drawQuad(quad, _MatText);
|
|
}
|
|
// ***************************************************************************
|
|
void CDriverUser::drawLine (float x0, float y0, float x1, float y1, CRGBA col)
|
|
{
|
|
H_AUTO2;
|
|
|
|
_MatFlat.setColor(col);
|
|
_MatFlat.setBlend(true);
|
|
|
|
CLine line;
|
|
line.V0.set(x0,y0,0);
|
|
line.V1.set(x1,y1,0);
|
|
|
|
drawLine(line, _MatFlat);
|
|
}
|
|
// ***************************************************************************
|
|
void CDriverUser::drawTriangle (float x0, float y0, float x1, float y1, float x2, float y2, CRGBA col)
|
|
{
|
|
H_AUTO2;
|
|
|
|
_MatFlat.setColor(col);
|
|
_MatFlat.setBlend(true);
|
|
|
|
CTriangle tri;
|
|
tri.V0.set(x0,y0,0);
|
|
tri.V1.set(x1,y1,0);
|
|
tri.V2.set(x2,y2,0);
|
|
|
|
drawTriangle(tri, _MatFlat);
|
|
}
|
|
// ***************************************************************************
|
|
void CDriverUser::drawQuad (float x0, float y0, float x1, float y1, CRGBA col)
|
|
{
|
|
H_AUTO2;
|
|
|
|
_MatFlat.setColor(col);
|
|
_MatFlat.setBlend(true);
|
|
_MatFlat.setBlendFunc(UMaterial::srcalpha, UMaterial::invsrcalpha);
|
|
|
|
CQuad quad;
|
|
quad.V0.set(x0,y0,0);
|
|
quad.V1.set(x1,y0,0);
|
|
quad.V2.set(x1,y1,0);
|
|
quad.V3.set(x0,y1,0);
|
|
|
|
drawQuad(quad, _MatFlat);
|
|
}
|
|
// ***************************************************************************
|
|
void CDriverUser::drawQuad (float xcenter, float ycenter, float radius, CRGBA col)
|
|
{
|
|
H_AUTO2;
|
|
|
|
drawQuad(xcenter-radius, ycenter-radius, xcenter+radius, ycenter+radius, col);
|
|
}
|
|
// ***************************************************************************
|
|
void CDriverUser::drawWiredQuad (float x0, float y0, float x1, float y1, CRGBA col)
|
|
{
|
|
H_AUTO2;
|
|
|
|
// v-left
|
|
drawLine(x0,y0,x0,y1,col);
|
|
// v-right
|
|
drawLine(x1,y0,x1,y1,col);
|
|
// h-up
|
|
drawLine(x0,y1,x1,y1,col);
|
|
// h-bottom
|
|
drawLine(x0,y0,x1,y0,col);
|
|
}
|
|
// ***************************************************************************
|
|
void CDriverUser::drawWiredQuad (float xcenter, float ycenter, float radius, CRGBA col)
|
|
{
|
|
H_AUTO2;
|
|
|
|
drawWiredQuad(xcenter-radius, ycenter-radius, xcenter+radius, ycenter+radius, col);
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
// ***************************************************************************
|
|
// MISC.
|
|
// ***************************************************************************
|
|
// ***************************************************************************
|
|
|
|
|
|
// ***************************************************************************
|
|
UDriver::TMessageBoxId CDriverUser::systemMessageBox (const char* message, const char* title, TMessageBoxType type, TMessageBoxIcon icon)
|
|
{
|
|
|
|
IDriver::TMessageBoxId dret;
|
|
IDriver::TMessageBoxType dtype= (IDriver::TMessageBoxType)(uint32)type;
|
|
IDriver::TMessageBoxIcon dicon= (IDriver::TMessageBoxIcon)(uint32)icon;
|
|
dret= _Driver->systemMessageBox (message, title, dtype, dicon);
|
|
|
|
return (UDriver::TMessageBoxId)(uint32)dret;
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
CMaterial &CDriverUser::convMat(UMaterial &mat)
|
|
{
|
|
|
|
return *mat.getObjectPtr();
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void CDriverUser::clearRGBABuffer(CRGBA col)
|
|
{
|
|
NL3D_HAUTO_CLEAR_DRIVER;
|
|
|
|
_Driver->clear2D(col);
|
|
}
|
|
// ***************************************************************************
|
|
void CDriverUser::clearZBuffer()
|
|
{
|
|
NL3D_HAUTO_CLEAR_DRIVER;
|
|
|
|
_Driver->clearZBuffer();
|
|
}
|
|
// ***************************************************************************
|
|
void CDriverUser::clearBuffers(CRGBA col)
|
|
{
|
|
NL3D_HAUTO_CLEAR_DRIVER;
|
|
|
|
_Driver->clear2D(col);
|
|
_Driver->clearZBuffer();
|
|
_Driver->clearStencilBuffer();
|
|
}
|
|
// ***************************************************************************
|
|
void CDriverUser::swapBuffers()
|
|
{
|
|
NL3D_HAUTO_SWAP_DRIVER;
|
|
|
|
_Driver->swapBuffers();
|
|
_RenderTargetManager.cleanup();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CDriverUser::finish()
|
|
{
|
|
NL3D_HAUTO_SWAP_DRIVER;
|
|
|
|
_Driver->finish();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CDriverUser::flush()
|
|
{
|
|
NL3D_HAUTO_SWAP_DRIVER;
|
|
|
|
_Driver->flush();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool CDriverUser::fogEnabled()
|
|
{
|
|
NL3D_HAUTO_UI_DRIVER;
|
|
|
|
return _Driver->fogEnabled();
|
|
}
|
|
// ***************************************************************************
|
|
void CDriverUser::enableFog(bool enable)
|
|
{
|
|
NL3D_HAUTO_UI_DRIVER;
|
|
|
|
_Driver->enableFog(enable);
|
|
}
|
|
// ***************************************************************************
|
|
void CDriverUser::setupFog(float start, float end, CRGBA color)
|
|
{
|
|
NL3D_HAUTO_UI_DRIVER;
|
|
|
|
_Driver->setupFog(start, end, color);
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void CDriverUser::setLight (uint8 num, const ULight& light)
|
|
{
|
|
NL3D_HAUTO_UI_DRIVER;
|
|
|
|
CLightUser *plight= (CLightUser*)&light;
|
|
_Driver->setLight (num, plight->_Light);
|
|
}
|
|
// ***************************************************************************
|
|
void CDriverUser::enableLight (uint8 num, bool enable)
|
|
{
|
|
NL3D_HAUTO_UI_DRIVER;
|
|
|
|
_Driver->enableLight (num, enable);
|
|
}
|
|
// ***************************************************************************
|
|
void CDriverUser::setAmbientColor (CRGBA color)
|
|
{
|
|
NL3D_HAUTO_UI_DRIVER;
|
|
|
|
_Driver->setAmbientColor (color);
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void CDriverUser::setPolygonMode (TPolygonMode mode)
|
|
{
|
|
NL3D_HAUTO_UI_DRIVER;
|
|
|
|
IDriver::TPolygonMode dmode=IDriver::Filled;
|
|
switch(mode)
|
|
{
|
|
case Filled: dmode= IDriver::Filled; break;
|
|
case Line: dmode= IDriver::Line; break;
|
|
case Point: dmode= IDriver::Point; break;
|
|
default: nlstop;
|
|
};
|
|
_Driver->setPolygonMode (dmode);
|
|
}
|
|
U3dMouseListener* CDriverUser::create3dMouseListener ()
|
|
{
|
|
NL3D_HAUTO_UI_DRIVER;
|
|
|
|
// Alloc the listener
|
|
CEvent3dMouseListener *listener=new CEvent3dMouseListener();
|
|
|
|
// register it
|
|
listener->addToServer (EventServer);
|
|
|
|
return listener;
|
|
}
|
|
void CDriverUser::delete3dMouseListener (U3dMouseListener *listener)
|
|
{
|
|
NL3D_HAUTO_UI_DRIVER;
|
|
|
|
// Unregister
|
|
((CEvent3dMouseListener*)listener)->removeFromServer (EventServer);
|
|
|
|
delete (CEvent3dMouseListener*)listener;
|
|
}
|
|
UDriver::TPolygonMode CDriverUser::getPolygonMode ()
|
|
{
|
|
NL3D_HAUTO_UI_DRIVER;
|
|
|
|
IDriver::TPolygonMode dmode;
|
|
UDriver::TPolygonMode umode=UDriver::Filled;
|
|
dmode= _Driver->getPolygonMode();
|
|
switch(dmode)
|
|
{
|
|
case IDriver::Filled: umode= UDriver::Filled; break;
|
|
case IDriver::Line: umode= UDriver::Line; break;
|
|
case IDriver::Point: umode= UDriver::Point; break;
|
|
default: nlstop;
|
|
};
|
|
|
|
return umode;
|
|
}
|
|
|
|
void CDriverUser::forceDXTCCompression(bool dxtcComp)
|
|
{
|
|
NL3D_HAUTO_UI_DRIVER;
|
|
|
|
_Driver->forceDXTCCompression(dxtcComp);
|
|
}
|
|
|
|
void CDriverUser::setAnisotropicFilter(sint filter)
|
|
{
|
|
NL3D_HAUTO_UI_DRIVER;
|
|
|
|
_Driver->setAnisotropicFilter(filter);
|
|
}
|
|
|
|
void CDriverUser::forceTextureResize(uint divisor)
|
|
{
|
|
NL3D_HAUTO_UI_DRIVER;
|
|
|
|
_Driver->forceTextureResize(divisor);
|
|
}
|
|
bool CDriverUser::setMonitorColorProperties (const CMonitorColorProperties &properties)
|
|
{
|
|
NL3D_HAUTO_UI_DRIVER;
|
|
|
|
return _Driver->setMonitorColorProperties (properties);
|
|
}
|
|
|
|
|
|
|
|
// ***************************************************************************
|
|
// ***************************************************************************
|
|
/// Driver information/Queries
|
|
// ***************************************************************************
|
|
// ***************************************************************************
|
|
|
|
uint32 CDriverUser::getImplementationVersion () const
|
|
{
|
|
NL3D_HAUTO_UI_DRIVER;
|
|
|
|
return _Driver->getImplementationVersion ();
|
|
}
|
|
const char* CDriverUser::getDriverInformation ()
|
|
{
|
|
NL3D_HAUTO_UI_DRIVER;
|
|
|
|
return _Driver->getDriverInformation();
|
|
}
|
|
const char* CDriverUser::getVideocardInformation ()
|
|
{
|
|
NL3D_HAUTO_UI_DRIVER;
|
|
|
|
return _Driver->getVideocardInformation ();
|
|
}
|
|
uint CDriverUser::getNbTextureStages()
|
|
{
|
|
NL3D_HAUTO_UI_DRIVER;
|
|
|
|
return _Driver->getNbTextureStages();
|
|
}
|
|
void CDriverUser::getWindowSize (uint32 &width, uint32 &height)
|
|
{
|
|
NL3D_HAUTO_UI_DRIVER;
|
|
|
|
_Driver->getWindowSize (width, height);
|
|
}
|
|
uint CDriverUser::getWindowWidth ()
|
|
{
|
|
NL3D_HAUTO_UI_DRIVER;
|
|
|
|
uint32 width, height;
|
|
_Driver->getWindowSize (width, height);
|
|
return width;
|
|
}
|
|
uint CDriverUser::getWindowHeight ()
|
|
{
|
|
NL3D_HAUTO_UI_DRIVER;
|
|
|
|
uint32 width, height;
|
|
_Driver->getWindowSize (width, height);
|
|
return height;
|
|
}
|
|
void CDriverUser::getWindowPos (sint32 &x, sint32 &y)
|
|
{
|
|
NL3D_HAUTO_UI_DRIVER;
|
|
|
|
_Driver->getWindowPos (x, y);
|
|
}
|
|
uint32 CDriverUser::getAvailableVertexAGPMemory ()
|
|
{
|
|
return _Driver->getAvailableVertexAGPMemory ();
|
|
}
|
|
uint32 CDriverUser::getAvailableVertexVRAMMemory ()
|
|
{
|
|
return _Driver->getAvailableVertexVRAMMemory ();
|
|
}
|
|
void CDriverUser::getBuffer (CBitmap &bitmap)
|
|
{
|
|
NL3D_HAUTO_UI_DRIVER;
|
|
|
|
_Driver->getBuffer (bitmap) ;
|
|
}
|
|
void CDriverUser::getZBuffer (std::vector<float> &zbuffer)
|
|
{
|
|
NL3D_HAUTO_UI_DRIVER;
|
|
|
|
_Driver->getZBuffer (zbuffer) ;
|
|
}
|
|
void CDriverUser::getBufferPart (CBitmap &bitmap, NLMISC::CRect &rect)
|
|
{
|
|
NL3D_HAUTO_UI_DRIVER;
|
|
|
|
_Driver->getBufferPart (bitmap, rect) ;
|
|
}
|
|
void CDriverUser::getZBufferPart (std::vector<float> &zbuffer, NLMISC::CRect &rect)
|
|
{
|
|
NL3D_HAUTO_UI_DRIVER;
|
|
|
|
_Driver->getZBufferPart (zbuffer, rect) ;
|
|
}
|
|
bool CDriverUser::fillBuffer (CBitmap &bitmap)
|
|
{
|
|
NL3D_HAUTO_UI_DRIVER;
|
|
|
|
return _Driver->fillBuffer(bitmap);
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
// ***************************************************************************
|
|
// Mouse / Keyboards / Game devices
|
|
// ***************************************************************************
|
|
// ***************************************************************************
|
|
|
|
void CDriverUser::showCursor (bool b)
|
|
{
|
|
NL3D_HAUTO_UI_DRIVER;
|
|
|
|
_Driver->showCursor(b);
|
|
}
|
|
void CDriverUser::setMousePos (float x, float y)
|
|
{
|
|
NL3D_HAUTO_UI_DRIVER;
|
|
|
|
_Driver->setMousePos (x, y);
|
|
}
|
|
void CDriverUser::setCapture (bool b)
|
|
{
|
|
NL3D_HAUTO_UI_DRIVER;
|
|
|
|
_Driver->setCapture (b);
|
|
}
|
|
|
|
bool CDriverUser::isSystemCursorCaptured()
|
|
{
|
|
NL3D_HAUTO_UI_DRIVER;
|
|
|
|
return _Driver->isSystemCursorCaptured();
|
|
}
|
|
|
|
void CDriverUser::addCursor(const std::string &name, const NLMISC::CBitmap &bitmap)
|
|
{
|
|
NL3D_HAUTO_UI_DRIVER;
|
|
|
|
_Driver->addCursor(name, bitmap);
|
|
}
|
|
|
|
void CDriverUser::setCursor(const std::string &name, NLMISC::CRGBA col, uint8 rot, sint hotSpotX, sint hotSpotY, bool forceRebuild)
|
|
{
|
|
NL3D_HAUTO_UI_DRIVER;
|
|
|
|
_Driver->setCursor(name, col, rot, hotSpotX, hotSpotY, forceRebuild);
|
|
}
|
|
|
|
void CDriverUser::setCursorScale(float scale)
|
|
{
|
|
NL3D_HAUTO_UI_DRIVER;
|
|
|
|
_Driver->setCursorScale(scale);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
// ***************************************************************************
|
|
// Async Texture loading mgt
|
|
// ***************************************************************************
|
|
// ***************************************************************************
|
|
|
|
|
|
// ***************************************************************************
|
|
void CDriverUser::setupAsyncTextureLod(uint baseLevel, uint maxLevel)
|
|
{
|
|
NL3D_HAUTO_TEX_DRIVER;
|
|
|
|
_AsyncTextureManager.setupLod(baseLevel, maxLevel);
|
|
}
|
|
// ***************************************************************************
|
|
void CDriverUser::setupAsyncTextureMaxUploadPerFrame(uint maxup)
|
|
{
|
|
NL3D_HAUTO_TEX_DRIVER;
|
|
|
|
_AsyncTextureManager.setupMaxUploadPerFrame(maxup);
|
|
}
|
|
// ***************************************************************************
|
|
void CDriverUser::updateAsyncTexture()
|
|
{
|
|
NL3D_HAUTO_TEX_DRIVER;
|
|
|
|
_AsyncTextureManager.update(getDriver());
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void CDriverUser::setupMaxTotalAsyncTextureSize(uint maxText)
|
|
{
|
|
NL3D_HAUTO_TEX_DRIVER;
|
|
|
|
_AsyncTextureManager.setupMaxTotalTextureSize(maxText);
|
|
}
|
|
// ***************************************************************************
|
|
uint CDriverUser::getTotalAsyncTextureSizeAsked() const
|
|
{
|
|
NL3D_HAUTO_TEX_DRIVER;
|
|
|
|
return _AsyncTextureManager.getTotalTextureSizeAsked();
|
|
}
|
|
// ***************************************************************************
|
|
uint CDriverUser::getLastAsyncTextureSizeGot() const
|
|
{
|
|
NL3D_HAUTO_TEX_DRIVER;
|
|
|
|
return _AsyncTextureManager.getLastTextureSizeGot();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CDriverUser::setupMaxHLSColoringPerFrame(uint maxCol)
|
|
{
|
|
NL3D_HAUTO_TEX_DRIVER;
|
|
|
|
_AsyncTextureManager.setupMaxHLSColoringPerFrame(maxCol);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CDriverUser::loadHLSBank(const std::string &fileName)
|
|
{
|
|
NL3D_HAUTO_TEX_DRIVER;
|
|
|
|
// load it.
|
|
CHLSTextureBank *hlsBank= new CHLSTextureBank;
|
|
try
|
|
{
|
|
std::string path= CPath::lookup(fileName);
|
|
CIFile fIn;
|
|
if(!fIn.open(path))
|
|
throw EPathNotFound(path);
|
|
fIn.serial(*hlsBank);
|
|
}
|
|
catch(const Exception &)
|
|
{
|
|
delete hlsBank;
|
|
throw;
|
|
}
|
|
|
|
// add it to the manager.
|
|
_AsyncTextureManager.HLSManager.addBank(hlsBank);
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void CDriverUser::setSwapVBLInterval(uint interval)
|
|
{
|
|
NL3D_HAUTO_UI_DRIVER
|
|
|
|
_Driver->setSwapVBLInterval(interval);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
uint CDriverUser::getSwapVBLInterval()
|
|
{
|
|
NL3D_HAUTO_UI_DRIVER
|
|
|
|
return _Driver->getSwapVBLInterval();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool CDriverUser::supportMADOperator() const
|
|
{
|
|
NL3D_HAUTO_UI_DRIVER
|
|
|
|
return _Driver->supportMADOperator();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool CDriverUser::supportBloomEffect() const
|
|
{
|
|
NL3D_HAUTO_UI_DRIVER
|
|
|
|
return _Driver->supportBloomEffect();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CDriverUser::startBench (bool wantStandardDeviation, bool quick, bool reset)
|
|
{
|
|
_Driver->startBench (wantStandardDeviation, quick, reset);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CDriverUser::endBench ()
|
|
{
|
|
_Driver->endBench ();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CDriverUser::displayBench (class NLMISC::CLog *log)
|
|
{
|
|
_Driver->displayBench (log);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
UWaterEnvMap *CDriverUser::createWaterEnvMap()
|
|
{
|
|
CWaterEnvMapUser *wem = new CWaterEnvMapUser;
|
|
wem->EnvMap.Driver = this;
|
|
return wem;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CDriverUser::deleteWaterEnvMap(UWaterEnvMap *map)
|
|
{
|
|
delete (CWaterEnvMapUser *) map;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CDriverUser::setCullMode(TCullMode cullMode)
|
|
{
|
|
NL3D_HAUTO_UI_DRIVER
|
|
_Driver->setCullMode((IDriver::TCullMode) cullMode);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
UDriver::TCullMode CDriverUser::getCullMode() const
|
|
{
|
|
NL3D_HAUTO_UI_DRIVER
|
|
return (TCullMode) _Driver->getCullMode();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool CDriverUser::isLost() const
|
|
{
|
|
NL3D_HAUTO_UI_DRIVER
|
|
return _Driver->isLost();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CDriverUser::beginDialogMode()
|
|
{
|
|
NL3D_HAUTO_UI_DRIVER
|
|
_Driver->beginDialogMode();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CDriverUser::endDialogMode()
|
|
{
|
|
NL3D_HAUTO_UI_DRIVER
|
|
_Driver->endDialogMode();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CDriverUser::enableStencilTest(bool enable)
|
|
{
|
|
NL3D_HAUTO_UI_DRIVER
|
|
_Driver->enableStencilTest(enable);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool CDriverUser::isStencilTestEnabled() const
|
|
{
|
|
NL3D_HAUTO_UI_DRIVER
|
|
return _Driver->isStencilTestEnabled();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CDriverUser::stencilFunc(TStencilFunc stencilFunc, int ref, uint mask)
|
|
{
|
|
NL3D_HAUTO_UI_DRIVER
|
|
_Driver->stencilFunc((IDriver::TStencilFunc)stencilFunc, ref, mask);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CDriverUser::stencilOp(TStencilOp fail, TStencilOp zfail, TStencilOp zpass)
|
|
{
|
|
NL3D_HAUTO_UI_DRIVER
|
|
_Driver->stencilOp((IDriver::TStencilOp)fail, (IDriver::TStencilOp)zfail,
|
|
(IDriver::TStencilOp)zpass);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CDriverUser::stencilMask(uint mask)
|
|
{
|
|
NL3D_HAUTO_UI_DRIVER
|
|
_Driver->stencilMask(mask);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
uint64 CDriverUser::getSwapBufferCounter()
|
|
{
|
|
NL3D_HAUTO_UI_DRIVER
|
|
return _Driver->getSwapBufferCounter();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
bool CDriverUser::stretchRect(UScene * scene, class UTexture & srcUText, NLMISC::CRect &srcRect,
|
|
class UTexture & destUText, NLMISC::CRect &destRect)
|
|
{
|
|
NL3D_HAUTO_UI_DRIVER
|
|
|
|
ITexture * srcText = (dynamic_cast<CTextureUser *>(&srcUText))->getITexture();
|
|
ITexture * destText = (dynamic_cast<CTextureUser *>(&destUText))->getITexture();
|
|
|
|
if(!_Driver->stretchRect(srcText, srcRect, destText, destRect))
|
|
{
|
|
setRenderTarget(destUText, 0, 0, destRect.Width, destRect.Height);
|
|
|
|
// init quad
|
|
NLMISC::CQuadUV quad;
|
|
quad.V0 = CVector(0.f, 0.f, 0.5f);
|
|
quad.V1 = CVector(1.f, 0.f, 0.5f);
|
|
quad.V2 = CVector(1.f, 1.f, 0.5f);
|
|
quad.V3 = CVector(0.f, 1.f, 0.5f);
|
|
float newU = _Driver->isTextureRectangle(srcText) ? (float)srcRect.Width : 1.f;
|
|
float newV = _Driver->isTextureRectangle(srcText) ? (float)srcRect.Height : 1.f;
|
|
quad.Uv0 = CUV(0.0f, 0.0f);
|
|
quad.Uv1 = CUV(newU, 0.0f);
|
|
quad.Uv2 = CUV(newU, newV);
|
|
quad.Uv3 = CUV(0.0f, newV);
|
|
|
|
// init material
|
|
_MatTextStretchInternal.setTexture(0, srcText);
|
|
|
|
// display
|
|
UCamera pCam = scene->getCam();
|
|
setMatrixMode2D11();
|
|
drawQuad(quad, _MatStretchText);
|
|
setMatrixMode3D(pCam);
|
|
|
|
_MatTextStretchInternal.setTexture(0, NULL);
|
|
CTextureUser cu;
|
|
setRenderTarget(cu, 0, 0, 0, 0);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool CDriverUser::setRenderTarget(class UTexture & uTex, uint32 x, uint32 y, uint32 width, uint32 height, uint32 mipmapLevel, uint32 cubeFace)
|
|
{
|
|
ITexture * tex = (dynamic_cast<CTextureUser *>(&uTex))->getITexture();
|
|
|
|
if(tex!=NULL)
|
|
{
|
|
CTextureUser cu;
|
|
setRenderTarget(cu);
|
|
}
|
|
|
|
bool result = _Driver->setRenderTarget(tex, x, y, width, height, mipmapLevel, cubeFace);
|
|
|
|
setupMatrixContext();
|
|
|
|
return result;
|
|
}
|
|
bool CDriverUser::copyTextToClipboard(const ucstring &text)
|
|
{
|
|
return _Driver->copyTextToClipboard(text);
|
|
}
|
|
|
|
bool CDriverUser::pasteTextFromClipboard(ucstring &text)
|
|
{
|
|
return _Driver->pasteTextFromClipboard(text);
|
|
}
|
|
|
|
} // NL3D
|