mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-23 07:16:15 +00:00
625 lines
22 KiB
Lua
625 lines
22 KiB
Lua
-- In this file we define functions that serves for Outposts windows
|
|
|
|
|
|
------------------------------------------------------------------------------------------------------------
|
|
-- create the game namespace without reseting if already created in an other file.
|
|
if (game==nil) then
|
|
game= {};
|
|
end
|
|
|
|
-- init The Outpost Object
|
|
if (game.Outpost==nil) then
|
|
game.Outpost= {};
|
|
game.Outpost.LastTimeZoneUpdate= 0;
|
|
end
|
|
|
|
-- init constants, from XML defines
|
|
if (game.OutpostEnums==nil) then
|
|
game.OutpostEnums= {};
|
|
-- force values to be stored as int
|
|
game.OutpostEnums.UnknownOutpostState= tonumber( getDefine('outpost_status_UnknownOutpostState') );
|
|
game.OutpostEnums.Peace= tonumber( getDefine('outpost_status_Peace') );
|
|
game.OutpostEnums.WarDeclaration= tonumber( getDefine('outpost_status_WarDeclaration') );
|
|
game.OutpostEnums.AttackBefore= tonumber( getDefine('outpost_status_AttackBefore') );
|
|
game.OutpostEnums.AttackRound= tonumber( getDefine('outpost_status_AttackRound') );
|
|
game.OutpostEnums.AttackAfter= tonumber( getDefine('outpost_status_AttackAfter') );
|
|
game.OutpostEnums.DefenseBefore= tonumber( getDefine('outpost_status_DefenseBefore') );
|
|
game.OutpostEnums.DefenseRound= tonumber( getDefine('outpost_status_DefenseRound') );
|
|
game.OutpostEnums.DefenseAfter= tonumber( getDefine('outpost_status_DefenseAfter') );
|
|
end
|
|
|
|
|
|
-- ***************************************************************************
|
|
-- ***************************************************************************
|
|
-- OUTPOST COMMON
|
|
-- ***************************************************************************
|
|
-- ***************************************************************************
|
|
|
|
|
|
------------------------------------------------------------------------------------------------------------
|
|
function game:outpostSetTimeZone(tz)
|
|
setDbProp('UI:SAVE:OUTPOST:TIME_ZONE', tz);
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------------------
|
|
function game:outpostDisplayTimeZone(uiLocal)
|
|
local tz= getDbProp('UI:SAVE:OUTPOST:TIME_ZONE');
|
|
local uiGroup= getUICaller();
|
|
uiGroup[uiLocal].uc_hardtext= 'GMT ' .. string.format('%+d', tz);
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------------------
|
|
|
|
function game:outpostAdjustHour(uiLocal, prop)
|
|
local uiGroup = getUICaller();
|
|
local tz = getDbProp('UI:SAVE:OUTPOST:TIME_ZONE');
|
|
local h = runExpr(prop);
|
|
|
|
-- add time zone and clamp hour
|
|
h = math.fmod(h + tz + 24, 24);
|
|
uiGroup[uiLocal].uc_hardtext = string.format('%02d:00', h);
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------------------
|
|
function game:outpostUpdateTimeZone()
|
|
local curTick = getDbProp('UI:VARIABLES:CURRENT_SERVER_TICK');
|
|
setDbProp('UI:TEMP:OUTPOST:TIME_ZONE_NEXT_UPDATE', curTick + 50);
|
|
game.Outpost.LastTimeZoneUpdate = curTick;
|
|
runAH(nil,'outpost_update_time_zone_auto','');
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------------------
|
|
function game:outpostIsStatusWar(status)
|
|
-- return true only if the status is a War
|
|
if( status == self.OutpostEnums.UnknownOutpostState or
|
|
status == self.OutpostEnums.Peace or
|
|
status == self.OutpostEnums.WarDeclaration )then
|
|
return false;
|
|
else
|
|
return true;
|
|
end
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------------------
|
|
function game:outpostIsStatusWarRound(status)
|
|
-- return true only if the status is an attack period
|
|
if( status == self.OutpostEnums.AttackRound or
|
|
status == self.OutpostEnums.DefenseRound ) then
|
|
return true;
|
|
else
|
|
return false;
|
|
end
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------------------
|
|
function game:outpostBCOpenStateWindow()
|
|
-- Open the State Window from the BotChat. server msg
|
|
runAH(nil, 'outpost_select_from_bc', '');
|
|
|
|
-- Open the window
|
|
runAH(nil, 'show', 'outpost_selected');
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------------------
|
|
function game:outpostDeclareWar()
|
|
-- Send Msg to server
|
|
runAH(nil, 'outpost_declare_war_start', '');
|
|
|
|
-- wait a ack from server. Suppose not OK by default
|
|
setDbProp("UI:TEMP:OUTPOST:DECLARE_WAR_ACK_RECEIVED", 0);
|
|
setDbProp("UI:TEMP:OUTPOST:DECLARE_WAR_ACK_OK", 0);
|
|
|
|
-- Open the Declare War window
|
|
runAH(nil, "show", "outpost_declare_war");
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------------------
|
|
function game:outpostDeclareWarValidate()
|
|
-- Send Msg to server
|
|
runAH(nil, 'outpost_declare_war_validate', '');
|
|
|
|
-- close the Declare War window
|
|
runAH(nil, "hide", "outpost_declare_war");
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------------------
|
|
-- some constants
|
|
game.Outpost.SelectSquadCapitalModal= 'ui:interface:squad_change_capital';
|
|
game.Outpost.SelectSquadCapitalEditBox= 'ui:interface:squad_change_capital:edit:eb';
|
|
|
|
|
|
------------------------------------------------------------------------------------------------------------
|
|
function game:outpostSelectSquadCapitalOpen()
|
|
-- Retrieve the the edit box.
|
|
local uiEB= getUI(self.Outpost.SelectSquadCapitalEditBox);
|
|
if(uiEB==nil) then
|
|
return;
|
|
end
|
|
|
|
-- Retrieve the value in database
|
|
local dbPath= formatUI('SERVER:GUILD:OUTPOST:O#1', math.max(0, getDbProp('UI:TEMP:OUTPOST:SELECTION')) );
|
|
local val= getDbProp(dbPath .. ':SQUAD_CAPITAL');
|
|
|
|
-- Open the modal
|
|
runAH(getUICaller(), "enter_modal", "group=" .. game.Outpost.SelectSquadCapitalModal);
|
|
|
|
-- Setup the default input string with it, and set focus
|
|
uiEB.input_string= val;
|
|
runAH(nil, "set_keyboard_focus", "target=" .. self.Outpost.SelectSquadCapitalEditBox .. "|select_all=true");
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------------------
|
|
function game:outpostSelectSquadCapitalConfirm()
|
|
-- Retrieve the value in the edit box.
|
|
local uiEB= getUI(self.Outpost.SelectSquadCapitalEditBox);
|
|
if(uiEB==nil) then
|
|
return;
|
|
end
|
|
local val= uiEB.input_string;
|
|
if( tonumber(val) == nil ) then
|
|
return;
|
|
end
|
|
|
|
-- Send a msg to server
|
|
runAH(nil, "outpost_select_squad_capital", val);
|
|
|
|
-- Close the modal
|
|
runAH(nil, "leave_modal", "");
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------------------
|
|
function game:outpostToolTipTrainSquad(dbIndex)
|
|
local halfMaxSquad= tonumber(getDefine("outpost_nb_max_squad_in_list"));
|
|
|
|
-- compute the level at which the squad will spawn.
|
|
local lvl;
|
|
if(dbIndex < halfMaxSquad) then
|
|
lvl= dbIndex*2 +1 ; -- eg: 0 => 1. 1=> 3
|
|
else
|
|
lvl= (dbIndex-halfMaxSquad)*2 +2 ; -- eg: 12 => 2
|
|
end
|
|
|
|
-- set the tooltip
|
|
local text = i18n.get('uittOutpostSquadLvl');
|
|
text = findReplaceAll(text, "%lvl", tostring(lvl));
|
|
setContextHelpText(text);
|
|
end
|
|
|
|
|
|
-- ***************************************************************************
|
|
-- ***************************************************************************
|
|
-- OUTPOST INFO WINDOW
|
|
-- ***************************************************************************
|
|
-- ***************************************************************************
|
|
|
|
|
|
------------------------------------------------------------------------------------------------------------
|
|
function game:outpostInfoGetDbPath(uiGroup)
|
|
if (uiGroup.Env.Type==0) then
|
|
return 'SERVER:OUTPOST_SELECTED';
|
|
else
|
|
-- avoid problems, points to 0 if nothing selected
|
|
return formatUI('SERVER:GUILD:OUTPOST:O#1', math.max(0, getDbProp('UI:TEMP:OUTPOST:SELECTION')) );
|
|
end
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------------------
|
|
function game:outpostInfoOnDraw()
|
|
local uiGroup= getUICaller();
|
|
|
|
-- get status
|
|
local path= self:outpostInfoGetDbPath(uiGroup);
|
|
local status= getDbProp(path .. ':STATUS');
|
|
|
|
-- translate ticks to time
|
|
local curTick= getDbProp('UI:VARIABLES:CURRENT_SERVER_TICK');
|
|
local endTick= getDbProp( path .. ':STATE_END_DATE' );
|
|
-- suppose a server tick is 100 ms
|
|
local timeSec= (endTick - curTick)/10;
|
|
timeSec= math.max(timeSec, 0);
|
|
|
|
-- readable form
|
|
if (status == self.OutpostEnums.Peace) then
|
|
uiGroup.Env.Timer.uc_hardtext= '';
|
|
else
|
|
uiGroup.Env.Timer.uc_hardtext= '(' .. runFct('secondsToTimeString', timeSec) .. ')';
|
|
end
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------------------
|
|
function game:outpostInfoOnDbChange()
|
|
local uiGroup= getUICaller();
|
|
|
|
-- get the selection
|
|
local path= self:outpostInfoGetDbPath(uiGroup);
|
|
|
|
-- change path for icon and textid
|
|
uiGroup.global_state.outpost_owner.guild.blason.sheet= path .. ':GUILD';
|
|
uiGroup.global_state.outpost_owner.guild.name.textid_dblink= path .. ':GUILD:NAME';
|
|
|
|
-- change path for attacker text id
|
|
uiGroup.global_state.outpost_attacker.name.textid_dblink= path .. ':GUILD:NAME_ATT';
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------------------
|
|
function game:outpostInitInfo(type)
|
|
local uiGroup= getUICaller();
|
|
|
|
-- bkup Timer control
|
|
uiGroup.Env.Timer= uiGroup.global_state.outpost_status_time;
|
|
uiGroup.Env.Type= type;
|
|
|
|
-- must change timer each frame
|
|
setOnDraw(uiGroup, 'game:outpostInfoOnDraw()');
|
|
|
|
-- For Type==1 (outpost from GuildInfo), must change the DB Path for the GuildIcon, and GuildName TextId
|
|
if(type==1) then
|
|
addOnDbChange(uiGroup,"@UI:TEMP:OUTPOST:SELECTION", 'game:outpostInfoOnDbChange()');
|
|
end
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------------------
|
|
function game:outpostActiveDefenderHourButton()
|
|
-- uiGroup here should be the 'war_schedule' uigroup (not the whole parent infoGroup)
|
|
local uiGroup= getUICaller();
|
|
|
|
-- get values
|
|
local path= self:outpostInfoGetDbPath(uiGroup.parent);
|
|
local owned= getDbProp(path .. ':OWNED');
|
|
local admin= getDbProp('SERVER:USER:OUTPOST_ADMIN');
|
|
local status= getDbProp(path .. ':STATUS');
|
|
|
|
-- status start with 3 for Actual War (2 for War Declaration). If the user has not the right to change the defense period
|
|
-- if the player has no right to edit
|
|
if( owned==0 or admin==0 or self:outpostIsStatusWar(status) ) then
|
|
uiGroup.outpost_def_hour.frozen= true;
|
|
uiGroup.outpost_def_hour.tooltip= i18n.get('uittOutpostDefHourCannotEdit');
|
|
else
|
|
uiGroup.outpost_def_hour.frozen= false;
|
|
|
|
-- get defense hours in 0-23 range
|
|
local timeRangeDef= getDbProp(path .. ':TIME_RANGE_DEF');
|
|
local timeRangeDefWanted= getDbProp(path .. ':TIME_RANGE_DEF_WANTED');
|
|
timeRangeDef= secondsSince1970ToHour( timeRangeDef );
|
|
timeRangeDef= math.fmod(timeRangeDef+24, 24);
|
|
timeRangeDefWanted= math.fmod(timeRangeDefWanted+24, 24);
|
|
|
|
-- if time required is the one obtained, or if we are in peace
|
|
if( timeRangeDef == timeRangeDefWanted or status<=game.OutpostEnums.Peace ) then
|
|
uiGroup.outpost_def_hour.tooltip= i18n.get('uittOutpostDefHour');
|
|
else
|
|
uiGroup.outpost_def_hour.tooltip= i18n.get('uittOutpostDefHourError');
|
|
end
|
|
end
|
|
|
|
-- Force the tooltip to be up to date (important if dbs are desync)
|
|
disableContextHelpForControl(uiGroup.outpost_def_hour);
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------------------
|
|
function game:outpostActiveAttackerHourButton()
|
|
-- uiGroup here should be the 'war_schedule' uigroup (not the whole parent infoGroup)
|
|
local uiGroup= getUICaller();
|
|
|
|
-- get values
|
|
local canEdit= getDbProp('UI:TEMP:OUTPOST:DECLARE_WAR_ACK_OK');
|
|
|
|
-- status start with 3 for Actual War (2 for War Declaration). If the user has not the right to change the defense period
|
|
-- if the player has no right to edit
|
|
if( canEdit==0 ) then
|
|
uiGroup.outpost_att_hour.frozen= true;
|
|
uiGroup.outpost_att_hour.tooltip= i18n.get('uittOutpostAttHour');
|
|
else
|
|
uiGroup.outpost_att_hour.frozen= false;
|
|
|
|
-- get attack hours in 0-23 range
|
|
local timeRangeAtt= getDbProp('UI:TEMP:OUTPOST:DECLARE_WAR_ACK_TIME_RANGE_ATT');
|
|
local timeRangeAttWanted= getDbProp('UI:TEMP:OUTPOST:DECLARE_WAR_ATTACK_PERIOD');
|
|
timeRangeAtt= secondsSince1970ToHour( timeRangeAtt );
|
|
timeRangeAtt= math.fmod(timeRangeAtt+24, 24);
|
|
timeRangeAttWanted= math.fmod(timeRangeAttWanted+24, 24);
|
|
|
|
-- if time required is the one obtained
|
|
if( timeRangeAtt == timeRangeAttWanted ) then
|
|
uiGroup.outpost_att_hour.tooltip= i18n.get('uittOutpostAttHour');
|
|
else
|
|
uiGroup.outpost_att_hour.tooltip= i18n.get('uittOutpostAttHourError');
|
|
end
|
|
end
|
|
|
|
-- Force the tooltip to be up to date. important here because
|
|
-- DECLARE_WAR_ACK_TIME_RANGE_ATT(server) is received after DECLARE_WAR_ATTACK_PERIOD(local)
|
|
disableContextHelpForControl(uiGroup.outpost_att_hour);
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------------------
|
|
function game:outpostIsGuildInvolved()
|
|
local found = 0;
|
|
local sheetCur;
|
|
-- try to get sheet id from bot object
|
|
local sheetSel = getDbProp('SERVER:OUTPOST_SELECTED:SHEET');
|
|
|
|
if (sheetSel == 0) then
|
|
-- try to get sheet id from outpost manager
|
|
local ind = getDbProp('UI:TEMP:OUTPOST:SELECTION');
|
|
if (ind == -1) then
|
|
return 0;
|
|
end
|
|
sheetSel = getDbProp(formatUI('SERVER:GUILD:OUTPOST:O#1', ind) .. ':SHEET');
|
|
end
|
|
|
|
-- check every outpost owned or challenged by the guild
|
|
local i;
|
|
for i = 0, 15 do
|
|
sheetCur = getDbProp(formatUI('SERVER:GUILD:OUTPOST:O#1', i) .. ':SHEET');
|
|
if (sheetCur == sheetSel) then
|
|
found = 1;
|
|
end
|
|
end
|
|
|
|
return found;
|
|
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------------------
|
|
function game:outpostGetStatusInfo(statusExpr, dbIndex, isTooltip)
|
|
local uiGroup = getUICaller();
|
|
local status = runExpr(statusExpr);
|
|
local uittOutpost;
|
|
local path;
|
|
|
|
-- get outpost
|
|
if (isTooltip == 'no') then
|
|
path = self:outpostInfoGetDbPath(uiGroup.parent);
|
|
else
|
|
path = formatUI('SERVER:GUILD:OUTPOST:O#1', math.max(0, dbIndex));
|
|
end
|
|
|
|
-- Peace
|
|
if (status == self.OutpostEnums.Peace) then
|
|
uittOutpost = i18n.get('uittOutpostPeace');
|
|
|
|
-- WarDeclaration
|
|
elseif (status == self.OutpostEnums.WarDeclaration) then
|
|
if (isTooltip == 'yes' or self:outpostIsGuildInvolved() == 1) then
|
|
local myGuild = getDbProp('SERVER:GUILD:NAME');
|
|
local outpostGuild = getDbProp('SERVER:OUTPOST_SELECTED:GUILD:NAME');
|
|
local outpostTribe = getDbProp('SERVER:OUTPOST_SELECTED:GUILD:TRIBE');
|
|
-- bot object flag : check 'owned' param to determine who are the attacker and defender
|
|
if (outpostTribe == 0 and outpostGuild == 0) then
|
|
local owned = getDbProp(path .. ':OWNED');
|
|
if (owned == 1) then
|
|
uittOutpost = i18n.get('uittOutpostWarDeclarationMyGuildDefend');
|
|
else
|
|
uittOutpost = i18n.get('uittOutpostWarDeclarationMyGuildAttack');
|
|
end
|
|
-- outpost manager : check guild name to determine who are the attacker and defender
|
|
else
|
|
if (myGuild == outpostGuild) then
|
|
uittOutpost = i18n.get('uittOutpostWarDeclarationMyGuildDefend');
|
|
else
|
|
uittOutpost = i18n.get('uittOutpostWarDeclarationMyGuildAttack');
|
|
end
|
|
end
|
|
else
|
|
uittOutpost = i18n.get('uittOutpostWarDeclaration');
|
|
end
|
|
|
|
-- AttackBefore
|
|
elseif (status == self.OutpostEnums.AttackBefore) then
|
|
uittOutpost = i18n.get('uittOutpostAttackBefore');
|
|
|
|
-- AttackRound
|
|
elseif (status == self.OutpostEnums.AttackRound) then
|
|
uittOutpost = i18n.get('uittOutpostAttackRound');
|
|
|
|
-- AttackAfter
|
|
elseif (status == self.OutpostEnums.AttackAfter) then
|
|
local lvlMax = getDbProp(path .. ':ROUND_LVL_THRESHOLD');
|
|
local lvlAtt = getDbProp(path .. ':ROUND_LVL_MAX_ATT');
|
|
if (lvlAtt > lvlMax) then
|
|
uittOutpost = i18n.get('uittOutpostAttackAfterWin');
|
|
else
|
|
uittOutpost = i18n.get('uittOutpostAttackAfterLoose');
|
|
end
|
|
|
|
-- DefenseBefore
|
|
elseif (status == self.OutpostEnums.DefenseBefore) then
|
|
uittOutpost = i18n.get('uittOutpostDefenseBefore');
|
|
|
|
-- DefenseRound
|
|
elseif (status == self.OutpostEnums.DefenseRound) then
|
|
uittOutpost = i18n.get('uittOutpostDefenseRound');
|
|
|
|
-- DefenseAfter
|
|
elseif (status == self.OutpostEnums.DefenseAfter) then
|
|
uittOutpost = i18n.get('uittOutpostDefenseAfter');
|
|
|
|
-- default
|
|
else
|
|
uittOutpost = i18n.get('uittOutpostPeace');
|
|
end
|
|
|
|
return uittOutpost;
|
|
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------------------
|
|
function game:outpostDisplayStatusInfo(statusExpr, id)
|
|
local uiGroup = getUICaller();
|
|
local text = self:outpostGetStatusInfo(statusExpr, -1, 'no');
|
|
uiGroup[id].uc_hardtext_format = text;
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------------------
|
|
function game:outpostDisplayStatusInfoTooltip(statusExpr, dbIndex)
|
|
local text = self:outpostGetStatusInfo(statusExpr, dbIndex, 'yes');
|
|
setContextHelpText(text);
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------------------
|
|
function game:outpostUpdateBuildingSheet(buildingIndex)
|
|
local ui= getUICaller();
|
|
local outpostIndex= getDbProp('UI:TEMP:OUTPOST:SELECTION');
|
|
if (outpostIndex<0) then
|
|
outpostIndex= 0;
|
|
end
|
|
local db= 'SERVER:GUILD:OUTPOST:O' .. tostring(outpostIndex) .. ':BUILDINGS:' .. tostring(buildingIndex) ;
|
|
ui.building_sheet.sheet= db;
|
|
end
|
|
|
|
|
|
-- ***************************************************************************
|
|
-- ***************************************************************************
|
|
-- OUTPOST INFO: ROUND STATE DISPLAY
|
|
-- ***************************************************************************
|
|
-- ***************************************************************************
|
|
|
|
|
|
------------------------------------------------------------------------------------------------------------
|
|
-- ROUND_LVL_THRESHOLD
|
|
function game:outpostChangeRoundLvlThreshold()
|
|
-- uiGroup here should be the 'round_state' uigroup (not the whole parent infoGroup)
|
|
local uiGroup= getUICaller();
|
|
|
|
-- get values
|
|
local path= self:outpostInfoGetDbPath(uiGroup.parent);
|
|
local val= getDbProp(path .. ':ROUND_LVL_THRESHOLD');
|
|
|
|
-- setup text
|
|
uiGroup.outpost_lvl_thre.uc_hardtext= tostring(val);
|
|
end
|
|
|
|
|
|
------------------------------------------------------------------------------------------------------------
|
|
-- ROUND_LVL_MAX_ATT
|
|
function game:outpostChangeRoundLvlMaxAtt()
|
|
-- uiGroup here should be the 'round_state' uigroup (not the whole parent infoGroup)
|
|
local uiGroup= getUICaller();
|
|
|
|
-- get values
|
|
local path= self:outpostInfoGetDbPath(uiGroup.parent);
|
|
local val= getDbProp(path .. ':ROUND_LVL_MAX_ATT');
|
|
local status= getDbProp(path .. ':STATUS');
|
|
|
|
-- setup text (only relevant when attack period has begun)
|
|
if(status>=self.OutpostEnums.AttackRound) then
|
|
uiGroup.outpost_lvl_max_att.uc_hardtext= tostring(val);
|
|
else
|
|
uiGroup.outpost_lvl_max_att.uc_hardtext= '- ';
|
|
end
|
|
end
|
|
|
|
|
|
------------------------------------------------------------------------------------------------------------
|
|
-- ROUND_LVL_MAX_DEF
|
|
function game:outpostChangeRoundLvlMaxDef()
|
|
-- uiGroup here should be the 'round_state' uigroup (not the whole parent infoGroup)
|
|
local uiGroup= getUICaller();
|
|
|
|
-- get values
|
|
local path= self:outpostInfoGetDbPath(uiGroup.parent);
|
|
local val= getDbProp(path .. ':ROUND_LVL_MAX_DEF');
|
|
local status= getDbProp(path .. ':STATUS');
|
|
|
|
-- setup text (only relevant in War)
|
|
if(status>=self.OutpostEnums.DefenseRound) then
|
|
uiGroup.outpost_lvl_max_def.uc_hardtext= tostring(val);
|
|
else
|
|
uiGroup.outpost_lvl_max_def.uc_hardtext= '- ';
|
|
end
|
|
end
|
|
|
|
|
|
------------------------------------------------------------------------------------------------------------
|
|
-- ROUND_LVL_CUR
|
|
function game:outpostChangeRoundLvlCur()
|
|
-- uiGroup here should be the 'round_state' uigroup (not the whole parent infoGroup)
|
|
local uiGroup= getUICaller();
|
|
|
|
-- get values
|
|
local path= self:outpostInfoGetDbPath(uiGroup.parent);
|
|
local val= getDbProp(path .. ':ROUND_LVL_CUR');
|
|
local status= getDbProp(path .. ':STATUS');
|
|
-- add 1, because server send a 0 based value
|
|
val= val+1;
|
|
|
|
-- setup text (only in a Attack/Defense Round)
|
|
if(self:outpostIsStatusWarRound(status)) then
|
|
uiGroup.outpost_lvl_cur.uc_hardtext= tostring(val);
|
|
else
|
|
uiGroup.outpost_lvl_cur.uc_hardtext= '- ';
|
|
end
|
|
end
|
|
|
|
|
|
------------------------------------------------------------------------------------------------------------
|
|
-- ROUND_ID_CUR / ROUND_ID_MAX
|
|
function game:outpostChangeRoundId()
|
|
-- uiGroup here should be the 'round_state' uigroup (not the whole parent infoGroup)
|
|
local uiGroup= getUICaller();
|
|
|
|
-- get values
|
|
local path= self:outpostInfoGetDbPath(uiGroup.parent);
|
|
local val= getDbProp(path .. ':ROUND_ID_CUR');
|
|
local maxRound= getDbProp(path .. ':ROUND_ID_MAX');
|
|
local status= getDbProp(path .. ':STATUS');
|
|
-- add 1 because server sends a 0 based value
|
|
val= val+1;
|
|
|
|
-- setup text (only in a Attack/Defense Round)
|
|
if(self:outpostIsStatusWarRound(status)) then
|
|
uiGroup.outpost_round_cur.uc_hardtext= tostring(val) .. ' / ' .. tostring(maxRound);
|
|
else
|
|
uiGroup.outpost_round_cur.uc_hardtext= '- ';
|
|
end
|
|
end
|
|
|
|
|
|
-- ***************************************************************************
|
|
-- ***************************************************************************
|
|
-- OUTPOST PVP INFO / PROPOSAL
|
|
-- ***************************************************************************
|
|
-- ***************************************************************************
|
|
|
|
|
|
------------------------------------------------------------------------------------------------------------
|
|
function game:outpostPvpJoin(choice)
|
|
-- send msg server
|
|
runAH(nil, 'outpost_pvp_join', choice);
|
|
|
|
-- hide the window
|
|
runAH(nil, 'hide', 'join_pvp_outpost_proposal');
|
|
end
|
|
|
|
|
|
------------------------------------------------------------------------------------------------------------
|
|
function game:outpostPvpJoinTimerOnDraw()
|
|
local uiGroup= getUICaller();
|
|
|
|
-- Compute time left
|
|
local curTick= getDbProp('UI:VARIABLES:CURRENT_SERVER_TICK');
|
|
local endTick= getDbProp('UI:TEMP:OUTPOST:PVP_PROPOSAL_TICK_END');
|
|
local timeSec= (endTick - curTick)/10;
|
|
timeSec= math.max(timeSec, 0);
|
|
timeSec= math.floor(timeSec+0.5);
|
|
|
|
-- replace in str
|
|
local text= i18n.get('uiOutpostJoinPVPTimer');
|
|
text= findReplaceAll(text, "%time", tostring(timeSec));
|
|
uiGroup.Env.Timer.uc_hardtext_format= text;
|
|
|
|
end
|
|
|
|
|
|
------------------------------------------------------------------------------------------------------------
|
|
function game:outpostInitPvpJoinTimer()
|
|
local uiGroup= getUICaller();
|
|
|
|
-- bkup Timer viewtext
|
|
uiGroup.Env.Timer= uiGroup.text;
|
|
|
|
-- must change timer each frame
|
|
setOnDraw(uiGroup, 'game:outpostPvpJoinTimerOnDraw()');
|
|
end
|
|
|