mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
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233 lines
5.8 KiB
C++
233 lines
5.8 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//
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// Includes
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//
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#include <nel/misc/path.h>
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#include <nel/misc/file.h>
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#include <nel/misc/common.h>
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#include <nel/3d/u_scene.h>
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#include <nel/3d/u_light.h>
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#include <nel/3d/u_camera.h>
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#include <nel/3d/u_driver.h>
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#include <nel/3d/u_instance.h>
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#ifdef NL_OS_WINDOWS
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#ifndef NL_COMP_MINGW
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#define NOMINMAX
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#endif
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#include <windows.h>
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#endif // NL_OS_WINDOWS
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using namespace NLMISC;
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using namespace NL3D;
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// function to split a string into several substrings delimited by specified characters
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void split(const std::string &str, std::vector<std::string> &tokens, const std::string &delimiters)
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{
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// Skip delimiters at beginning.
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std::string::size_type lastPos = str.find_first_not_of(delimiters, 0);
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// Find first "non-delimiter".
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std::string::size_type pos = str.find_first_of(delimiters, lastPos);
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while (std::string::npos != pos || std::string::npos != lastPos)
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{
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// Found a token, add it to the vector.
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tokens.push_back(str.substr(lastPos, pos - lastPos));
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// Skip delimiters. Note the "not_of"
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lastPos = str.find_first_not_of(delimiters, pos);
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// Find next "non-delimiter"
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pos = str.find_first_of(delimiters, lastPos);
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}
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}
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#ifdef NL_OS_WINDOWS
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sint WINAPI WinMain(HINSTANCE /* hInstance */, HINSTANCE /* hPrevInstance */, LPSTR cmdline, int /* nCmdShow */)
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{
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// we can specify several shapes on command line
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// so we need to process it
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std::vector<std::string> argv;
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// argv[0] is the fullpath to the executable but since it's not used, we can let it empty
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argv.push_back("");
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// split the whole cmdline into args
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split(cmdline, argv, " ");
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// args number
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int argc = (int)argv.size();
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#else
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sint main(int argc, char **argv)
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{
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#endif
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NLMISC::CApplicationContext myApplicationContext;
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try
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{
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// create OpenGL driver
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NL3D::UDriver *Driver = UDriver::createDriver();
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if (!Driver) throw 2;
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// create a window in 800x600
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Driver->setDisplay(UDriver::CMode(800, 600, 32, true));
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// set the title
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Driver->setWindowTitle(ucstring("NeL shape viewer"));
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// can use both dds and tga textures for shapes
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CPath::remapExtension ("dds", "tga", true);
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// create the light
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ULight *Light = ULight::createLight();
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if (!Light) throw 3;
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// set mode of the light
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Light->setMode(ULight::DirectionalLight);
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// set position of the light
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Light->setPosition(CVector(-20.f, 30.f, 10.f));
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// white light
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Light->setAmbiant(CRGBA(255, 255, 255));
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// set and enable the light
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Driver->setLight(0, *Light);
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Driver->enableLight(0);
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// Create a scene
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NL3D::UScene *Scene = Driver->createScene(true);
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if (!Scene) throw 4;
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// create the camera
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UCamera Camera = Scene->getCam();
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if (Camera.empty()) throw 5;
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Camera.setTransformMode (UTransformable::DirectMatrix);
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Camera.setPerspective ((float)Pi/2.f, 1.33f, 0.1f, 1000);
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// camera will look at entities
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Camera.lookAt (CVector(-10.f, 10.f, 0.f), CVector(0.f, 0.f, 0.f));
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// create entities
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std::vector<UInstance> Entities;
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// create each entity
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for(int i = 1; i < argc; ++i)
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{
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// use the path of the shape to find its textures
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CPath::addSearchPath(CFile::getPath(argv[i]), true, false);
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// add an entity to the scene
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UInstance Entity = Scene->createInstance(argv[i]);
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// if we can't create entity, skip it
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if (Entity.empty()) continue;
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// we will rotate it later so use Euler rotation transform mode
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Entity.setTransformMode(UTransformable::RotEuler);
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// add entity to the vector
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Entities.push_back(Entity);
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}
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// initial angle
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float angle = 0.f;
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// main loop
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while (Driver->isActive())
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{
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Driver->EventServer.pump();
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// the background is black
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Driver->clearBuffers(CRGBA(0, 0, 0));
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// increase the angle
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angle += 0.1f;
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if (angle >= NLMISC::Pi*2) angle = 0.f;
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// rotate all entities
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for(size_t i = 0; i < Entities.size(); ++i)
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{
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Entities[i].setRotEuler(0.f, 0.f, angle);
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}
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// animate the scene
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Scene->animate(NLMISC::CTime::getLocalTime() / 1000.0);
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// render the scene
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Scene->render();
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// show the scene
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Driver->swapBuffers();
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// escape will leave the program
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if (Driver->AsyncListener.isKeyPushed(KeyESCAPE))
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{
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break;
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}
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// F3 will change the render mode
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else if (Driver->AsyncListener.isKeyPushed(KeyF3))
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{
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UDriver::TPolygonMode p = Driver->getPolygonMode();
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p = UDriver::TPolygonMode(((int)p+1)%3);
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Driver->setPolygonMode(p);
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}
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// F12 will take a screenshot
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else if (Driver->AsyncListener.isKeyPushed(KeyF12))
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{
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CBitmap btm;
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Driver->getBuffer(btm);
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COFile fs(CFile::findNewFile("screenshot.png"));
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btm.writePNG(fs,24);
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}
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}
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// we are leaving the program
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// delete all entities
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for(size_t i = 0; i < Entities.size(); ++i)
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{
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Scene->deleteInstance(Entities[i]);
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}
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// delete the scene
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Driver->deleteScene(Scene);
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// delete the light
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delete Light;
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// release all textures and others elements
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Driver->release();
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// delete the driver
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delete Driver;
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}
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catch(int a)
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{
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return a;
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}
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catch(...)
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{
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return EXIT_FAILURE;
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}
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return EXIT_SUCCESS;
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}
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