khanat-code-old/code/nel/include/nel/gui/reflect.h
2014-04-22 21:02:34 +02:00

368 lines
16 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef CL_REFLECT_H
#define CL_REFLECT_H
#include "nel/misc/rgba.h"
#include "nel/gui/lua_object.h"
#include <string>
namespace NLGUI
{
class CReflectable;
class CLuaState;
struct CClassInfo;
/** A property of a reflectable object
* NB: multiple inheritance not supported
*/
class CReflectedProperty
{
public:
enum TType { Boolean = 0,
SInt32,
UInt32,
Float,
String,
UCString,
RGBA,
LuaMethod
}; // other types will be added when needed
// define some pointer-to-member types
typedef bool (CReflectable::* TGetBool) () const;
typedef sint32 (CReflectable::* TGetSInt32) () const;
typedef uint32 (CReflectable::* TGetUInt32) () const;
typedef float (CReflectable::* TGetFloat) () const;
typedef std::string (CReflectable::* TGetString) () const;
typedef ucstring (CReflectable::* TGetUCString) () const;
typedef NLMISC::CRGBA (CReflectable::* TGetRGBA) () const;
//
typedef void (CReflectable::* TSetBool) (bool);
typedef void (CReflectable::* TSetSInt32) (sint32);
typedef void (CReflectable::* TSetUInt32) (uint32);
typedef void (CReflectable::* TSetFloat) (float);
typedef void (CReflectable::* TSetString) (const std::string &);
typedef void (CReflectable::* TSetUCString) (const ucstring &);
typedef void (CReflectable::* TSetRGBA) (NLMISC::CRGBA col);
//
typedef int (CReflectable:: *TLuaMethod) (CLuaState &luaState);
public:
TType Type;
// In each union we have method pointers to retrieve / set the data of the desired type (as told in 'Type')
union
{
TGetBool GetBool;
TGetSInt32 GetSInt32;
TGetUInt32 GetUInt32;
TGetFloat GetFloat;
TGetString GetString;
TGetUCString GetUCString;
TGetRGBA GetRGBA;
TLuaMethod GetLuaMethod; // lua method can only be obtained, not written ...
} GetMethod;
union
{
TSetBool SetBool;
TSetSInt32 SetSInt32;
TSetUInt32 SetUInt32;
TSetFloat SetFloat;
TSetString SetString;
TSetUCString SetUCString;
TSetRGBA SetRGBA;
} SetMethod;
// name of the property
std::string Name;
mutable CLuaObject LuaMethodRef; // cache pointer to function call if type == LuaMethod
const CClassInfo *ParentClass; // filled when 'registerClass' is called
};
// a vector of reflected properties
typedef std::vector<CReflectedProperty> TReflectedProperties;
struct CClassInfo;
/** Base class for a reflectable object
* NB: multiple inheritance not supported
*/
class CReflectable
{
public:
virtual ~CReflectable() {}
virtual const char *getReflectedClassName() const { return "CReflectable"; }
virtual const char *getRflectedParentClassName() const { return ""; }
/** When registering classes, the reflect system will call this function on each class
* to know which properties they exports.
* To defines which properties are exported use the REFLECT_EXPORT_** macros.
* By doing so, a new 'getReflectedProperties' function will be defined
*/
static void getReflectedProperties(TReflectedProperties &/* props */)
{
}
// get class infos for this reflectable object
const CClassInfo *getClassInfo();
/** get a property from this object by name
* TODO nico : optimized version for lua string (found in CLuaIHM) would maybe fit better here ...
*/
const CReflectedProperty *getReflectedProperty(const std::string &propertyName, bool dspWarning= true) const;
};
struct CLuaIndexedProperty
{
const CReflectedProperty *Prop;
CLuaString Id; // must keep id here, so that we are sure the string is not gc in lua and its pointer remains valid
};
struct CClassInfo
{
TReflectedProperties Properties; // the properties exported by this class
const CClassInfo *ParentClass; // pointer to infos of the parent class, or NULL if it is a root class
std::string ClassName;
/** For lua speedup (used by CLuaIHM) : because lua string are unique, we can use them to access property directly.
*/
typedef CHashMap<const char *, CLuaIndexedProperty, CLuaHashMapTraits> TLuaStrToPropMap;
mutable TLuaStrToPropMap LuaStrToProp;
};
/** Simple reflection system.
* Used by the GUI and some other objects.
* It is used to export some properties so that we can easily manipulate them in the GUI scripts (either lua or with CInterfaceExpr).
* NB: multiple inheritance not supported
*
* Example of use : a class exporting a boolean
*
* class CTestClass : public CReflectable
* {
* public:
* void setValue(bool value) { _Value = value; }
* bool getValue() const { return _Value; }
* \\ export the bool value
* REFLECT_EXPORT_START(CTestClass, CReflectable)
* REFLECT_BOOL("myValue", setValue, getValue)
* REFLECT_EXPORT_END
* private:
* bool _Value;
* };
*
* The class must then be registered with :
*
* REGISTER_REFLECTABLE_CLASS(CTestClass, CReflectable)
*
* NB: It should be registered after its parents
*
*
* \author Nicolas Vizerie
* \author Nevrax France
* \date 2002
*/
class CReflectSystem
{
public:
typedef std::map<std::string, CClassInfo> TClassMap;
public:
// release memory
static void release();
/** register a class and its properties
* NB : class should be registered after their parent have been, or an assertion will be raised
*/
static void registerClass(const std::string &className, const std::string &parentName, const TReflectedProperties properties);
// retrieve a property of a reflectable class, or NULL if unknown
static const CReflectedProperty *getProperty(const std::string &className, const std::string &propertyName, bool dspWarning= true);
// get the list of class for debug or read purpose (NULL if no register has been called)
static const TClassMap *getClassMap() {return _ClassMap;}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
private:
static TClassMap *_ClassMap; // each class and its infos
};
/** Helper macros to export properties of a reflectable class
*/
/** Start a declaration of a reflectable class exports
* Should be placed inside the class
*/
#define REFLECT_EXPORT_START(className, parentName) \
virtual const char *getReflectedClassName() const { return #className; } \
virtual const char *getReflectedParentClassName() const { return #parentName; } \
static void getReflectedProperties(TReflectedProperties &props) \
{ \
typedef className A; \
typedef bool (className::* TGetBoola) () const; \
typedef sint32 (className::* TGetSInt32a) () const; \
typedef uint32 (className::* TGetUInt32a) () const; \
typedef float (className::* TGetFloata) () const; \
typedef std::string (className::* TGetStringa) () const; \
typedef ucstring (className::* TGetUCStringa) () const; \
typedef NLMISC::CRGBA (className::* TGetRGBAa) () const; \
typedef void (className::* TSetBoola) (bool); \
typedef void (className::* TSetSInt32a) (sint32); \
typedef void (className::* TSetUInt32a) (uint32); \
typedef void (className::* TSetFloata) (float); \
typedef void (className::* TSetStringa) (const std::string &); \
typedef void (className::* TSetUCStringa) (const ucstring &); \
typedef void (className::* TSetRGBAa) (NLMISC::CRGBA col); \
typedef int (className:: *TLuaMethoda) (CLuaState &luaState); \
nlunreferenced(props);
// export a boolean value, by giving the name of the get and the set method
#define REFLECT_BOOL(exportName, getMethod, setMethod) \
{ \
CReflectedProperty prop; \
prop.Name = exportName; \
prop.Type = CReflectedProperty::Boolean; \
prop.GetMethod.GetBool = (CReflectedProperty::TGetBool) (TGetBoola) &A::getMethod; \
prop.SetMethod.SetBool = (CReflectedProperty::TSetBool) (TSetBoola) &A::setMethod; \
props.push_back(prop); \
}
// export a sint32 value, by giving the name of the get and the set method
#define REFLECT_SINT32(exportName, getMethod, setMethod) \
{ \
CReflectedProperty prop; \
prop.Name = exportName; \
prop.Type = CReflectedProperty::SInt32; \
prop.GetMethod.GetSInt32 = (CReflectedProperty::TGetSInt32) (TGetSInt32a) &A::getMethod; \
prop.SetMethod.SetSInt32 = (CReflectedProperty::TSetSInt32) (TSetSInt32a) &A::setMethod; \
props.push_back(prop); \
}
// export a sint32 value, by giving the name of the get and the set method
#define REFLECT_UINT32(exportName, getMethod, setMethod) \
{ \
CReflectedProperty prop; \
prop.Name = exportName; \
prop.Type = CReflectedProperty::UInt32; \
prop.GetMethod.GetUInt32 = (CReflectedProperty::TGetUInt32) (TGetUInt32a) &A::getMethod; \
prop.SetMethod.SetUInt32 = (CReflectedProperty::TSetUInt32) (TSetUInt32a) &A::setMethod; \
props.push_back(prop); \
}
// export a float value, by giving the name of the get and the set method
#define REFLECT_FLOAT(exportName, getMethod, setMethod) \
{ \
CReflectedProperty prop; \
prop.Name = exportName; \
prop.Type = CReflectedProperty::Float; \
prop.GetMethod.GetFloat = (CReflectedProperty::TGetFloat) (TGetFloata) &A::getMethod; \
prop.SetMethod.SetFloat = (CReflectedProperty::TSetFloat) (TSetFloata) &A::setMethod; \
props.push_back(prop); \
}
// export a string value, by giving the name of the get and the set method
#define REFLECT_STRING(exportName, getMethod, setMethod) \
{ \
CReflectedProperty prop; \
prop.Name = exportName; \
prop.Type = CReflectedProperty::String; \
prop.GetMethod.GetString = (CReflectedProperty::TGetString) (TGetStringa) &A::getMethod; \
prop.SetMethod.SetString = (CReflectedProperty::TSetString) (TSetStringa) &A::setMethod; \
props.push_back(prop); \
}
// export a unicode string value, by giving the name of the get and the set method
#define REFLECT_UCSTRING(exportName, getMethod, setMethod) \
{ \
CReflectedProperty prop; \
prop.Name = exportName; \
prop.Type = CReflectedProperty::UCString; \
prop.GetMethod.GetUCString = (CReflectedProperty::TGetUCString) (TGetUCStringa) &A::getMethod; \
prop.SetMethod.SetUCString = (CReflectedProperty::TSetUCString) (TSetUCStringa) &A::setMethod; \
props.push_back(prop); \
}
// export a color value, by giving the name of the get and the set method
#define REFLECT_RGBA(exportName, getMethod, setMethod) \
{ \
CReflectedProperty prop; \
prop.Name = exportName; \
prop.Type = CReflectedProperty::RGBA; \
prop.GetMethod.GetRGBA = (CReflectedProperty::TGetRGBA) (TGetRGBAa) &A::getMethod; \
prop.SetMethod.SetRGBA = (CReflectedProperty::TSetRGBA) (TSetRGBAa) &A::setMethod; \
props.push_back(prop); \
}
// export a lua method
#define REFLECT_LUA_METHOD(exportName, method) \
{ \
CReflectedProperty prop; \
prop.Name = exportName; \
prop.Type = CReflectedProperty::LuaMethod; \
prop.GetMethod.GetLuaMethod = (CReflectedProperty::TLuaMethod) (TLuaMethoda) &A::method; \
props.push_back(prop); \
}
// ends an export declaration
#define REFLECT_EXPORT_END }
// This macro registers a reflectable class to the manager
#define REGISTER_REFLECTABLE_CLASS(className, parentName) \
{ \
TReflectedProperties props; \
className::getReflectedProperties(props); \
CReflectSystem::registerClass(#className, #parentName, props); \
}
/** Reflectable refcounted object
* NB nico : added this intermediate class so that the binding from lua to the reflection
* system that are found in CLuaIHM can be reused for other objects as well
* NOTE: The class is named 'CReflectableRefPtrTarget' and not 'CReflectableRefCount'
* because the refcount part is only used for ref pointing in the ui
*/
class CReflectableRefPtrTarget : public CReflectable, public NLMISC::CRefCount
{
public:
virtual ~CReflectableRefPtrTarget();
};
class CReflectableLuaRef
{
public:
CReflectableLuaRef(CReflectableRefPtrTarget *ptr = NULL) : Ptr(ptr), _ClassInfo(NULL) {}
NLMISC::CRefPtr<CReflectableRefPtrTarget> Ptr;
const CClassInfo &getClassInfo() const;
// IMPORTANT : luaStringPtr should have been obtained from lua, see remark in CClassInfo
const CReflectedProperty *getProp(const char *luaStringPtr) const;
private:
// cache to class definition of the pointee object (once a CReflectableLuaRef created in lua, it remains a *const* pointer)
mutable const CClassInfo *_ClassInfo;
};
}
#endif