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368 lines
16 KiB
C++
368 lines
16 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef CL_REFLECT_H
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#define CL_REFLECT_H
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#include "nel/misc/rgba.h"
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#include "nel/gui/lua_object.h"
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#include <string>
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namespace NLGUI
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{
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class CReflectable;
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class CLuaState;
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struct CClassInfo;
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/** A property of a reflectable object
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* NB: multiple inheritance not supported
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*/
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class CReflectedProperty
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{
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public:
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enum TType { Boolean = 0,
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SInt32,
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UInt32,
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Float,
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String,
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UCString,
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RGBA,
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LuaMethod
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}; // other types will be added when needed
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// define some pointer-to-member types
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typedef bool (CReflectable::* TGetBool) () const;
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typedef sint32 (CReflectable::* TGetSInt32) () const;
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typedef uint32 (CReflectable::* TGetUInt32) () const;
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typedef float (CReflectable::* TGetFloat) () const;
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typedef std::string (CReflectable::* TGetString) () const;
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typedef ucstring (CReflectable::* TGetUCString) () const;
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typedef NLMISC::CRGBA (CReflectable::* TGetRGBA) () const;
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//
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typedef void (CReflectable::* TSetBool) (bool);
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typedef void (CReflectable::* TSetSInt32) (sint32);
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typedef void (CReflectable::* TSetUInt32) (uint32);
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typedef void (CReflectable::* TSetFloat) (float);
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typedef void (CReflectable::* TSetString) (const std::string &);
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typedef void (CReflectable::* TSetUCString) (const ucstring &);
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typedef void (CReflectable::* TSetRGBA) (NLMISC::CRGBA col);
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//
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typedef int (CReflectable:: *TLuaMethod) (CLuaState &luaState);
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public:
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TType Type;
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// In each union we have method pointers to retrieve / set the data of the desired type (as told in 'Type')
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union
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{
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TGetBool GetBool;
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TGetSInt32 GetSInt32;
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TGetUInt32 GetUInt32;
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TGetFloat GetFloat;
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TGetString GetString;
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TGetUCString GetUCString;
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TGetRGBA GetRGBA;
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TLuaMethod GetLuaMethod; // lua method can only be obtained, not written ...
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} GetMethod;
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union
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{
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TSetBool SetBool;
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TSetSInt32 SetSInt32;
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TSetUInt32 SetUInt32;
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TSetFloat SetFloat;
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TSetString SetString;
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TSetUCString SetUCString;
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TSetRGBA SetRGBA;
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} SetMethod;
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// name of the property
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std::string Name;
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mutable CLuaObject LuaMethodRef; // cache pointer to function call if type == LuaMethod
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const CClassInfo *ParentClass; // filled when 'registerClass' is called
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};
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// a vector of reflected properties
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typedef std::vector<CReflectedProperty> TReflectedProperties;
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struct CClassInfo;
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/** Base class for a reflectable object
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* NB: multiple inheritance not supported
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*/
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class CReflectable
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{
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public:
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virtual ~CReflectable() {}
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virtual const char *getReflectedClassName() const { return "CReflectable"; }
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virtual const char *getRflectedParentClassName() const { return ""; }
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/** When registering classes, the reflect system will call this function on each class
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* to know which properties they exports.
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* To defines which properties are exported use the REFLECT_EXPORT_** macros.
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* By doing so, a new 'getReflectedProperties' function will be defined
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*/
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static void getReflectedProperties(TReflectedProperties &/* props */)
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{
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}
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// get class infos for this reflectable object
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const CClassInfo *getClassInfo();
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/** get a property from this object by name
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* TODO nico : optimized version for lua string (found in CLuaIHM) would maybe fit better here ...
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*/
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const CReflectedProperty *getReflectedProperty(const std::string &propertyName, bool dspWarning= true) const;
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};
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struct CLuaIndexedProperty
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{
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const CReflectedProperty *Prop;
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CLuaString Id; // must keep id here, so that we are sure the string is not gc in lua and its pointer remains valid
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};
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struct CClassInfo
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{
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TReflectedProperties Properties; // the properties exported by this class
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const CClassInfo *ParentClass; // pointer to infos of the parent class, or NULL if it is a root class
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std::string ClassName;
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/** For lua speedup (used by CLuaIHM) : because lua string are unique, we can use them to access property directly.
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*/
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typedef CHashMap<const char *, CLuaIndexedProperty, CLuaHashMapTraits> TLuaStrToPropMap;
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mutable TLuaStrToPropMap LuaStrToProp;
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};
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/** Simple reflection system.
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* Used by the GUI and some other objects.
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* It is used to export some properties so that we can easily manipulate them in the GUI scripts (either lua or with CInterfaceExpr).
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* NB: multiple inheritance not supported
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*
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* Example of use : a class exporting a boolean
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*
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* class CTestClass : public CReflectable
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* {
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* public:
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* void setValue(bool value) { _Value = value; }
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* bool getValue() const { return _Value; }
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* \\ export the bool value
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* REFLECT_EXPORT_START(CTestClass, CReflectable)
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* REFLECT_BOOL("myValue", setValue, getValue)
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* REFLECT_EXPORT_END
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* private:
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* bool _Value;
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* };
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*
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* The class must then be registered with :
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*
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* REGISTER_REFLECTABLE_CLASS(CTestClass, CReflectable)
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*
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* NB: It should be registered after its parents
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*
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*
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* \author Nicolas Vizerie
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* \author Nevrax France
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* \date 2002
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*/
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class CReflectSystem
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{
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public:
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typedef std::map<std::string, CClassInfo> TClassMap;
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public:
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// release memory
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static void release();
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/** register a class and its properties
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* NB : class should be registered after their parent have been, or an assertion will be raised
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*/
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static void registerClass(const std::string &className, const std::string &parentName, const TReflectedProperties properties);
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// retrieve a property of a reflectable class, or NULL if unknown
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static const CReflectedProperty *getProperty(const std::string &className, const std::string &propertyName, bool dspWarning= true);
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// get the list of class for debug or read purpose (NULL if no register has been called)
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static const TClassMap *getClassMap() {return _ClassMap;}
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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private:
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static TClassMap *_ClassMap; // each class and its infos
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};
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/** Helper macros to export properties of a reflectable class
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*/
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/** Start a declaration of a reflectable class exports
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* Should be placed inside the class
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*/
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#define REFLECT_EXPORT_START(className, parentName) \
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virtual const char *getReflectedClassName() const { return #className; } \
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virtual const char *getReflectedParentClassName() const { return #parentName; } \
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static void getReflectedProperties(TReflectedProperties &props) \
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{ \
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typedef className A; \
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typedef bool (className::* TGetBoola) () const; \
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typedef sint32 (className::* TGetSInt32a) () const; \
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typedef uint32 (className::* TGetUInt32a) () const; \
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typedef float (className::* TGetFloata) () const; \
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typedef std::string (className::* TGetStringa) () const; \
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typedef ucstring (className::* TGetUCStringa) () const; \
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typedef NLMISC::CRGBA (className::* TGetRGBAa) () const; \
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typedef void (className::* TSetBoola) (bool); \
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typedef void (className::* TSetSInt32a) (sint32); \
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typedef void (className::* TSetUInt32a) (uint32); \
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typedef void (className::* TSetFloata) (float); \
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typedef void (className::* TSetStringa) (const std::string &); \
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typedef void (className::* TSetUCStringa) (const ucstring &); \
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typedef void (className::* TSetRGBAa) (NLMISC::CRGBA col); \
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typedef int (className:: *TLuaMethoda) (CLuaState &luaState); \
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nlunreferenced(props);
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// export a boolean value, by giving the name of the get and the set method
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#define REFLECT_BOOL(exportName, getMethod, setMethod) \
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{ \
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CReflectedProperty prop; \
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prop.Name = exportName; \
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prop.Type = CReflectedProperty::Boolean; \
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prop.GetMethod.GetBool = (CReflectedProperty::TGetBool) (TGetBoola) &A::getMethod; \
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prop.SetMethod.SetBool = (CReflectedProperty::TSetBool) (TSetBoola) &A::setMethod; \
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props.push_back(prop); \
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}
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// export a sint32 value, by giving the name of the get and the set method
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#define REFLECT_SINT32(exportName, getMethod, setMethod) \
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{ \
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CReflectedProperty prop; \
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prop.Name = exportName; \
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prop.Type = CReflectedProperty::SInt32; \
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prop.GetMethod.GetSInt32 = (CReflectedProperty::TGetSInt32) (TGetSInt32a) &A::getMethod; \
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prop.SetMethod.SetSInt32 = (CReflectedProperty::TSetSInt32) (TSetSInt32a) &A::setMethod; \
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props.push_back(prop); \
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}
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// export a sint32 value, by giving the name of the get and the set method
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#define REFLECT_UINT32(exportName, getMethod, setMethod) \
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{ \
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CReflectedProperty prop; \
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prop.Name = exportName; \
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prop.Type = CReflectedProperty::UInt32; \
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prop.GetMethod.GetUInt32 = (CReflectedProperty::TGetUInt32) (TGetUInt32a) &A::getMethod; \
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prop.SetMethod.SetUInt32 = (CReflectedProperty::TSetUInt32) (TSetUInt32a) &A::setMethod; \
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props.push_back(prop); \
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}
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// export a float value, by giving the name of the get and the set method
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#define REFLECT_FLOAT(exportName, getMethod, setMethod) \
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{ \
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CReflectedProperty prop; \
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prop.Name = exportName; \
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prop.Type = CReflectedProperty::Float; \
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prop.GetMethod.GetFloat = (CReflectedProperty::TGetFloat) (TGetFloata) &A::getMethod; \
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prop.SetMethod.SetFloat = (CReflectedProperty::TSetFloat) (TSetFloata) &A::setMethod; \
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props.push_back(prop); \
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}
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// export a string value, by giving the name of the get and the set method
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#define REFLECT_STRING(exportName, getMethod, setMethod) \
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{ \
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CReflectedProperty prop; \
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prop.Name = exportName; \
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prop.Type = CReflectedProperty::String; \
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prop.GetMethod.GetString = (CReflectedProperty::TGetString) (TGetStringa) &A::getMethod; \
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prop.SetMethod.SetString = (CReflectedProperty::TSetString) (TSetStringa) &A::setMethod; \
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props.push_back(prop); \
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}
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// export a unicode string value, by giving the name of the get and the set method
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#define REFLECT_UCSTRING(exportName, getMethod, setMethod) \
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{ \
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CReflectedProperty prop; \
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prop.Name = exportName; \
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prop.Type = CReflectedProperty::UCString; \
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prop.GetMethod.GetUCString = (CReflectedProperty::TGetUCString) (TGetUCStringa) &A::getMethod; \
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prop.SetMethod.SetUCString = (CReflectedProperty::TSetUCString) (TSetUCStringa) &A::setMethod; \
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props.push_back(prop); \
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}
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// export a color value, by giving the name of the get and the set method
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#define REFLECT_RGBA(exportName, getMethod, setMethod) \
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{ \
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CReflectedProperty prop; \
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prop.Name = exportName; \
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prop.Type = CReflectedProperty::RGBA; \
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prop.GetMethod.GetRGBA = (CReflectedProperty::TGetRGBA) (TGetRGBAa) &A::getMethod; \
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prop.SetMethod.SetRGBA = (CReflectedProperty::TSetRGBA) (TSetRGBAa) &A::setMethod; \
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props.push_back(prop); \
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}
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// export a lua method
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#define REFLECT_LUA_METHOD(exportName, method) \
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{ \
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CReflectedProperty prop; \
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prop.Name = exportName; \
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prop.Type = CReflectedProperty::LuaMethod; \
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prop.GetMethod.GetLuaMethod = (CReflectedProperty::TLuaMethod) (TLuaMethoda) &A::method; \
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props.push_back(prop); \
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}
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// ends an export declaration
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#define REFLECT_EXPORT_END }
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// This macro registers a reflectable class to the manager
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#define REGISTER_REFLECTABLE_CLASS(className, parentName) \
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{ \
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TReflectedProperties props; \
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className::getReflectedProperties(props); \
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CReflectSystem::registerClass(#className, #parentName, props); \
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}
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/** Reflectable refcounted object
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* NB nico : added this intermediate class so that the binding from lua to the reflection
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* system that are found in CLuaIHM can be reused for other objects as well
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* NOTE: The class is named 'CReflectableRefPtrTarget' and not 'CReflectableRefCount'
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* because the refcount part is only used for ref pointing in the ui
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*/
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class CReflectableRefPtrTarget : public CReflectable, public NLMISC::CRefCount
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{
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public:
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virtual ~CReflectableRefPtrTarget();
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};
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class CReflectableLuaRef
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{
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public:
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CReflectableLuaRef(CReflectableRefPtrTarget *ptr = NULL) : Ptr(ptr), _ClassInfo(NULL) {}
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NLMISC::CRefPtr<CReflectableRefPtrTarget> Ptr;
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const CClassInfo &getClassInfo() const;
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// IMPORTANT : luaStringPtr should have been obtained from lua, see remark in CClassInfo
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const CReflectedProperty *getProp(const char *luaStringPtr) const;
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private:
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// cache to class definition of the pointee object (once a CReflectableLuaRef created in lua, it remains a *const* pointer)
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mutable const CClassInfo *_ClassInfo;
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};
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}
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#endif
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