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https://port.numenaute.org/aleajactaest/khanat-code-old.git
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128 lines
6.7 KiB
C++
128 lines
6.7 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef SESSION_BROWSER_IMPL_H
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#define SESSION_BROWSER_IMPL_H
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#include "session_browser.h"
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#include "game_share/ring_session_manager_itf.h"
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#include "interface_v3/lua_helper.h"
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#include "far_tp.h"
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class CSessionBrowserImpl : public CSessionBrowser,
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public NLMISC::CSingleton<CSessionBrowserImpl>
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{
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public:
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/** Register access to session browser from lua (from the 'game' table)
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*
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* game.getSessionList() -> send a request to server to get the list of session
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* As a result :
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* On success, RingAccessPoint:fill() will be called with a table containing the result of the request
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* On failure : - RingAccessPoint:onDisconnection()
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* - RingAccessPoint:onConnectionClosed()
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* - RingAccessPoint:onConnectionFailed()
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*/
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void init(CLuaState *ls);
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// from CSessionBrowser
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virtual void on_connectionFailed();
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virtual void on_connectionClosed();
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virtual void on_CRingSessionManagerWebClient_Disconnection(NLNET::TSockId from);
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virtual void on_invokeResult(NLNET::TSockId from, uint32 userId, uint32 resultCode, const std::string &resultString);
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virtual void on_scheduleSessionResult(NLNET::TSockId from, uint32 charId, TSessionId sessionId, uint8 result, const std::string &resultString);
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virtual void on_sessionInfoResult(NLNET::TSockId from, uint32 charId, TSessionId sessionId, const RSMGR::TRaceFilter &raceFilter, const RSMGR::TReligionFilter &religionFilter,
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const RSMGR::TGuildFilter &guildFilter, const RSMGR::TShardFilter &shardFilter, const RSMGR::TLevelFilter &levelFilter, bool subscriptionClosed, bool autoInvite, const std::string &language, const RSMGR::TSessionOrientation &orientation, const std::string &description);
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virtual void on_joinSessionResult(NLNET::TSockId from, uint32 userId, TSessionId sessionId, uint32 result, const std::string &shardAddr, const RSMGR::TSessionPartStatus &participantStatus);
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virtual void on_joinSessionResultExt(NLNET::TSockId from, uint32 userId, TSessionId sessionId, uint32 result, const std::string &shardAddr, const RSMGR::TSessionPartStatus &participantStatus, const CSecurityCode& securityCode);
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virtual void on_getShardsResult(NLNET::TSockId from, uint32 userId, const std::string &result);
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virtual void on_CSessionBrowserServerWebClient_Disconnection(NLNET::TSockId from);
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virtual void on_sessionList(NLNET::TSockId from, uint32 charId, const std::vector < RSMGR::TSessionDesc > &sessions);
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virtual void on_charList(NLNET::TSockId from, uint32 charId, TSessionId sessionId, const std::vector < RSMGR::TCharDesc > &charDescs);
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virtual void on_playerRatings(NLNET::TSockId from, uint32 charId, bool scenarioRated, uint32 rateFun, uint32 rateDifficulty, uint32 rateAccessibility, uint32 rateOriginality, uint32 rateDirection);
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virtual void on_ringRatings(NLNET::TSockId from, uint32 charId, uint32 authorRating, uint32 AMRating, uint32 masterlessRating);
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virtual void on_ringPoints(NLNET::TSockId from, uint32 charId, const std::string &ringPoints, const std::string &maxRingPoints);
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// Return average scores of a session
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virtual void on_sessionAverageScores(NLNET::TSockId from, bool scenarioRated, uint32 rateFun, uint32 rateDifficulty, uint32 rateAccessibility, uint32 rateOriginality, uint32 rateDirection, uint32 rrpTotal);
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virtual void on_scenarioAverageScores(NLNET::TSockId from, bool scenarioRated, uint32 rateFun, uint32 rateDifficulty, uint32 rateAccessibility, uint32 rateOriginality, uint32 rateDirection, uint32 rrpTotal);
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static uint32 getCharId();
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// tmp, for local test
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void testFill();
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void testCharsFill();
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// Result value
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uint32 _LastInvokeResult;
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std::string _LastInvokeResultMsg;
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uint32 _LastJoinSessionResult;
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TSessionId _LastJoinSessionId;
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std::string _LastJoinSessionShardAddr;
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RSMGR::TSessionPartStatus _LastJoinSessionPartStatus;
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uint32 _LastScheduleSessionCharId;
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uint32 _LastScheduleSessionResult;
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TSessionId _LastScheduleSessionId;
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std::string _LastScheduleSessionResulMsg;
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CFarTP::TJoinMode CurrentJoinMode;
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RSMGR::TRaceFilter _LastRaceFilter;
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RSMGR::TReligionFilter _LastReligionFilter;
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RSMGR::TGuildFilter _LastGuildFilter;
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RSMGR::TShardFilter _LastShardFilter;
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RSMGR::TLevelFilter _LastLevelFilter;
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bool _LastSubscriptionClosed;
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bool _LastAutoInvite;
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std::string _LastDescription;
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uint32 _LastAuthorRating;
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uint32 _LastAMRating;
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uint32 _LastMasterlessRating;
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std::string _LastRingPoints;
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std::string _LastMaxRingPoints;
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static const std::string &getFrontEndAddress();
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private:
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CLuaState::TRefPtr _Lua;
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static int luaGetRingSessionList(CLuaState &ls);
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static int luaGetRingCharList(CLuaState &ls);
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static int luaJoinRingSession(CLuaState &ls);
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static int luaCheckRingAccess(CLuaState &ls);
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static int luaGetFileHeader(CLuaState &ls);
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static int luaGetRingStats(CLuaState &ls);
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static int luaGetScenarioScores(CLuaState &ls);
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static int luaUpdateScenarioScores(CLuaState &ls);
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static int luaGetSessionAverageScores(CLuaState &ls);
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static int luaGetScenarioAverageScores(CLuaState &ls);
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// Call a method inside the 'RingAccessPoint' lua table
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void callRingAccessPointMethod(const char *name, int numArg, int numResult);
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void callRingCharTrackingMethod(const char *name, int numArg, int numResult);
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void callRingPlayerInfoMethod(const char *name, int numArg, int numResult);
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void callScenarioScoresMethod(const char *name, int numArg, int numResult);
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void fill(const std::vector <RSMGR::TSessionDesc > &sessions);
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void charsFill(const std::vector <RSMGR::TCharDesc > &chars);
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void ringStatsFill();
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void playerRatingFill(bool scenarioRated, uint32 rateFun, uint32 rateDifficulty, uint32 rateAccessibility, uint32 rateOriginality, uint32 rateDirection);
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void averageScoresFill(bool scenarioRated, uint32 rateFun, uint32 rateDifficulty, uint32 rateAccessibility, uint32 rateOriginality, uint32 rateDirection, uint32 rrpTotal);
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static const NLNET::CLoginCookie &getCookie();
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};
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#endif //SESSION_BROWSER_H
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