khanat-code-old/code/nel/tools/3d/object_viewer/global_wind_dlg.cpp
Laszlo Kis-Adam 0876456a22 Merged in dfighter1985/ryzomcore/dfighter-tools (pull request #93)
Further GUI Editor improvements
2014-10-13 20:17:57 +02:00

134 lines
3.9 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
// global_wind_dlg.cpp : implementation file
//
#include "std_afx.h"
#include "object_viewer.h"
#include "global_wind_dlg.h"
#define NL_GLOBAL_WIND_SLIDER_RANGE 1000
/////////////////////////////////////////////////////////////////////////////
// CGlobalWindDlg dialog
CGlobalWindDlg::CGlobalWindDlg(CObjectViewer *objViewer, CWnd* pParent /*=NULL*/)
: CDialog(CGlobalWindDlg::IDD, pParent), _ObjViewer(objViewer)
{
//{{AFX_DATA_INIT(CGlobalWindDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CGlobalWindDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CGlobalWindDlg)
DDX_Control(pDX, IDC_STATIC_GLOBAL_WIND_POWER, StaticPower);
DDX_Control(pDX, IDC_SLIDER_GLOBAL_WIND_POWER, SliderPower);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CGlobalWindDlg, CDialog)
//{{AFX_MSG_MAP(CGlobalWindDlg)
ON_NOTIFY(NM_RELEASEDCAPTURE, IDC_SLIDER_GLOBAL_WIND_POWER, OnReleasedcaptureSliderGlobalWindPower)
ON_WM_HSCROLL()
ON_WM_DESTROY()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
// ***************************************************************************
void CGlobalWindDlg::updateView()
{
float a;
char str[256];
// update Power.
a= _ObjViewer->getGlobalWindPower();
sprintf(str, "%.2f", a);
StaticPower.SetWindowText(str);
NLMISC::clamp(a, 0.f, 1.f);
SliderPower.SetPos((sint)(a*NL_GLOBAL_WIND_SLIDER_RANGE));
}
// ***************************************************************************
// ***************************************************************************
// CVegetableWindDlg message handlers
// ***************************************************************************
// ***************************************************************************
// ***************************************************************************
BOOL CGlobalWindDlg::OnInitDialog()
{
CDialog::OnInitDialog();
SliderPower.SetRange(0, NL_GLOBAL_WIND_SLIDER_RANGE);
// Init them and static.
updateView();
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
// ***************************************************************************
void CGlobalWindDlg::OnReleasedcaptureSliderGlobalWindPower(NMHDR* pNMHDR, LRESULT* pResult)
{
float a;
a= (float)SliderPower.GetPos() / NL_GLOBAL_WIND_SLIDER_RANGE;
_ObjViewer->setGlobalWindPower(a);
// refersh.
updateView();
*pResult = 0;
}
// ***************************************************************************
void CGlobalWindDlg::OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar)
{
// test if one of my sliders.
CSliderCtrl *sliderCtrl= (CSliderCtrl*)pScrollBar;
if( sliderCtrl==&SliderPower && nSBCode==SB_THUMBPOSITION || nSBCode==SB_THUMBTRACK)
{
float a;
char str[256];
a= (float)nPos / NL_GLOBAL_WIND_SLIDER_RANGE;
_ObjViewer->setGlobalWindPower(a);
sprintf(str, "%.2f", a);
StaticPower.SetWindowText(str);
}
else
{
CDialog::OnHScroll(nSBCode, nPos, pScrollBar);
}
}
void CGlobalWindDlg::OnDestroy()
{
setRegisterWindowState (this, REGKEY_OBJ_GLOBAL_WIND_DLG);
CDialog::OnDestroy();
}