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0876456a22
Further GUI Editor improvements
105 lines
3.1 KiB
C++
105 lines
3.1 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#if !defined(AFX_DIRECTION_ATTR_H__C906E2A2_917C_4F4A_B771_5656204914F5__INCLUDED_)
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#define AFX_DIRECTION_ATTR_H__C906E2A2_917C_4F4A_B771_5656204914F5__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif
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#include "edit_attrib_dlg.h"
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#include "ps_wrapper.h"
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#include "popup_notify.h"
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namespace NL3D
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{
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class CPSDirection;
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}
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/** This dialog helps to choose from several preset directions, or to choose a custom one.
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* This also allow to bind the direction to a global variable when it is supported
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*/
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class CDirectionAttr : public CEditAttribDlg, public IPopupNotify
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{
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// Construction
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public:
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// construct the dialog.
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CDirectionAttr(const std::string &id); // standard constructor
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// inherited from CEditAttribDlg
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virtual void init(uint32 x, uint32 y, CWnd *pParent);
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//
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void setWrapper(IPSWrapper<NLMISC::CVector> *wrapper) { _Wrapper = wrapper; }
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/** The CPSDirection object is used to see if a global variable can be bound to the direction.
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* When set to NULL it has no effect (the default)
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*/
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void setDirectionWrapper(NL3D::CPSDirection *wrapper) { _DirectionWrapper = wrapper; }
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BOOL EnableWindow( BOOL bEnable = TRUE );
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// Dialog Data
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//{{AFX_DATA(CDirectionAttr)
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enum { IDD = IDD_DIRECTION_ATTR };
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// NOTE: the ClassWizard will add data members here
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CDirectionAttr)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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friend class CDirectionEdit;
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// a dialog that we may create for custom direction edition
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class CDirectionEdit *_DirectionDlg;
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// inherited from IPopupNotify
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void childPopupClosed(CWnd *);
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IPSWrapper<NLMISC::CVector> *_Wrapper;
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NL3D::CPSDirection *_DirectionWrapper;
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// Generated message map functions
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//{{AFX_MSG(CDirectionAttr)
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afx_msg void OnVectI();
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afx_msg void OnVectJ();
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afx_msg void OnVectK();
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afx_msg void OnVectMinusI();
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afx_msg void OnVectMinusJ();
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afx_msg void OnVectMinusK();
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afx_msg void OnCustomDirection();
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afx_msg void OnDestroy();
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afx_msg void OnGlobalDirection();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_DIRECTION_ATTR_H__C906E2A2_917C_4F4A_B771_5656204914F5__INCLUDED_)
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