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0876456a22
Further GUI Editor improvements
111 lines
4 KiB
C++
111 lines
4 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std_afx.h"
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#include "object_viewer.h"
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#include "constraint_mesh_dlg.h"
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#include "nel/3d/ps_mesh.h"
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//============================================================================================
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CConstraintMeshDlg::CConstraintMeshDlg(NL3D::CPSConstraintMesh *cm, CWnd* pParent /*=NULL*/)
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: _CM(cm), CDialog(CConstraintMeshDlg::IDD, pParent)
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{
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nlassert(_CM);
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//{{AFX_DATA_INIT(CConstraintMeshDlg)
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m_ForceStage0Modulation = _CM->isStageModulationForced(0);
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m_ForceStage1Modulation = _CM->isStageModulationForced(1);
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m_ForceStage2Modulation = _CM->isStageModulationForced(2);
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m_ForceStage3Modulation = _CM->isStageModulationForced(3);
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m_ForceVertexColorLighting = _CM->isVertexColorLightingForced();
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//}}AFX_DATA_INIT
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}
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//============================================================================================
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void CConstraintMeshDlg::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CConstraintMeshDlg)
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DDX_Check(pDX, IDC_FORCE_STAGE_0_MODULATION, m_ForceStage0Modulation);
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DDX_Check(pDX, IDC_FORCE_STAGE_1_MODULATION, m_ForceStage1Modulation);
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DDX_Check(pDX, IDC_FORCE_STAGE_2_MODULATION, m_ForceStage2Modulation);
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DDX_Check(pDX, IDC_FORCE_STAGE_3_MODULATION, m_ForceStage3Modulation);
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DDX_Check(pDX, IDC_FORCE_VERTEX_COLOR_LIGHTING, m_ForceVertexColorLighting);
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//}}AFX_DATA_MAP
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}
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//============================================================================================
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void CConstraintMeshDlg::init(sint x, sint y, CWnd *pParent)
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{
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Create(IDD_CONSTRAINT_MESH_DLG, pParent);
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RECT r;
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GetClientRect(&r);
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MoveWindow(x, y, r.right, r.bottom);
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ShowWindow(SW_SHOW);
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}
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BEGIN_MESSAGE_MAP(CConstraintMeshDlg, CDialog)
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//{{AFX_MSG_MAP(CConstraintMeshDlg)
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ON_BN_CLICKED(IDC_FORCE_STAGE_0_MODULATION, OnForceStage0Modulation)
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ON_BN_CLICKED(IDC_FORCE_STAGE_1_MODULATION, OnForceStage1Modulation)
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ON_BN_CLICKED(IDC_FORCE_STAGE_2_MODULATION, OnForceStage2Modulation)
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ON_BN_CLICKED(IDC_FORCE_STAGE_3_MODULATION, OnForceStage3Modulation)
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ON_BN_CLICKED(IDC_FORCE_VERTEX_COLOR_LIGHTING, OnForceVertexColorLighting)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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//============================================================================================
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BOOL CConstraintMeshDlg::OnInitDialog()
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{
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CDialog::OnInitDialog();
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// TODO: Add extra initialization here
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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void CConstraintMeshDlg::OnForceStage0Modulation()
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{
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UpdateData();
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_CM->forceStageModulationByColor(0, m_ForceStage0Modulation ? true : false /* VC WARNING */);
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}
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void CConstraintMeshDlg::OnForceStage1Modulation()
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{
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UpdateData();
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_CM->forceStageModulationByColor(1, m_ForceStage0Modulation ? true : false /* VC WARNING */);
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}
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void CConstraintMeshDlg::OnForceStage2Modulation()
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{
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UpdateData();
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_CM->forceStageModulationByColor(2, m_ForceStage0Modulation ? true : false /* VC WARNING */);
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}
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void CConstraintMeshDlg::OnForceStage3Modulation()
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{
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UpdateData();
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_CM->forceStageModulationByColor(3, m_ForceStage0Modulation ? true : false /* VC WARNING */);
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}
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void CConstraintMeshDlg::OnForceVertexColorLighting()
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{
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UpdateData();
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_CM->forceVertexColorLighting(m_ForceVertexColorLighting ? true : false /* VC WARNING */);
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}
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