mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-12-15 13:38:42 +00:00
256 lines
7.3 KiB
INI
256 lines
7.3 KiB
INI
// by default, use WIN displayer
|
|
FixedSessionId = 0;
|
|
DontUseStdIn = 0;
|
|
DontUseAES = 1;
|
|
DontUseNS=1;
|
|
|
|
// by default, use localhost to find the naming service
|
|
//NSHost = "localhost"; // "ld-02"; // "linuxshard0"; // localhost"; //
|
|
NSHost = "localhost";
|
|
AESHost = "localhost";
|
|
AESPort = 46702;
|
|
|
|
// Use Shard Unifier or not
|
|
DontUseSU = 1;
|
|
|
|
// AI & EGS
|
|
NbPlayersLimit = 5000;
|
|
NbGuildsLimit = 15000;
|
|
|
|
// EGS
|
|
NbObjectsLimit = 50000;
|
|
NbNpcSpawnedByEGSLimit = 5000;
|
|
NbForageSourcesLimit = 10000;
|
|
NbToxicCloudsLimit = 200;
|
|
|
|
// AI
|
|
NbPetLimit = 20000; // NbPlayersLimit*4
|
|
NbFaunaLimit = 25000;
|
|
NbNpcLimit = 15000;
|
|
|
|
Paths +=
|
|
{
|
|
"../common/data_leveldesign/leveldesign/DFN",
|
|
"data_shard",
|
|
"../common/data_common",
|
|
"../common/data_leveldesign/primitives"
|
|
};
|
|
|
|
PathsNoRecurse +=
|
|
{
|
|
"../common/data_leveldesign/leveldesign/Game_elem", // for sheet_id.bin
|
|
"../common/data_leveldesign/leveldesign/game_element", // not needed at all
|
|
"../common/data_leveldesign/leveldesign/world_editor_files", // for primitive format
|
|
"../common/data_leveldesign/leveldesign/World", // static fame and weather ?
|
|
"../common/data_leveldesign/leveldesign/DFN/basics" // Needed for outposts
|
|
};
|
|
|
|
GeorgePaths =
|
|
{
|
|
"../common/data_leveldesign/leveldesign/Game_elem",
|
|
"../common/data_leveldesign/leveldesign/game_element"
|
|
};
|
|
|
|
// where to save generic shard data (ie: packed_sheet)
|
|
WriteFilesDirectory = "src/ai_service/";
|
|
|
|
// Root directory where data from shards are stored into
|
|
SaveShardRoot = "save_shard";
|
|
|
|
// Where to save specific shard data (ie: player backup), relatively to SaveShardRoot
|
|
SaveFilesDirectory = "";
|
|
|
|
// Will SaveFilesDirectory will be converted to a full path?
|
|
ConvertSaveFilesDirectoryToFullPath = 0;
|
|
|
|
/* Force default value for PDLib directory (e.g. SaveFilesDirectory...)
|
|
* PLEASE NOTICE THAT THIS LINE MUST BE LEFT TO ""
|
|
* Only log analyser must have the $shard parameter to find all shards root directory
|
|
*/
|
|
PDRootDirectory = "";
|
|
|
|
// This is the mapping for logical continent to physical one
|
|
ContinentNameTranslator =
|
|
{
|
|
};
|
|
|
|
// This is the list of continent to use with their unique instance number
|
|
UsedContinents =
|
|
{
|
|
"newbieland", "20"
|
|
};
|
|
|
|
// define the primitives configuration used.
|
|
UsedPrimitives =
|
|
{
|
|
"newbieland",
|
|
};
|
|
|
|
|
|
FontName = "Lucida Console";
|
|
FontSize = 9;
|
|
|
|
IgnoredFiles = { "continent.cfg", "__read_me.txt", "bandit.html", "flora_primr.primitive" };
|
|
|
|
// If the update loop is too slow, a thread will produce an assertion.
|
|
// By default, the value is set to 10 minutes.
|
|
// Set to 0 for no assertion.
|
|
UpdateAssertionThreadTimeout = 600000;
|
|
|
|
DefaultMaxExpectedBlockSize = 200000000; // 200 M !
|
|
DefaultMaxSentBlockSize = 200000000; // 200 M !
|
|
|
|
// how to sleep between to network update
|
|
// 0 = pipe
|
|
// 1 = usleep
|
|
// 2 = nanosleep
|
|
// 3 = sched_yield
|
|
// 4 = nothing
|
|
UseYieldMethod = 0;
|
|
|
|
// Set to one to use a full static fame and fame propagation matrix instead of
|
|
// a lower left half matrix. Remember to update static_fames.txt before
|
|
// activating this feature (which can be turned on/off at run time).
|
|
UseAsymmetricStaticFames = 1;
|
|
// link the common configuration file
|
|
|
|
// a list of system command that run at server startup.
|
|
SystemCmd = {};
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
//- Basic (specific) heal profile parameters ---------------------------------
|
|
// Downtime for normal heal (on other bots of the group)
|
|
HealSpecificDowntime = 100;
|
|
// Downtime for self heal
|
|
HealSpecificDowntimeSelf = 100;
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
// Enable caching of ligo primitive in binary files
|
|
CachePrims = 1;
|
|
// Log to see which primitives where loaded from cache
|
|
CachePrimsLog = 0;
|
|
|
|
|
|
// do not log the corrected position.
|
|
LogAcceptablePos = 0;
|
|
// do not log group creation failure
|
|
LogGroupCreationFailure = 0;
|
|
// do not log aliad tree owner construstion.
|
|
LogAliasTreeOwner = 0;
|
|
// do not log outpost info
|
|
LogOutpostDebug = 0;
|
|
// Speed factor, for debug purpose only. Don't set to high speed factor !
|
|
SpeedFactor = 1;
|
|
// Speep up the timer triggering. Set a value between 1 (normal) and INT_MAX.
|
|
TimerSpeedUp = 1;
|
|
|
|
// Default timer for wander behavior
|
|
DefaultWanderMinTimer = 50; // 5s
|
|
DefaultWanderMaxTimer = 100; // 10s
|
|
|
|
// Fame and guard behavior
|
|
// Fame value under witch the guard attack the player in sigth
|
|
FameForGuardAttack = -450000;
|
|
// The minimum of fame for guard to help the player
|
|
FameForGuardHelp = -200000;
|
|
|
|
// The default aggro distance for NPC
|
|
DefaultNpcAggroDist = 15;
|
|
// The default escort range for escort behavior
|
|
DefaultEscortRange = 10;
|
|
|
|
// Limits for multi IA test
|
|
NbFaunaLimit = 25000;
|
|
NbNpcLimit = 10000;
|
|
NbFxLimit = 200;
|
|
|
|
BotRepopFx = "";
|
|
|
|
PathsNoRecurse +=
|
|
{
|
|
"data_leveldesign/leveldesign/game_element/emotes"
|
|
};
|
|
|
|
TribeNamePath = "data_leveldesign/leveldesign/world_editor_files/families";
|
|
|
|
// GROUP KEYWORDS
|
|
// used mainly in event handlers to determine to which groups events apply
|
|
KeywordsGroupNpc = {
|
|
|
|
"patrol", // a group of bots who guard a patrol route or point
|
|
"convoy", // a group with pack animals who follow roads from place to place
|
|
"with_players", // a group who may travel with players
|
|
};
|
|
|
|
// BOT KEYWORDS
|
|
// used mainly in npc_state_profile to determine which ai profiles to assign to which bots
|
|
KeywordsBotNpc = {
|
|
|
|
"team_leader", // a bot who leads the way in front of their team (and acts as leader
|
|
// in discussion with players)
|
|
"animal_leader", // a bot who leads pack animals
|
|
"guard", // a bot who is a guard of some sort (eg karavan guard)
|
|
"emissary", // eg karavan emissary
|
|
"preacher", // eg kami preacher
|
|
"guardian", // typically kami guardians
|
|
"vip", // someone who has an escort of players or NPCs (assumed to be harmless)
|
|
};
|
|
|
|
// STATE KEYWORDS
|
|
// used mainly in event handlers to determine to which state events apply
|
|
// eg: when a player goes link dead if the team that this player is escorting
|
|
// is in a dangerous area the team may enter a 'protect ourselves and wait for
|
|
// players' punctual state
|
|
KeywordsStateNpc = {
|
|
|
|
"safe", // eg the gathering point at town entrance
|
|
"dangerous", // eg a route through the wilds
|
|
};
|
|
|
|
|
|
ColourNames =
|
|
{
|
|
"red : 0",
|
|
"beige : 1",
|
|
"green : 2",
|
|
"turquoise : 3",
|
|
"blue : 4",
|
|
"violet : 5",
|
|
"white : 6",
|
|
"black : 7",
|
|
|
|
"redHair: 0",
|
|
"blackHair: 1",
|
|
|
|
};
|
|
|
|
|
|
// Any primitive containing one of this word will not be loaded
|
|
PrimitiveFilter =
|
|
{
|
|
// "dynfauna",
|
|
// "staticfauna",
|
|
};
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
// Aggro //
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
AggroReturnDistCheck = 15.0;
|
|
AggroReturnDistCheckFauna = 15.0;
|
|
AggroReturnDistCheckNpc = 1.5;
|
|
AggroD1Radius = 250.0;
|
|
AggroD2Radius = 150.0;
|
|
AggroPrimaryGroupDist = 0.0;
|
|
AggroPrimaryGroupCoef = 0.0;
|
|
AggroSecondaryGroupDist = 0.0;
|
|
AggroSecondaryGroupCoef = 0.0;
|
|
AggroPropagationRadius = 60.0;
|
|
|
|
NegFiltersDebug += { "NET", "ADMIN", "MIRROR", "NC", "PATH", "BSIF", "IOS", "FEVIS" };
|
|
NegFiltersInfo += { "NET", "ADMIN", "MIRROR", "NC", "CF", "TimerManagerUpdate", "VISION_DELTA", "FEIMPE", "FEVIS" };
|
|
NegFiltersWarning += { "LNET", "FEHACK", "FERECV", "CT_LRC", "AnimalSpawned" };
|
|
|