mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-24 15:56:22 +00:00
485 lines
22 KiB
C++
485 lines
22 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RY_EGS_VARIABLES_H
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#define RY_EGS_VARIABLES_H
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// This is the amount to multiply fame values by to get the internally stored values.
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// We store the internal values at a higher multiple so we can have higher precision when
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// adding or removing fame from a player.
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#define kFameMultipler 6000
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#include "nel/misc/variable.h"
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void cbChangeDepositUpdateFrequency( NLMISC::IVariable& v );
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extern NLMISC::CVariable<bool> ClearAttackFlags;
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/// variables used to turn off a gameplay system
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extern NLMISC::CVariable<bool> GuildSystemEnabled;
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extern NLMISC::CVariable<bool> MissionSystemEnabled;
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extern NLMISC::CVariable<bool> PackAnimalSystemEnabled;
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extern NLMISC::CVariable<bool> EnchantSystemEnabled;
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extern NLMISC::CVariable<bool> ForageSystemEnabled;
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extern NLMISC::CVariable<bool> CraftSystemEnabled;
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extern NLMISC::CVariable<bool> HarvestSystemEnabled;
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/// MISC
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extern NLMISC::CVariable<uint32> DelayBeforeItemTP;
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extern NLMISC::CVariable<uint32> NbTickForRegenCreature;
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extern NLMISC::CVariable<uint32> CompassTargetUpdateFrequency;
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extern NLMISC::CVariable<bool> UseAsyncBSPlayerLoading;
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//extern NLMISC::CVariable<bool> UseBS;
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//extern NLMISC::CVariable<std::string> BackupServiceIP;
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extern NLMISC::CVariable<uint32> FameMemoryInterpolation;
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extern NLMISC::CVariable<uint32> FameTrendResetDelay;
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extern NLMISC::CVariable<std::string> CreateCharacterStartSkillsValue;
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extern NLMISC::CVariable<std::string> MessageOfTheDay;
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extern NLMISC::CVariable<bool> FightAreaEffectOn;
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extern NLMISC::CVariable<bool> MagicAreaEffectOn;
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extern NLMISC::CVariable<bool> HarvestAreaEffectOn;
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extern NLMISC::CVariable<uint32> MaxAreaTargetCount;
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extern NLMISC::CVariable<bool> CorrectInvalidPlayerPositions;
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extern NLMISC::CVariable<uint32> MountDuration;
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extern NLMISC::CVariable<uint32> UnmountDuration;
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extern NLMISC::CVariable<uint32> AreaEffectClipDistance;
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extern NLMISC::CVariable<uint32> AreaEffectClipVerticalRange;
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/// TEMP until PDS is ok : Variables to configure Sadges's persistant data system
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extern NLMISC::CVariable<bool> DataPersistsAsText;
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extern NLMISC::CVariable<uint32> GuildSavingPeriod;
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extern NLMISC::CVariable<uint32> StoreSavePeriod;
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// Progression and XP
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extern NLMISC::CVariable<float> MaxDistanceForXpGain;
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extern NLMISC::CVariable<float> XPTeamMemberDivisorValue;
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extern NLMISC::CVariable<float> MaxXPGainPerPlayer;
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extern NLMISC::CVariable<sint32> SkillFightValueLimiter;
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extern NLMISC::CVariable<sint32> SkillMagicValueLimiter;
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extern NLMISC::CVariable<sint32> SkillCraftValueLimiter;
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extern NLMISC::CVariable<sint32> SkillHarvestValueLimiter;
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extern NLMISC::CVariable<uint32> MagicSkillStartValue;
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/// death
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extern NLMISC::CVariable<double> DeathXPFactor;
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extern NLMISC::CVariable<double> DeathXPResorptionTime;
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extern NLMISC::CVariable<sint32> DeathPenaltyMinLevel;
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// comma duration before character are dead
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extern NLMISC::CVariable<uint32> CommaDelayBeforeDeath;
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/// CRAFT
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extern NLMISC::CVariable<float> WearMalusCraftFactor;
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/// COMBAT
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extern NLMISC::CVariable<float> MinDamage;
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extern NLMISC::CVariable<float> DamageStep;
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extern NLMISC::CVariable<float> ExponentialPower;
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extern NLMISC::CVariable<float> SmoothingFactor;
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extern NLMISC::CVariable<float> HandToHandDamage;
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extern NLMISC::CVariable<uint16> HandToHandLatency;
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extern NLMISC::CVariable<float> GlobalDebugDamageFactor;
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extern NLMISC::CVariable<bool> VerboseWorldInstance;
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extern NLMISC::CVariable<bool> EntitiesNoResist;
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extern NLMISC::CVariable<bool> EntitiesNoActionFailure;
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extern NLMISC::CVariable<bool> EntitiesNoCastBreak;
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extern NLMISC::CVariable<uint16> ReferenceWeaponLatencyForWear;
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/// Item wear
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extern NLMISC::CVariable<float> DaggerWearPerAction;
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extern NLMISC::CVariable<float> SwordWearPerAction;
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extern NLMISC::CVariable<float> MaceWearPerAction;
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extern NLMISC::CVariable<float> AxeWearPerAction;
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extern NLMISC::CVariable<float> SpearWearPerAction;
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extern NLMISC::CVariable<float> StaffWearPerAction;
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extern NLMISC::CVariable<float> MagicianStaffWearPerAction;
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extern NLMISC::CVariable<float> TwoHandSwordWearPerAction;
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extern NLMISC::CVariable<float> TwoHandAxeWearPerAction;
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extern NLMISC::CVariable<float> PikeWearPerAction;
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extern NLMISC::CVariable<float> TwoHandMaceWearPerAction;
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extern NLMISC::CVariable<float> AutolauchWearPerAction;
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extern NLMISC::CVariable<float> BowrifleWearPerAction;
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extern NLMISC::CVariable<float> LauncherWearPerAction;
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extern NLMISC::CVariable<float> PistolWearPerAction;
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extern NLMISC::CVariable<float> BowpistolWearPerAction;
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extern NLMISC::CVariable<float> RifleWearPerAction;
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extern NLMISC::CVariable<float> CraftingToolWearPerAction;
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extern NLMISC::CVariable<float> ForageToolWearPerAction;
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extern NLMISC::CVariable<float> ArmorWearPerAction;
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extern NLMISC::CVariable<float> JewelryWearPerAction;
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extern NLMISC::CVariable<float> ShieldWearPerAction;
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extern NLMISC::CVariable<float> WornState1;
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extern NLMISC::CVariable<float> WornState2;
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extern NLMISC::CVariable<float> WornState3;
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extern NLMISC::CVariable<float> WornState4;
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/// magic
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extern NLMISC::CVariable<uint32> NoLinkSurvivalAddTime;
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extern NLMISC::CVariable<uint32> NoLinkTimeFear;
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extern NLMISC::CVariable<uint32> NoLinkTimeSleep;
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extern NLMISC::CVariable<uint32> NoLinkTimeStun;
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extern NLMISC::CVariable<uint32> NoLinkTimeRoot;
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extern NLMISC::CVariable<uint32> NoLinkTimeSnare;
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extern NLMISC::CVariable<uint32> NoLinkTimeSlow;
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extern NLMISC::CVariable<uint32> NoLinkTimeBlind;
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extern NLMISC::CVariable<uint32> NoLinkTimeMadness;
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extern NLMISC::CVariable<uint32> NoLinkTimeDot;
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extern NLMISC::CVariable<uint32> UpdatePeriodFear;
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extern NLMISC::CVariable<uint32> UpdatePeriodSleep;
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extern NLMISC::CVariable<uint32> UpdatePeriodStun;
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extern NLMISC::CVariable<uint32> UpdatePeriodRoot;
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extern NLMISC::CVariable<uint32> UpdatePeriodSnare;
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extern NLMISC::CVariable<uint32> UpdatePeriodSlow;
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extern NLMISC::CVariable<uint32> UpdatePeriodBlind;
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extern NLMISC::CVariable<uint32> UpdatePeriodMadness;
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extern NLMISC::CVariable<uint32> UpdatePeriodDot;
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extern NLMISC::CVariable<uint32> DefaultUpdatePeriod;
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extern NLMISC::CVariable<uint32> PostCastLatency;
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extern NLMISC::CVariable<uint16> ResistIncreaseFear;
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extern NLMISC::CVariable<uint16> ResistIncreaseSleep;
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extern NLMISC::CVariable<uint16> ResistIncreaseStun;
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extern NLMISC::CVariable<uint16> ResistIncreaseRoot;
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extern NLMISC::CVariable<uint16> ResistIncreaseSnare;
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extern NLMISC::CVariable<uint16> ResistIncreaseSlow;
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extern NLMISC::CVariable<uint16> ResistIncreaseBlind;
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extern NLMISC::CVariable<uint16> ResistIncreaseMadness;
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extern NLMISC::CVariable<uint16> ResistIncreaseAcid;
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extern NLMISC::CVariable<uint16> ResistIncreaseCold;
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extern NLMISC::CVariable<uint16> ResistIncreaseElectricity;
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extern NLMISC::CVariable<uint16> ResistIncreaseFire;
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extern NLMISC::CVariable<uint16> ResistIncreasePoison;
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extern NLMISC::CVariable<uint16> ResistIncreaseRot;
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extern NLMISC::CVariable<uint16> ResistIncreaseShockwave;
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extern NLMISC::CVariable<uint16> IntangibleTimeAfterTP;
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extern NLMISC::CVariable<uint32> AurasUpdateFrequency;
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extern NLMISC::CVariable<uint32> ForageLocateDepositUpdateFrequency;
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extern NLMISC::CVariable<uint32> CharacteristicBrickStep;
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extern NLMISC::CVariable<float> RegenDivisor;
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extern NLMISC::CVariable<float> RegenReposFactor;
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extern NLMISC::CVariable<float> RegenOffset;
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extern NLMISC::CVariable<uint16> MaxCharacteristicValue;
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extern NLMISC::CVariable<float> BotDamageFactor;
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extern NLMISC::CVariable<float> HitChestStaLossFactor;
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extern NLMISC::CVariable<float> HitHeadStunDuration;
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extern NLMISC::CVariable<float> HitArmsSlowDuration;
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extern NLMISC::CVariable<sint16> HitArmsSlowFactor;
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extern NLMISC::CVariable<float> HitLegsSlowDuration;
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extern NLMISC::CVariable<sint16> HitLegsSlowFactor;
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extern NLMISC::CVariable<float> HitHandsDebuffDuration;
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extern NLMISC::CVariable<sint32> HitHandsDebuffValue;
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extern NLMISC::CVariable<float> HitFeetDebuffDuration;
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extern NLMISC::CVariable<sint32> HitFeetDebuffValue;
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extern NLMISC::CVariable<uint32> NbOpponentsBeforeMalus;
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extern NLMISC::CVariable<sint32> ModPerSupernumeraryOpponent;
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extern NLMISC::CVariable<float> ShieldingRadius;
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extern NLMISC::CVariable<uint32> CombatFlagLifetime;
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extern NLMISC::CVariable<uint16> CriticalHitChances;
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extern NLMISC::CVariable<float> DodgeFactorForMagicSkills;
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extern NLMISC::CVariable<float> DodgeFactorForForageSkills;
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extern NLMISC::CVariable<float> MaxAngleForRangeCombat;
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extern NLMISC::CVariable<float> MagicResistFactorForCombatSkills;
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extern NLMISC::CVariable<float> MagicResistFactorForMagicSkills;
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extern NLMISC::CVariable<float> MagicResistFactorForForageSkills;
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extern NLMISC::CVariable<sint32> MagicResistSkillDelta;
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extern NLMISC::CVariable<uint32> MaxMagicProtection;
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extern NLMISC::CVariable<uint32> MaxAbsorptionFactor;
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extern NLMISC::CVariable<uint32> HominBaseProtection;
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extern NLMISC::CVariable<uint32> HominRacialProtection;
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extern NLMISC::CVariable<uint32> HominRacialResistance;
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extern NLMISC::CVariable<uint32> MaxMagicResistanceBonus;
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extern NLMISC::CVariable<uint32> EcosystemResistancePenalty;
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/// MISSIONS
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extern NLMISC::CVariable<float> KillAttribMinFactor;
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extern NLMISC::CVariable<NLMISC::TGameCycle> MonoMissionTimout;
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extern NLMISC::CVariable<bool> VerboseMissions;
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extern NLMISC::CVariable<uint32> TickFrequencyCompassUpdate;
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extern NLMISC::CVariable<sint32> FameByKill;
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/// FORAGE
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extern NLMISC::CVariable<float> ToxicCloudDamage;
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extern NLMISC::CVariable<float> ForageExplosionDamage;
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extern NLMISC::CVariable<uint32> AutoSpawnForageSourcePeriodOverride;
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extern NLMISC::CVariable<float> ForageKamiAngerDecreasePerHour;
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extern NLMISC::CVariable<float> ForageKamiAngerOverride;
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extern NLMISC::CVariable<float> ForageKamiAngerThreshold1;
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extern NLMISC::CVariable<float> ForageKamiAngerThreshold2;
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extern NLMISC::CVariable<sint32> ForageKamiAngerPunishDamage;
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extern NLMISC::CVariable<uint16> ForageSiteStock;
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extern NLMISC::CVariable<uint16> ForageSiteNbUpdatesToLive;
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extern NLMISC::CVariable<float> ForageSiteRadius;
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extern NLMISC::CVariable<uint32> ToxicCloudUpdateFrequency;
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extern NLMISC::CVariable<uint32> DepositUpdateFrequency;
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extern NLMISC::CVariable<float> ForageQuantityBaseRate;
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extern NLMISC::CVariable<float> ForageQuantitySlowFactor;
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extern NLMISC::CVariable<float> ForageQualitySlowFactorQualityLevelRatio;
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extern NLMISC::CVariable<float> ForageQualitySlowFactorDeltaLevelRatio;
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extern NLMISC::CVariable<float> ForageQualitySlowFactorMatSpecRatio;
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extern NLMISC::CVariable<float> ForageQualitySlowFactor;
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extern NLMISC::CVariable<float> ForageQualityCeilingFactor;
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extern NLMISC::CVariable<bool> ForageQualityCeilingClamp;
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extern NLMISC::CVariable<float> ForageQuantityImpactFactor;
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extern NLMISC::CVariable<float> ForageQualityImpactFactor;
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extern NLMISC::CVariable<float> ForageExtractionAbsorptionMatSpecFactor;
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extern NLMISC::CVariable<float> ForageExtractionAbsorptionMatSpecMax;
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extern NLMISC::CVariable<float> ForageExtractionCareMatSpecFactor;
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extern NLMISC::CVariable<float> ForageExtractionAbsorptionEcoSpecFactor;
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extern NLMISC::CVariable<float> ForageExtractionAbsorptionEcoSpecMax;
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extern NLMISC::CVariable<float> ForageExtractionCareEcoSpecFactor;
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extern NLMISC::CVariable<float> ForageExtractionNaturalDDeltaPerTick;
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extern NLMISC::CVariable<float> ForageExtractionNaturalEDeltaPerTick;
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extern NLMISC::CVariable<float> ForageHPRatioPerSourceLifeImpact;
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extern NLMISC::CVariable<float> ForageCareFactor;
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extern NLMISC::CVariable<float> ForageCareSpeed;
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extern NLMISC::CVariable<float> ForageCareBeginZone;
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extern NLMISC::CVariable<float> ForageProspectionXPBonusRatio;
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extern NLMISC::CVariable<float> ForageExtractionXPFactor;
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extern NLMISC::CVariable<float> ForageExtractionNbParticipantsXPBonusRatio;
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extern NLMISC::CVariable<float> ForageExtractionNastyEventXPMalusRatio;
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extern NLMISC::CVariable<float> ForageKamiOfferingSpeed;
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extern NLMISC::CVariable<uint32> ForageReduceDamageTimeWindow;
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extern NLMISC::CVariable<uint32> ForageDebug;
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extern NLMISC::CVariable<uint32> ForageSourceSpawnDelay;
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extern NLMISC::CVariable<bool> ForageValidateSourcesSpawnPos;
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extern NLMISC::CVariable<uint8> ForageRange;
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extern NLMISC::CVariable<uint8> ForageAngle;
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extern NLMISC::CVariable<uint8> ForageLevel;
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extern NLMISC::CVariable<sint32> ForageFocusRatioOfLocateDeposit;
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extern NLMISC::CVariable<float> ForageQuantityXPDeltaLevelBonusRate;
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extern NLMISC::CVariable<float> ForageExtractionTimeMinGC;
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extern NLMISC::CVariable<float> ForageExtractionTimeSlopeGC;
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// QUARTERING
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extern NLMISC::CVariable<float> QuarteringQuantityAverageForCraftHerbivore;
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extern NLMISC::CVariable<float> QuarteringQuantityAverageForCraftCarnivore;
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extern NLMISC::CVariable<float> QuarteringQuantityAverageForMissions;
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extern NLMISC::CVariable<float> QuarteringQuantityAverageForBoss5;
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extern NLMISC::CVariable<float> QuarteringQuantityAverageForBoss7;
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extern NLMISC::CVariable<float> QuarteringQuantityForInvasion5;
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extern NLMISC::CVariable<float> QuarteringQuantityForInvasion7;
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// LOOT
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extern NLMISC::CVariable<float> LootMoneyAmountPerXPLevel;
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/// GUILDS
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extern NLMISC::CVariable<sint32> BaseGuildBulk;
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extern NLMISC::CVariable<sint16> MinFameToBuyGuildBuilding;
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extern NLMISC::CVariable<sint16> MinFameToBuyPlayerBuilding;
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extern NLMISC::CVariable<uint32> GuildCreationCost;
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extern NLMISC::CVariable<uint32> GuildMaxMemberCount;
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extern NLMISC::CVariable<NLMISC::TGameCycle> TriggerRequestTimout;
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/// OUTPOSTS (old)
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extern NLMISC::CVariable<uint32> GuildChargeSavePeriod;
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extern NLMISC::CVariable<uint32> MaxAppliedChargeCount;
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extern NLMISC::CVariable<float> OupostPowerRadius;
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extern NLMISC::CVariable<uint32> OutpostPowerDuration;
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/// RANGE COMBAT
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extern NLMISC::CVariable<bool> DumpRangeAnalysis;
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/// ENCHANTEMENT
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extern NLMISC::CVariable<float> RechargeMoneyFactor;
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extern NLMISC::CVariable<float> RechargeMoneyFactor;
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extern NLMISC::CVariable<float> CristalMoneyFactor;
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/// PVP
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extern NLMISC::CVariable<bool> AllowPVP;
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extern NLMISC::CVariable<sint32> PVPFameRequired;
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extern NLMISC::CVariable<NLMISC::TGameCycle> DuelQueryDuration ;
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extern NLMISC::CVariable<NLMISC::TGameCycle> PVPZoneEnterBufferTime;
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extern NLMISC::CVariable<NLMISC::TGameCycle> PVPZoneLeaveBufferTime;
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extern NLMISC::CVariable<NLMISC::TGameCycle> PVPZoneWarningRepeatTime;
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extern NLMISC::CVariable<NLMISC::TGameCycle> PVPZoneWarningRepeatTimeL;
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extern NLMISC::CVariable<bool> PVPZoneWithDeathPenalty;
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extern NLMISC::CVariable<float> PVPMeleeCombatDamageFactor;
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extern NLMISC::CVariable<float> PVPRangeCombatDamageFactor;
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extern NLMISC::CVariable<float> PVPMagicDamageFactor;
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//extern NLMISC::CVariable<float> PVPMagicHealFactor;
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extern NLMISC::CVariable<NLMISC::TGameCycle> TimeForSetPVPFlag;
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extern NLMISC::CVariable<NLMISC::TGameCycle> TimeForResetPVPFlag;
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extern NLMISC::CVariable<NLMISC::TGameCycle> TimeForPVPFlagOff;
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extern NLMISC::CVariable<NLMISC::TGameCycle> PVPActionTimer;
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/// BULK / WEIGHT
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extern NLMISC::CVariable<uint32> MaxPlayerBulk;
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extern NLMISC::CVariable<uint32> BaseMaxCarriedWeight;
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extern NLMISC::CVariable<uint32> BasePlayerRoomBulk;
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/// GOO
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extern NLMISC::CVariable<float> MaxDistanceGooDamage;
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extern NLMISC::CVariable<float> DeathGooDistance;
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extern NLMISC::CVariable<float> MaxGooDamageRatio;
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extern NLMISC::CVariable<uint32> NBTickForGooDamageRate;
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extern NLMISC::CVariable<uint32> NBTickForNewbieGooDamageRate;
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extern NLMISC::CVariable<float> NewbieGooDamageFactor;
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/// SAVE
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extern NLMISC::CVariable<uint32> TickFrequencyPCSave;
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extern NLMISC::CVariable<uint32> MinPlayerSavePeriod;
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extern NLMISC::CVariable<bool> XMLSave;
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extern NLMISC::CVariable<bool> PDRSave;
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extern NLMISC::CVariable<bool> PDRLoad;
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extern NLMISC::CVariable<bool> SerialSave;
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/// TRADE
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extern NLMISC::CVariable<float> ItemPriceCoeff0;
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extern NLMISC::CVariable<float> ItemPriceCoeff1;
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extern NLMISC::CVariable<float> ItemPriceCoeff2;
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extern NLMISC::CVariable<float> ItemPriceFactor;
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extern NLMISC::CVariable<float> AnimalSellFactor;
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extern NLMISC::CVariable<float> TeleportSellFactor;
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extern NLMISC::CVariable<float> MaxFamePriceVariation;
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extern NLMISC::CVariable<sint32> MaxFameToTrade;
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extern NLMISC::CVariable<sint32> MinFameToTrade;
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extern NLMISC::CVariable<NLMISC::TGameCycle> MaxGameCycleSaleStore;
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extern NLMISC::CVariable<sint32> MaxLevelNpcItemInStore;
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extern NLMISC::CVariable<uint32> NBMaxItemPlayerSellDisplay;
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extern NLMISC::CVariable<uint32> NBMaxItemNpcSellDisplay;
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extern NLMISC::CVariable<uint32> NBMaxItemYoursSellDisplay;
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/// disconnection delay
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extern NLMISC::CVariable<uint32> TimeBeforeDisconnection;
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extern NLMISC::CVariable<bool> VerboseShopParsing;
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extern NLMISC::CVariable<float> AnimalHungerFactor;
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extern NLMISC::CVariable<float> AnimalStopFollowingDistance;
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// events
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extern NLMISC::CVariable<uint32> EventChannelHistoricSize;
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//outposts
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extern NLMISC::CVariable<NLMISC::TGameCycle> OutpostSavingPeriod;
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extern NLMISC::CVariable<NLMISC::TGameCycle> OutpostUpdatePeriod;
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extern NLMISC::CVariable<NLMISC::TGameCycle> OutpostLeavePeriod;
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extern NLMISC::CVariable<bool> VerboseFactionPoint;
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// Newbieland
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extern NLMISC::CVariable<bool> UseNewNewbieLandStartingPoint;
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// New fame system
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// - Absolutes
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extern NLMISC::CVariable<sint32> FameMinToDeclare;
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extern NLMISC::CVariable<sint32> FameWarningLevel;
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extern NLMISC::CVariable<sint32> FameMinToRemain;
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extern NLMISC::CVariable<sint32> FameMinToTrade;
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extern NLMISC::CVariable<sint32> FameMinToKOS;
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extern NLMISC::CVariable<sint32> FameAbsoluteMin;
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extern NLMISC::CVariable<sint32> FameAbsoluteMax;
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extern NLMISC::CVariable<sint32> FameMaxDefault;
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// - Starting values, Civilizations
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extern NLMISC::CVariable<sint32> FameStartFyrosvFyros;
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extern NLMISC::CVariable<sint32> FameStartFyrosvMatis;
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extern NLMISC::CVariable<sint32> FameStartFyrosvTryker;
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extern NLMISC::CVariable<sint32> FameStartFyrosvZorai;
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extern NLMISC::CVariable<sint32> FameStartMatisvFyros;
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extern NLMISC::CVariable<sint32> FameStartMatisvMatis;
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extern NLMISC::CVariable<sint32> FameStartMatisvTryker;
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extern NLMISC::CVariable<sint32> FameStartMatisvZorai;
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extern NLMISC::CVariable<sint32> FameStartTrykervFyros;
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extern NLMISC::CVariable<sint32> FameStartTrykervMatis;
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extern NLMISC::CVariable<sint32> FameStartTrykervTryker;
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extern NLMISC::CVariable<sint32> FameStartTrykervZorai;
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extern NLMISC::CVariable<sint32> FameStartZoraivFyros;
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extern NLMISC::CVariable<sint32> FameStartZoraivMatis;
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extern NLMISC::CVariable<sint32> FameStartZoraivTryker;
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extern NLMISC::CVariable<sint32> FameStartZoraivZorai;
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// - Starting values, Cults
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extern NLMISC::CVariable<sint32> FameStartFyrosvKami;
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extern NLMISC::CVariable<sint32> FameStartFyrosvKaravan;
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extern NLMISC::CVariable<sint32> FameStartMatisvKami;
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extern NLMISC::CVariable<sint32> FameStartMatisvKaravan;
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extern NLMISC::CVariable<sint32> FameStartTrykervKami;
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extern NLMISC::CVariable<sint32> FameStartTrykervKaravan;
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extern NLMISC::CVariable<sint32> FameStartZoraivKami;
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extern NLMISC::CVariable<sint32> FameStartZoraivKaravan;
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// - Max Values when declared, Civilizations
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extern NLMISC::CVariable<sint32> FameMaxNeutralvFyros;
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extern NLMISC::CVariable<sint32> FameMaxNeutralvMatis;
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extern NLMISC::CVariable<sint32> FameMaxNeutralvTryker;
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extern NLMISC::CVariable<sint32> FameMaxNeutralvZorai;
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extern NLMISC::CVariable<sint32> FameMaxFyrosvFyros;
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extern NLMISC::CVariable<sint32> FameMaxFyrosvMatis;
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extern NLMISC::CVariable<sint32> FameMaxFyrosvTryker;
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extern NLMISC::CVariable<sint32> FameMaxFyrosvZorai;
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extern NLMISC::CVariable<sint32> FameMaxMatisvFyros;
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extern NLMISC::CVariable<sint32> FameMaxMatisvMatis;
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extern NLMISC::CVariable<sint32> FameMaxMatisvTryker;
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extern NLMISC::CVariable<sint32> FameMaxMatisvZorai;
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extern NLMISC::CVariable<sint32> FameMaxTrykervFyros;
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extern NLMISC::CVariable<sint32> FameMaxTrykervMatis;
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extern NLMISC::CVariable<sint32> FameMaxTrykervTryker;
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extern NLMISC::CVariable<sint32> FameMaxTrykervZorai;
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extern NLMISC::CVariable<sint32> FameMaxZoraivFyros;
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extern NLMISC::CVariable<sint32> FameMaxZoraivMatis;
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extern NLMISC::CVariable<sint32> FameMaxZoraivTryker;
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extern NLMISC::CVariable<sint32> FameMaxZoraivZorai;
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// - Max Values when declared, Cults
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extern NLMISC::CVariable<sint32> FameMaxNeutralvKami;
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extern NLMISC::CVariable<sint32> FameMaxNeutralvKaravan;
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extern NLMISC::CVariable<sint32> FameMaxKamivKami;
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extern NLMISC::CVariable<sint32> FameMaxKamivKaravan;
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extern NLMISC::CVariable<sint32> FameMaxKaravanvKami;
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extern NLMISC::CVariable<sint32> FameMaxKaravanvKaravan;
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extern NLMISC::CVariable<bool> UseFemaleTitles;
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// - NPC Icons
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extern NLMISC::CVariable<uint32> ClientNPCIconRefreshTimerDelay;
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// - Ring
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extern NLMISC::CVariable<uint32> TickFrequencyNpcControlUpdate;
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// scores
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extern NLMISC::CVariable<sint32> PhysicalCharacteristicsBaseValue;
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extern NLMISC::CVariable<sint32> PhysicalCharacteristicsFactor;
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#endif // RY_EGS_VARIABLES_H
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/* End of egs_variables.h */
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