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https://port.numenaute.org/aleajactaest/khanat-code-old.git
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685 lines
19 KiB
C++
685 lines
19 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "interface_v3/interface_manager.h"
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#include "forage_source_cl.h"
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#include "ingame_database_manager.h"
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#include "debug_client.h"
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#include "game_share/rm_family.h"
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#include "client_sheets/forage_source_sheet.h"
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#include "interface_v3/group_in_scene_user_info.h"
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#include "fx_manager.h"
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#include "string_manager_client.h"
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#include "sheet_manager.h"
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#include "entities.h"
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#include "view.h"
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#include "time_client.h"
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#include "game_share/constants.h"
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#include <nel/misc/i18n.h>
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using namespace NL3D;
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using namespace NLMISC;
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extern class CView View;
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extern UCamera MainCam;
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const uint8 BarNotInit = 255;
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CRGBA CForageSourceCL::SafeSourceColor(64, 192, 255);
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/*
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* Constructor
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*/
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CForageSourceCL::CForageSourceCL() :
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CFxCL(),
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_InSceneUserInterface( NULL ),
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_IconFilename( NULL ),
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_IsExtractionInProgress( false ),
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_SafeSource( false ),
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_KnowledgeLevel( 0 ),
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_LastExplosionSwitch( 0 ),
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_ProspectorSlot( 255 ),
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_ExtraTime(0),
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_InclBonusExtraTime(0),
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_InitialQuantity(BarNotInit),
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_CurrentQuantity(0)
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{
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for ( uint i=0; i!=NbFSBarIndices-1; ++i )
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{
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_BarDestValues[i] = BarNotInit;
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_BarCurrentValues[i] = BarNotInit;
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}
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_BarDestValues[NbFSBarIndices-1] = BarNotInit;
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// init to 0 per default (first frames...)
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_TimeBar= 0;
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_QuantityBar= 0;
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_DBar= 0;
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_EBar= 0;
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}
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/*
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* Initialize properties of the entity (according to the class).
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*/
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void CForageSourceCL::initProperties()
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{
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CFxCL::initProperties();
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properties().selectable( true );
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}
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/*
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* Build the entity from a sheet.
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*/
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bool CForageSourceCL::build( const CEntitySheet *sheet )
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{
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//_CrtCheckMemory();
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// Get FX filename and info from the sheet
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const CForageSourceSheet *forageSourceSheet = dynamic_cast<const CForageSourceSheet*>(sheet);
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if ( ! forageSourceSheet )
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{
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nlwarning( "Bad sheet %s for forage source", sheet->Id.toString().c_str() );
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return false;
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}
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if ( ! setFx( forageSourceSheet->FxFilename ) )
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return false;
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_KnowledgeLevel = forageSourceSheet->Knowledge;
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if ( _KnowledgeLevel != 0 )
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_KnowledgeLevel |= 0x80; // we don't know the group or family yet (visual FX not received)
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// Base class init
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initialize();
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Type = ForageSource;
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if(IngameDbMngr.getNodePtr())
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{
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CCDBNodeBranch *nodeRoot = dynamic_cast<CCDBNodeBranch *>(IngameDbMngr.getNodePtr()->getNode(0));
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if(nodeRoot)
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{
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_DBEntry = dynamic_cast<CCDBNodeBranch *>(nodeRoot->getNode(_Slot));
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if(_DBEntry == 0)
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pushDebugStr("Cannot get a pointer on the DB entry.");
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}
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}
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// Set default name (with no knowledge)
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_EntityName = CI18N::get( "mpSource" );
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// Build hud interface
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buildInSceneInterface();
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// Init user params
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UParticleSystemInstance fxInst;
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fxInst.cast (_Instance);
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nlassert(!fxInst.empty());
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fxInst.setUserParam( 0, 0.0f ); // inversed opacity
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fxInst.setUserParam( 1, 0.0f ); // glow
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fxInst.setUserParam( 2, 0.0f ); // particle quantity
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//_CrtCheckMemory();
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return true;
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}
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void CForageSourceCL::resetVP()
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{
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// Init user params
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UParticleSystemInstance fxInst;
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fxInst.cast (_Instance);
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nlassert(!fxInst.empty());
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fxInst.setUserParam( 0, 0.0f ); // inversed opacity
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fxInst.setUserParam( 1, 0.0f ); // glow
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fxInst.setUserParam( 2, 0.0f ); // particle quantity
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nlinfo( "FG: Source: %s FX: %s", _Position.asVector().asString().c_str(), fxInst.getPos().toString().c_str() );
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}
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/*
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* Rebuild in scene interfaces
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*/
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void CForageSourceCL::buildInSceneInterface()
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{
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// Delete previous interface
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releaseInSceneInterfaces();
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_InSceneUserInterface = CGroupInSceneUserInfo::build( this );
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_InSceneUserInterface->setUserScale( true );
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// parent
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CFxCL::buildInSceneInterface();
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}
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/*
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* Destroy inscene interfaces
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*/
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void CForageSourceCL::releaseInSceneInterfaces()
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{
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if (_InSceneUserInterface)
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{
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CInterfaceManager::getInstance()->unMakeWindow(_InSceneUserInterface);
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if (_InSceneUserInterface->getParent())
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{
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_InSceneUserInterface->getParent()->delGroup(_InSceneUserInterface);
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}
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else
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{
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delete _InSceneUserInterface;
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}
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_InSceneUserInterface = NULL;
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}
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}
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/*
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* Called when clipped out
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*/
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void CForageSourceCL::updateClipped (const NLMISC::TTime ¤tTimeInMs, CEntityCL *target)
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{
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// hide the scene interface
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if (_InSceneUserInterface)
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{
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if (_InSceneUserInterface->getActive())
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_InSceneUserInterface->setActive (false);
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}
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// parent
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CFxCL::updateClipped(currentTimeInMs, target);
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}
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/*
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* Method called each frame to manage the entity after the clipping test if the primitive is visible.
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*/
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void CForageSourceCL::updateVisible(const NLMISC::TTime &time, CEntityCL *target)
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{
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// Update Modifiers
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if(!_HPModifiers.empty())
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{
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HPMD mod;
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mod.CHPModifier::operator= (*_HPModifiers.begin());
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mod.Time = TimeInSec;
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_HPDisplayed.push_back(mod);
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_HPModifiers.erase(_HPModifiers.begin());
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}
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// parent
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CFxCL::updateVisible(time, target);
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}
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/*
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* Helper for updateVisualPropertyBars()
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*/
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inline void setBarValue( float& currentValue, uint8& displayedValue, uint8& newValue )
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{
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displayedValue = newValue;
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currentValue = (float)displayedValue;
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}
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/*
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* Helper for updateVisiblePostPos()
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*/
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inline void updateBarValueTime( uint8& destValue, float& currentValue, uint8& displayedValue )
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{
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sint8 diff = (sint8)(destValue - displayedValue);
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if ( diff < 0 )
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{
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currentValue = std::max( (float)destValue, currentValue - DeltaTimeBarPerSec*DT );
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displayedValue = (uint8)currentValue;
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}
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else if ( diff > 0 )
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{
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currentValue = (float)destValue;
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displayedValue = destValue;
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}
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}
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/*
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* Helper for updateVisiblePostPos()
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*/
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inline void updateBarValue( uint8& destValue, float& currentValue, uint8& displayedValue )
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{
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sint8 diff = (sint8)(destValue - displayedValue);
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if ( diff < 0 )
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{
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currentValue = std::max( (float)destValue, currentValue - DeltaMoveBarPerSec*DT );
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displayedValue = (uint8)currentValue;
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}
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else if ( diff > 0 )
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{
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float speed = (destValue == 127) ? DeltaResetBarPerSec : DeltaMoveBarPerSec;
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currentValue = std::min( (float)destValue, currentValue + speed*DT );
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displayedValue = (uint8)currentValue;
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}
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}
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/*
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* Update the entity after all positions done.
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*/
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void CForageSourceCL::updateVisiblePostPos(const NLMISC::TTime &time, CEntityCL *target)
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{
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// Update in scene interface
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if( _InSceneUserInterface )
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{
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float dist = (_Position.asVector() - View.currentViewPos()/*UserEntity->pos()*/).norm();
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// Draw the interface is bars received
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bool showIS = (dist < (CLFECOMMON::THRESHOLD_BARS/1000 - 5.0f) ); //mustShowInsceneInterface( true );
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// Activate
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if ( _InSceneUserInterface->getActive() != showIS )
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_InSceneUserInterface->setActive( showIS );
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if ( showIS )
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{
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// Scale it
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const float ClampDist = 8.0f; // > 0
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if ( dist < ClampDist )
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_InSceneUserInterface->Scale = 1.0f;
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else
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_InSceneUserInterface->Scale = ClampDist / dist;
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// Update dynamic data
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_InSceneUserInterface->updateDynamicData();
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// Update position
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NLMISC::CVectorD pos;
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pos = (box().getMin() + box().getMax())/2;
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pos.z = box().getMax().z; // * 0.7f; // not as high as the top of the box
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nlassert(isValidDouble(pos.x) && isValidDouble(pos.y) && isValidDouble(pos.z));
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_InSceneUserInterface->Position = pos;
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}
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}
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// Update bar delayed movement
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updateBarValueTime( _BarDestValues[FSBTime], _BarCurrentValues[FSBTime], _TimeBar ); // Time (slower transition)
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updateBarValue( _BarDestValues[FSBQuantiy], _BarCurrentValues[FSBQuantiy], _QuantityBar ); // Qtty
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updateBarValue( _BarDestValues[FSBD], _BarCurrentValues[FSBD], _DBar ); // D
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updateBarValue( _BarDestValues[FSBE], _BarCurrentValues[FSBE], _EBar ); // E
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// Parent
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CFxCL::updateVisiblePostPos(time, target);
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}
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void CForageSourceCL::displayInscenePos()
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{
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nlinfo( "FG: Source: %s Inscene: %s % slot: %u", _Position.asVector().asString().c_str(), _InSceneUserInterface->Position.asString().c_str(), (slot() == UserEntity->selection()) ? "SELECTED":"Unselected", slot() );
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}
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/*
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* Update Entity Visual Property B
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*/
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/*void CForageSourceCL::updateVisualPropertyVpb(const NLMISC::TGameCycle &gameCycle, const sint64 &prop)
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{
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}*/
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bool ForageSourceUseUP;
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float ForageSourceUP0;
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float ForageSourceUP1;
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float ForageSourceUP2;
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float ForageSourceUP3;
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NLMISC_VARIABLE( bool, ForageSourceUseUP, "Use debug user param" );
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NLMISC_VARIABLE( float, ForageSourceUP0, "" );
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NLMISC_VARIABLE( float, ForageSourceUP1, "" );
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NLMISC_VARIABLE( float, ForageSourceUP2, "" );
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NLMISC_VARIABLE( float, ForageSourceUP3, "" );
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/*
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* Update Entity Bars
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*/
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void CForageSourceCL::updateVisualPropertyBars(const NLMISC::TGameCycle &/* gameCycle */, const sint64 &prop)
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{
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// NB: forage don't use CBarManager for 2 reasons: useless (forage bars exist only through VP),
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// and complicated since updated at each frame on client (because of smooth transition code below)
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bool setBarsNow = (_BarDestValues[0] == BarNotInit);
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_BarDestValues[FSBTime] = (uint8)(prop&0x7f); // Time to live
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_BarDestValues[FSBD] = (uint8)((prop>>14)&0x7f); // D
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_BarDestValues[FSBE] = (uint8)((prop>>21)&0x7f); // E
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// Deal with safe sources
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if (_BarDestValues[FSBE]==0) // Safe source
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{
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_BarDestValues[FSBE] = 127;
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/* // This is disabled coz setFx don't work after entity creation (:TODO: try to see why)
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if (!_SafeSource)
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{
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CEntitySheet *entitySheet = SheetMngr.get(sheetId());
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const CForageSourceSheet *forageSourceSheet = dynamic_cast<const CForageSourceSheet*>(entitySheet);
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if ( forageSourceSheet )
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{
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if ( ! setFx( forageSourceSheet->FxSafeFilename ) )
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setFx( forageSourceSheet->FxFilename );
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}
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}
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*/
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_SafeSource = true;
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}
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else
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{
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/* // This is disabled coz setFx don't work after entity creation (:TODO: try to see why)
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if (_SafeSource)
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{
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CEntitySheet *entitySheet = SheetMngr.get(sheetId());
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const CForageSourceSheet *forageSourceSheet = dynamic_cast<const CForageSourceSheet*>(entitySheet);
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if ( forageSourceSheet )
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setFx( forageSourceSheet->FxFilename );
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}
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*/
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_SafeSource = false;
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}
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if ( setBarsNow )
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{
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setBarValue( _BarCurrentValues[FSBTime], _TimeBar, _BarDestValues[FSBTime] );
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_InitialQuantity = ((uint8)((prop>>7)&0x7f)); // Quantity
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if ( _InitialQuantity != 0 )
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{
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_CurrentQuantity = _InitialQuantity;
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_BarDestValues[FSBQuantiy] = 127;
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}
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else
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{
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_CurrentQuantity = 0;
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_BarDestValues[FSBQuantiy] = 0;
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}
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setBarValue( _BarCurrentValues[FSBQuantiy], _QuantityBar, _BarDestValues[FSBQuantiy] );
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setBarValue( _BarCurrentValues[FSBD], _DBar, _BarDestValues[FSBD] );
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setBarValue( _BarCurrentValues[FSBE], _EBar, _BarDestValues[FSBE] );
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}
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else
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{
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_CurrentQuantity = (uint8)((prop>>7)&0x7f);
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_BarDestValues[1] = (_InitialQuantity != 0) ? (_CurrentQuantity * 127 / _InitialQuantity) : 0; // Quantity
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}
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if ( ! _IsExtractionInProgress )
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{
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_IsExtractionInProgress = (bool)((prop>>28)&1);
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if ( _IsExtractionInProgress )
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buildInSceneInterface(); // Rebuild hud interface
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}
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if ( !_Instance.empty() )
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{
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UParticleSystemInstance fxInst;
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fxInst.cast (_Instance);
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nlassert(!fxInst.empty());
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if ( ForageSourceUseUP )
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{
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fxInst.setUserParam( 0, ForageSourceUP0 );
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fxInst.setUserParam( 1, ForageSourceUP1 );
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fxInst.setUserParam( 2, ForageSourceUP2 );
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fxInst.setUserParam( 3, ForageSourceUP3 );
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}
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else
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{
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// Link Time to live to user param 1 (127-> 0=bright; 0-> 0.9=dark&transparent)
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fxInst.setUserParam( 0, 1.0f - (((float)_BarDestValues[0])*(0.9f / 127.0f) + 0.1f) );
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// Link E to user param 1 (glow)
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fxInst.setUserParam( 1, ((float)(127-_BarDestValues[3])) / 127.0f );
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// :TODO: Find a way to change fx or fx color. setUserColor does a modulate, so it's not suitable.
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// if (_SafeSource)
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// fxInst.setUserColor(CRGBA(255,0,0));
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// Link Quantity to user param 2 (particle quantity)
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fxInst.setUserParam( 2, std::min( 1.0f, ((float)_CurrentQuantity) / 50.0f) ); // map 100% to quantity 50
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}
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}
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}
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/*
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* Update Entity Orientation.
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* Used to carry the kami anger bar (does not change often)
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*/
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void CForageSourceCL::updateVisualPropertyOrient(const NLMISC::TGameCycle &/* gameCycle */, const sint64 &prop)
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{
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uint u = (uint)prop;
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_BarDestValues[4] = (uint8)(u&0x7f);
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_ExtraTime = (uint8)((u>>7)&0x7f);
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_InclBonusExtraTime = (uint8)((u>>14)&0x7f);
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}
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/*
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* Update Visual FX.
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* Contains group or family (if knowledge is 1 or 2-3), and explosion state.
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*/
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void CForageSourceCL::updateVisualPropertyVisualFX(const NLMISC::TGameCycle &/* gameCycle */, const sint64 &prop)
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{
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// Display explosion FX if the switch flag tells us to do it
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uint8 receivedExplosionSwitch = (uint8)((prop & 0x400) >> 10);
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if ( receivedExplosionSwitch && (receivedExplosionSwitch != _LastExplosionSwitch) ) // bit 10
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{
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UParticleSystemInstance fxNewInst = FXMngr.instantFX( "FOR_explosion.ps" );
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if ( !fxNewInst.empty() )
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fxNewInst.setPos( pos() );
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}
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_LastExplosionSwitch = receivedExplosionSwitch;
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// Set family or group knowledge info
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if ( (_KnowledgeLevel & 0x80) != 0 )
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{
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uint32 index = (uint32)(prop&0x3ff); // 10 bits
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_KnowledgeLevel &= 0x7F;
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switch ( _KnowledgeLevel )
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{
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//case 0: default name unchanged
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case 1: _EntityName = RM_GROUP::toLocalString( (RM_GROUP::TRMGroup)index ); break; // display group as title
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case 2: _EntityName = RM_FAMILY::toLocalString( (RM_FAMILY::TRMFamily)index ); break; // display family as title
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// case 3: received by property Name (see below)
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}
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if ( (_KnowledgeLevel<=2) && (_ProspectorSlot != 255) )
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{
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CEntityCL *prospector = EntitiesMngr.entities()[_ProspectorSlot];
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if (prospector != NULL)
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{
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|
ucstring prospectorName = prospector->getDisplayName();
|
|
if ( ! prospectorName.empty() )
|
|
_EntityName += ucstring(" [") + prospectorName + ucstring("]");
|
|
}
|
|
}
|
|
|
|
// Set icon (2 and 3: the family index is transmitted (for knowledge 3, used only as icon index))
|
|
CEntitySheet *sheet = SheetMngr.get( sheetId() );
|
|
const CForageSourceSheet *forageSourceSheet = dynamic_cast<const CForageSourceSheet*>(sheet);
|
|
if ( forageSourceSheet && (index < forageSourceSheet->Icons.size()) )
|
|
{
|
|
_IconFilename = &(forageSourceSheet->Icons[index]);
|
|
}
|
|
|
|
// Rebuild inscene interface
|
|
buildInSceneInterface();
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
* Update Entity Name.
|
|
* Interpret the property Name as the sheet id (it's not the usual string id!) of
|
|
* the raw material, when the knowledge is 3.
|
|
*/
|
|
void CForageSourceCL::updateVisualPropertyName(const NLMISC::TGameCycle &/* gameCycle */, const sint64 &prop)
|
|
{
|
|
CSheetId rmSheetId( (const uint32&)prop );
|
|
const ucchar *name = STRING_MANAGER::CStringManagerClient::getItemLocalizedName( rmSheetId );
|
|
if ( name )
|
|
{
|
|
_EntityName = name;
|
|
if ( _ProspectorSlot != 255 )
|
|
{
|
|
CEntityCL *prospector = EntitiesMngr.entities()[_ProspectorSlot];
|
|
if (prospector != NULL)
|
|
{
|
|
ucstring prospectorName = prospector->getDisplayName();
|
|
if ( ! prospectorName.empty() )
|
|
_EntityName += ucstring(" [") + prospectorName + ucstring("]");
|
|
}
|
|
}
|
|
// Rebuild inscene interface
|
|
buildInSceneInterface();
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
* Update Entity Target.
|
|
*/
|
|
void CForageSourceCL::updateVisualPropertyTarget(const NLMISC::TGameCycle &/* gameCycle */, const sint64 &prop)
|
|
{
|
|
sint slot = (sint)prop;
|
|
if ( slot != CLFECOMMON::INVALID_SLOT )
|
|
{
|
|
_ProspectorSlot = slot;
|
|
CEntityCL *prospector = EntitiesMngr.entities()[_ProspectorSlot]; // NULL if entity not received
|
|
if (prospector != NULL)
|
|
{
|
|
ucstring prospectorName = prospector->getDisplayName();
|
|
if ( ! prospectorName.empty() )
|
|
_EntityName = _EntityName + ucstring(" [") + prospectorName + ucstring("]");
|
|
}
|
|
|
|
// Rebuild inscene interface
|
|
buildInSceneInterface();
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
* Display the modifiers
|
|
*/
|
|
void CForageSourceCL::displayModifiers()
|
|
{
|
|
// if none, no op
|
|
if( _HPDisplayed.empty())
|
|
return;
|
|
|
|
// **** get the name pos
|
|
NLMISC::CVector namePos = pos() + CVector(0.f, 0.f, 0.8f);
|
|
|
|
// **** compute the scale
|
|
float dist = (MainCam.getPos()-pos()).norm();
|
|
float scale= 1.f;
|
|
if(dist > ClientCfg.MaxNameDist)
|
|
return;
|
|
if ( dist < ClientCfg.ConstNameSizeDist )
|
|
scale = 1.0f;
|
|
else
|
|
scale = ClientCfg.ConstNameSizeDist / dist;
|
|
|
|
|
|
// **** Display HP modifiers.
|
|
CInterfaceManager *pIM= CInterfaceManager::getInstance();
|
|
std::list<HPMD>::iterator itTmp;
|
|
std::list<HPMD>::iterator it = _HPDisplayed.begin();
|
|
while(it != _HPDisplayed.end())
|
|
{
|
|
HPMD &mod = *it;
|
|
//
|
|
const float totalDuration= 3.f;
|
|
const float noFadeDuration= 1.f;
|
|
const float fadeDuration= totalDuration-noFadeDuration;
|
|
if(TimeInSec > (mod.Time+totalDuration))
|
|
{
|
|
itTmp = it;
|
|
++it;
|
|
_HPDisplayed.erase(itTmp);
|
|
}
|
|
else
|
|
{
|
|
uint16 qttyDelta = ((uint16)mod.Value) & 0xFF;
|
|
uint16 qlty = ((uint16)mod.Value) >> 8;
|
|
ucstring hpModifier = ucstring(toString("%u ", qttyDelta) + CI18N::get("uittQualityAbbrev") + toString(" %u", qlty));
|
|
double t = TimeInSec-mod.Time;
|
|
// Compute the position for the Modifier.
|
|
CVector pos= namePos + CVector(0.0f, 0.0f, 0.3f+(float)t*1.0f/totalDuration);
|
|
// get the color
|
|
CRGBA color;
|
|
if(mod.Value < 0)
|
|
color = CRGBA(220,0,0);
|
|
else
|
|
color = CRGBA(0,220,0);
|
|
// fade
|
|
if(t<noFadeDuration)
|
|
color.A= 255;
|
|
else
|
|
color.A= 255-(uint8)((t-noFadeDuration)*255.0/fadeDuration);
|
|
|
|
// Display the name
|
|
pIM->FlyingTextManager.addFlyingText(&mod, hpModifier, pos, color, scale);
|
|
|
|
// Next
|
|
++it;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
* Destructor
|
|
*/
|
|
CForageSourceCL::~CForageSourceCL()
|
|
{
|
|
releaseInSceneInterfaces();
|
|
}
|
|
|
|
|
|
/*NLMISC_COMMAND( resetSourceVP, "", "" )
|
|
{
|
|
CLFECOMMON::TCLEntityId slot = UserEntity->selection();
|
|
CEntityCL *selection = EntitiesMngr.entities()[slot];
|
|
if ( selection && selection->isForageSource() )
|
|
{
|
|
((CForageSourceCL*)selection)->resetVP();
|
|
}
|
|
return true;
|
|
}
|
|
|
|
CForageSourceCL *ViewedSource = NULL;
|
|
|
|
NLMISC_COMMAND( viewSourcePos, "", "" )
|
|
{
|
|
CLFECOMMON::TCLEntityId slot = UserEntity->selection();
|
|
CEntityCL *selection = EntitiesMngr.entities()[slot];
|
|
if ( selection && selection->isForageSource() )
|
|
{
|
|
ViewedSource = ((CForageSourceCL*)selection);
|
|
ViewedSource->displayInscenePos();
|
|
}
|
|
else
|
|
{
|
|
// Use with caution
|
|
ViewedSource->displayInscenePos();
|
|
}
|
|
return true;
|
|
}*/
|