khanat-code-old/code/ryzom/client/src/text_manager.cpp

78 lines
2 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
/////////////
// INCLUDE //
/////////////
#include "text_manager.h"
///////////
// USING //
///////////
using namespace std;
////////////
// GLOBAL //
////////////
CTextManager TextMngr;
/////////////
// METHODS //
/////////////
//-----------------------------------------------
// CTextManager :
// Constructor.
//-----------------------------------------------
CTextManager::CTextManager()
{
}// CTextManager //
//-----------------------------------------------
/// Return the text according to the Id.
//-----------------------------------------------
ucstring CTextManager::text(uint textId)
{
map<uint, ucstring>::iterator it = _Texts.find(textId);
if(it != _Texts.end())
return (*it).second;
// Return an empty string.
return ucstring();
}
//-----------------------------------------------
/// Set the text for 'textId'.
//-----------------------------------------------
void CTextManager::text(uint textId, const std::string &str)
{
_Texts.insert(make_pair(textId, ucstring(str)));
}
//-----------------------------------------------
/// Set the text for 'textId'.
//-----------------------------------------------
void CTextManager::text(uint textId, const ucstring &str)
{
_Texts.insert(make_pair(textId, str));
}