mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-12-15 13:38:42 +00:00
947 lines
26 KiB
C++
947 lines
26 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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//
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#include "nel/misc/line.h"
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#include "nel/3d/u_bone.h"
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//
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#include "nel/3d/u_landscape.h"
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#include "nel/3d/zone.h"
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//
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#include "displayer_visual_group.h"
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#include "r2_config.h"
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#include "instance.h"
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#include "editor.h"
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#include "tool_draw_prim.h"
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//
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#include "../entity_cl.h"
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#include "../global.h"
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#include "../misc.h"
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#include "../landscape_poly_drawer.h"
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#include "nel/gui/ctrl_polygon.h"
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#include "nel/gui/ctrl_quad.h"
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#include "../time_client.h"
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//
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class CGroupMap;
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using namespace R2;
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using namespace std;
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using namespace NLMISC;
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using namespace NL3D;
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extern ULandscape *Landscape;
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namespace R2
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{
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// create a special selectable polygon
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class CCtrlPolygonSelectable : public CCtrlPolygon, public IDisplayerUIHandle
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{
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public:
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CCtrlPolygonSelectable( CViewBase::TCtorParam ¶m, CInstance &instance) : Instance(instance), CCtrlPolygon( param ) {}
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// from IDisplayerUIHandle
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virtual CInstance &getDisplayedInstance() { return Instance; }
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// from IDisplayerUIHandle
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virtual bool contains(sint32 mouseXInWindow, sint32 mouseYInWindow) const
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{
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if (!_Parent) return false;
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// relies on parent class CViewPolygon::contains
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return CCtrlPolygon::contains(CVector2f(mouseXInWindow + 0.5f, mouseYInWindow + 0.5f));
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}
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// tooltip
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virtual void getContextHelp(::ucstring &help) const
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{
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help = Instance.getDisplayName();
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if (std::operator==(help, NLMISC::CI18N::get("uiR2EDNoName") ))
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help.clear();
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}
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bool emptyContextHelp() const { return true; }
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bool wantInstantContextHelp() const { return true; }
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// from CCtrlBase
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virtual bool preciseHitTest(sint32 x, sint32 y) const
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{
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if (!_Parent) return false;
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sint32 winX, winY;
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_Parent->getCorner(winX, winY, _ParentPosRef);
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return contains(x - winX, y - winY);
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}
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public:
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CInstance &Instance;
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protected:
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// TMP TMP until matrix precision is solved
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// from CCtrlPolygon
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void computeScaledVertex(NLMISC::CVector2f &dest, const NLMISC::CVector2f &src)
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{
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CGroupMap *gm = CTool::getWorldMap();
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if (!gm) dest = CVector::Null;
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gm->worldToWindow(dest, src);
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}
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};
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// create a special selectable polygon
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class CCtrlQuadSelectable : public CCtrlQuad, public IDisplayerUIHandle
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{
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public:
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CCtrlQuadSelectable( CViewBase::TCtorParam ¶m, CInstance &instance, uint edgeIndex) : Instance(instance), EdgeIndex(edgeIndex), CCtrlQuad( param ){}
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// from IDisplayerUIHandle
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virtual CInstance &getDisplayedInstance() { return Instance; }
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// from IDisplayerUIHandle
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virtual bool isEdge() const { return true; }
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// from IDisplayerUIHandle
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virtual uint getEdgeIndex() const { return EdgeIndex; }
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// from IDisplayerUIHandle
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virtual bool contains(sint32 mouseXInWindow, sint32 mouseYInWindow) const
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{
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if (!_Parent) return false;
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// relies on parent class CViewPolygon::contains
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return CCtrlQuad::contains(CVector2f(mouseXInWindow + 0.5f, mouseYInWindow + 0.5f));
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}
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// tooltip
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virtual void getContextHelp(ucstring &help) const
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{
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help = Instance.getDisplayName();
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if (std::operator==(help, NLMISC::CI18N::get("uiR2EDNoName")))
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help.clear();
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}
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bool emptyContextHelp() const { return true; }
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bool wantInstantContextHelp() const { return true; }
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// from CCtrlBase
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virtual bool preciseHitTest(sint32 x, sint32 y) const
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{
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if (!_Parent) return false;
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sint32 winX, winY;
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_Parent->getCorner(winX, winY, _ParentPosRef);
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return contains(x - winX, y - winY);
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}
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virtual bool handleEvent (const NLGUI::CEventDescriptor &/* event */)
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{
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return false;
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}
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public:
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CInstance &Instance;
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uint EdgeIndex;
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};
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// *********************************************************************************************************
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CDisplayerVisualGroup::CDisplayerVisualGroup()
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{
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_ArrayName = "Components";
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_DrawnThisFrame = false;
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_TimeOver = 0;
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_CurrPrimValid = true;
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touch();
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_Active = false;
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_CurrPrimInaccessible = false;
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_ContextualVisibilityActive = false;
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_ContextualVisibilityDate = -1;
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_VisibleLastFrame = false;
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}
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// *********************************************************************************************************
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void CDisplayerVisualGroup::touch()
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{
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//H_AUTO(R2_CDisplayerVisualGroup_touch)
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_PrimTouched = true;
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_InstanceListTouched = true;
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_AccessibilityTouched = true;
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}
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// *********************************************************************************************************
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void CDisplayerVisualGroup::setDisplayedInstance(CInstance *instance)
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{
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//H_AUTO(R2_CDisplayerVisualGroup_setDisplayedInstance)
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CDisplayerVisual::setDisplayedInstance(instance);
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_Prim.DisplayedInstance = instance;
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}
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// *********************************************************************************************************
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CCtrlPolygon *CDisplayerVisualGroup::CSelectablePrimRender::newCtrlPolygon() const
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{
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//H_AUTO(R2_CDisplayerVisualGroup_CSelectablePrimRender)
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nlassert(DisplayedInstance);
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CViewBase::TCtorParam param;
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CCtrlPolygonSelectable *result = new CCtrlPolygonSelectable( param, *DisplayedInstance);
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result->setId(DisplayedInstance->getId());
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result->setToolTipParent(CCtrlBase::TTMouse);
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result->setToolTipParentPosRef(Hotspot_BR);
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result->setToolTipPosRef(Hotspot_TL);
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return result;
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}
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// *********************************************************************************************************
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CCtrlQuad *CDisplayerVisualGroup::CSelectablePrimRender::newCtrlQuad(uint edgeIndex) const
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{
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//H_AUTO(R2_CDisplayerVisualGroup_CSelectablePrimRender)
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nlassert(DisplayedInstance);
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CViewBase::TCtorParam param;
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CCtrlQuadSelectable *result = new CCtrlQuadSelectable( param, *DisplayedInstance, edgeIndex);
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result->setToolTipParent(CCtrlBase::TTMouse);
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result->setToolTipParentPosRef(Hotspot_BR);
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result->setToolTipPosRef(Hotspot_TL);
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return result;
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}
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// *********************************************************************************************************
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bool CDisplayerVisualGroup::init(const CLuaObject ¶meters)
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{
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//H_AUTO(R2_CDisplayerVisualGroup_init)
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CDisplayerVisual::init(parameters);
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if (parameters["Look"].isTable())
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{
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_PrimLook.init(parameters["Look"]);
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}
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if (parameters["InvalidLook"].isTable())
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{
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_PrimLookInvalid.init(parameters["InvalidLook"]);
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}
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else
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{
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_PrimLookInvalid = _PrimLook;
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}
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_Prim.setLook(_PrimLook);
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if (parameters["ArrayName"].isString())
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{
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_ArrayName = parameters["ArrayName"].toString();
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}
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// look for inaccessible parts (hardcoded for now)
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CPrimLook inaccessibleLook;
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inaccessibleLook.init(getEditor().getEnv()["PrimRender"]["RoadLookInaccessible"]);
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inaccessibleLook.Shape = _PrimLook.Shape;
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_InaccessiblePrim.setLook(inaccessibleLook);
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// meshs
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//_Links.setShapeName(parameters["ShapeName"].toString());
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// decals
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return true;
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}
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// *********************************************************************************************************
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CDisplayerVisualGroup::~CDisplayerVisualGroup()
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{
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}
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// *********************************************************************************************************
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void CDisplayerVisualGroup::setActive(bool active)
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{
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//H_AUTO(R2_CDisplayerVisualGroup_setActive)
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if (active == _Active) return;
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CGroupMap *worldMap = CTool::getWorldMap();
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if (worldMap)
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{
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if (active)
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{
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if (!_Prim.isAddedToWorldMap())
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{
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worldMap->addDeco(&_Prim);
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}
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}
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else
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{
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if (_Prim.isAddedToWorldMap())
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{
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worldMap->removeDeco(&_Prim);
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}
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if (_InaccessiblePrim.isAddedToWorldMap())
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{
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worldMap->removeDeco(&_InaccessiblePrim);
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}
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}
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}
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if (active)
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{
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touch();
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}
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else
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{
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_Prim.clear();
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}
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_Active = active;
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}
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// *********************************************************************************************************
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bool CDisplayerVisualGroup::getActive() const
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{
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//H_AUTO(R2_CDisplayerVisualGroup_getActive)
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return _Active;
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}
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// *********************************************************************************************************
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void CDisplayerVisualGroup::onAttrModified(const std::string &attrName, sint32 attrIndex)
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{
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//H_AUTO(R2_CDisplayerVisualGroup_onAttrModified)
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CDisplayerVisual::onAttrModified(attrName, attrIndex);
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// necessary to handle this because there no event for 'element removed from table' for now ...
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if (attrName == _ArrayName)
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{
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touch();
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}
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/*else if (attrName == "DisplayMode")
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{
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touch();
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updatePrimLook();
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}*/
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}
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// *********************************************************************************************************
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void CDisplayerVisualGroup::setDisplayMode(sint32 mode)
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{
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//H_AUTO(R2_CDisplayerVisualGroup_setDisplayMode)
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CDisplayerVisual::setDisplayMode(mode);
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touch();
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updatePrimLook();
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}
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// *********************************************************************************************************
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void CDisplayerVisualGroup::onParentDisplayModeChanged()
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{
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//H_AUTO(R2_CDisplayerVisualGroup_onParentDisplayModeChanged)
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touch();
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updatePrimLook();
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}
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// *********************************************************************************************************
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void CDisplayerVisualGroup::updateWorldPos()
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{
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//H_AUTO(R2_CDisplayerVisualGroup_updateWorldPos)
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CDisplayerVisual::updateWorldPos();
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// must update position on next display
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_PrimTouched = true;
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_AccessibilityTouched = true;
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}
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// *********************************************************************************************************
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bool CDisplayerVisualGroup::isInProjection(const NLMISC::CVector2f &pos) const
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{
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if (!_DrawnThisFrame) return false;
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if ((sint)_Prim.getLook().Shape == (sint)ClosedPolyLine)
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{
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// poly test
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if (_Poly2D.contains(pos, false)) return true;
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}
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// test intersection with all decals
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return _Prim.contains(pos);
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}
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// *********************************************************************************************************
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bool CDisplayerVisualGroup::isInProjectionBorder(const NLMISC::CVector2f &pos) const
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{
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if (isOnEdge(pos) != -1)
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{
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return true;
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}
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return false;
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}
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// *********************************************************************************************************
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sint CDisplayerVisualGroup::isOnEdge(const NLMISC::CVector2f &pos) const
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{
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return _Prim.isOnEdge(pos);
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}
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// *********************************************************************************************************
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uint CDisplayerVisualGroup::getFadeTimeInMS() const
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{
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return (uint) CV_RegionFadeTimeInMs.get();
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}
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// *********************************************************************************************************
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void CDisplayerVisualGroup::onPostRender()
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{
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if (!_Active ||!getActualVisibility()) return;
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updatePrimVertices();
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updateAccessibility();
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}
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// *********************************************************************************************************
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bool CDisplayerVisualGroup::isAccessible()
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{
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updateAccessibility();
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return !_CurrPrimInaccessible;
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}
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// *********************************************************************************************************
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void CDisplayerVisualGroup::updateAccessibility()
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{
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//H_AUTO(R2_CDisplayerVisualGroup_updateAccessibility)
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if (getEditor().getIslandCollision().getPackedIsland() != _LastIsland)
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{
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_AccessibilityTouched = true;
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}
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if (!_AccessibilityTouched) return;
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if (!_Active)
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{
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// if not active, don't update the flag !!! This only is a display flag
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// only npc group use the 'star' shape for now ...
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_CurrPrimInaccessible = false;
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_AccessibilityTouched = false;
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return;
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}
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_LastIsland = getEditor().getIslandCollision().getPackedIsland();
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updatePrimVertices();
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uint numVerts = (uint)_Prim.getVertices().size();
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_CurrPrimInaccessible = false;
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// Old version : path should be accessible along the edges
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/*
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if (_Prim.getLook().Shape != CPrimLook::ClosedPolyLine) -- numVerts;
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for (uint k = 0; k < numVerts; ++k)
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{
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if (!getEditor().getIslandCollision().isValidSegment(_Prim.getVertices()[k], _Prim.getVertices()[(k + 1) % _Prim.getVertices().size()]))
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{
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_CurrPrimInaccessible = true;
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break;
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}
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}
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*/
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// New version : path should be accessible at vertices only
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for (uint k = 0; k < numVerts; ++k)
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{
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if (!getEditor().getIslandCollision().isValidPos(_Prim.getVertices()[k]))
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{
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_CurrPrimInaccessible = true;
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break;
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}
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}
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CGroupMap *gm = CTool::getWorldMap();
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if (gm)
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{
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// error: no more display of inaccessible pos
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/*
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if (_CurrPrimInaccessible)
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{
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_InaccessiblePrim.setVertices(_Prim.getVertices());
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if (!_InaccessiblePrim.isAddedToWorldMap())
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{
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gm->addDeco(&_InaccessiblePrim);
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}
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}
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else
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{
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if (_InaccessiblePrim.isAddedToWorldMap())
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{
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gm->removeDeco(&_InaccessiblePrim);
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}
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}
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*/
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}
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updatePrimLook();
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_AccessibilityTouched = false;
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}
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// *********************************************************************************************************
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void CDisplayerVisualGroup::updatePrimVertices()
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{
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//H_AUTO(R2_CDisplayerVisualGroup_updatePrimVertices)
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if (!_Active) return;
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if (!_PrimTouched) return;
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updateInstanceList();
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//
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static std::vector<NLMISC::CVector> vertices;
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vertices.clear();
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_Poly2D.Vertices.clear();
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for(uint k = 0; k < _Instances.size(); ++k)
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{
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if (_Instances[k])
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{
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vertices.push_back(_Instances[k]->evalLinkPoint(k == 0 && _Prim.getLook().Shape == CPrimLook::Star));
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_Poly2D.Vertices.push_back(CVector(vertices.back().x, vertices.back().y, 0.f));
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}
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else
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{
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nlwarning("_Instances[%d] == 0", k);
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}
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}
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if (_Prim.getLook().Shape == CPrimLook::ClosedPolyLine)
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{
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updateBoundingBox();
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}
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bool valid = true;
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// test against the collision map : all traversed opsition must be valid else poly is invalid
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/*
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if (_PrimLook.Shape == CPrimLook::ClosedPolyLine)
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{
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// test concave poly against map
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// test against water
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#err
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}
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else
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{
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// test polyline against map
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R2::CScenarioEntryPoints::CCompleteIsland *island = getEditor().getIslandCollision().getCurrIslandDesc();
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const NLMISC::CArray2D<sint16> &heightMap = getEditor().getIslandCollision().getHeightMap();
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if (getEditor().getIslandCollision().getHeightMap())
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{
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}
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// test against water
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#err
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}
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*/
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// if displayed on the map, set a first time to see if poly is invalid
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if (_PrimLook.Shape == CPrimLook::ClosedPolyLine)
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{
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if (_Prim.getWorldMapPoly())
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{
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_Prim.getWorldMapPoly()->setVertices(vertices);
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valid = _Prim.getWorldMapPoly()->isValid();
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}
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}
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if (valid != _CurrPrimValid)
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{
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_CurrPrimValid = valid;
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updatePrimLook();
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}
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_Prim.setVertices(vertices);
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_PrimTouched = false;
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}
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// *********************************************************************************************************
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void CDisplayerVisualGroup::updateBoundingBox()
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{
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//H_AUTO(R2_CDisplayerVisualGroup_updateBoundingBox)
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CLandscapePolyDrawer::computeBBoxFromPolygon(_Poly2D, _BBox);
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}
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// *********************************************************************************************************
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void CDisplayerVisualGroup::updatePrimLook()
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{
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//H_AUTO(R2_CDisplayerVisualGroup_updatePrimLook)
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TDisplayMode displayMode = getActualDisplayMode();
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|
// if contextual visibility is enabled, then see if really visible
|
|
if (displayMode != DisplayModeHidden && _ContextualVisibilityActive && getDisplayedInstance()->isKindOf("BasePrimitive"))
|
|
{
|
|
if (!isContextuallyVisible())
|
|
{
|
|
displayMode = DisplayModeHidden;
|
|
}
|
|
}
|
|
//
|
|
if (displayMode == DisplayModeHidden)
|
|
{
|
|
_Prim.setActive(false);
|
|
_InaccessiblePrim.setActive(false);
|
|
return;
|
|
}
|
|
|
|
_Prim.setActive(true);
|
|
_InaccessiblePrim.setActive(true);
|
|
|
|
CPrimLook &look = (_CurrPrimValid && !_CurrPrimInaccessible) ? _PrimLook : _PrimLookInvalid;
|
|
CRGBA oldEdgeWMCol = look.EdgeLook.WorldMapColor;
|
|
CRGBA oldEdgeDecalCol = look.EdgeLook.DecalColor;
|
|
CRGBA oldVertexWMCol = look.VertexLook.WorldMapColor;
|
|
CRGBA oldVertexDecalCol = look.VertexLook.DecalColor;
|
|
CRGBA oldFirstVertexWMCol = look.FirstVertexLook.WorldMapColor;
|
|
CRGBA oldFirstVertexDecalCol = look.FirstVertexLook.DecalColor;
|
|
CRGBA col;
|
|
bool newCol = false;
|
|
switch(displayMode)
|
|
{
|
|
case DisplayModeFrozen:
|
|
col = getBlinkColor(CV_MapEntityFrozenColor.get());
|
|
newCol = true;
|
|
break;
|
|
case DisplayModeLocked:
|
|
col = getBlinkColor(CV_MapEntityLockedColor.get());
|
|
newCol = true;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
if (getDisplayFlag(FlagSelected) && !_CurrPrimInaccessible)
|
|
{
|
|
// NB : don't want the highlight if not all parts are accessible
|
|
// for readability
|
|
col = CV_MapEntitySelectColor.get();
|
|
newCol = true;
|
|
}
|
|
else if (getDisplayFlag(FlagHasFocus))
|
|
{
|
|
col = CV_MapEntityHighlightColor.get();
|
|
newCol = true;
|
|
}
|
|
if (newCol)
|
|
{
|
|
look.EdgeLook.WorldMapColor = col;
|
|
look.EdgeLook.DecalColor = col;
|
|
look.VertexLook.WorldMapColor = col;
|
|
look.VertexLook.DecalColor = col;
|
|
look.FirstVertexLook.WorldMapColor = col;
|
|
look.FirstVertexLook.DecalColor = col;
|
|
}
|
|
_Prim.setLook(look);
|
|
if (newCol)
|
|
{
|
|
look.EdgeLook.WorldMapColor = oldEdgeWMCol;
|
|
look.EdgeLook.DecalColor = oldEdgeDecalCol;
|
|
look.VertexLook.WorldMapColor = oldVertexWMCol;
|
|
look.VertexLook.DecalColor = oldVertexDecalCol;
|
|
look.FirstVertexLook.WorldMapColor = oldFirstVertexWMCol;
|
|
look.FirstVertexLook.DecalColor = oldFirstVertexDecalCol;
|
|
}
|
|
}
|
|
|
|
// *********************************************************************************************************
|
|
void CDisplayerVisualGroup::onFocus(bool focused)
|
|
{
|
|
//H_AUTO(R2_CDisplayerVisualGroup_onFocus)
|
|
CDisplayerVisual::onFocus(focused);
|
|
updatePrimLook();
|
|
}
|
|
|
|
// *********************************************************************************************************
|
|
void CDisplayerVisualGroup::onSelect(bool selected)
|
|
{
|
|
//H_AUTO(R2_CDisplayerVisualGroup_onSelect)
|
|
CDisplayerVisual::onSelect(selected);
|
|
updatePrimLook();
|
|
}
|
|
|
|
// *********************************************************************************************************
|
|
void CDisplayerVisualGroup::onPreRender()
|
|
{
|
|
//H_AUTO(R2_CDisplayerVisualGroup_onPreRender)
|
|
_DrawnThisFrame = false;
|
|
if (!_Active) return;
|
|
// see if render is on for primitives (don't use a config var because may be dynamically changed)
|
|
//if (!getEditor().getConfig()["PrimDisplayEnabled"].toBoolean()) return;
|
|
_DrawnThisFrame = true;
|
|
bool nowVisible = getActualVisibility();
|
|
if (_VisibleLastFrame != nowVisible)
|
|
{
|
|
touch();
|
|
updatePrimLook();
|
|
}
|
|
_VisibleLastFrame = nowVisible;
|
|
if (!nowVisible) return;
|
|
//
|
|
updatePrimVertices();
|
|
// progressive higlight
|
|
if (!getDisplayFlag(FlagSelected))
|
|
{
|
|
if (getDisplayFlag(FlagHasFocus))
|
|
{
|
|
_TimeOver += DT64;
|
|
if (_TimeOver > getFadeTimeInMS())
|
|
{
|
|
_TimeOver = getFadeTimeInMS();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
_TimeOver -= DT64;
|
|
if (_TimeOver < 0)
|
|
{
|
|
_TimeOver = 0;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
_TimeOver = 0;
|
|
}
|
|
float selectionFactor = 0.f;
|
|
if (_TimeOver != 0)
|
|
{
|
|
uint fadeTime = getFadeTimeInMS();
|
|
if (fadeTime != 0)
|
|
{
|
|
selectionFactor = (float) _TimeOver / fadeTime;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
selectionFactor = getDisplayFlag(FlagHasFocus) ? 1.f : 0.f;
|
|
}
|
|
//
|
|
if (_Prim.getLook().Shape == CPrimLook::ClosedPolyLine && _CurrPrimValid)
|
|
{
|
|
CRGBA baseColor;
|
|
switch(getActualDisplayMode())
|
|
{
|
|
case DisplayModeVisible:
|
|
baseColor = CV_UnselectedRegionColor.get();
|
|
break;
|
|
case DisplayModeFrozen:
|
|
baseColor = CV_FrozenRegionColor.get();
|
|
break;
|
|
case DisplayModeLocked:
|
|
baseColor = CV_LockedRegionColor.get();
|
|
break;
|
|
default:
|
|
baseColor = CV_UnselectedRegionColor.get();
|
|
break;
|
|
}
|
|
CRGBA polyColor;
|
|
if (getDisplayFlag(FlagSelected))
|
|
{
|
|
polyColor = CV_SelectedRegionColor.get();
|
|
}
|
|
else
|
|
{
|
|
polyColor = getBlinkColor(blend(baseColor, CV_FocusedRegionColor.get(), selectionFactor));
|
|
}
|
|
_Prim.setWorldMapPolyColor(polyColor);
|
|
static volatile bool showPoly = true;
|
|
if (showPoly)
|
|
{
|
|
CLandscapePolyDrawer::getInstance().addPoly(_Poly2D, polyColor, _BBox);
|
|
}
|
|
}
|
|
/*
|
|
if (getDisplayFlag(FlagSelected))
|
|
{
|
|
_Prim.setEmissive(getBlinkColor(CV_SelectedInstanceColor.get()));
|
|
}
|
|
else
|
|
{
|
|
_Prim.setEmissive(getBlinkColor(blend(CV_UnselectedInstanceColor.get(), CV_FocusedInstanceColor.get(), selectionFactor)));
|
|
}
|
|
*/
|
|
//
|
|
_Prim.addDecalsToRenderList();
|
|
|
|
if (_CurrPrimInaccessible)
|
|
{
|
|
// CHANGE: no more display for inaccessible parts
|
|
// update color blinkking for inaccessible
|
|
/*CToolDrawPrim::updateInaccessiblePrimRenderLook(_InaccessiblePrim);
|
|
_InaccessiblePrim.addDecalsToRenderList();
|
|
*/
|
|
}
|
|
}
|
|
|
|
|
|
|
|
// *********************************************************************************************************
|
|
void CDisplayerVisualGroup::updateInstanceList() const
|
|
{
|
|
//H_AUTO(R2_CDisplayerVisualGroup_updateInstanceList)
|
|
if (!_InstanceListTouched) return;
|
|
_InstanceListTouched = false;
|
|
_Instances.clear();
|
|
const CObject *sons = getProps().getAttr(_ArrayName);
|
|
if (!sons) return;
|
|
if (sons->getSize() == 0) return;
|
|
_Instances.resize(sons->getSize());
|
|
for(uint k = 0; k < sons->getSize(); ++k)
|
|
{
|
|
CInstance *inst = getEditor().getInstanceFromObject(sons->getValueAtPos(k));
|
|
if (inst)
|
|
{
|
|
_Instances[k] = inst->getDisplayerVisual();
|
|
}
|
|
}
|
|
}
|
|
|
|
// *********************************************************************************************************
|
|
NLMISC::CVector CDisplayerVisualGroup::evalLinkPoint(bool leader)
|
|
{
|
|
//H_AUTO(R2_NLMISC_CVector )
|
|
updateInstanceList();
|
|
if (!_Instances.empty())
|
|
{
|
|
return _Instances[0]->evalLinkPoint(leader);
|
|
}
|
|
else
|
|
{
|
|
nlwarning("_Instances[0] == 0");
|
|
return CVector::Null;
|
|
}
|
|
}
|
|
|
|
|
|
// *********************************************************************************************************
|
|
NLMISC::CVector CDisplayerVisualGroup::evalExitPoint()
|
|
{
|
|
//H_AUTO(R2_NLMISC_CVector )
|
|
updateInstanceList();
|
|
if (!_Instances.empty())
|
|
{
|
|
return _Instances.back()->evalLinkPoint();
|
|
}
|
|
else
|
|
{
|
|
nlwarning("_Instances[0] == 0");
|
|
return CVector::Null;
|
|
}
|
|
}
|
|
|
|
|
|
// *********************************************************************************************************
|
|
bool CDisplayerVisualGroup::evalEnterPoint(const NLMISC::CVector &startPoint, NLMISC::CVector &result)
|
|
{
|
|
//H_AUTO(R2_CDisplayerVisualGroup_evalEnterPoint)
|
|
updateInstanceList();
|
|
if (_Prim.getLook().Shape != CPrimLook::ClosedPolyLine)
|
|
{
|
|
if (!_Instances.empty())
|
|
{
|
|
result = _Instances[0]->getWorldPos().asVector();
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
_Poly2D.Vertices.resize(_Instances.size());
|
|
for(uint k = 0; k < _Instances.size(); ++k)
|
|
{
|
|
_Poly2D.Vertices[k] = _Instances[k]->getWorldPos().asVector();
|
|
}
|
|
if (_Poly2D.contains(startPoint, false))
|
|
{
|
|
return false;
|
|
}
|
|
float bestDist = FLT_MAX;
|
|
for(uint k = 0; k < _Instances.size(); ++k)
|
|
{
|
|
CVector v0 = _Instances[k]->getWorldPos().asVector();
|
|
CVector v1 = _Instances[(k + 1) % _Instances.size()]->getWorldPos().asVector();
|
|
CLine l(v0, v1);
|
|
CVector proj;
|
|
|
|
float coord = (startPoint - v0) * ((v1 - v0).normed());
|
|
float dist;
|
|
if (coord >= 0 && coord < (v1 - v0).norm())
|
|
{
|
|
l.project(startPoint, proj);
|
|
dist = (proj - startPoint).norm();
|
|
if (dist < bestDist)
|
|
{
|
|
bestDist = dist;
|
|
result = proj;
|
|
}
|
|
}
|
|
|
|
dist = (startPoint - v0).norm();
|
|
if (dist < bestDist)
|
|
{
|
|
bestDist = dist;
|
|
result = v0;
|
|
}
|
|
|
|
}
|
|
return bestDist != FLT_MAX;
|
|
}
|
|
|
|
// *********************************************************************************************************
|
|
const NLMISC::CMatrix &CDisplayerVisualGroup::getInvertedMatrix() const
|
|
{
|
|
//H_AUTO(R2_NLMISC_CMatrix )
|
|
return CMatrix::Identity; // all coordinates are in world ...
|
|
}
|
|
|
|
// *********************************************************************************************************
|
|
void CDisplayerVisualGroup::getSonsWorldPos2f(std::vector<NLMISC::CVector2f> &result)
|
|
{
|
|
//H_AUTO(R2_CDisplayerVisualGroup_getSonsWorldPos2f)
|
|
updateInstanceList();
|
|
result.clear();
|
|
for(uint k = 0; k < _Instances.size(); ++k)
|
|
{
|
|
result.push_back(_Instances[k]->getWorldPos2f());
|
|
}
|
|
}
|
|
|
|
// *********************************************************************************************************
|
|
void CDisplayerVisualGroup::getSons(std::vector<CDisplayerVisual *> &sons) const
|
|
{
|
|
//H_AUTO(R2_CDisplayerVisualGroup_getSons)
|
|
updateInstanceList();
|
|
sons.clear();
|
|
sons.insert(sons.begin(), _Instances.begin(), _Instances.end());
|
|
}
|
|
|
|
// *********************************************************************************************************
|
|
uint CDisplayerVisualGroup::getNumSons() const
|
|
{
|
|
//H_AUTO(R2_CDisplayerVisualGroup_getNumSons)
|
|
updateInstanceList();
|
|
return (uint)_Instances.size();
|
|
}
|
|
|
|
// *********************************************************************************************************
|
|
CDisplayerVisual *CDisplayerVisualGroup::getSon(uint index) const
|
|
{
|
|
//H_AUTO(R2_CDisplayerVisualGroup_getSon)
|
|
updateInstanceList();
|
|
nlassert(index < _Instances.size());
|
|
return _Instances[index];
|
|
}
|
|
|
|
// *********************************************************************************************************
|
|
void CDisplayerVisualGroup::setActiveRecurse(bool active)
|
|
{
|
|
//H_AUTO(R2_CDisplayerVisualGroup_setActiveRecurse)
|
|
setActive(active);
|
|
updateInstanceList();
|
|
for(uint k = 0; k < _Instances.size(); ++k)
|
|
{
|
|
_Instances[k]->setActive(active);
|
|
}
|
|
}
|
|
|
|
// *********************************************************************************************************
|
|
void CDisplayerVisualGroup::setContextualVisibilityActive(bool active)
|
|
{
|
|
//H_AUTO(R2_CDisplayerVisualGroup_setContextualVisibilityActive)
|
|
_ContextualVisibilityActive = active;
|
|
}
|
|
|
|
|
|
// *********************************************************************************************************
|
|
CDisplayerVisual::TDisplayMode CDisplayerVisualGroup::getActualDisplayMode() const
|
|
{
|
|
//H_AUTO(R2_CDisplayerVisualGroup_getActualDisplayMode)
|
|
TDisplayMode dm = CDisplayerVisual::getActualDisplayMode();
|
|
if (dm == DisplayModeHidden) return dm;
|
|
if (!_ContextualVisibilityActive || const_cast<CDisplayerVisualGroup *>(this)->isContextuallyVisible()) return dm;
|
|
return DisplayModeHidden;
|
|
}
|
|
|
|
|
|
// *********************************************************************************************************
|
|
bool CDisplayerVisualGroup::isContextuallyVisible()
|
|
{
|
|
//H_AUTO(R2_CDisplayerVisualGroup_isContextuallyVisible)
|
|
if (!_ContextualVisibilityActive) return true;
|
|
const CInstance *selection = getEditor().getSelectedInstance();
|
|
if (selection)
|
|
{
|
|
if (this == selection->getDisplayerVisual()) return true;
|
|
if (selection->getDisplayerVisual() && selection->getDisplayerVisual()->getParent() == this) return true;
|
|
}
|
|
return _ContextualVisibilityDate == T1;
|
|
}
|
|
|
|
|
|
|
|
} // R2
|