mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-12-15 13:38:42 +00:00
78 lines
2.2 KiB
C++
78 lines
2.2 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#include "stdpch.h"
|
|
#include "displayer_base.h"
|
|
#include "instance.h"
|
|
//
|
|
#include "game_share/object.h"
|
|
//
|
|
#include "nel/gui/lua_ihm.h"
|
|
#include "nel/gui/interface_element.h"
|
|
|
|
namespace R2
|
|
{
|
|
|
|
uint CDisplayerBase::ObjCount = 0;
|
|
|
|
// *********************************************************************************************************
|
|
CDisplayerBase::CDisplayerBase() : _DisplayedInstance(NULL)
|
|
{
|
|
++ ObjCount;
|
|
}
|
|
|
|
CDisplayerBase::~CDisplayerBase()
|
|
{
|
|
nlassert(ObjCount > 0);
|
|
-- ObjCount;
|
|
}
|
|
|
|
|
|
|
|
// *********************************************************************************************************
|
|
void CDisplayerBase::pushLuaAccess(CLuaState &ls)
|
|
{
|
|
//H_AUTO(R2_CDisplayerBase_pushLuaAccess)
|
|
CLuaIHM::pushReflectableOnStack(ls, this);
|
|
}
|
|
|
|
// *********************************************************************************************************
|
|
const CObjectTable &CDisplayerBase::getProps() const
|
|
{
|
|
//H_AUTO(R2_CDisplayerBase_getProps)
|
|
nlassert(getDisplayedInstance());
|
|
const CObjectTable *props = getDisplayedInstance()->getObjectTable();
|
|
static volatile bool dumpProps = false;
|
|
if (dumpProps)
|
|
{
|
|
props->dump();
|
|
}
|
|
nlassert(props);
|
|
return *props;
|
|
}
|
|
|
|
// *********************************************************************************************************
|
|
CLuaObject &CDisplayerBase::getLuaProjection()
|
|
{
|
|
//H_AUTO(R2_CDisplayerBase_getLuaProjection)
|
|
nlassert(getDisplayedInstance());
|
|
return getDisplayedInstance()->getLuaProjection();
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|