// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" #include "combat_move.h" //void CCMSAddEntityMSG::callback (const std::string &name, uint8 id) //{ // CAIEntityPhysical* entity=CAIS::getEntityPhysical(Entity); // CAIEntityPhysical* target=CAIS::getEntityPhysical(Target); // if (entity && target) // { //// entity->engage(target); // } // else // { //#ifdef NL_DEBUG // nlwarning("wrong engage params.."); //#endif // } // //} //void CCMSRemoveEntityMSG::callback (const std::string &name, uint8 id) //{ // CAIEntityPhysical* entity=CAIS::getEntityPhysical(Entity); //// entity->desengage(); //}