// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" // #include "editor.h" #include "tool_choose_pos_lua.h" // #include "nel/misc/vectord.h" using namespace NLPACS; using namespace NLMISC; namespace R2 { // *************************************************************** CToolChoosePosLua::CToolChoosePosLua(uint ghostSlot, const CLuaObject &validFunc, const CLuaObject &cancelFunc, const std::string &toolName, const std::string &cursValid, const std::string &cursInvalid, const std::vector &polyList, const CPrimLook &polyValidLook, const CPrimLook &polyInvalidLook ) : CToolChoosePos(ghostSlot, cursValid, cursInvalid, polyList, polyValidLook, polyInvalidLook ), _ToolName(toolName) { _ValidFunc = validFunc; _CancelFunc = cancelFunc; _Commited = false; } // *************************************************************** void CToolChoosePosLua::commit(const NLMISC::CVector &createPosition, float /* createAngle */) { //H_AUTO(R2_CToolChoosePosLua_commit) nlassert(!_Commited); if (_ValidFunc.isFunction()) { CLuaState &lua = *_ValidFunc.getLuaState(); lua.push(createPosition.x); lua.push(createPosition.y); lua.push(createPosition.z); _ValidFunc.callNoThrow(3, 0); } _Commited = true; } // ********************************************************************************************************* void CToolChoosePosLua::cancel() { //H_AUTO(R2_CToolChoosePosLua_cancel) if (_Commited) return; if (_CancelFunc.isFunction()) { _CancelFunc.callNoThrow(0, 0); } } } // R2