// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#include "stdpch.h"
//
#include "editor.h"
#include "tool_choose_pos_lua.h"
//
#include "nel/misc/vectord.h"
using namespace NLPACS;
using namespace NLMISC;
namespace R2
{
// ***************************************************************
CToolChoosePosLua::CToolChoosePosLua(uint ghostSlot,
const CLuaObject &validFunc,
const CLuaObject &cancelFunc,
const std::string &toolName,
const std::string &cursValid,
const std::string &cursInvalid,
const std::vector &polyList,
const CPrimLook &polyValidLook,
const CPrimLook &polyInvalidLook
) : CToolChoosePos(ghostSlot,
cursValid,
cursInvalid,
polyList,
polyValidLook,
polyInvalidLook
),
_ToolName(toolName)
{
_ValidFunc = validFunc;
_CancelFunc = cancelFunc;
_Commited = false;
}
// ***************************************************************
void CToolChoosePosLua::commit(const NLMISC::CVector &createPosition, float /* createAngle */)
{
//H_AUTO(R2_CToolChoosePosLua_commit)
nlassert(!_Commited);
if (_ValidFunc.isFunction())
{
CLuaState &lua = *_ValidFunc.getLuaState();
lua.push(createPosition.x);
lua.push(createPosition.y);
lua.push(createPosition.z);
_ValidFunc.callNoThrow(3, 0);
}
_Commited = true;
}
// *********************************************************************************************************
void CToolChoosePosLua::cancel()
{
//H_AUTO(R2_CToolChoosePosLua_cancel)
if (_Commited) return;
if (_CancelFunc.isFunction())
{
_CancelFunc.callNoThrow(0, 0);
}
}
} // R2