// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef R2_AUTO_GROUP_H #define R2_AUTO_GROUP_H #include "instance.h" #include "prim_render.h" namespace R2 { class CAutoGroup { public: CAutoGroup(); ~CAutoGroup(); // update new tesing position position for auto group & update the display (may disable auto grouping if 'valid' is false) void update(const NLMISC::CVector &testPos, const std::string &paletteEntry, bool valid); // compute current grouping candidate, based on the last info given to 'update' CInstance *getGroupingCandidate(); /** Send the appropriate request to group the description of a new entity with the new grouping candidate * The new grouping candidate is then reset (as if 'update' had been called with 'valid' == false) * Caller should check that there's enough room in the scenario for that operation * No-op if getGroupingCandidate() is false */ void group(CObject *newEntityDesc, const NLMISC::CVectorD &createPosition); private: //CInstance::TRefPtr _GroupingCandidate; CPrimRender _AutoGroup; // display of auto group in scene / minimap struct CComponentSort { float Dist; CInstance *Instance; bool operator<(const CComponentSort &other) const { return Dist < other.Dist; } }; std::vector _SortedComponents; std::vector _PrimRenderVertices; // NLMISC::CVector _TestPos; // testing pos for grouping candidate std::string _PaletteEntry; // palete entry used for group testing bool _AutoGroupEnabled; private: void updateCandidateInstance(const CVector &testPos, const std::string &paletteEntry); CInstance *getGroupingCandidateInternal(std::vector &sortedComponents); void clear(); }; } // R2 #endif