// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef NL_CHAT_DISPLAYER_H #define NL_CHAT_DISPLAYER_H #include "nel/misc/displayer.h" #include "group_list.h" #include "interface_manager.h" #include "nel/misc/mutex.h" using namespace std; using namespace NLMISC; /** * class used to display console text commands in the chat window * \author Nicolas Brigand * \author Nevrax France * \date 2002 */ class CChatDisplayer : public NLMISC::IDisplayer { public: struct SDispString { std::string Str; CInterfaceManager::TSystemInfoMode Mode; }; // To make it thread safe NLMISC::CSynchronized< std::vector > StringToDisplay; /// Constructor CChatDisplayer() : IDisplayer( "ChatDisplayer" ), StringToDisplay("StringToDisplay") { } /// Display the string to the chat window virtual void doDisplay ( const NLMISC::CLog::TDisplayInfo& args, const char *message ) { string temp = message; string str; CInterfaceManager::TSystemInfoMode mode; if (args.LogType == NLMISC::CLog::LOG_ERROR) { str = "ERR: "; mode = CInterfaceManager::ErrorMsg; } else if (args.LogType == NLMISC::CLog::LOG_WARNING) { str = "WRN: "; mode = CInterfaceManager::WarningMsg; } else { str = ""; mode = CInterfaceManager::InfoMsg; } str += temp.substr(0, temp.size()-1); { // create a new scope for the access // get an access to the value NLMISC::CSynchronized >::CAccessor acces(&StringToDisplay); // now, you have a thread safe access until the end of the scope, so you can do whatever you want. for example, change the value SDispString toAdd; toAdd.Str = str; toAdd.Mode = mode; acces.value ().push_back(toAdd); } // end of the access } // Called each frames void update () { NLMISC::CSynchronized >::CAccessor acces(&StringToDisplay); std::vector &rVal = acces.value (); for (uint i = 0; i < rVal.size(); ++i) { CInterfaceManager::getInstance()->displayDebugInfo(ucstring(rVal[i].Str), rVal[i].Mode); } rVal.clear(); } }; #endif // NL_CHAT_DISPLAYER_H /* End of chat_displayer.h */