// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef CL_PRIM_FILE_H #define CL_PRIM_FILE_H ///////////// // INCLUDE // ///////////// // Ligo #include "nel/ligo/primitive.h" /// Prim file manager class CPrimFileMgr { public: /// Cstor CPrimFileMgr (); /// Release the prim file manager void release (NL3D::UDriver &driver); /// Load next prim file void loadNext () { if (_ShowPrim) load (_PrimFile+1); } /// Load previous prim file void loadPrevious () { if (_ShowPrim) load (_PrimFile-1); } /// Display the prim file void display (NL3D::UDriver &driver); /// Toggle show / hide void toggleShowHide () { _ShowPrim ^= true; } /// Change color void changeColor (); /// Current primitive name, "" if no primitive selected std::string getCurrentPrimitive () const; private: // Load a new prim file void load (sint primFileIndex); // Change material color void changeColor (uint ¤tColor); // Draw a 3d text static void draw3dText (const NLMISC::CVector &pos, NL3D::UCamera cam, const char *text); // Adjuste point height static void adjustPosition (NLMISC::CVector &pos); // Are we in Show prim mode? bool _ShowPrim; // Loaded ? bool _Loaded; // The selected prim file sint _PrimFile; // The current prim file pointer NLLIGO::CPrimRegion _PrimRegion; // The current material NL3D::UMaterial _Material; }; extern CPrimFileMgr PrimFiles; #endif // CL_PRIM_FILE_H