// main_frame.cpp : implementation file // #include "std_afx.h" #include "object_viewer.h" #include "main_frame.h" #include "set_value_dlg.h" #include "particle_dlg.h" #include "about_dialog.h" #include "choose_frame_delay.h" #include "choose_bg_color_dlg.h" #include "choose_sun_color_dlg.h" #include "day_night_dlg.h" #include "water_pool_editor.h" #include "vegetable_dlg.h" #include "global_wind_dlg.h" #include "sound_anim_dlg.h" #include "fog_dlg.h" #include "scene_rot_dlg.h" #include "skeleton_scale_dlg.h" #include "light_group_factor.h" #include "tune_mrm_dlg.h" #include "snapshot_tool_dlg.h" #include "nel/misc/file.h" #include "nel/3d/nelu.h" #include "nel/3d/mesh.h" #include "nel/3d/transform_shape.h" #include "nel/3d/mesh_instance.h" #include "nel/3d/skeleton_model.h" using namespace NLMISC; using namespace NL3D; void CSceneDlgMouseListener::addToServer (NLMISC::CEventServer& server) { server.addListener (EventMouseDownId, this); } void CSceneDlgMouseListener::releaseFromServer (NLMISC::CEventServer& server) { server.removeListener (EventMouseDownId, this); } void CSceneDlgMouseListener::operator ()(const CEvent& event) { if (event == EventMouseDownId) { CEventMouse* mouseEvent=(CEventMouse*)&event; if (mouseEvent->Button == rightButton) { const CEvent3dMouseListener &ml = ObjViewerDlg->getMouseListener() ; CMenu menu ; CMenu* subMenu ; menu.LoadMenu(IDR_MOVE_ELEMENT) ; menu.CheckMenuItem(ID_ENABLE_ELEMENT_XROTATE, ml.getModelMatrixRotationAxis() == CEvent3dMouseListener::xAxis ? MF_CHECKED : MF_UNCHECKED ) ; menu.CheckMenuItem(ID_ENABLE_ELEMENT_YROTATE, ml.getModelMatrixRotationAxis() == CEvent3dMouseListener::yAxis ? MF_CHECKED : MF_UNCHECKED ) ; menu.CheckMenuItem(ID_ENABLE_ELEMENT_ZROTATE, ml.getModelMatrixRotationAxis() == CEvent3dMouseListener::zAxis ? MF_CHECKED : MF_UNCHECKED ) ; subMenu = menu.GetSubMenu(0); nlassert(subMenu) ; // compute the screen coordinate from the main window HWND wnd = (HWND) CNELU::Driver->getDisplay() ; nlassert(::IsWindow(wnd)) ; RECT r ; ::GetWindowRect(wnd, &r) ; sint x = r.left + (sint) (mouseEvent->X * (r.right - r.left)) ; sint y = r.top + (sint) ((1.f - mouseEvent->Y) * (r.bottom - r.top)) ; ::TrackPopupMenu(subMenu->m_hMenu, TPM_LEFTALIGN | TPM_RIGHTBUTTON, x, y, 0, SceneDlg->m_hWnd, NULL) ; } } } ///////////////////////////////////////////////////////////////////////////// // CMainFrame //IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd) CMainFrame::CMainFrame( CObjectViewer *objView, winProc windowProc ) { DriverWindowProc=windowProc; ObjView=objView; AnimationWindow=false; AnimationSetWindow=false; MixerSlotsWindow=false; ParticlesWindow=false; DayNightWindow=false; WaterPoolWindow=false; VegetableWindow=false; GlobalWindWindow= false; SoundAnimWindow=false; LightGroupWindow=false; ChooseFrameDelayWindow=false; ChooseBGColorWindow=false; ChooseSunColorWindow=false; SkeletonScaleWindow= false; TuneMRMWindow= false; MouseMoveType= MoveCamera; MoveMode=ObjectMode; X=true; Y=true; Z=true; Euler=false; GlobalWindPower= 1.f; FogActive = false; FogStart = 0.f; FogEnd = 100.f; _LastSceneRotX= 0.0f; _LastSceneRotY= 0.0f; _LastSceneRotZ= 0.0f; _RightButtonMouseListener.ObjViewerDlg = ObjView ; _RightButtonMouseListener.SceneDlg = this ; _RightButtonMouseListener.addToServer(CNELU::EventServer) ; } CMainFrame::~CMainFrame() { _RightButtonMouseListener.releaseFromServer (CNELU::EventServer); } BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd) //{{AFX_MSG_MAP(CMainFrame) ON_COMMAND(IDC_RELOAD_TEXTURES, OnReloadTextures) ON_COMMAND(ID_CLEAR, OnClear) ON_COMMAND(ID_EDIT_MOVEELEMENT, OnEditMoveelement) ON_COMMAND(ID_EDIT_MOVE_FX, OnEditMoveFX) ON_COMMAND(ID_EDIT_MOVE_FX_USER_MATRIX, OnEditMoveFXUserMatrix) ON_COMMAND(ID_EDIT_X, OnEditX) ON_COMMAND(ID_EDIT_Y, OnEditY) ON_COMMAND(ID_EDIT_Z, OnEditZ) ON_COMMAND(ID_ENABLE_ELEMENT_XROTATE, OnEnableElementXrotate) ON_COMMAND(ID_ENABLE_ELEMENT_YROTATE, OnEnableElementYrotate) ON_COMMAND(ID_ENABLE_ELEMENT_ZROTATE, OnEnableElementZrotate) ON_COMMAND(ID_FILE_EXIT, OnFileExit) ON_COMMAND(ID_FILE_LOADCONFIG, OnFileLoadconfig) ON_COMMAND(IDM_SNAPSHOT_TOOL, OnSnapShotTool) ON_COMMAND(ID_FILE_OPEN, OnFileOpen) ON_COMMAND(ID_FILE_SAVECONFIG, OnFileSaveconfig) ON_COMMAND(ID_VIEW_FIRSTPERSONMODE, OnViewFirstpersonmode) ON_COMMAND(ID_VIEW_CAMERAMODE, OnViewCamera) ON_COMMAND(ID_VIEW_OBJECTMODE, OnViewObjectmode) ON_COMMAND(ID_VIEW_RESET_CAMERA, OnResetCamera) ON_COMMAND(ID_VIEW_SETBACKGROUND, OnViewSetbackground) ON_COMMAND(ID_VIEW_SETMOVESPEED, OnViewSetmovespeed) ON_COMMAND(IDM_ACTIVATE_FOG, OnActivateFog) ON_COMMAND(IDM_SETUP_FOG, OnSetupFog) ON_COMMAND(ID_WINDOW_ANIMATION, OnWindowAnimation) ON_COMMAND(ID_WINDOW_ANIMATIONSET, OnWindowAnimationset) ON_COMMAND(ID_WINDOW_MIXERSSLOTS, OnWindowMixersslots) ON_COMMAND(ID_WINDOW_PARTICLES, OnWindowParticles) ON_COMMAND(ID_WINDOW_DAYNIGHT, OnWindowDayNight) ON_COMMAND(ID_WINDOW_WATER_POOL, OnWindowWaterPool) ON_COMMAND(ID_WINDOW_ANIMSOUND, OnWindowSoundAnim) ON_COMMAND(ID_WINDOW_CHOOSE_FRAME_DELAY, OnWindowChooseFrameDelay) ON_COMMAND(ID_WINDOW_CHOOSE_BG_COLOR, OnWindowChooseBGColor) ON_COMMAND(ID_WINDOW_CHOOSE_SUN_COLOR, OnWindowChooseSunColor) ON_COMMAND(ID_SCENE_SETLIGHTGROUPFACTOR, OnSetLightGroupFactor) ON_COMMAND(IDM_SHOW_SCENE_MATRIX, OnShowSceneMatrix) ON_COMMAND(iDM_SHOW_OCCLUSION_TEST_MESHS, OnShowOcclusionTestMeshs) ON_COMMAND(IDM_SHOW_FX_MATRIX, OnShowFXMatrix) ON_COMMAND(IDM_SHOW_FX_USER_MATRIX, OnShowFXUserMatrix) ON_UPDATE_COMMAND_UI(IDM_SHOW_SCENE_MATRIX, OnUpdateShowSceneMatrix) ON_UPDATE_COMMAND_UI(IDM_SHOW_FX_MATRIX, OnUpdateShowFXMatrix) ON_UPDATE_COMMAND_UI(IDM_SHOW_FX_USER_MATRIX, OnUpdateShowFXUserMatrix) ON_UPDATE_COMMAND_UI(iDM_SHOW_OCCLUSION_TEST_MESHS, OnUpdateShowOcclusionTestMeshs) ON_WM_CREATE() ON_WM_ERASEBKGND() ON_UPDATE_COMMAND_UI(ID_WINDOW_ANIMATION, OnUpdateWindowAnimation) ON_UPDATE_COMMAND_UI(ID_WINDOW_ANIMATIONSET, OnUpdateWindowAnimationset) ON_UPDATE_COMMAND_UI(ID_WINDOW_MIXERSSLOTS, OnUpdateWindowMixersslots) ON_UPDATE_COMMAND_UI(ID_WINDOW_PARTICLES, OnUpdateWindowParticles) ON_UPDATE_COMMAND_UI(ID_WINDOW_DAYNIGHT, OnUpdateWindowDayNight) ON_UPDATE_COMMAND_UI(ID_WINDOW_WATER_POOL, OnUpdateWindowWaterPool) ON_UPDATE_COMMAND_UI(ID_WINDOW_ANIMSOUND, OnUpdateWindowSoundAnim) ON_UPDATE_COMMAND_UI(ID_WINDOW_CHOOSE_FRAME_DELAY, OnUpdateWindowChooseFrameDelay) ON_UPDATE_COMMAND_UI(ID_WINDOW_CHOOSE_BG_COLOR, OnUpdateWindowBGColor) ON_UPDATE_COMMAND_UI(ID_WINDOW_CHOOSE_SUN_COLOR, OnUpdateWindowSunColor) ON_UPDATE_COMMAND_UI(ID_VIEW_OBJECTMODE, OnUpdateViewObjectmode) ON_UPDATE_COMMAND_UI(ID_VIEW_FIRSTPERSONMODE, OnUpdateViewFirstpersonmode) ON_UPDATE_COMMAND_UI(ID_VIEW_CAMERAMODE, OnUpdateViewCamera) ON_UPDATE_COMMAND_UI(ID_EDIT_X, OnUpdateEditX) ON_UPDATE_COMMAND_UI(ID_EDIT_Y, OnUpdateEditY) ON_UPDATE_COMMAND_UI(ID_EDIT_Z, OnUpdateEditZ) ON_UPDATE_COMMAND_UI(ID_EDIT_MOVEELEMENT, OnUpdateEditMoveelement) ON_UPDATE_COMMAND_UI(ID_EDIT_MOVE_FX, OnUpdateEditMoveFX) ON_UPDATE_COMMAND_UI(ID_EDIT_MOVE_FX_USER_MATRIX, OnUpdateEditMoveFXUserMatrix) ON_UPDATE_COMMAND_UI(ID_SCENE_SETLIGHTGROUPFACTOR, OnUpdateWindowLightGroup) ON_COMMAND(ID_HELP_ABOUTOBJECTVIEWER, OnHelpAboutobjectviewer) ON_COMMAND(IDM_REMOVE_ALL_INSTANCES_FROM_SCENE, OnRemoveAllInstancesFromScene) ON_COMMAND_RANGE(IDM_ACTIVATE_TEXTURE_SET_1, IDM_ACTIVATE_TEXTURE_SET_8, OnActivateTextureSet) ON_COMMAND(IDM_SHUFFLE_TEXTURE_SET, OnShuffleTextureSet) ON_COMMAND(ID_WINDOW_VEGETABLE, OnWindowVegetable) ON_UPDATE_COMMAND_UI(ID_WINDOW_VEGETABLE, OnUpdateWindowVegetable) ON_COMMAND(ID_WINDOW_GLOBALWIND, OnWindowGlobalwind) ON_UPDATE_COMMAND_UI(ID_WINDOW_GLOBALWIND, OnUpdateWindowGlobalwind) ON_COMMAND(ID_EDIT_MOVE_OBJECT_LIGHT_TEST, OnEditMoveObjectLightTest) ON_UPDATE_COMMAND_UI(ID_EDIT_MOVE_OBJECT_LIGHT_TEST, OnUpdateEditMoveObjectLightTest) ON_COMMAND(ID_EDIT_MOVECAMERA, OnEditMovecamera) ON_UPDATE_COMMAND_UI(ID_EDIT_MOVECAMERA, OnUpdateEditMovecamera) ON_COMMAND(ID_EDIT_MOVESCENE, OnEditMovescene) ON_UPDATE_COMMAND_UI(ID_EDIT_MOVESCENE, OnUpdateEditMovescene) ON_COMMAND(ID_VIEW_RESET_SCENE_ROOT, OnViewResetSceneRoot) ON_COMMAND(ID_VIEW_RESET_FX_ROOT, OnViewResetFXRoot) ON_COMMAND(IDM_RESET_FX_USER_MATRIX, OnViewResetFXUserMatrix) ON_COMMAND(ID_VIEW_SET_SCENE_ROTATION, OnViewSetSceneRotation) ON_COMMAND(ID_SHOOT_SCENE, OnShootScene) ON_COMMAND(ID_WINDOW_SKELETON_SCALE, OnWindowSkeletonScale) ON_UPDATE_COMMAND_UI(ID_WINDOW_SKELETON_SCALE, OnUpdateWindowSkeletonScale) ON_COMMAND(ID_WINDOW_TUNE_MRM, OnWindowTuneMRM) ON_UPDATE_COMMAND_UI(ID_WINDOW_TUNE_MRM, OnUpdateWindowTuneMRM) //}}AFX_MSG_MAP ON_COMMAND_RANGE(ID_SCENE_CAMERA_FIRST, ID_SCENE_CAMERA_LAST, OnSceneCamera) ON_UPDATE_COMMAND_UI_RANGE(ID_SCENE_CAMERA_FIRST, ID_SCENE_CAMERA_LAST, OnUpdateSceneCamera) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CMainFrame message handlers LRESULT CMainFrame::WindowProc(UINT message, WPARAM wParam, LPARAM lParam) { // TODO: Add your specialized code here and/or call the base class if (CNELU::Driver) DriverWindowProc (CNELU::Driver, m_hWnd, message, wParam, lParam); return CFrameWnd::WindowProc(message, wParam, lParam); } // *************************************************************************** void CMainFrame::update () { ObjView->_AnimationDlg->ShowWindow (AnimationWindow?SW_SHOW:SW_HIDE); ObjView->_AnimationSetDlg->ShowWindow (AnimationSetWindow?SW_SHOW:SW_HIDE); ObjView->_SlotDlg->ShowWindow (MixerSlotsWindow?SW_SHOW:SW_HIDE); ObjView->_ParticleDlg->ShowWindow (ParticlesWindow?SW_SHOW:SW_HIDE); ObjView->_DayNightDlg->ShowWindow (DayNightWindow?SW_SHOW:SW_HIDE); ObjView->_WaterPoolDlg->ShowWindow (WaterPoolWindow?SW_SHOW:SW_HIDE); ObjView->_VegetableDlg->ShowWindow (VegetableWindow?SW_SHOW:SW_HIDE); ObjView->_GlobalWindDlg->ShowWindow (GlobalWindWindow?SW_SHOW:SW_HIDE); ObjView->_SoundAnimDlg->ShowWindow (SoundAnimWindow?SW_SHOW:SW_HIDE); ObjView->_LightGroupDlg->ShowWindow (LightGroupWindow?SW_SHOW:SW_HIDE); ObjView->_ChooseFrameDelayDlg->ShowWindow (ChooseFrameDelayWindow?SW_SHOW:SW_HIDE); ObjView->_ChooseBGColorDlg->ShowWindow (ChooseBGColorWindow?SW_SHOW:SW_HIDE); ObjView->_ChooseSunColorDlg->ShowWindow (ChooseSunColorWindow?SW_SHOW:SW_HIDE); ObjView->_SkeletonScaleDlg->ShowWindow (SkeletonScaleWindow?SW_SHOW:SW_HIDE); ObjView->_TuneMRMDlg->ShowWindow (TuneMRMWindow?SW_SHOW:SW_HIDE); } // *************************************************************************** void CMainFrame::registerValue (bool read) { if (read) { // Get value from the register HKEY hKey; if (RegOpenKeyEx(HKEY_CURRENT_USER, REGKEY_OBJ_VIEW_SCENE_DLG, 0, KEY_READ, &hKey)==ERROR_SUCCESS) { DWORD len=sizeof (BOOL); DWORD type; NLMISC::CRGBA bgCol ; RegQueryValueEx (hKey, "ViewAnimation", 0, &type, (LPBYTE)&AnimationWindow, &len); len=sizeof (BOOL); RegQueryValueEx (hKey, "ViewAnimationSet", 0, &type, (LPBYTE)&AnimationSetWindow, &len); len=sizeof (BOOL); RegQueryValueEx (hKey, "ViewSlots", 0, &type, (LPBYTE)&MixerSlotsWindow, &len); len=sizeof (BOOL); RegQueryValueEx (hKey, "ViewParticles", 0, &type, (LPBYTE)&ParticlesWindow, &len); len=sizeof (BOOL); RegQueryValueEx (hKey, "ViewDayNight", 0, &type, (LPBYTE)&DayNightWindow, &len); len=sizeof (BOOL); RegQueryValueEx (hKey, "ViewWaterPool", 0, &type, (LPBYTE)&WaterPoolWindow, &len); len=sizeof (BOOL); RegQueryValueEx (hKey, "ViewVegetable", 0, &type, (LPBYTE)&VegetableWindow, &len); len=sizeof (BOOL); RegQueryValueEx (hKey, "ViewGlobalWind", 0, &type, (LPBYTE)&GlobalWindWindow, &len); len=sizeof (BOOL); RegQueryValueEx (hKey, "ViewSoundAnimWind", 0, &type, (LPBYTE)&GlobalWindWindow, &len); len=sizeof (float); RegQueryValueEx (hKey, "MoveSpeed", 0, &type, (LPBYTE)&MoveSpeed, &len); len=sizeof (uint); RegQueryValueEx (hKey, "ObjectMode", 0, &type, (LPBYTE)&MoveMode, &len); len=sizeof(NLMISC::CRGBA) ; RegQueryValueEx (hKey, "BackGroundColor", 0, &type, (LPBYTE)&BgColor, &len); len=sizeof (float); RegQueryValueEx (hKey, "GlobalWindPower", 0, &type, (LPBYTE)&GlobalWindPower, &len); len=sizeof (BOOL); RegQueryValueEx (hKey, "ViewChooseFrameDelay", 0, &type, (LPBYTE)&ChooseFrameDelayWindow, &len); len=sizeof (BOOL); RegQueryValueEx (hKey, "ViewChooseBGColor", 0, &type, (LPBYTE)&ChooseBGColorWindow, &len); len=sizeof (BOOL); RegQueryValueEx (hKey, "ViewChooseSunColor", 0, &type, (LPBYTE)&ChooseSunColorWindow, &len); len=sizeof (BOOL); RegQueryValueEx (hKey, "ViewSkeletonScaleWindow", 0, &type, (LPBYTE)&SkeletonScaleWindow, &len); len=sizeof (BOOL); RegQueryValueEx (hKey, "ViewTuneMRMWindow", 0, &type, (LPBYTE)&TuneMRMWindow, &len); } } else { HKEY hKey; if (RegCreateKey(HKEY_CURRENT_USER, REGKEY_OBJ_VIEW_SCENE_DLG, &hKey)==ERROR_SUCCESS) { RegSetValueEx(hKey, "ViewAnimation", 0, REG_BINARY, (LPBYTE)&AnimationWindow, sizeof(bool)); RegSetValueEx(hKey, "ViewAnimationSet", 0, REG_BINARY, (LPBYTE)&AnimationSetWindow, sizeof(bool)); RegSetValueEx(hKey, "ViewSlots", 0, REG_BINARY, (LPBYTE)&MixerSlotsWindow, sizeof(bool)); RegSetValueEx(hKey, "ViewParticles", 0, REG_BINARY, (LPBYTE)&ParticlesWindow, sizeof(bool)); RegSetValueEx(hKey, "ViewDayNight", 0, REG_BINARY, (LPBYTE)&DayNightWindow, sizeof(bool)); RegSetValueEx(hKey, "ViewWaterPool", 0, REG_BINARY, (LPBYTE)&WaterPoolWindow, sizeof(bool)); RegSetValueEx(hKey, "ViewDayNight", 0, REG_BINARY, (LPBYTE)&DayNightWindow, sizeof(bool)); RegSetValueEx(hKey, "ViewVegetable", 0, REG_BINARY, (LPBYTE)&VegetableWindow, sizeof(bool)); RegSetValueEx(hKey, "ViewGlobalWind", 0, REG_BINARY, (LPBYTE)&GlobalWindWindow, sizeof(bool)); RegSetValueEx(hKey, "ViewSoundAnimWind", 0, REG_BINARY, (LPBYTE)&SoundAnimWindow, sizeof(bool)); RegSetValueEx(hKey, "ViewLightGroupWind", 0, REG_BINARY, (LPBYTE)&LightGroupWindow, sizeof(bool)); RegSetValueEx(hKey, "ViewChooseFrameDelay", 0, REG_BINARY, (LPBYTE)&ChooseFrameDelayWindow, sizeof(bool)); RegSetValueEx(hKey, "ViewChooseBGColor", 0, REG_BINARY, (LPBYTE)&ChooseBGColorWindow, sizeof(bool)); RegSetValueEx(hKey, "ViewChooseSunColor", 0, REG_BINARY, (LPBYTE)&ChooseSunColorWindow, sizeof(bool)); RegSetValueEx(hKey, "MoveSpeed", 0, REG_BINARY, (LPBYTE)&MoveSpeed, sizeof(float)); RegSetValueEx(hKey, "ObjectMode", 0, REG_BINARY, (LPBYTE)&MoveMode, sizeof(uint)); RegSetValueEx(hKey, "BackGroundColor", 0, REG_BINARY, (LPBYTE)&BgColor, sizeof(NLMISC::CRGBA)); RegSetValueEx(hKey, "GlobalWindPower", 0, REG_BINARY, (LPBYTE)&GlobalWindPower, sizeof(float)); RegSetValueEx(hKey, "ViewSkeletonScaleWindow", 0, REG_BINARY, (LPBYTE)&SkeletonScaleWindow, sizeof(bool)); RegSetValueEx(hKey, "ViewTuneMRMWindow", 0, REG_BINARY, (LPBYTE)&TuneMRMWindow, sizeof(bool)); } } } // *************************************************************************** void CMainFrame::OnResetCamera() { // One object found at least bool found=false; // Pointer on the CMesh; CVector hotSpot=CVector (0,0,0); // Reset the radius float radius=10.f; // Look for a first mesh uint m; for (m=0; m<ObjView->_ListInstance.size(); m++) { CTransformShape *pTransform=dynamic_cast<CTransformShape*>(ObjView->_ListInstance[m]->TransformShape); if (pTransform) { IShape *pShape=pTransform->Shape; CSkeletonModel *pSkelModel=pTransform->getSkeletonModel (); // Get bounding box CAABBox boundingBox; pShape->getAABBox(boundingBox); if (!pSkelModel) { // Reset the hotspot hotSpot=pTransform->getMatrix()*boundingBox.getCenter(); // Reset the radius radius=boundingBox.getRadius(); radius=pTransform->getMatrix().mulVector (CVector (radius, 0, 0)).norm(); found=true; m++; break; } else { // Get first bone if (pSkelModel->Bones.size()) { // Ok, it is the root. hotSpot=pSkelModel->Bones[0].getMatrix()*boundingBox.getCenter(); // Reset the radius radius=boundingBox.getRadius(); radius=pSkelModel->Bones[0].getMatrix().mulVector (CVector (radius, 0, 0)).norm(); found=true; m++; break; } } } } // For each model in the list for (; m<ObjView->_ListInstance.size(); m++) { // Pointer on the CTransformShape; CTransformShape *pTransform=dynamic_cast<CTransformShape*>(ObjView->_ListInstance[m]->TransformShape); if (pTransform) { IShape *pShape=pTransform->Shape; CSkeletonModel *pSkelModel=pTransform->getSkeletonModel (); // New radius and hotSpot CVector hotSpot2; float radius2; bool setuped=false; // Get the bounding box CAABBox boundingBox; pShape->getAABBox(boundingBox); if (!pSkelModel) { // Get the hotspot hotSpot2=pTransform->getMatrix()*boundingBox.getCenter(); // Get the radius radius2=boundingBox.getRadius(); radius2=pTransform->getMatrix().mulVector (CVector (radius2, 0, 0)).norm(); // Ok found it setuped=true; } else { // Get first bone if (pSkelModel->Bones.size()) { // Get the hotspot hotSpot2=pSkelModel->Bones[0].getMatrix()*boundingBox.getCenter(); // Get the radius radius2=boundingBox.getRadius(); radius2=pSkelModel->Bones[0].getMatrix().mulVector (CVector (radius2, 0, 0)).norm(); // Ok found it setuped=true; } } if (setuped) { // *** Merge with previous // Get vector center to center CVector vect=hotSpot-hotSpot2; vect.normalize(); // Get the right position CVector right=hotSpot+vect*radius; if ((right-hotSpot2).norm()<radius2) right=hotSpot2+vect*radius2; // Get the left position CVector left=hotSpot2-vect*radius2; if ((left-hotSpot).norm()<radius) left=hotSpot-vect*radius; // Get new center hotSpot=(left+right)/2.f; // Get new size radius=(left-right).norm()/2.f; } } } // Setup scene center ObjView->_SceneCenter=hotSpot; // Setup camera CNELU::Camera->lookAt (hotSpot+CVector(0.57735f,0.57735f,0.57735f)*radius, hotSpot); // Setup mouse listener ObjView->_MouseListener.setMatrix (CNELU::Camera->getMatrix()); ObjView->_MouseListener.setFrustrum (CNELU::Camera->getFrustum()); ObjView->_MouseListener.setViewport (CViewport()); ObjView->_MouseListener.setHotSpot (hotSpot); ObjView->_MouseListener.setMouseMode (CEvent3dMouseListener::edit3d); // reset ObjectLightTest. ObjView->_ObjectLightTestMatrix.setPos(hotSpot); } void CMainFrame::OnClear() { // *** Clear the scene. // Remove all the instance ObjView->removeAllInstancesFromScene(); ToolBar.Invalidate(); } void CMainFrame::OnReloadTextures() { // Reload all the textures ObjView->reloadTextures (); } void CMainFrame::OnEditX() { X^=true; ObjView->getMouseListener().enableModelTranslationAxis(CEvent3dMouseListener::xAxis, X!=0); } void CMainFrame::OnEditY() { Y^=true; ObjView->getMouseListener().enableModelTranslationAxis(CEvent3dMouseListener::yAxis, Y!=0); } void CMainFrame::OnEditZ() { Z^=true; ObjView->getMouseListener().enableModelTranslationAxis(CEvent3dMouseListener::zAxis, Z!=0); } void CMainFrame::OnEnableElementXrotate() { ObjView->getMouseListener().setModelMatrixRotationAxis(CEvent3dMouseListener::xAxis); } void CMainFrame::OnEnableElementYrotate() { ObjView->getMouseListener().setModelMatrixRotationAxis(CEvent3dMouseListener::yAxis); } void CMainFrame::OnEnableElementZrotate() { ObjView->getMouseListener().setModelMatrixRotationAxis(CEvent3dMouseListener::zAxis); } void CMainFrame::OnFileExit() { DestroyWindow (); } void CMainFrame::OnFileLoadconfig() { // Update UI update (); // Create a dialog static char BASED_CODE szFilter[] = "NeL Object viewer config (*.ovcgf)|*.ovcgf|All Files (*.*)|*.*||"; CFileDialog fileDlg( TRUE, ".ovcgf", "*.ovcgf", OFN_HIDEREADONLY|OFN_OVERWRITEPROMPT, szFilter); if (fileDlg.DoModal()==IDOK) { // Open the file CIFile file; if (file.open ((const char*)fileDlg.GetPathName())) { try { ObjView->serial (file); if (!ObjView->ParticleWorkspaceFilename.empty()) { CParticleDlg *pd = ObjView->getParticleDialog(); pd->checkModifiedWorkSpace(); pd->loadWorkspace(ObjView->ParticleWorkspaceFilename); if (pd->getParticleWorkspace()) { pd->getParticleWorkspace()->restickAllObjects(ObjView); } } } catch (Exception& e) { MessageBox (e.what(), "NeL object viewer", MB_OK|MB_ICONEXCLAMATION); } } else { // Create a message char msg[512]; _snprintf (msg, 512, "Can't open the file %s for reading.", (const char*)fileDlg.GetPathName()); MessageBox (msg, "NeL object viewer", MB_OK|MB_ICONEXCLAMATION); } } } #include <dlgs.h> // for standard control IDs for commdlg void CMainFrame::OnFileOpen() { // update UI update (); // Create a dialog static char BASED_CODE szFilter[] = "All NeL Files (*.shape;*.ps;*.ig)\0*.shape;*.ps;*.ig\0" "NeL Shape Files (*.shape)\0*.shape\0" "NeL Particule System Files (*.ps)\0*.ps\0" "NeL Instance Group Files (*.ig)\0*.ig\0" "All Files (*.*)\0*.*\0\0"; // Filename buffer char buffer[65535]; buffer[0]=0; OPENFILENAME openFile; memset (&openFile, 0, sizeof (OPENFILENAME)); openFile.lStructSize = sizeof (OPENFILENAME); openFile.hwndOwner = this->m_hWnd; openFile.lpstrFilter = szFilter; openFile.nFilterIndex = 0; openFile.lpstrFile = buffer; openFile.nMaxFile = 65535; openFile.Flags = OFN_HIDEREADONLY|OFN_OVERWRITEPROMPT|OFN_ALLOWMULTISELECT|OFN_ENABLESIZING|OFN_EXPLORER; openFile.lpstrDefExt = "*.shape;*.ig;*.ps"; if (GetOpenFileName(&openFile)) { // Build an array of name std::vector<std::string> meshFilename; // Filename pointer char *c=buffer; // Read the path CString path = buffer; if (path.GetLength()>openFile.nFileOffset) { // Double zero at the end c[path.GetLength()+1]=0; // Path is empty path = ""; } else { // Adda slash path += "\\"; // Look for the next string while (*(c++)) {} } // For each file selected while (*c) { // File name char filename[256]; char *ptr=filename; // Read a file name while (*c) { *(ptr++)=*(c++); } *ptr=0; c++; // File name CString name = path + filename; // file is an ig ? if (name.Find(".ig") != -1) { // Load the instance group if (ObjView->loadInstanceGroup (name)) { // Reset the camera OnResetCamera(); // Touch the channel mixer ObjView->reinitChannels (); } } else { // Add it in the array meshFilename.push_back ((const char*)name); } } // Some mesh to load ? if ( !meshFilename.empty() ) { // Create a dialog for the skel static char BASED_CODE szFilter2[] = "NeL Skeleton Files (*.skel)|*.skel|All Files (*.*)|*.*||"; CFileDialog fileDlg2 ( TRUE, ".skel", "*.skel", OFN_HIDEREADONLY|OFN_OVERWRITEPROMPT, szFilter2); if (fileDlg2.DoModal()==IDOK) { // Load the shape with a skeleton if (ObjView->loadMesh (meshFilename, fileDlg2.GetPathName())) { // Reset the camera OnResetCamera(); // Touch the channel mixer ObjView->reinitChannels (); } } else { // Load the shape without skeleton if (ObjView->loadMesh (meshFilename, "")) { // Reset the camera OnResetCamera(); // Touch the channel mixer ObjView->reinitChannels (); } } } } } void CMainFrame::OnFileSaveconfig() { // Update UI update (); // Create a dialog static char BASED_CODE szFilter[] = "NeL Object viewer config (*.ovcgf)|*.ovcgf|All Files (*.*)|*.*||"; CFileDialog fileDlg( FALSE, ".ovcgf", "*.ovcgf", OFN_HIDEREADONLY|OFN_OVERWRITEPROMPT, szFilter); if (fileDlg.DoModal()==IDOK) { ObjView->ParticleWorkspaceFilename = ""; CParticleWorkspace *pw = ObjView->getParticleDialog()->getParticleWorkspace(); if (pw && pw->getNumNode() != 0) { if (localizedMessageBox(*this, IDS_INCLUDE_PARTICLE_WORKSPACE_INFOS, IDS_OBJECT_VIEWER, MB_YESNO|MB_ICONQUESTION) == IDYES) { ObjView->ParticleWorkspaceFilename = pw->getFilename(); } } // Open the file COFile file; if (file.open ((const char*)fileDlg.GetPathName())) { try { ObjView->serial(file); } catch (Exception& e) { MessageBox (e.what(), "NeL object viewer", MB_OK|MB_ICONEXCLAMATION); } } else { // Create a message char msg[512]; _snprintf (msg, 512, "Can't open the file %s for writing", (const char*)fileDlg.GetPathName()); MessageBox (msg, "NeL object viewer", MB_OK|MB_ICONEXCLAMATION); } } } void CMainFrame::OnViewFirstpersonmode() { MoveMode=FirstMode; ToolBar.Invalidate (); } void CMainFrame::OnViewObjectmode() { MoveMode=ObjectMode; ToolBar.Invalidate (); } void CMainFrame::OnViewCamera() { MoveMode=CameraMode; ToolBar.Invalidate (); } void CMainFrame::OnViewSetbackground() { static COLORREF colTab[16] = { 0, 0xff0000, 0x00ff00, 0xffff00, 0x0000ff, 0xff00ff, 0x00ffff, 0xffffff , 0x7f7f7f, 0xff7f7f, 0x7fff7f, 0xffff7f, 0x7f7fff, 0xff7fff, 0x7fffff, 0xff7f00 } ; BgColor = ObjView->getBackGroundColor() ; CHOOSECOLOR cc ; cc.lStructSize = sizeof(CHOOSECOLOR) ; cc.hwndOwner = this->m_hWnd ; cc.Flags = CC_RGBINIT | CC_ANYCOLOR | CC_FULLOPEN ; cc.rgbResult = RGB(BgColor.R, BgColor.G, BgColor.B) ; cc.lpCustColors = colTab ; if (::ChooseColor(&cc) == IDOK) { BgColor.R = (uint8) (cc.rgbResult & 0xff) ; BgColor.G = (uint8) ((cc.rgbResult & 0xff00) >> 8) ; BgColor.B = (uint8) ((cc.rgbResult & 0xff0000) >> 16) ; ObjView->setBackGroundColor(BgColor) ; } } void CMainFrame::OnViewSetmovespeed() { // Set value CSetValueDlg valueDlg; // Set default value valueDlg.Value=toString (MoveSpeed).c_str(); valueDlg.Title="Select your move speed"; // Open dialog if (valueDlg.DoModal ()==IDOK) { // Get deflaut value sscanf ((const char*)valueDlg.Value, "%f", &MoveSpeed); } } void CMainFrame::OnActivateFog() { FogActive = !FogActive; if (FogActive) { CNELU::Driver->setupFog(FogStart, FogEnd, ObjView->getBackGroundColor()); CNELU::Driver->enableFog(true); } else { CNELU::Driver->enableFog(false); } CMenu *menu = GetMenu(); menu->CheckMenuItem(IDM_ACTIVATE_FOG, MF_BYCOMMAND | (FogActive ? MF_CHECKED : MF_UNCHECKED)); } void CMainFrame::OnSetupFog() { CFogDlg fogDlg; fogDlg.setFogStart(FogStart); fogDlg.setFogEnd(FogEnd); if (fogDlg.DoModal() == IDOK) { FogStart = fogDlg.getFogStart(); FogEnd = fogDlg.getFogEnd(); NLMISC::clamp(FogStart, 0.f, 1000.f); NLMISC::clamp(FogEnd, 0.f, 1000.f); CNELU::Driver->setupFog(FogStart, FogEnd, ObjView->getBackGroundColor()); } } void CMainFrame::OnShowSceneMatrix() { ObjView->setSceneMatrixVisible(!ObjView->getSceneMatrixVisible()); } void CMainFrame::OnShowFXMatrix() { ObjView->setFXMatrixVisible(!ObjView->getFXMatrixVisible()); } void CMainFrame::OnShowFXUserMatrix() { ObjView->setFXUserMatrixVisible(!ObjView->getFXUserMatrixVisible()); } void CMainFrame::OnShowOcclusionTestMeshs() { ObjView->setOcclusionTestMeshsVisible(!ObjView->getOcclusionTestMeshsVisible()); } void CMainFrame::OnUpdateShowSceneMatrix(CCmdUI* pCmdUI) { pCmdUI->SetCheck(ObjView->getSceneMatrixVisible()); } void CMainFrame::OnUpdateShowFXMatrix(CCmdUI* pCmdUI) { pCmdUI->SetCheck(ObjView->getFXMatrixVisible()); } void CMainFrame::OnUpdateShowFXUserMatrix(CCmdUI* pCmdUI) { pCmdUI->SetCheck(ObjView->getFXUserMatrixVisible()); } void CMainFrame::OnUpdateShowOcclusionTestMeshs(CCmdUI* pCmdUI) { pCmdUI->SetCheck(ObjView->getOcclusionTestMeshsVisible()); } void CMainFrame::OnWindowAnimation() { AnimationWindow^=true; update (); } void CMainFrame::OnWindowAnimationset() { AnimationSetWindow^=true; update (); } void CMainFrame::OnWindowMixersslots() { MixerSlotsWindow^=true; update (); } void CMainFrame::OnWindowParticles() { ParticlesWindow^=true; update (); } void CMainFrame::OnWindowDayNight() { DayNightWindow^=true; update (); } void CMainFrame::OnWindowVegetable() { VegetableWindow^=true; update (); } void CMainFrame::OnWindowWaterPool() { WaterPoolWindow^=true; update (); } void CMainFrame::OnWindowGlobalwind() { GlobalWindWindow^= true; update (); } void CMainFrame::OnWindowSoundAnim() { SoundAnimWindow^= true; update (); } void CMainFrame::OnWindowChooseFrameDelay() { ChooseFrameDelayWindow^= true; update (); } void CMainFrame::OnWindowChooseBGColor() { ChooseBGColorWindow^= true; update (); } void CMainFrame::OnWindowChooseSunColor() { ChooseSunColorWindow^= true; update (); } void CMainFrame::OnSetLightGroupFactor() { LightGroupWindow^= true; update (); } static UINT indicators[] = { ID_SEPARATOR, // status line indicator /*ID_INDICATOR_CAPS, ID_INDICATOR_NUM, ID_INDICATOR_SCRL,*/ }; int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct) { // Parent create if (CFrameWnd::OnCreate(lpCreateStruct) == -1) return -1; // Create tool bar if (!ToolBar.CreateEx(this, TBSTYLE_FLAT, WS_CHILD | WS_VISIBLE | CBRS_TOP | CBRS_GRIPPER | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC) || !ToolBar.LoadToolBar(IDR_TOOL_EDIT)) { return -1; // fail to create } // Create the status bar StatusBar.Create (this); StatusBar.SetIndicators (indicators, sizeof(indicators)/sizeof(UINT)); // Docking ToolBar.SetButtonStyle (0, TBBS_CHECKGROUP); ToolBar.SetButtonStyle (1, TBBS_CHECKGROUP); ToolBar.SetButtonStyle (2, TBBS_CHECKGROUP); ToolBar.SetButtonStyle (4, TBBS_CHECKBOX); ToolBar.SetButtonStyle (5, TBBS_CHECKBOX); ToolBar.SetButtonStyle (6, TBBS_CHECKBOX); ToolBar.SetButtonStyle (8, TBBS_CHECKGROUP); ToolBar.SetButtonStyle (9, TBBS_CHECKGROUP); ToolBar.SetButtonStyle (10, TBBS_CHECKGROUP); ToolBar.SetButtonStyle (11, TBBS_CHECKGROUP); ToolBar.EnableDocking(CBRS_ALIGN_ANY); InitialUpdateFrame (NULL, TRUE); EnableDocking(CBRS_ALIGN_ANY); DockControlBar(&ToolBar); return 0; } BOOL CMainFrame::OnEraseBkgnd(CDC* pDC) { // TODO: Add your message handler code here and/or call default return TRUE; } void CMainFrame::OnUpdateWindowAnimation(CCmdUI* pCmdUI) { pCmdUI->SetCheck (AnimationWindow); } void CMainFrame::OnUpdateWindowAnimationset(CCmdUI* pCmdUI) { pCmdUI->SetCheck (AnimationSetWindow); } void CMainFrame::OnUpdateWindowMixersslots(CCmdUI* pCmdUI) { pCmdUI->SetCheck (MixerSlotsWindow); } void CMainFrame::OnUpdateWindowParticles(CCmdUI* pCmdUI) { pCmdUI->SetCheck (ParticlesWindow); } void CMainFrame::OnUpdateWindowDayNight(CCmdUI* pCmdUI) { pCmdUI->SetCheck (DayNightWindow); } void CMainFrame::OnUpdateWindowWaterPool(CCmdUI* pCmdUI) { pCmdUI->SetCheck (WaterPoolWindow); } void CMainFrame::OnUpdateWindowVegetable(CCmdUI* pCmdUI) { pCmdUI->SetCheck (VegetableWindow); } void CMainFrame::OnUpdateWindowGlobalwind(CCmdUI* pCmdUI) { pCmdUI->SetCheck (GlobalWindWindow); } void CMainFrame::OnUpdateWindowSoundAnim(CCmdUI* pCmdUI) { pCmdUI->SetCheck (SoundAnimWindow); } void CMainFrame::OnUpdateWindowChooseFrameDelay(CCmdUI* pCmdUI) { pCmdUI->SetCheck (ChooseFrameDelayWindow); } void CMainFrame::OnUpdateWindowBGColor(CCmdUI* pCmdUI) { pCmdUI->SetCheck (ChooseBGColorWindow); } void CMainFrame::OnUpdateWindowSunColor(CCmdUI* pCmdUI) { pCmdUI->SetCheck (ChooseSunColorWindow); } void CMainFrame::OnUpdateWindowLightGroup(CCmdUI* pCmdUI) { pCmdUI->SetCheck (LightGroupWindow); } void CMainFrame::OnUpdateViewObjectmode(CCmdUI* pCmdUI) { pCmdUI->SetCheck (MoveMode == ObjectMode); } void CMainFrame::OnUpdateViewFirstpersonmode(CCmdUI* pCmdUI) { pCmdUI->SetCheck (MoveMode == FirstMode); } void CMainFrame::OnUpdateViewCamera(CCmdUI* pCmdUI) { pCmdUI->SetCheck (MoveMode == CameraMode); pCmdUI->Enable (ObjView->getNumCamera () != 0); } void CMainFrame::OnUpdateEditX(CCmdUI* pCmdUI) { pCmdUI->SetCheck (X); } void CMainFrame::OnUpdateEditY(CCmdUI* pCmdUI) { pCmdUI->SetCheck (Y); } void CMainFrame::OnUpdateEditZ(CCmdUI* pCmdUI) { pCmdUI->SetCheck (Z); } void CMainFrame::OnHelpAboutobjectviewer() { CAboutDialog about; about.DoModal(); } ///=========================================================================================== void CMainFrame::OnRemoveAllInstancesFromScene() { if (MessageBox("Delete all instances from scene ?", "Object Viewer", MB_YESNO) == IDYES) { ObjView->removeAllInstancesFromScene(); // Reset the camera OnResetCamera(); // Touch the channel mixer ObjView->reinitChannels (); } } ///=========================================================================================== void CMainFrame::OnActivateTextureSet(UINT nID) { /// convert ID to index static const uint convIndex[] = { 0, 3, 1, 2, 4, 5, 6, 7 }; ObjView->activateTextureSet(convIndex[nID - IDM_ACTIVATE_TEXTURE_SET_1]); } void CMainFrame::OnShuffleTextureSet() { ObjView->shuffleTextureSet(); } // *************************************************************************** // *************************************************************************** // Mouse Edit Mode // *************************************************************************** // *************************************************************************** // *************************************************************************** void CMainFrame::OnEditMovecamera() { // no op if already the case if(isMoveCamera()) return; MouseMoveType= MoveCamera; UpdateData() ; ToolBar.Invalidate (); ObjView->getMouseListener().enableModelMatrixEdition(false) ; ObjView->getMouseListener().enableTranslateXYInWorld(false); } void CMainFrame::OnEditMovescene() { // no op if already the case if(isMoveSceneRoot()) return; MouseMoveType= MoveSceneRoot; UpdateData() ; ToolBar.Invalidate (); ObjView->getMouseListener().enableModelMatrixEdition(true) ; ObjView->getMouseListener().enableTranslateXYInWorld(false); ObjView->getMouseListener().setModelMatrix(ObjView->_SceneRoot->getMatrix()) ; // Each move must be multiplied by identity ObjView->getMouseListener().setModelMatrixTransformMove(CMatrix::Identity); } void CMainFrame::OnEditMoveelement() { // no op if already the case if(isMoveElement()) return; MouseMoveType= MoveElement; UpdateData() ; ToolBar.Invalidate (); ObjView->getMouseListener().enableModelMatrixEdition(true) ; ObjView->getMouseListener().enableTranslateXYInWorld(false); ObjView->getMouseListener().setModelMatrix(ObjView->getParticleDialog()->getElementMatrix()) ; // Each move must be multiplied by inverse of scene root matrix. //ObjView->getMouseListener().setModelMatrixTransformMove(ObjView->_SceneRoot->getMatrix().inverted()); ObjView->getMouseListener().setModelMatrixTransformMove(CMatrix::Identity); /*ctrl->EnableXCtrl.EnableWindow(MoveElement) ; EnableYCtrl.EnableWindow(MoveElement) ; EnableZCtrl.EnableWindow(MoveElement) ;*/ } void CMainFrame::OnEditMoveFX() { // no op if already the case if(isMoveFX()) return; MouseMoveType= MoveFX; UpdateData() ; ToolBar.Invalidate (); ObjView->getMouseListener().enableModelMatrixEdition(true) ; ObjView->getMouseListener().enableTranslateXYInWorld(false); ObjView->getMouseListener().setModelMatrix(ObjView->getParticleDialog()->getPSWorldMatrix()) ; // Each move must be multiplied by inverese of scene root matrix. //ObjView->getMouseListener().setModelMatrixTransformMove(ObjView->_SceneRoot->getMatrix().inverted()); ObjView->getMouseListener().setModelMatrixTransformMove(CMatrix::Identity); /*ctrl->EnableXCtrl.EnableWindow(MoveElement) ; EnableYCtrl.EnableWindow(MoveElement) ; EnableZCtrl.EnableWindow(MoveElement) ;*/ } void CMainFrame::OnEditMoveFXUserMatrix() { // no op if already the case if(isMoveFXUserMatrix()) return; MouseMoveType= MoveFXUserMatrix; UpdateData() ; ToolBar.Invalidate (); ObjView->getMouseListener().enableModelMatrixEdition(true) ; ObjView->getMouseListener().enableTranslateXYInWorld(false); ObjView->getMouseListener().setModelMatrix(ObjView->getFXUserMatrix()); // Each move must be multiplied by inverese of scene root matrix. //ObjView->getMouseListener().setModelMatrixTransformMove(ObjView->_SceneRoot->getMatrix().inverted()); ObjView->getMouseListener().setModelMatrixTransformMove(CMatrix::Identity); /*ctrl->EnableXCtrl.EnableWindow(MoveElement) ; EnableYCtrl.EnableWindow(MoveElement) ; EnableZCtrl.EnableWindow(MoveElement) ;*/ } void CMainFrame::OnEditMoveObjectLightTest() { // no op if already the case if(isMoveObjectLightTest()) return; MouseMoveType= MoveObjectLightTest; UpdateData() ; ToolBar.Invalidate (); ObjView->getMouseListener().enableModelMatrixEdition(true) ; // Better to move in XY world plane. ObjView->getMouseListener().enableTranslateXYInWorld(true); ObjView->getMouseListener().setModelMatrix(ObjView->_ObjectLightTestMatrix) ; // Each move must be multiplied by inverese of scene root matrix. ObjView->getMouseListener().setModelMatrixTransformMove(ObjView->_SceneRoot->getMatrix().inverted()); } // *************************************************************************** void CMainFrame::OnUpdateEditMovecamera(CCmdUI* pCmdUI) { pCmdUI->SetCheck (isMoveCamera()); } void CMainFrame::OnUpdateEditMovescene(CCmdUI* pCmdUI) { pCmdUI->SetCheck (isMoveSceneRoot()); } void CMainFrame:: OnUpdateEditMoveelement(CCmdUI* pCmdUI) { pCmdUI->SetCheck (isMoveElement()); } void CMainFrame::OnUpdateEditMoveFX(CCmdUI* pCmdUI) { pCmdUI->SetCheck (isMoveFX()); if (ObjView->getParticleDialog()) { pCmdUI->Enable(!ObjView->getParticleDialog()->isPSStickedToSkeleton()); } } void CMainFrame::OnUpdateEditMoveFXUserMatrix(CCmdUI* pCmdUI) { pCmdUI->SetCheck (isMoveFXUserMatrix()); } void CMainFrame::OnUpdateEditMoveObjectLightTest(CCmdUI* pCmdUI) { pCmdUI->SetCheck (isMoveObjectLightTest()); } void CMainFrame::OnViewResetSceneRoot() { CMatrix ident; ObjView->_SceneRoot->setTransformMode(ITransformable::DirectMatrix); ObjView->_SceneRoot->setMatrix(ident); if(isMoveSceneRoot()) { ObjView->_MouseListener.setModelMatrix (ident); } } // *************************************************************************** void CMainFrame::OnViewResetFXRoot() { CMatrix ident; ObjView->_ParticleDlg->setPSMatrix(ident); if(isMoveFX()) { ObjView->_MouseListener.setModelMatrix (ident); } } // *************************************************************************** void CMainFrame::OnViewResetFXUserMatrix() { CMatrix ident; ObjView->setFXUserMatrix(ident); if(isMoveFXUserMatrix()) { ObjView->_MouseListener.setModelMatrix (ident); } } // *************************************************************************** void CMainFrame::OnViewSetSceneRotation() { CSceneRotDlg sceneRotDlg(this); sceneRotDlg.RotX= toString(_LastSceneRotX).c_str(); sceneRotDlg.RotY= toString(_LastSceneRotY).c_str(); sceneRotDlg.RotZ= toString(_LastSceneRotZ).c_str(); if (sceneRotDlg.DoModal() == IDOK) { // read value. _LastSceneRotX= (float)atof(sceneRotDlg.RotX); _LastSceneRotY= (float)atof(sceneRotDlg.RotY); _LastSceneRotZ= (float)atof(sceneRotDlg.RotZ); float rotx= degToRad(_LastSceneRotX); float roty= degToRad(_LastSceneRotY); float rotz= degToRad(_LastSceneRotZ); CMatrix mat; mat.rotate(CVector(rotx, roty, rotz), CMatrix::ZXY); ObjView->_SceneRoot->setTransformMode(ITransformable::DirectMatrix); ObjView->_SceneRoot->setMatrix(mat); if(isMoveSceneRoot()) { ObjView->_MouseListener.setModelMatrix (mat); } } } // *************************************************************************** void CMainFrame::OnShootScene() { ObjView->shootScene (); } // *************************************************************************** void CMainFrame::OnSceneCamera (UINT id) { MoveMode = CameraMode; ObjView->setCurrentCamera (id-ID_SCENE_CAMERA_FIRST); ToolBar.UpdateDialogControls (this, TRUE); UpdateDialogControls (this, TRUE); UpdateData (FALSE); } // *************************************************************************** void CMainFrame::OnUpdateSceneCamera(CCmdUI* pCmdUI) { bool checked = ObjView->getCurrentCamera () == (sint)(pCmdUI->m_nID - ID_SCENE_CAMERA_FIRST); bool exist = (pCmdUI->m_nID - ID_SCENE_CAMERA_FIRST) < ObjView->getNumCamera (); pCmdUI->SetCheck ((checked && exist)?TRUE:FALSE); pCmdUI->Enable (exist?TRUE:FALSE); if (exist) { CInstanceInfo *instance = ObjView->getInstance (ObjView->getCameraInstance (pCmdUI->m_nID - ID_SCENE_CAMERA_FIRST)); nlassert (instance->Camera); pCmdUI->SetText (("Camera "+instance->Saved.ShapeFilename).c_str ()); } else { pCmdUI->SetText ("No camera"); } } // *************************************************************************** void CMainFrame::OnWindowSkeletonScale() { SkeletonScaleWindow^= true; update (); } void CMainFrame::OnUpdateWindowSkeletonScale(CCmdUI* pCmdUI) { pCmdUI->SetCheck (SkeletonScaleWindow); } // *************************************************************************** void CMainFrame::OnWindowTuneMRM() { TuneMRMWindow^= true; update (); } void CMainFrame::OnUpdateWindowTuneMRM(CCmdUI* pCmdUI) { pCmdUI->SetCheck (TuneMRMWindow); } void CMainFrame::OnSnapShotTool() { CSnapshotToolDlg snapshotTool(ObjView); snapshotTool.DoModal(); }