// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" #include "nel/gui/ctrl_scroll_base.h" namespace NLGUI { CCtrlScrollBase::CCtrlScrollBase( const TCtorParam ¶m ) : CCtrlBase( param ) { _Target = NULL; } CCtrlScrollBase::~CCtrlScrollBase() { } void CCtrlScrollBase::setTarget( CInterfaceGroup *pIG ) { // Necessary because it's supposed to be an abstract class, // however reflection requires the class to be instantiated. nlassert( false ); } sint32 CCtrlScrollBase::moveTrackX( sint32 dx ) { // Necessary because it's supposed to be an abstract class, // however reflection requires the class to be instantiated. nlassert( false ); return 0; } sint32 CCtrlScrollBase::moveTrackY( sint32 dy ) { // Necessary because it's supposed to be an abstract class, // however reflection requires the class to be instantiated. nlassert( false ); return 0; } void CCtrlScrollBase::moveTargetX( sint32 dx ) { // Necessary because it's supposed to be an abstract class, // however reflection requires the class to be instantiated. nlassert( false ); } void CCtrlScrollBase::moveTargetY( sint32 dy ) { // Necessary because it's supposed to be an abstract class, // however reflection requires the class to be instantiated. nlassert( false ); } }