// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef NL_HEADER_H #define NL_HEADER_H #include "nel/misc/types_nl.h" namespace NLGEORGES { class CFileHeader { public: /// Default constructor CFileHeader (); // Form states enum TState { Modified =0, Checked, StateCount, }; /// Add a log void addLog (const char *log); /// Set the comment void setComments (const char *comments); /// Major version number uint32 MajorVersion; /// Minor version number uint32 MinorVersion; /// State of the form TState State; /// CVS Revision string std::string Revision; /// Comments of the form std::string Comments; /// Log of the form std::string Log; /// ** IO functions void read (xmlNodePtr root); void write (xmlNodePtr node, bool georges4CVS) const; // Get state string static const char *getStateString (TState state); // Error handling void warning (bool exception, const char *function, const char *format, ... ) const; }; } // NLGEORGES #endif // NL_HEADER_H