// NeL - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef NL_HEADER_H
#define NL_HEADER_H
#include "nel/misc/types_nl.h"
namespace NLGEORGES
{
class CFileHeader
{
public:
/// Default constructor
CFileHeader ();
// Form states
enum TState
{
Modified =0,
Checked,
StateCount,
};
/// Add a log
void addLog (const char *log);
/// Set the comment
void setComments (const char *comments);
/// Major version number
uint32 MajorVersion;
/// Minor version number
uint32 MinorVersion;
/// State of the form
TState State;
/// CVS Revision string
std::string Revision;
/// Comments of the form
std::string Comments;
/// Log of the form
std::string Log;
/// ** IO functions
void read (xmlNodePtr root);
void write (xmlNodePtr node, bool georges4CVS) const;
// Get state string
static const char *getStateString (TState state);
// Error handling
void warning (bool exception, const char *function, const char *format, ... ) const;
};
} // NLGEORGES
#endif // NL_HEADER_H